[media] coda: call SEQ_END when the first queue is stopped

This allows to stop and restart the output queue to start a new sequence
while keeping the capture queue running. Before, sequence end would only
be issued if both output and capture queue were stopped and the sequence
start issued when reenabling the output queue would fail.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This commit is contained in:
Philipp Zabel 2015-03-24 14:30:56 -03:00 committed by Mauro Carvalho Chehab
parent 23b6ee5cd9
commit 5c76c2c3e2
1 changed files with 4 additions and 1 deletions

View File

@ -1339,6 +1339,9 @@ static void coda_stop_streaming(struct vb2_queue *q)
struct coda_ctx *ctx = vb2_get_drv_priv(q);
struct coda_dev *dev = ctx->dev;
struct vb2_buffer *buf;
bool stop;
stop = ctx->streamon_out && ctx->streamon_cap;
if (q->type == V4L2_BUF_TYPE_VIDEO_OUTPUT) {
v4l2_dbg(1, coda_debug, &dev->v4l2_dev,
@ -1363,7 +1366,7 @@ static void coda_stop_streaming(struct vb2_queue *q)
v4l2_m2m_buf_done(buf, VB2_BUF_STATE_ERROR);
}
if (!ctx->streamon_out && !ctx->streamon_cap) {
if (stop) {
struct coda_buffer_meta *meta;
if (ctx->ops->seq_end_work) {