drm/gma500: psb_spank() doesn't need it's own file

Since everything else in accel_2d.c got removed we can move psb_spank()
into psb_drv.c where it is used.

Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20210201132617.1233-5-patrik.r.jakobsson@gmail.com
This commit is contained in:
Patrik Jakobsson 2021-02-01 14:26:16 +01:00
parent 93b0bb5867
commit 5c209d8056
3 changed files with 31 additions and 61 deletions

View File

@ -4,7 +4,6 @@
#
gma500_gfx-y += \
accel_2d.o \
backlight.o \
blitter.o \
cdv_device.o \

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@ -1,60 +0,0 @@
// SPDX-License-Identifier: GPL-2.0-only
/**************************************************************************
* Copyright (c) 2007-2011, Intel Corporation.
* All Rights Reserved.
*
* Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
* develop this driver.
*
**************************************************************************/
#include <linux/console.h>
#include <linux/delay.h>
#include <linux/errno.h>
#include <linux/init.h>
#include <linux/kernel.h>
#include <linux/mm.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/string.h>
#include <linux/tty.h>
#include <drm/drm.h>
#include <drm/drm_crtc.h>
#include <drm/drm_fb_helper.h>
#include <drm/drm_fourcc.h>
#include "psb_drv.h"
#include "psb_reg.h"
/**
* psb_spank - reset the 2D engine
* @dev_priv: our PSB DRM device
*
* Soft reset the graphics engine and then reload the necessary registers.
* We use this at initialisation time but it will become relevant for
* accelerated X later
*/
void psb_spank(struct drm_psb_private *dev_priv)
{
PSB_WSGX32(_PSB_CS_RESET_BIF_RESET | _PSB_CS_RESET_DPM_RESET |
_PSB_CS_RESET_TA_RESET | _PSB_CS_RESET_USE_RESET |
_PSB_CS_RESET_ISP_RESET | _PSB_CS_RESET_TSP_RESET |
_PSB_CS_RESET_TWOD_RESET, PSB_CR_SOFT_RESET);
PSB_RSGX32(PSB_CR_SOFT_RESET);
msleep(1);
PSB_WSGX32(0, PSB_CR_SOFT_RESET);
wmb();
PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) | _PSB_CB_CTRL_CLEAR_FAULT,
PSB_CR_BIF_CTRL);
wmb();
(void) PSB_RSGX32(PSB_CR_BIF_CTRL);
msleep(1);
PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) & ~_PSB_CB_CTRL_CLEAR_FAULT,
PSB_CR_BIF_CTRL);
(void) PSB_RSGX32(PSB_CR_BIF_CTRL);
PSB_WSGX32(dev_priv->gtt.gatt_start, PSB_CR_BIF_TWOD_REQ_BASE);
}

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@ -12,6 +12,7 @@
#include <linux/notifier.h>
#include <linux/pm_runtime.h>
#include <linux/spinlock.h>
#include <linux/delay.h>
#include <asm/set_memory.h>
@ -91,6 +92,36 @@ MODULE_DEVICE_TABLE(pci, pciidlist);
static const struct drm_ioctl_desc psb_ioctls[] = {
};
/**
* psb_spank - reset the 2D engine
* @dev_priv: our PSB DRM device
*
* Soft reset the graphics engine and then reload the necessary registers.
*/
void psb_spank(struct drm_psb_private *dev_priv)
{
PSB_WSGX32(_PSB_CS_RESET_BIF_RESET | _PSB_CS_RESET_DPM_RESET |
_PSB_CS_RESET_TA_RESET | _PSB_CS_RESET_USE_RESET |
_PSB_CS_RESET_ISP_RESET | _PSB_CS_RESET_TSP_RESET |
_PSB_CS_RESET_TWOD_RESET, PSB_CR_SOFT_RESET);
PSB_RSGX32(PSB_CR_SOFT_RESET);
msleep(1);
PSB_WSGX32(0, PSB_CR_SOFT_RESET);
wmb();
PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) | _PSB_CB_CTRL_CLEAR_FAULT,
PSB_CR_BIF_CTRL);
wmb();
(void) PSB_RSGX32(PSB_CR_BIF_CTRL);
msleep(1);
PSB_WSGX32(PSB_RSGX32(PSB_CR_BIF_CTRL) & ~_PSB_CB_CTRL_CLEAR_FAULT,
PSB_CR_BIF_CTRL);
(void) PSB_RSGX32(PSB_CR_BIF_CTRL);
PSB_WSGX32(dev_priv->gtt.gatt_start, PSB_CR_BIF_TWOD_REQ_BASE);
}
static int psb_do_init(struct drm_device *dev)
{
struct drm_psb_private *dev_priv = dev->dev_private;