drm/amd/display: Only update FP2 for full updates
[Why] FP2 is not double buffered and must wait for VACTIVE before programming. [How] Only update when there is a full update we should change FP2 to avoid delay every flip. Signed-off-by: Aric Cyr <aric.cyr@amd.com> Reviewed-by: Jun Lei <Jun.Lei@amd.com> Acked-by: Qingqing Zhuo <qingqing.zhuo@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -2625,6 +2625,26 @@ static void commit_planes_for_stream(struct dc *dc,
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}
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}
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if (update_type != UPDATE_TYPE_FAST) {
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// If changing VTG FP2: wait until back in vactive to program FP2
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// Need to ensure that pipe unlock happens soon after to minimize race condition
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for (i = 0; i < dc->res_pool->pipe_count; i++) {
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struct pipe_ctx *pipe_ctx = &context->res_ctx.pipe_ctx[i];
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if (pipe_ctx->top_pipe || pipe_ctx->stream != stream)
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continue;
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if (!pipe_ctx->update_flags.bits.global_sync)
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continue;
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pipe_ctx->stream_res.tg->funcs->wait_for_state(pipe_ctx->stream_res.tg, CRTC_STATE_VBLANK);
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pipe_ctx->stream_res.tg->funcs->wait_for_state(pipe_ctx->stream_res.tg, CRTC_STATE_VACTIVE);
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pipe_ctx->stream_res.tg->funcs->set_vtg_params(
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pipe_ctx->stream_res.tg, &pipe_ctx->stream->timing, true);
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}
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}
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if ((update_type != UPDATE_TYPE_FAST) && dc->hwss.interdependent_update_lock)
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dc->hwss.interdependent_update_lock(dc, context, false);
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else
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@ -1214,17 +1214,6 @@ void dcn20_pipe_control_lock(
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!flip_immediate)
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dcn20_setup_gsl_group_as_lock(dc, pipe, false);
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// If changing VTG FP2: wait until back in vactive to program FP2
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// Need to ensure that pipe unlock happens soon after to minimize race condition
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if (!lock && pipe->update_flags.bits.global_sync) {
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pipe->stream_res.tg->funcs->wait_for_state(pipe->stream_res.tg, CRTC_STATE_VBLANK);
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pipe->stream_res.tg->funcs->wait_for_state(pipe->stream_res.tg, CRTC_STATE_VACTIVE);
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pipe->stream_res.tg->funcs->set_vtg_params(
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pipe->stream_res.tg, &pipe->stream->timing, true);
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}
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if (pipe->stream && should_use_dmub_lock(pipe->stream->link)) {
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union dmub_hw_lock_flags hw_locks = { 0 };
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struct dmub_hw_lock_inst_flags inst_flags = { 0 };
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