diff --git a/Documentation/gpu/drivers.rst b/Documentation/gpu/drivers.rst index d3ab6abae838..f982558fc25d 100644 --- a/Documentation/gpu/drivers.rst +++ b/Documentation/gpu/drivers.rst @@ -10,6 +10,7 @@ GPU Driver Documentation tegra tinydrm tve200 + v3d vc4 bridge/dw-hdmi xen-front diff --git a/MAINTAINERS b/MAINTAINERS index 4af7f6119530..631a16f7fa19 100644 --- a/MAINTAINERS +++ b/MAINTAINERS @@ -4795,6 +4795,14 @@ S: Maintained F: drivers/gpu/drm/omapdrm/ F: Documentation/devicetree/bindings/display/ti/ +DRM DRIVERS FOR V3D +M: Eric Anholt +S: Supported +F: drivers/gpu/drm/v3d/ +F: include/uapi/drm/v3d_drm.h +F: Documentation/devicetree/bindings/display/brcm,bcm-v3d.txt +T: git git://anongit.freedesktop.org/drm/drm-misc + DRM DRIVERS FOR VC4 M: Eric Anholt T: git git://github.com/anholt/linux diff --git a/drivers/gpu/drm/Kconfig b/drivers/gpu/drm/Kconfig index 757825ac60df..1c73a455fdb1 100644 --- a/drivers/gpu/drm/Kconfig +++ b/drivers/gpu/drm/Kconfig @@ -267,6 +267,8 @@ source "drivers/gpu/drm/amd/amdkfd/Kconfig" source "drivers/gpu/drm/imx/Kconfig" +source "drivers/gpu/drm/v3d/Kconfig" + source "drivers/gpu/drm/vc4/Kconfig" source "drivers/gpu/drm/etnaviv/Kconfig" diff --git a/drivers/gpu/drm/Makefile b/drivers/gpu/drm/Makefile index 9d66657ea117..7a401edd8761 100644 --- a/drivers/gpu/drm/Makefile +++ b/drivers/gpu/drm/Makefile @@ -61,6 +61,7 @@ obj-$(CONFIG_DRM_MGA) += mga/ obj-$(CONFIG_DRM_I810) += i810/ obj-$(CONFIG_DRM_I915) += i915/ obj-$(CONFIG_DRM_MGAG200) += mgag200/ +obj-$(CONFIG_DRM_V3D) += v3d/ obj-$(CONFIG_DRM_VC4) += vc4/ obj-$(CONFIG_DRM_CIRRUS_QEMU) += cirrus/ obj-$(CONFIG_DRM_SIS) += sis/ diff --git a/drivers/gpu/drm/v3d/Kconfig b/drivers/gpu/drm/v3d/Kconfig new file mode 100644 index 000000000000..a0c0259355bd --- /dev/null +++ b/drivers/gpu/drm/v3d/Kconfig @@ -0,0 +1,9 @@ +config DRM_V3D + tristate "Broadcom V3D 3.x and newer" + depends on ARCH_BCM || ARCH_BCMSTB || COMPILE_TEST + depends on DRM + depends on COMMON_CLK + select DRM_SCHED + help + Choose this option if you have a system that has a Broadcom + V3D 3.x or newer GPU, such as BCM7268. diff --git a/drivers/gpu/drm/v3d/Makefile b/drivers/gpu/drm/v3d/Makefile new file mode 100644 index 000000000000..34446e1de64f --- /dev/null +++ b/drivers/gpu/drm/v3d/Makefile @@ -0,0 +1,18 @@ +# Please keep these build lists sorted! + +# core driver code +v3d-y := \ + v3d_bo.o \ + v3d_drv.o \ + v3d_fence.o \ + v3d_gem.o \ + v3d_irq.o \ + v3d_mmu.o \ + v3d_trace_points.o \ + v3d_sched.o + +v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o + +obj-$(CONFIG_DRM_V3D) += v3d.o + +CFLAGS_v3d_trace_points.o := -I$(src) diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c new file mode 100644 index 000000000000..7b1e2a549a71 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_bo.c @@ -0,0 +1,389 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2015-2018 Broadcom */ + +/** + * DOC: V3D GEM BO management support + * + * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the + * GPU and the bus, allowing us to use shmem objects for our storage + * instead of CMA. + * + * Physically contiguous objects may still be imported to V3D, but the + * driver doesn't allocate physically contiguous objects on its own. + * Display engines requiring physically contiguous allocations should + * look into Mesa's "renderonly" support (as used by the Mesa pl111 + * driver) for an example of how to integrate with V3D. + * + * Long term, we should support evicting pages from the MMU when under + * memory pressure (thus the v3d_bo_get_pages() refcounting), but + * that's not a high priority since our systems tend to not have swap. + */ + +#include +#include + +#include "v3d_drv.h" +#include "uapi/drm/v3d_drm.h" + +/* Pins the shmem pages, fills in the .pages and .sgt fields of the BO, and maps + * it for DMA. + */ +static int +v3d_bo_get_pages(struct v3d_bo *bo) +{ + struct drm_gem_object *obj = &bo->base; + struct drm_device *dev = obj->dev; + int npages = obj->size >> PAGE_SHIFT; + int ret = 0; + + mutex_lock(&bo->lock); + if (bo->pages_refcount++ != 0) + goto unlock; + + if (!obj->import_attach) { + bo->pages = drm_gem_get_pages(obj); + if (IS_ERR(bo->pages)) { + ret = PTR_ERR(bo->pages); + goto unlock; + } + + bo->sgt = drm_prime_pages_to_sg(bo->pages, npages); + if (IS_ERR(bo->sgt)) { + ret = PTR_ERR(bo->sgt); + goto put_pages; + } + + /* Map the pages for use by the GPU. */ + dma_map_sg(dev->dev, bo->sgt->sgl, + bo->sgt->nents, DMA_BIDIRECTIONAL); + } else { + bo->pages = kcalloc(npages, sizeof(*bo->pages), GFP_KERNEL); + if (!bo->pages) + goto put_pages; + + drm_prime_sg_to_page_addr_arrays(bo->sgt, bo->pages, + NULL, npages); + + /* Note that dma-bufs come in mapped. */ + } + + mutex_unlock(&bo->lock); + + return 0; + +put_pages: + drm_gem_put_pages(obj, bo->pages, true, true); + bo->pages = NULL; +unlock: + bo->pages_refcount--; + mutex_unlock(&bo->lock); + return ret; +} + +static void +v3d_bo_put_pages(struct v3d_bo *bo) +{ + struct drm_gem_object *obj = &bo->base; + + mutex_lock(&bo->lock); + if (--bo->pages_refcount == 0) { + if (!obj->import_attach) { + dma_unmap_sg(obj->dev->dev, bo->sgt->sgl, + bo->sgt->nents, DMA_BIDIRECTIONAL); + sg_free_table(bo->sgt); + kfree(bo->sgt); + drm_gem_put_pages(obj, bo->pages, true, true); + } else { + kfree(bo->pages); + } + } + mutex_unlock(&bo->lock); +} + +static struct v3d_bo *v3d_bo_create_struct(struct drm_device *dev, + size_t unaligned_size) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct drm_gem_object *obj; + struct v3d_bo *bo; + size_t size = roundup(unaligned_size, PAGE_SIZE); + int ret; + + if (size == 0) + return ERR_PTR(-EINVAL); + + bo = kzalloc(sizeof(*bo), GFP_KERNEL); + if (!bo) + return ERR_PTR(-ENOMEM); + obj = &bo->base; + + INIT_LIST_HEAD(&bo->vmas); + INIT_LIST_HEAD(&bo->unref_head); + mutex_init(&bo->lock); + + ret = drm_gem_object_init(dev, obj, size); + if (ret) + goto free_bo; + + spin_lock(&v3d->mm_lock); + ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node, + obj->size >> PAGE_SHIFT, + GMP_GRANULARITY >> PAGE_SHIFT, 0, 0); + spin_unlock(&v3d->mm_lock); + if (ret) + goto free_obj; + + return bo; + +free_obj: + drm_gem_object_release(obj); +free_bo: + kfree(bo); + return ERR_PTR(ret); +} + +struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, + size_t unaligned_size) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct drm_gem_object *obj; + struct v3d_bo *bo; + int ret; + + bo = v3d_bo_create_struct(dev, unaligned_size); + if (IS_ERR(bo)) + return bo; + obj = &bo->base; + + bo->resv = &bo->_resv; + reservation_object_init(bo->resv); + + ret = v3d_bo_get_pages(bo); + if (ret) + goto free_mm; + + v3d_mmu_insert_ptes(bo); + + mutex_lock(&v3d->bo_lock); + v3d->bo_stats.num_allocated++; + v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT; + mutex_unlock(&v3d->bo_lock); + + return bo; + +free_mm: + spin_lock(&v3d->mm_lock); + drm_mm_remove_node(&bo->node); + spin_unlock(&v3d->mm_lock); + + drm_gem_object_release(obj); + kfree(bo); + return ERR_PTR(ret); +} + +/* Called DRM core on the last userspace/kernel unreference of the + * BO. + */ +void v3d_free_object(struct drm_gem_object *obj) +{ + struct v3d_dev *v3d = to_v3d_dev(obj->dev); + struct v3d_bo *bo = to_v3d_bo(obj); + + mutex_lock(&v3d->bo_lock); + v3d->bo_stats.num_allocated--; + v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT; + mutex_unlock(&v3d->bo_lock); + + reservation_object_fini(&bo->_resv); + + v3d_bo_put_pages(bo); + + if (obj->import_attach) + drm_prime_gem_destroy(obj, bo->sgt); + + v3d_mmu_remove_ptes(bo); + spin_lock(&v3d->mm_lock); + drm_mm_remove_node(&bo->node); + spin_unlock(&v3d->mm_lock); + + mutex_destroy(&bo->lock); + + drm_gem_object_release(obj); + kfree(bo); +} + +struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj) +{ + struct v3d_bo *bo = to_v3d_bo(obj); + + return bo->resv; +} + +static void +v3d_set_mmap_vma_flags(struct vm_area_struct *vma) +{ + vma->vm_flags &= ~VM_PFNMAP; + vma->vm_flags |= VM_MIXEDMAP; + vma->vm_page_prot = pgprot_writecombine(vm_get_page_prot(vma->vm_flags)); +} + +int v3d_gem_fault(struct vm_fault *vmf) +{ + struct vm_area_struct *vma = vmf->vma; + struct drm_gem_object *obj = vma->vm_private_data; + struct v3d_bo *bo = to_v3d_bo(obj); + unsigned long pfn; + pgoff_t pgoff; + int ret; + + /* We don't use vmf->pgoff since that has the fake offset: */ + pgoff = (vmf->address - vma->vm_start) >> PAGE_SHIFT; + pfn = page_to_pfn(bo->pages[pgoff]); + + ret = vm_insert_mixed(vma, vmf->address, __pfn_to_pfn_t(pfn, PFN_DEV)); + + switch (ret) { + case -EAGAIN: + case 0: + case -ERESTARTSYS: + case -EINTR: + case -EBUSY: + /* + * EBUSY is ok: this just means that another thread + * already did the job. + */ + return VM_FAULT_NOPAGE; + case -ENOMEM: + return VM_FAULT_OOM; + default: + return VM_FAULT_SIGBUS; + } +} + +int v3d_mmap(struct file *filp, struct vm_area_struct *vma) +{ + int ret; + + ret = drm_gem_mmap(filp, vma); + if (ret) + return ret; + + v3d_set_mmap_vma_flags(vma); + + return ret; +} + +int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma) +{ + int ret; + + ret = drm_gem_mmap_obj(obj, obj->size, vma); + if (ret < 0) + return ret; + + v3d_set_mmap_vma_flags(vma); + + return 0; +} + +struct sg_table * +v3d_prime_get_sg_table(struct drm_gem_object *obj) +{ + struct v3d_bo *bo = to_v3d_bo(obj); + int npages = obj->size >> PAGE_SHIFT; + + return drm_prime_pages_to_sg(bo->pages, npages); +} + +struct drm_gem_object * +v3d_prime_import_sg_table(struct drm_device *dev, + struct dma_buf_attachment *attach, + struct sg_table *sgt) +{ + struct drm_gem_object *obj; + struct v3d_bo *bo; + + bo = v3d_bo_create_struct(dev, attach->dmabuf->size); + if (IS_ERR(bo)) + return ERR_CAST(bo); + obj = &bo->base; + + bo->resv = attach->dmabuf->resv; + + bo->sgt = sgt; + v3d_bo_get_pages(bo); + + v3d_mmu_insert_ptes(bo); + + return obj; +} + +int v3d_create_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_v3d_create_bo *args = data; + struct v3d_bo *bo = NULL; + int ret; + + if (args->flags != 0) { + DRM_INFO("unknown create_bo flags: %d\n", args->flags); + return -EINVAL; + } + + bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size)); + if (IS_ERR(bo)) + return PTR_ERR(bo); + + args->offset = bo->node.start << PAGE_SHIFT; + + ret = drm_gem_handle_create(file_priv, &bo->base, &args->handle); + drm_gem_object_put_unlocked(&bo->base); + + return ret; +} + +int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_v3d_mmap_bo *args = data; + struct drm_gem_object *gem_obj; + int ret; + + if (args->flags != 0) { + DRM_INFO("unknown mmap_bo flags: %d\n", args->flags); + return -EINVAL; + } + + gem_obj = drm_gem_object_lookup(file_priv, args->handle); + if (!gem_obj) { + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); + return -ENOENT; + } + + ret = drm_gem_create_mmap_offset(gem_obj); + if (ret == 0) + args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node); + drm_gem_object_put_unlocked(gem_obj); + + return ret; +} + +int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_v3d_get_bo_offset *args = data; + struct drm_gem_object *gem_obj; + struct v3d_bo *bo; + + gem_obj = drm_gem_object_lookup(file_priv, args->handle); + if (!gem_obj) { + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); + return -ENOENT; + } + bo = to_v3d_bo(gem_obj); + + args->offset = bo->node.start << PAGE_SHIFT; + + drm_gem_object_put_unlocked(gem_obj); + return 0; +} diff --git a/drivers/gpu/drm/v3d/v3d_debugfs.c b/drivers/gpu/drm/v3d/v3d_debugfs.c new file mode 100644 index 000000000000..4db62c545748 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_debugfs.c @@ -0,0 +1,191 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +#include +#include +#include +#include +#include +#include + +#include "v3d_drv.h" +#include "v3d_regs.h" + +#define REGDEF(reg) { reg, #reg } +struct v3d_reg_def { + u32 reg; + const char *name; +}; + +static const struct v3d_reg_def v3d_hub_reg_defs[] = { + REGDEF(V3D_HUB_AXICFG), + REGDEF(V3D_HUB_UIFCFG), + REGDEF(V3D_HUB_IDENT0), + REGDEF(V3D_HUB_IDENT1), + REGDEF(V3D_HUB_IDENT2), + REGDEF(V3D_HUB_IDENT3), + REGDEF(V3D_HUB_INT_STS), + REGDEF(V3D_HUB_INT_MSK_STS), +}; + +static const struct v3d_reg_def v3d_gca_reg_defs[] = { + REGDEF(V3D_GCA_SAFE_SHUTDOWN), + REGDEF(V3D_GCA_SAFE_SHUTDOWN_ACK), +}; + +static const struct v3d_reg_def v3d_core_reg_defs[] = { + REGDEF(V3D_CTL_IDENT0), + REGDEF(V3D_CTL_IDENT1), + REGDEF(V3D_CTL_IDENT2), + REGDEF(V3D_CTL_MISCCFG), + REGDEF(V3D_CTL_INT_STS), + REGDEF(V3D_CTL_INT_MSK_STS), + REGDEF(V3D_CLE_CT0CS), + REGDEF(V3D_CLE_CT0CA), + REGDEF(V3D_CLE_CT0EA), + REGDEF(V3D_CLE_CT1CS), + REGDEF(V3D_CLE_CT1CA), + REGDEF(V3D_CLE_CT1EA), + + REGDEF(V3D_PTB_BPCA), + REGDEF(V3D_PTB_BPCS), + + REGDEF(V3D_MMU_CTL), + REGDEF(V3D_MMU_VIO_ADDR), + + REGDEF(V3D_GMP_STATUS), + REGDEF(V3D_GMP_CFG), + REGDEF(V3D_GMP_VIO_ADDR), +}; + +static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct v3d_dev *v3d = to_v3d_dev(dev); + int i, core; + + for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + v3d_hub_reg_defs[i].name, v3d_hub_reg_defs[i].reg, + V3D_READ(v3d_hub_reg_defs[i].reg)); + } + + for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) { + seq_printf(m, "%s (0x%04x): 0x%08x\n", + v3d_gca_reg_defs[i].name, v3d_gca_reg_defs[i].reg, + V3D_GCA_READ(v3d_gca_reg_defs[i].reg)); + } + + for (core = 0; core < v3d->cores; core++) { + for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) { + seq_printf(m, "core %d %s (0x%04x): 0x%08x\n", + core, + v3d_core_reg_defs[i].name, + v3d_core_reg_defs[i].reg, + V3D_CORE_READ(core, + v3d_core_reg_defs[i].reg)); + } + } + + return 0; +} + +static int v3d_v3d_debugfs_ident(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct v3d_dev *v3d = to_v3d_dev(dev); + u32 ident0, ident1, ident2, ident3, cores; + int ret, core; + + ret = pm_runtime_get_sync(v3d->dev); + if (ret < 0) + return ret; + + ident0 = V3D_READ(V3D_HUB_IDENT0); + ident1 = V3D_READ(V3D_HUB_IDENT1); + ident2 = V3D_READ(V3D_HUB_IDENT2); + ident3 = V3D_READ(V3D_HUB_IDENT3); + cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES); + + seq_printf(m, "Revision: %d.%d.%d.%d\n", + V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER), + V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV), + V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV), + V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPIDX)); + seq_printf(m, "MMU: %s\n", + (ident2 & V3D_HUB_IDENT2_WITH_MMU) ? "yes" : "no"); + seq_printf(m, "TFU: %s\n", + (ident1 & V3D_HUB_IDENT1_WITH_TFU) ? "yes" : "no"); + seq_printf(m, "TSY: %s\n", + (ident1 & V3D_HUB_IDENT1_WITH_TSY) ? "yes" : "no"); + seq_printf(m, "MSO: %s\n", + (ident1 & V3D_HUB_IDENT1_WITH_MSO) ? "yes" : "no"); + seq_printf(m, "L3C: %s (%dkb)\n", + (ident1 & V3D_HUB_IDENT1_WITH_L3C) ? "yes" : "no", + V3D_GET_FIELD(ident2, V3D_HUB_IDENT2_L3C_NKB)); + + for (core = 0; core < cores; core++) { + u32 misccfg; + u32 nslc, ntmu, qups; + + ident0 = V3D_CORE_READ(core, V3D_CTL_IDENT0); + ident1 = V3D_CORE_READ(core, V3D_CTL_IDENT1); + ident2 = V3D_CORE_READ(core, V3D_CTL_IDENT2); + misccfg = V3D_CORE_READ(core, V3D_CTL_MISCCFG); + + nslc = V3D_GET_FIELD(ident1, V3D_IDENT1_NSLC); + ntmu = V3D_GET_FIELD(ident1, V3D_IDENT1_NTMU); + qups = V3D_GET_FIELD(ident1, V3D_IDENT1_QUPS); + + seq_printf(m, "Core %d:\n", core); + seq_printf(m, " Revision: %d.%d\n", + V3D_GET_FIELD(ident0, V3D_IDENT0_VER), + V3D_GET_FIELD(ident1, V3D_IDENT1_REV)); + seq_printf(m, " Slices: %d\n", nslc); + seq_printf(m, " TMUs: %d\n", nslc * ntmu); + seq_printf(m, " QPUs: %d\n", nslc * qups); + seq_printf(m, " Semaphores: %d\n", + V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM)); + seq_printf(m, " BCG int: %d\n", + (ident2 & V3D_IDENT2_BCG_INT) != 0); + seq_printf(m, " Override TMU: %d\n", + (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0); + } + + pm_runtime_mark_last_busy(v3d->dev); + pm_runtime_put_autosuspend(v3d->dev); + + return 0; +} + +static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused) +{ + struct drm_info_node *node = (struct drm_info_node *)m->private; + struct drm_device *dev = node->minor->dev; + struct v3d_dev *v3d = to_v3d_dev(dev); + + mutex_lock(&v3d->bo_lock); + seq_printf(m, "allocated bos: %d\n", + v3d->bo_stats.num_allocated); + seq_printf(m, "allocated bo size (kb): %ld\n", + (long)v3d->bo_stats.pages_allocated << (PAGE_SHIFT - 10)); + mutex_unlock(&v3d->bo_lock); + + return 0; +} + +static const struct drm_info_list v3d_debugfs_list[] = { + {"v3d_ident", v3d_v3d_debugfs_ident, 0}, + {"v3d_regs", v3d_v3d_debugfs_regs, 0}, + {"bo_stats", v3d_debugfs_bo_stats, 0}, +}; + +int +v3d_debugfs_init(struct drm_minor *minor) +{ + return drm_debugfs_create_files(v3d_debugfs_list, + ARRAY_SIZE(v3d_debugfs_list), + minor->debugfs_root, minor); +} diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c new file mode 100644 index 000000000000..38e8041b5f0c --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -0,0 +1,371 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +/** + * DOC: Broadcom V3D Graphics Driver + * + * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs. + * For V3D 2.x support, see the VC4 driver. + * + * Currently only single-core rendering using the binner and renderer + * is supported. The TFU (texture formatting unit) and V3D 4.x's CSD + * (compute shader dispatch) are not yet supported. + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "uapi/drm/v3d_drm.h" +#include "v3d_drv.h" +#include "v3d_regs.h" + +#define DRIVER_NAME "v3d" +#define DRIVER_DESC "Broadcom V3D graphics" +#define DRIVER_DATE "20180419" +#define DRIVER_MAJOR 1 +#define DRIVER_MINOR 0 +#define DRIVER_PATCHLEVEL 0 + +#ifdef CONFIG_PM +static int v3d_runtime_suspend(struct device *dev) +{ + struct drm_device *drm = dev_get_drvdata(dev); + struct v3d_dev *v3d = to_v3d_dev(drm); + + v3d_irq_disable(v3d); + + clk_disable_unprepare(v3d->clk); + + return 0; +} + +static int v3d_runtime_resume(struct device *dev) +{ + struct drm_device *drm = dev_get_drvdata(dev); + struct v3d_dev *v3d = to_v3d_dev(drm); + int ret; + + ret = clk_prepare_enable(v3d->clk); + if (ret != 0) + return ret; + + /* XXX: VPM base */ + + v3d_mmu_set_page_table(v3d); + v3d_irq_enable(v3d); + + return 0; +} +#endif + +static const struct dev_pm_ops v3d_v3d_pm_ops = { + SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL) +}; + +static int v3d_get_param_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct drm_v3d_get_param *args = data; + int ret; + static const u32 reg_map[] = { + [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG, + [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1, + [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2, + [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3, + [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0, + [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1, + [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2, + }; + + if (args->pad != 0) + return -EINVAL; + + /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need + * to explicitly allow it in the "the register in our + * parameter map" check. + */ + if (args->param < ARRAY_SIZE(reg_map) && + (reg_map[args->param] || + args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) { + u32 offset = reg_map[args->param]; + + if (args->value != 0) + return -EINVAL; + + ret = pm_runtime_get_sync(v3d->dev); + if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 && + args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) { + args->value = V3D_CORE_READ(0, offset); + } else { + args->value = V3D_READ(offset); + } + pm_runtime_mark_last_busy(v3d->dev); + pm_runtime_put_autosuspend(v3d->dev); + return 0; + } + + /* Any params that aren't just register reads would go here. */ + + DRM_DEBUG("Unknown parameter %d\n", args->param); + return -EINVAL; +} + +static int +v3d_open(struct drm_device *dev, struct drm_file *file) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv; + int i; + + v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL); + if (!v3d_priv) + return -ENOMEM; + + v3d_priv->v3d = v3d; + + for (i = 0; i < V3D_MAX_QUEUES; i++) { + drm_sched_entity_init(&v3d->queue[i].sched, + &v3d_priv->sched_entity[i], + &v3d->queue[i].sched.sched_rq[DRM_SCHED_PRIORITY_NORMAL], + 32, NULL); + } + + file->driver_priv = v3d_priv; + + return 0; +} + +static void +v3d_postclose(struct drm_device *dev, struct drm_file *file) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file->driver_priv; + enum v3d_queue q; + + for (q = 0; q < V3D_MAX_QUEUES; q++) { + drm_sched_entity_fini(&v3d->queue[q].sched, + &v3d_priv->sched_entity[q]); + } + + kfree(v3d_priv); +} + +static const struct file_operations v3d_drm_fops = { + .owner = THIS_MODULE, + .open = drm_open, + .release = drm_release, + .unlocked_ioctl = drm_ioctl, + .mmap = v3d_mmap, + .poll = drm_poll, + .read = drm_read, + .compat_ioctl = drm_compat_ioctl, + .llseek = noop_llseek, +}; + +/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP + * protection between clients. Note that render nodes would be be + * able to submit CLs that could access BOs from clients authenticated + * with the master node. + */ +static const struct drm_ioctl_desc v3d_drm_ioctls[] = { + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), + DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), +}; + +static const struct vm_operations_struct v3d_vm_ops = { + .fault = v3d_gem_fault, + .open = drm_gem_vm_open, + .close = drm_gem_vm_close, +}; + +static struct drm_driver v3d_drm_driver = { + .driver_features = (DRIVER_GEM | + DRIVER_RENDER | + DRIVER_PRIME | + DRIVER_SYNCOBJ), + + .open = v3d_open, + .postclose = v3d_postclose, + +#if defined(CONFIG_DEBUG_FS) + .debugfs_init = v3d_debugfs_init, +#endif + + .gem_free_object_unlocked = v3d_free_object, + .gem_vm_ops = &v3d_vm_ops, + + .prime_handle_to_fd = drm_gem_prime_handle_to_fd, + .prime_fd_to_handle = drm_gem_prime_fd_to_handle, + .gem_prime_import = drm_gem_prime_import, + .gem_prime_export = drm_gem_prime_export, + .gem_prime_res_obj = v3d_prime_res_obj, + .gem_prime_get_sg_table = v3d_prime_get_sg_table, + .gem_prime_import_sg_table = v3d_prime_import_sg_table, + .gem_prime_mmap = v3d_prime_mmap, + + .ioctls = v3d_drm_ioctls, + .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls), + .fops = &v3d_drm_fops, + + .name = DRIVER_NAME, + .desc = DRIVER_DESC, + .date = DRIVER_DATE, + .major = DRIVER_MAJOR, + .minor = DRIVER_MINOR, + .patchlevel = DRIVER_PATCHLEVEL, +}; + +static const struct of_device_id v3d_of_match[] = { + { .compatible = "brcm,7268-v3d" }, + { .compatible = "brcm,7278-v3d" }, + {}, +}; +MODULE_DEVICE_TABLE(of, v3d_of_match); + +static int +map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name) +{ + struct resource *res = + platform_get_resource_byname(v3d->pdev, IORESOURCE_MEM, name); + + *regs = devm_ioremap_resource(v3d->dev, res); + return PTR_ERR_OR_ZERO(*regs); +} + +static int v3d_platform_drm_probe(struct platform_device *pdev) +{ + struct device *dev = &pdev->dev; + struct drm_device *drm; + struct v3d_dev *v3d; + int ret; + u32 ident1; + + dev->coherent_dma_mask = DMA_BIT_MASK(36); + + v3d = kzalloc(sizeof(*v3d), GFP_KERNEL); + if (!v3d) + return -ENOMEM; + v3d->dev = dev; + v3d->pdev = pdev; + drm = &v3d->drm; + + ret = map_regs(v3d, &v3d->bridge_regs, "bridge"); + if (ret) + goto dev_free; + + ret = map_regs(v3d, &v3d->hub_regs, "hub"); + if (ret) + goto dev_free; + + ret = map_regs(v3d, &v3d->core_regs[0], "core0"); + if (ret) + goto dev_free; + + ident1 = V3D_READ(V3D_HUB_IDENT1); + v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 + + V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV)); + v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES); + WARN_ON(v3d->cores > 1); /* multicore not yet implemented */ + + if (v3d->ver < 41) { + ret = map_regs(v3d, &v3d->gca_regs, "gca"); + if (ret) + goto dev_free; + } + + v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr, + GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); + if (!v3d->mmu_scratch) { + dev_err(dev, "Failed to allocate MMU scratch page\n"); + ret = -ENOMEM; + goto dev_free; + } + + pm_runtime_use_autosuspend(dev); + pm_runtime_set_autosuspend_delay(dev, 50); + pm_runtime_enable(dev); + + ret = drm_dev_init(&v3d->drm, &v3d_drm_driver, dev); + if (ret) + goto dma_free; + + platform_set_drvdata(pdev, drm); + drm->dev_private = v3d; + + ret = v3d_gem_init(drm); + if (ret) + goto dev_destroy; + + v3d_irq_init(v3d); + + ret = drm_dev_register(drm, 0); + if (ret) + goto gem_destroy; + + return 0; + +gem_destroy: + v3d_gem_destroy(drm); +dev_destroy: + drm_dev_put(drm); +dma_free: + dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); +dev_free: + kfree(v3d); + return ret; +} + +static int v3d_platform_drm_remove(struct platform_device *pdev) +{ + struct drm_device *drm = platform_get_drvdata(pdev); + struct v3d_dev *v3d = to_v3d_dev(drm); + + drm_dev_unregister(drm); + + v3d_gem_destroy(drm); + + drm_dev_put(drm); + + dma_free_wc(v3d->dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); + + return 0; +} + +static struct platform_driver v3d_platform_driver = { + .probe = v3d_platform_drm_probe, + .remove = v3d_platform_drm_remove, + .driver = { + .name = "v3d", + .of_match_table = v3d_of_match, + }, +}; + +static int __init v3d_drm_register(void) +{ + return platform_driver_register(&v3d_platform_driver); +} + +static void __exit v3d_drm_unregister(void) +{ + platform_driver_unregister(&v3d_platform_driver); +} + +module_init(v3d_drm_register); +module_exit(v3d_drm_unregister); + +MODULE_ALIAS("platform:v3d-drm"); +MODULE_DESCRIPTION("Broadcom V3D DRM Driver"); +MODULE_AUTHOR("Eric Anholt "); +MODULE_LICENSE("GPL v2"); diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h new file mode 100644 index 000000000000..a043ac3aae98 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -0,0 +1,294 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2015-2018 Broadcom */ + +#include +#include +#include +#include +#include + +#define GMP_GRANULARITY (128 * 1024) + +/* Enum for each of the V3D queues. We maintain various queue + * tracking as an array because at some point we'll want to support + * the TFU (texture formatting unit) as another queue. + */ +enum v3d_queue { + V3D_BIN, + V3D_RENDER, +}; + +#define V3D_MAX_QUEUES (V3D_RENDER + 1) + +struct v3d_queue_state { + struct drm_gpu_scheduler sched; + + u64 fence_context; + u64 emit_seqno; + u64 finished_seqno; +}; + +struct v3d_dev { + struct drm_device drm; + + /* Short representation (e.g. 33, 41) of the V3D tech version + * and revision. + */ + int ver; + + struct device *dev; + struct platform_device *pdev; + void __iomem *hub_regs; + void __iomem *core_regs[3]; + void __iomem *bridge_regs; + void __iomem *gca_regs; + struct clk *clk; + + /* Virtual and DMA addresses of the single shared page table. */ + volatile u32 *pt; + dma_addr_t pt_paddr; + + /* Virtual and DMA addresses of the MMU's scratch page. When + * a read or write is invalid in the MMU, it will be + * redirected here. + */ + void *mmu_scratch; + dma_addr_t mmu_scratch_paddr; + + /* Number of V3D cores. */ + u32 cores; + + /* Allocator managing the address space. All units are in + * number of pages. + */ + struct drm_mm mm; + spinlock_t mm_lock; + + struct work_struct overflow_mem_work; + + struct v3d_exec_info *bin_job; + struct v3d_exec_info *render_job; + + struct v3d_queue_state queue[V3D_MAX_QUEUES]; + + /* Spinlock used to synchronize the overflow memory + * management against bin job submission. + */ + spinlock_t job_lock; + + /* Protects bo_stats */ + struct mutex bo_lock; + + /* Lock taken when resetting the GPU, to keep multiple + * processes from trying to park the scheduler threads and + * reset at once. + */ + struct mutex reset_lock; + + struct { + u32 num_allocated; + u32 pages_allocated; + } bo_stats; +}; + +static inline struct v3d_dev * +to_v3d_dev(struct drm_device *dev) +{ + return (struct v3d_dev *)dev->dev_private; +} + +/* The per-fd struct, which tracks the MMU mappings. */ +struct v3d_file_priv { + struct v3d_dev *v3d; + + struct drm_sched_entity sched_entity[V3D_MAX_QUEUES]; +}; + +/* Tracks a mapping of a BO into a per-fd address space */ +struct v3d_vma { + struct v3d_page_table *pt; + struct list_head list; /* entry in v3d_bo.vmas */ +}; + +struct v3d_bo { + struct drm_gem_object base; + + struct mutex lock; + + struct drm_mm_node node; + + u32 pages_refcount; + struct page **pages; + struct sg_table *sgt; + void *vaddr; + + struct list_head vmas; /* list of v3d_vma */ + + /* List entry for the BO's position in + * v3d_exec_info->unref_list + */ + struct list_head unref_head; + + /* normally (resv == &_resv) except for imported bo's */ + struct reservation_object *resv; + struct reservation_object _resv; +}; + +static inline struct v3d_bo * +to_v3d_bo(struct drm_gem_object *bo) +{ + return (struct v3d_bo *)bo; +} + +struct v3d_fence { + struct dma_fence base; + struct drm_device *dev; + /* v3d seqno for signaled() test */ + u64 seqno; + enum v3d_queue queue; +}; + +static inline struct v3d_fence * +to_v3d_fence(struct dma_fence *fence) +{ + return (struct v3d_fence *)fence; +} + +#define V3D_READ(offset) readl(v3d->hub_regs + offset) +#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset) + +#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset) +#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset) + +#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset) +#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset) + +#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset) +#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset) + +struct v3d_job { + struct drm_sched_job base; + + struct v3d_exec_info *exec; + + /* An optional fence userspace can pass in for the job to depend on. */ + struct dma_fence *in_fence; + + /* v3d fence to be signaled by IRQ handler when the job is complete. */ + struct dma_fence *done_fence; + + /* GPU virtual addresses of the start/end of the CL job. */ + u32 start, end; +}; + +struct v3d_exec_info { + struct v3d_dev *v3d; + + struct v3d_job bin, render; + + /* Fence for when the scheduler considers the binner to be + * done, for render to depend on. + */ + struct dma_fence *bin_done_fence; + + struct kref refcount; + + /* This is the array of BOs that were looked up at the start of exec. */ + struct v3d_bo **bo; + u32 bo_count; + + /* List of overflow BOs used in the job that need to be + * released once the job is complete. + */ + struct list_head unref_list; + + /* Submitted tile memory allocation start/size, tile state. */ + u32 qma, qms, qts; +}; + +/** + * _wait_for - magic (register) wait macro + * + * Does the right thing for modeset paths when run under kdgb or similar atomic + * contexts. Note that it's important that we check the condition again after + * having timed out, since the timeout could be due to preemption or similar and + * we've never had a chance to check the condition before the timeout. + */ +#define wait_for(COND, MS) ({ \ + unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ + int ret__ = 0; \ + while (!(COND)) { \ + if (time_after(jiffies, timeout__)) { \ + if (!(COND)) \ + ret__ = -ETIMEDOUT; \ + break; \ + } \ + msleep(1); \ + } \ + ret__; \ +}) + +static inline unsigned long nsecs_to_jiffies_timeout(const u64 n) +{ + /* nsecs_to_jiffies64() does not guard against overflow */ + if (NSEC_PER_SEC % HZ && + div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ) + return MAX_JIFFY_OFFSET; + + return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1); +} + +/* v3d_bo.c */ +void v3d_free_object(struct drm_gem_object *gem_obj); +struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, + size_t size); +int v3d_create_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int v3d_gem_fault(struct vm_fault *vmf); +int v3d_mmap(struct file *filp, struct vm_area_struct *vma); +struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj); +int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); +struct sg_table *v3d_prime_get_sg_table(struct drm_gem_object *obj); +struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev, + struct dma_buf_attachment *attach, + struct sg_table *sgt); + +/* v3d_debugfs.c */ +int v3d_debugfs_init(struct drm_minor *minor); + +/* v3d_fence.c */ +extern const struct dma_fence_ops v3d_fence_ops; +struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue); + +/* v3d_gem.c */ +int v3d_gem_init(struct drm_device *dev); +void v3d_gem_destroy(struct drm_device *dev); +int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); +void v3d_exec_put(struct v3d_exec_info *exec); +void v3d_reset(struct v3d_dev *v3d); +void v3d_invalidate_caches(struct v3d_dev *v3d); +void v3d_flush_caches(struct v3d_dev *v3d); + +/* v3d_irq.c */ +void v3d_irq_init(struct v3d_dev *v3d); +void v3d_irq_enable(struct v3d_dev *v3d); +void v3d_irq_disable(struct v3d_dev *v3d); +void v3d_irq_reset(struct v3d_dev *v3d); + +/* v3d_mmu.c */ +int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo, + u32 *offset); +int v3d_mmu_set_page_table(struct v3d_dev *v3d); +void v3d_mmu_insert_ptes(struct v3d_bo *bo); +void v3d_mmu_remove_ptes(struct v3d_bo *bo); + +/* v3d_sched.c */ +int v3d_sched_init(struct v3d_dev *v3d); +void v3d_sched_fini(struct v3d_dev *v3d); diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c new file mode 100644 index 000000000000..087d49c8cb12 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_fence.c @@ -0,0 +1,58 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2017-2018 Broadcom */ + +#include "v3d_drv.h" + +struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue) +{ + struct v3d_fence *fence; + + fence = kzalloc(sizeof(*fence), GFP_KERNEL); + if (!fence) + return ERR_PTR(-ENOMEM); + + fence->dev = &v3d->drm; + fence->queue = queue; + fence->seqno = ++v3d->queue[queue].emit_seqno; + dma_fence_init(&fence->base, &v3d_fence_ops, &v3d->job_lock, + v3d->queue[queue].fence_context, fence->seqno); + + return &fence->base; +} + +static const char *v3d_fence_get_driver_name(struct dma_fence *fence) +{ + return "v3d"; +} + +static const char *v3d_fence_get_timeline_name(struct dma_fence *fence) +{ + struct v3d_fence *f = to_v3d_fence(fence); + + if (f->queue == V3D_BIN) + return "v3d-bin"; + else + return "v3d-render"; +} + +static bool v3d_fence_enable_signaling(struct dma_fence *fence) +{ + return true; +} + +static bool v3d_fence_signaled(struct dma_fence *fence) +{ + struct v3d_fence *f = to_v3d_fence(fence); + struct v3d_dev *v3d = to_v3d_dev(f->dev); + + return v3d->queue[f->queue].finished_seqno >= f->seqno; +} + +const struct dma_fence_ops v3d_fence_ops = { + .get_driver_name = v3d_fence_get_driver_name, + .get_timeline_name = v3d_fence_get_timeline_name, + .enable_signaling = v3d_fence_enable_signaling, + .signaled = v3d_fence_signaled, + .wait = dma_fence_default_wait, + .release = dma_fence_free, +}; diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c new file mode 100644 index 000000000000..b513f9189caf --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -0,0 +1,668 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "uapi/drm/v3d_drm.h" +#include "v3d_drv.h" +#include "v3d_regs.h" +#include "v3d_trace.h" + +static void +v3d_init_core(struct v3d_dev *v3d, int core) +{ + /* Set OVRTMUOUT, which means that the texture sampler uniform + * configuration's tmu output type field is used, instead of + * using the hardware default behavior based on the texture + * type. If you want the default behavior, you can still put + * "2" in the indirect texture state's output_type field. + */ + V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); + + /* Whenever we flush the L2T cache, we always want to flush + * the whole thing. + */ + V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); + V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); +} + +/* Sets invariant state for the HW. */ +static void +v3d_init_hw_state(struct v3d_dev *v3d) +{ + v3d_init_core(v3d, 0); +} + +static void +v3d_idle_axi(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); + + if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & + (V3D_GMP_STATUS_RD_COUNT_MASK | + V3D_GMP_STATUS_WR_COUNT_MASK | + V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { + DRM_ERROR("Failed to wait for safe GMP shutdown\n"); + } +} + +static void +v3d_idle_gca(struct v3d_dev *v3d) +{ + if (v3d->ver >= 41) + return; + + V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); + + if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { + DRM_ERROR("Failed to wait for safe GCA shutdown\n"); + } +} + +static void +v3d_reset_v3d(struct v3d_dev *v3d) +{ + int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); + + if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, + V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); + + /* GFXH-1383: The SW_INIT may cause a stray write to address 0 + * of the unit, so reset it to its power-on value here. + */ + V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); + } else { + WARN_ON_ONCE(V3D_GET_FIELD(version, + V3D_TOP_GR_BRIDGE_MAJOR) != 7); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, + V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); + } + + v3d_init_hw_state(v3d); +} + +void +v3d_reset(struct v3d_dev *v3d) +{ + struct drm_device *dev = &v3d->drm; + + DRM_ERROR("Resetting GPU.\n"); + trace_v3d_reset_begin(dev); + + /* XXX: only needed for safe powerdown, not reset. */ + if (false) + v3d_idle_axi(v3d, 0); + + v3d_idle_gca(v3d); + v3d_reset_v3d(v3d); + + v3d_mmu_set_page_table(v3d); + v3d_irq_reset(v3d); + + trace_v3d_reset_end(dev); +} + +static void +v3d_flush_l3(struct v3d_dev *v3d) +{ + if (v3d->ver < 41) { + u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); + + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); + + if (v3d->ver < 33) { + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); + } + } +} + +/* Invalidates the (read-only) L2 cache. */ +static void +v3d_invalidate_l2(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, + V3D_L2CACTL_L2CCLR | + V3D_L2CACTL_L2CENA); +} + +static void +v3d_invalidate_l1td(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); + } +} + +/* Invalidates texture L2 cachelines */ +static void +v3d_flush_l2t(struct v3d_dev *v3d, int core) +{ + v3d_invalidate_l1td(v3d, core); + + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L2T flush\n"); + } +} + +/* Invalidates the slice caches. These are read-only caches. */ +static void +v3d_invalidate_slices(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, + V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +/* Invalidates texture L2 cachelines */ +static void +v3d_invalidate_l2t(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, + V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM)); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L2T invalidate\n"); + } +} + +void +v3d_invalidate_caches(struct v3d_dev *v3d) +{ + v3d_flush_l3(v3d); + + v3d_invalidate_l2(v3d, 0); + v3d_invalidate_slices(v3d, 0); + v3d_flush_l2t(v3d, 0); +} + +void +v3d_flush_caches(struct v3d_dev *v3d) +{ + v3d_invalidate_l1td(v3d, 0); + v3d_invalidate_l2t(v3d, 0); +} + +static void +v3d_attach_object_fences(struct v3d_exec_info *exec) +{ + struct dma_fence *out_fence = &exec->render.base.s_fence->finished; + struct v3d_bo *bo; + int i; + + for (i = 0; i < exec->bo_count; i++) { + bo = to_v3d_bo(&exec->bo[i]->base); + + /* XXX: Use shared fences for read-only objects. */ + reservation_object_add_excl_fence(bo->resv, out_fence); + } +} + +static void +v3d_unlock_bo_reservations(struct drm_device *dev, + struct v3d_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx) +{ + int i; + + for (i = 0; i < exec->bo_count; i++) { + struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base); + + ww_mutex_unlock(&bo->resv->lock); + } + + ww_acquire_fini(acquire_ctx); +} + +/* Takes the reservation lock on all the BOs being referenced, so that + * at queue submit time we can update the reservations. + * + * We don't lock the RCL the tile alloc/state BOs, or overflow memory + * (all of which are on exec->unref_list). They're entirely private + * to v3d, so we don't attach dma-buf fences to them. + */ +static int +v3d_lock_bo_reservations(struct drm_device *dev, + struct v3d_exec_info *exec, + struct ww_acquire_ctx *acquire_ctx) +{ + int contended_lock = -1; + int i, ret; + struct v3d_bo *bo; + + ww_acquire_init(acquire_ctx, &reservation_ww_class); + +retry: + if (contended_lock != -1) { + bo = to_v3d_bo(&exec->bo[contended_lock]->base); + ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, + acquire_ctx); + if (ret) { + ww_acquire_done(acquire_ctx); + return ret; + } + } + + for (i = 0; i < exec->bo_count; i++) { + if (i == contended_lock) + continue; + + bo = to_v3d_bo(&exec->bo[i]->base); + + ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); + if (ret) { + int j; + + for (j = 0; j < i; j++) { + bo = to_v3d_bo(&exec->bo[j]->base); + ww_mutex_unlock(&bo->resv->lock); + } + + if (contended_lock != -1 && contended_lock >= i) { + bo = to_v3d_bo(&exec->bo[contended_lock]->base); + + ww_mutex_unlock(&bo->resv->lock); + } + + if (ret == -EDEADLK) { + contended_lock = i; + goto retry; + } + + ww_acquire_done(acquire_ctx); + return ret; + } + } + + ww_acquire_done(acquire_ctx); + + /* Reserve space for our shared (read-only) fence references, + * before we commit the CL to the hardware. + */ + for (i = 0; i < exec->bo_count; i++) { + bo = to_v3d_bo(&exec->bo[i]->base); + + ret = reservation_object_reserve_shared(bo->resv); + if (ret) { + v3d_unlock_bo_reservations(dev, exec, acquire_ctx); + return ret; + } + } + + return 0; +} + +/** + * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects + * referenced by the job. + * @dev: DRM device + * @file_priv: DRM file for this fd + * @exec: V3D job being set up + * + * The command validator needs to reference BOs by their index within + * the submitted job's BO list. This does the validation of the job's + * BO list and reference counting for the lifetime of the job. + * + * Note that this function doesn't need to unreference the BOs on + * failure, because that will happen at v3d_exec_cleanup() time. + */ +static int +v3d_cl_lookup_bos(struct drm_device *dev, + struct drm_file *file_priv, + struct drm_v3d_submit_cl *args, + struct v3d_exec_info *exec) +{ + u32 *handles; + int ret = 0; + int i; + + exec->bo_count = args->bo_handle_count; + + if (!exec->bo_count) { + /* See comment on bo_index for why we have to check + * this. + */ + DRM_DEBUG("Rendering requires BOs\n"); + return -EINVAL; + } + + exec->bo = kvmalloc_array(exec->bo_count, + sizeof(struct drm_gem_cma_object *), + GFP_KERNEL | __GFP_ZERO); + if (!exec->bo) { + DRM_DEBUG("Failed to allocate validated BO pointers\n"); + return -ENOMEM; + } + + handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); + if (!handles) { + ret = -ENOMEM; + DRM_DEBUG("Failed to allocate incoming GEM handles\n"); + goto fail; + } + + if (copy_from_user(handles, + (void __user *)(uintptr_t)args->bo_handles, + exec->bo_count * sizeof(u32))) { + ret = -EFAULT; + DRM_DEBUG("Failed to copy in GEM handles\n"); + goto fail; + } + + spin_lock(&file_priv->table_lock); + for (i = 0; i < exec->bo_count; i++) { + struct drm_gem_object *bo = idr_find(&file_priv->object_idr, + handles[i]); + if (!bo) { + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", + i, handles[i]); + ret = -ENOENT; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_get(bo); + exec->bo[i] = to_v3d_bo(bo); + } + spin_unlock(&file_priv->table_lock); + +fail: + kvfree(handles); + return ret; +} + +static void +v3d_exec_cleanup(struct kref *ref) +{ + struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, + refcount); + struct v3d_dev *v3d = exec->v3d; + unsigned int i; + struct v3d_bo *bo, *save; + + dma_fence_put(exec->bin.in_fence); + dma_fence_put(exec->render.in_fence); + + dma_fence_put(exec->bin.done_fence); + dma_fence_put(exec->render.done_fence); + + dma_fence_put(exec->bin_done_fence); + + for (i = 0; i < exec->bo_count; i++) + drm_gem_object_put_unlocked(&exec->bo[i]->base); + kvfree(exec->bo); + + list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { + drm_gem_object_put_unlocked(&bo->base); + } + + pm_runtime_mark_last_busy(v3d->dev); + pm_runtime_put_autosuspend(v3d->dev); + + kfree(exec); +} + +void v3d_exec_put(struct v3d_exec_info *exec) +{ + kref_put(&exec->refcount, v3d_exec_cleanup); +} + +int +v3d_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + int ret; + struct drm_v3d_wait_bo *args = data; + struct drm_gem_object *gem_obj; + struct v3d_bo *bo; + ktime_t start = ktime_get(); + u64 delta_ns; + unsigned long timeout_jiffies = + nsecs_to_jiffies_timeout(args->timeout_ns); + + if (args->pad != 0) + return -EINVAL; + + gem_obj = drm_gem_object_lookup(file_priv, args->handle); + if (!gem_obj) { + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); + return -EINVAL; + } + bo = to_v3d_bo(gem_obj); + + ret = reservation_object_wait_timeout_rcu(bo->resv, + true, true, + timeout_jiffies); + + if (ret == 0) + ret = -ETIME; + else if (ret > 0) + ret = 0; + + /* Decrement the user's timeout, in case we got interrupted + * such that the ioctl will be restarted. + */ + delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); + if (delta_ns < args->timeout_ns) + args->timeout_ns -= delta_ns; + else + args->timeout_ns = 0; + + /* Asked to wait beyond the jiffie/scheduler precision? */ + if (ret == -ETIME && args->timeout_ns) + ret = -EAGAIN; + + drm_gem_object_put_unlocked(gem_obj); + + return ret; +} + +/** + * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * This is the main entrypoint for userspace to submit a 3D frame to + * the GPU. Userspace provides the binner command list (if + * applicable), and the kernel sets up the render command list to draw + * to the framebuffer described in the ioctl, using the command lists + * that the 3D engine's binner will produce. + */ +int +v3d_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_submit_cl *args = data; + struct v3d_exec_info *exec; + struct ww_acquire_ctx acquire_ctx; + struct drm_syncobj *sync_out; + int ret = 0; + + if (args->pad != 0) { + DRM_INFO("pad must be zero: %d\n", args->pad); + return -EINVAL; + } + + exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); + if (!exec) + return -ENOMEM; + + ret = pm_runtime_get_sync(v3d->dev); + if (ret < 0) { + kfree(exec); + return ret; + } + + kref_init(&exec->refcount); + + ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, + &exec->bin.in_fence); + if (ret == -EINVAL) + goto fail; + + ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, + &exec->render.in_fence); + if (ret == -EINVAL) + goto fail; + + exec->qma = args->qma; + exec->qms = args->qms; + exec->qts = args->qts; + exec->bin.exec = exec; + exec->bin.start = args->bcl_start; + exec->bin.end = args->bcl_end; + exec->render.exec = exec; + exec->render.start = args->rcl_start; + exec->render.end = args->rcl_end; + exec->v3d = v3d; + INIT_LIST_HEAD(&exec->unref_list); + + ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); + if (ret) + goto fail; + + ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); + if (ret) + goto fail; + + if (exec->bin.start != exec->bin.end) { + ret = drm_sched_job_init(&exec->bin.base, + &v3d->queue[V3D_BIN].sched, + &v3d_priv->sched_entity[V3D_BIN], + v3d_priv); + if (ret) + goto fail_unreserve; + + exec->bin_done_fence = + dma_fence_get(&exec->bin.base.s_fence->finished); + + kref_get(&exec->refcount); /* put by scheduler job completion */ + drm_sched_entity_push_job(&exec->bin.base, + &v3d_priv->sched_entity[V3D_BIN]); + } + + ret = drm_sched_job_init(&exec->render.base, + &v3d->queue[V3D_RENDER].sched, + &v3d_priv->sched_entity[V3D_RENDER], + v3d_priv); + if (ret) + goto fail_unreserve; + + kref_get(&exec->refcount); /* put by scheduler job completion */ + drm_sched_entity_push_job(&exec->render.base, + &v3d_priv->sched_entity[V3D_RENDER]); + + v3d_attach_object_fences(exec); + + v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); + + /* Update the return sync object for the */ + sync_out = drm_syncobj_find(file_priv, args->out_sync); + if (sync_out) { + drm_syncobj_replace_fence(sync_out, + &exec->render.base.s_fence->finished); + drm_syncobj_put(sync_out); + } + + v3d_exec_put(exec); + + return 0; + +fail_unreserve: + v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); +fail: + v3d_exec_put(exec); + + return ret; +} + +int +v3d_gem_init(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + u32 pt_size = 4096 * 1024; + int ret, i; + + for (i = 0; i < V3D_MAX_QUEUES; i++) + v3d->queue[i].fence_context = dma_fence_context_alloc(1); + + spin_lock_init(&v3d->mm_lock); + spin_lock_init(&v3d->job_lock); + mutex_init(&v3d->bo_lock); + mutex_init(&v3d->reset_lock); + + /* Note: We don't allocate address 0. Various bits of HW + * treat 0 as special, such as the occlusion query counters + * where 0 means "disabled". + */ + drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); + + v3d->pt = dma_alloc_wc(v3d->dev, pt_size, + &v3d->pt_paddr, + GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); + if (!v3d->pt) { + drm_mm_takedown(&v3d->mm); + dev_err(v3d->dev, + "Failed to allocate page tables. " + "Please ensure you have CMA enabled.\n"); + return -ENOMEM; + } + + v3d_init_hw_state(v3d); + v3d_mmu_set_page_table(v3d); + + ret = v3d_sched_init(v3d); + if (ret) { + drm_mm_takedown(&v3d->mm); + dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, + v3d->pt_paddr); + } + + return 0; +} + +void +v3d_gem_destroy(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + enum v3d_queue q; + + v3d_sched_fini(v3d); + + /* Waiting for exec to finish would need to be done before + * unregistering V3D. + */ + for (q = 0; q < V3D_MAX_QUEUES; q++) { + WARN_ON(v3d->queue[q].emit_seqno != + v3d->queue[q].finished_seqno); + } + + drm_mm_takedown(&v3d->mm); + + dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); +} diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c new file mode 100644 index 000000000000..77e1fa046c10 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_irq.c @@ -0,0 +1,206 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +/** + * DOC: Interrupt management for the V3D engine + * + * When we take a binning or rendering flush done interrupt, we need + * to signal the fence for that job so that the scheduler can queue up + * the next one and unblock any waiters. + * + * When we take the binner out of memory interrupt, we need to + * allocate some new memory and pass it to the binner so that the + * current job can make progress. + */ + +#include "v3d_drv.h" +#include "v3d_regs.h" + +#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \ + V3D_INT_FLDONE | \ + V3D_INT_FRDONE | \ + V3D_INT_GMPV)) + +#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \ + V3D_HUB_INT_MMU_PTI | \ + V3D_HUB_INT_MMU_CAP)) + +static void +v3d_overflow_mem_work(struct work_struct *work) +{ + struct v3d_dev *v3d = + container_of(work, struct v3d_dev, overflow_mem_work); + struct drm_device *dev = &v3d->drm; + struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024); + unsigned long irqflags; + + if (IS_ERR(bo)) { + DRM_ERROR("Couldn't allocate binner overflow mem\n"); + return; + } + + /* We lost a race, and our work task came in after the bin job + * completed and exited. This can happen because the HW + * signals OOM before it's fully OOM, so the binner might just + * barely complete. + * + * If we lose the race and our work task comes in after a new + * bin job got scheduled, that's fine. We'll just give them + * some binner pool anyway. + */ + spin_lock_irqsave(&v3d->job_lock, irqflags); + if (!v3d->bin_job) { + spin_unlock_irqrestore(&v3d->job_lock, irqflags); + goto out; + } + + drm_gem_object_get(&bo->base); + list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list); + spin_unlock_irqrestore(&v3d->job_lock, irqflags); + + V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT); + V3D_CORE_WRITE(0, V3D_PTB_BPOS, bo->base.size); + +out: + drm_gem_object_put_unlocked(&bo->base); +} + +static irqreturn_t +v3d_irq(int irq, void *arg) +{ + struct v3d_dev *v3d = arg; + u32 intsts; + irqreturn_t status = IRQ_NONE; + + intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS); + + /* Acknowledge the interrupts we're handling here. */ + V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts); + + if (intsts & V3D_INT_OUTOMEM) { + /* Note that the OOM status is edge signaled, so the + * interrupt won't happen again until the we actually + * add more memory. + */ + schedule_work(&v3d->overflow_mem_work); + status = IRQ_HANDLED; + } + + if (intsts & V3D_INT_FLDONE) { + v3d->queue[V3D_BIN].finished_seqno++; + dma_fence_signal(v3d->bin_job->bin.done_fence); + status = IRQ_HANDLED; + } + + if (intsts & V3D_INT_FRDONE) { + v3d->queue[V3D_RENDER].finished_seqno++; + dma_fence_signal(v3d->render_job->render.done_fence); + + status = IRQ_HANDLED; + } + + /* We shouldn't be triggering these if we have GMP in + * always-allowed mode. + */ + if (intsts & V3D_INT_GMPV) + dev_err(v3d->dev, "GMP violation\n"); + + return status; +} + +static irqreturn_t +v3d_hub_irq(int irq, void *arg) +{ + struct v3d_dev *v3d = arg; + u32 intsts; + irqreturn_t status = IRQ_NONE; + + intsts = V3D_READ(V3D_HUB_INT_STS); + + /* Acknowledge the interrupts we're handling here. */ + V3D_WRITE(V3D_HUB_INT_CLR, intsts); + + if (intsts & (V3D_HUB_INT_MMU_WRV | + V3D_HUB_INT_MMU_PTI | + V3D_HUB_INT_MMU_CAP)) { + u32 axi_id = V3D_READ(V3D_MMU_VIO_ID); + u64 vio_addr = (u64)V3D_READ(V3D_MMU_VIO_ADDR) << 8; + + dev_err(v3d->dev, "MMU error from client %d at 0x%08llx%s%s%s\n", + axi_id, (long long)vio_addr, + ((intsts & V3D_HUB_INT_MMU_WRV) ? + ", write violation" : ""), + ((intsts & V3D_HUB_INT_MMU_PTI) ? + ", pte invalid" : ""), + ((intsts & V3D_HUB_INT_MMU_CAP) ? + ", cap exceeded" : "")); + status = IRQ_HANDLED; + } + + return status; +} + +void +v3d_irq_init(struct v3d_dev *v3d) +{ + int ret, core; + + INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work); + + /* Clear any pending interrupts someone might have left around + * for us. + */ + for (core = 0; core < v3d->cores; core++) + V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS); + V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS); + + ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0), + v3d_hub_irq, IRQF_SHARED, + "v3d_hub", v3d); + ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 1), + v3d_irq, IRQF_SHARED, + "v3d_core0", v3d); + if (ret) + dev_err(v3d->dev, "IRQ setup failed: %d\n", ret); + + v3d_irq_enable(v3d); +} + +void +v3d_irq_enable(struct v3d_dev *v3d) +{ + int core; + + /* Enable our set of interrupts, masking out any others. */ + for (core = 0; core < v3d->cores; core++) { + V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS); + V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS); + } + + V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS); + V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS); +} + +void +v3d_irq_disable(struct v3d_dev *v3d) +{ + int core; + + /* Disable all interrupts. */ + for (core = 0; core < v3d->cores; core++) + V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0); + V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0); + + /* Clear any pending interrupts we might have left. */ + for (core = 0; core < v3d->cores; core++) + V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS); + V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS); + + cancel_work_sync(&v3d->overflow_mem_work); +} + +/** Reinitializes interrupt registers when a GPU reset is performed. */ +void v3d_irq_reset(struct v3d_dev *v3d) +{ + v3d_irq_enable(v3d); +} diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c new file mode 100644 index 000000000000..b00f97c31b70 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_mmu.c @@ -0,0 +1,122 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2017-2018 Broadcom */ + +/** + * DOC: Broadcom V3D MMU + * + * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has + * a single level of page tables for the V3D's 4GB address space to + * map to AXI bus addresses, thus it could need up to 4MB of + * physically contiguous memory to store the PTEs. + * + * Because the 4MB of contiguous memory for page tables is precious, + * and switching between them is expensive, we load all BOs into the + * same 4GB address space. + * + * To protect clients from each other, we should use the GMP to + * quickly mask out (at 128kb granularity) what pages are available to + * each client. This is not yet implemented. + */ + +#include "v3d_drv.h" +#include "v3d_regs.h" + +#define V3D_MMU_PAGE_SHIFT 12 + +/* Note: All PTEs for the 1MB superpage must be filled with the + * superpage bit set. + */ +#define V3D_PTE_SUPERPAGE BIT(31) +#define V3D_PTE_WRITEABLE BIT(29) +#define V3D_PTE_VALID BIT(28) + +static int v3d_mmu_flush_all(struct v3d_dev *v3d) +{ + int ret; + + /* Make sure that another flush isn't already running when we + * start this one. + */ + ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & + V3D_MMU_CTL_TLB_CLEARING), 100); + if (ret) + dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n"); + + V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) | + V3D_MMU_CTL_TLB_CLEAR); + + V3D_WRITE(V3D_MMUC_CONTROL, + V3D_MMUC_CONTROL_FLUSH | + V3D_MMUC_CONTROL_ENABLE); + + ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & + V3D_MMU_CTL_TLB_CLEARING), 100); + if (ret) { + dev_err(v3d->dev, "TLB clear wait idle failed\n"); + return ret; + } + + ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) & + V3D_MMUC_CONTROL_FLUSHING), 100); + if (ret) + dev_err(v3d->dev, "MMUC flush wait idle failed\n"); + + return ret; +} + +int v3d_mmu_set_page_table(struct v3d_dev *v3d) +{ + V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); + V3D_WRITE(V3D_MMU_CTL, + V3D_MMU_CTL_ENABLE | + V3D_MMU_CTL_PT_INVALID | + V3D_MMU_CTL_PT_INVALID_ABORT | + V3D_MMU_CTL_WRITE_VIOLATION_ABORT | + V3D_MMU_CTL_CAP_EXCEEDED_ABORT); + V3D_WRITE(V3D_MMU_ILLEGAL_ADDR, + (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | + V3D_MMU_ILLEGAL_ADDR_ENABLE); + V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE); + + return v3d_mmu_flush_all(v3d); +} + +void v3d_mmu_insert_ptes(struct v3d_bo *bo) +{ + struct v3d_dev *v3d = to_v3d_dev(bo->base.dev); + u32 page = bo->node.start; + u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID; + unsigned int count; + struct scatterlist *sgl; + + for_each_sg(bo->sgt->sgl, sgl, bo->sgt->nents, count) { + u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT; + u32 pte = page_prot | page_address; + u32 i; + + BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >= + BIT(24)); + + for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++) + v3d->pt[page++] = pte + i; + } + + WARN_ON_ONCE(page - bo->node.start != + bo->base.size >> V3D_MMU_PAGE_SHIFT); + + if (v3d_mmu_flush_all(v3d)) + dev_err(v3d->dev, "MMU flush timeout\n"); +} + +void v3d_mmu_remove_ptes(struct v3d_bo *bo) +{ + struct v3d_dev *v3d = to_v3d_dev(bo->base.dev); + u32 npages = bo->base.size >> V3D_MMU_PAGE_SHIFT; + u32 page; + + for (page = bo->node.start; page < bo->node.start + npages; page++) + v3d->pt[page] = 0; + + if (v3d_mmu_flush_all(v3d)) + dev_err(v3d->dev, "MMU flush timeout\n"); +} diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h new file mode 100644 index 000000000000..fc13282dfc2f --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -0,0 +1,295 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2017-2018 Broadcom */ + +#ifndef V3D_REGS_H +#define V3D_REGS_H + +#include + +#define V3D_MASK(high, low) ((u32)GENMASK(high, low)) +/* Using the GNU statement expression extension */ +#define V3D_SET_FIELD(value, field) \ + ({ \ + u32 fieldval = (value) << field##_SHIFT; \ + WARN_ON((fieldval & ~field##_MASK) != 0); \ + fieldval & field##_MASK; \ + }) + +#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ + field##_SHIFT) + +/* Hub registers for shared hardware between V3D cores. */ + +#define V3D_HUB_AXICFG 0x00000 +# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) +# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 +#define V3D_HUB_UIFCFG 0x00004 +#define V3D_HUB_IDENT0 0x00008 + +#define V3D_HUB_IDENT1 0x0000c +# define V3D_HUB_IDENT1_WITH_MSO BIT(19) +# define V3D_HUB_IDENT1_WITH_TSY BIT(18) +# define V3D_HUB_IDENT1_WITH_TFU BIT(17) +# define V3D_HUB_IDENT1_WITH_L3C BIT(16) +# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) +# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 +# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) +# define V3D_HUB_IDENT1_NCORES_SHIFT 8 +# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) +# define V3D_HUB_IDENT1_REV_SHIFT 4 +# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) +# define V3D_HUB_IDENT1_TVER_SHIFT 0 + +#define V3D_HUB_IDENT2 0x00010 +# define V3D_HUB_IDENT2_WITH_MMU BIT(8) +# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) +# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 + +#define V3D_HUB_IDENT3 0x00014 +# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) +# define V3D_HUB_IDENT3_IPREV_SHIFT 8 +# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) +# define V3D_HUB_IDENT3_IPIDX_SHIFT 0 + +#define V3D_HUB_INT_STS 0x00050 +#define V3D_HUB_INT_SET 0x00054 +#define V3D_HUB_INT_CLR 0x00058 +#define V3D_HUB_INT_MSK_STS 0x0005c +#define V3D_HUB_INT_MSK_SET 0x00060 +#define V3D_HUB_INT_MSK_CLR 0x00064 +# define V3D_HUB_INT_MMU_WRV BIT(5) +# define V3D_HUB_INT_MMU_PTI BIT(4) +# define V3D_HUB_INT_MMU_CAP BIT(3) +# define V3D_HUB_INT_MSO BIT(2) +# define V3D_HUB_INT_TFUC BIT(1) +# define V3D_HUB_INT_TFUF BIT(0) + +#define V3D_GCA_CACHE_CTRL 0x0000c +# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) + +#define V3D_GCA_SAFE_SHUTDOWN 0x000b0 +# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) + +#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 +# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 + +# define V3D_TOP_GR_BRIDGE_REVISION 0x00000 +# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) +# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 +# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) +# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 + +/* 7268 reset reg */ +# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 +# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) +/* 7278 reset reg */ +# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c +# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) + +/* Per-MMU registers. */ + +#define V3D_MMUC_CONTROL 0x01000 +# define V3D_MMUC_CONTROL_CLEAR BIT(3) +# define V3D_MMUC_CONTROL_FLUSHING BIT(2) +# define V3D_MMUC_CONTROL_FLUSH BIT(1) +# define V3D_MMUC_CONTROL_ENABLE BIT(0) + +#define V3D_MMU_CTL 0x01200 +# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) +# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) +# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) +# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) +# define V3D_MMU_CTL_PT_INVALID BIT(20) +# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) +# define V3D_MMU_CTL_PT_INVALID_INT BIT(18) +# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) +# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16) +# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) +# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) +# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) +# define V3D_MMU_CTL_TLB_CLEARING BIT(7) +# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) +# define V3D_MMU_CTL_TLB_CLEAR BIT(2) +# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) +# define V3D_MMU_CTL_ENABLE BIT(0) + +#define V3D_MMU_PT_PA_BASE 0x01204 +#define V3D_MMU_HIT 0x01208 +#define V3D_MMU_MISSES 0x0120c +#define V3D_MMU_STALLS 0x01210 + +#define V3D_MMU_ADDR_CAP 0x01214 +# define V3D_MMU_ADDR_CAP_ENABLE BIT(31) +# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) +# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 + +#define V3D_MMU_SHOOT_DOWN 0x01218 +# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) +# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) +# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) +# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 + +#define V3D_MMU_BYPASS_START 0x0121c +#define V3D_MMU_BYPASS_END 0x01220 + +/* AXI ID of the access that faulted */ +#define V3D_MMU_VIO_ID 0x0122c + +/* Address for illegal PTEs to return */ +#define V3D_MMU_ILLEGAL_ADDR 0x01230 +# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) + +/* Address that faulted */ +#define V3D_MMU_VIO_ADDR 0x01234 + +/* Per-V3D-core registers */ + +#define V3D_CTL_IDENT0 0x00000 +# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) +# define V3D_IDENT0_VER_SHIFT 24 + +#define V3D_CTL_IDENT1 0x00004 +/* Multiples of 1kb */ +# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) +# define V3D_IDENT1_VPM_SIZE_SHIFT 28 +# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) +# define V3D_IDENT1_NSEM_SHIFT 16 +# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) +# define V3D_IDENT1_NTMU_SHIFT 12 +# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) +# define V3D_IDENT1_QUPS_SHIFT 8 +# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) +# define V3D_IDENT1_NSLC_SHIFT 4 +# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) +# define V3D_IDENT1_REV_SHIFT 0 + +#define V3D_CTL_IDENT2 0x00008 +# define V3D_IDENT2_BCG_INT BIT(28) + +#define V3D_CTL_MISCCFG 0x00018 +# define V3D_MISCCFG_OVRTMUOUT BIT(0) + +#define V3D_CTL_L2CACTL 0x00020 +# define V3D_L2CACTL_L2CCLR BIT(2) +# define V3D_L2CACTL_L2CDIS BIT(1) +# define V3D_L2CACTL_L2CENA BIT(0) + +#define V3D_CTL_SLCACTL 0x00024 +# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) +# define V3D_SLCACTL_TVCCS_SHIFT 24 +# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) +# define V3D_SLCACTL_TDCCS_SHIFT 16 +# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) +# define V3D_SLCACTL_UCC_SHIFT 8 +# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) +# define V3D_SLCACTL_ICC_SHIFT 0 + +#define V3D_CTL_L2TCACTL 0x00030 +# define V3D_L2TCACTL_TMUWCF BIT(8) +# define V3D_L2TCACTL_L2T_NO_WM BIT(4) +# define V3D_L2TCACTL_FLM_FLUSH 0 +# define V3D_L2TCACTL_FLM_CLEAR 1 +# define V3D_L2TCACTL_FLM_CLEAN 2 +# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) +# define V3D_L2TCACTL_FLM_SHIFT 1 +# define V3D_L2TCACTL_L2TFLS BIT(0) +#define V3D_CTL_L2TFLSTA 0x00034 +#define V3D_CTL_L2TFLEND 0x00038 + +#define V3D_CTL_INT_STS 0x00050 +#define V3D_CTL_INT_SET 0x00054 +#define V3D_CTL_INT_CLR 0x00058 +#define V3D_CTL_INT_MSK_STS 0x0005c +#define V3D_CTL_INT_MSK_SET 0x00060 +#define V3D_CTL_INT_MSK_CLR 0x00064 +# define V3D_INT_QPU_MASK V3D_MASK(27, 16) +# define V3D_INT_QPU_SHIFT 16 +# define V3D_INT_GMPV BIT(5) +# define V3D_INT_TRFB BIT(4) +# define V3D_INT_SPILLUSE BIT(3) +# define V3D_INT_OUTOMEM BIT(2) +# define V3D_INT_FLDONE BIT(1) +# define V3D_INT_FRDONE BIT(0) + +#define V3D_CLE_CT0CS 0x00100 +#define V3D_CLE_CT1CS 0x00104 +#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) +#define V3D_CLE_CT0EA 0x00108 +#define V3D_CLE_CT1EA 0x0010c +#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) +#define V3D_CLE_CT0CA 0x00110 +#define V3D_CLE_CT1CA 0x00114 +#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) +#define V3D_CLE_CT0RA 0x00118 +#define V3D_CLE_CT1RA 0x0011c +#define V3D_CLE_CT0LC 0x00120 +#define V3D_CLE_CT1LC 0x00124 +#define V3D_CLE_CT0PC 0x00128 +#define V3D_CLE_CT1PC 0x0012c +#define V3D_CLE_PCS 0x00130 +#define V3D_CLE_BFC 0x00134 +#define V3D_CLE_RFC 0x00138 +#define V3D_CLE_TFBC 0x0013c +#define V3D_CLE_TFIT 0x00140 +#define V3D_CLE_CT1CFG 0x00144 +#define V3D_CLE_CT1TILECT 0x00148 +#define V3D_CLE_CT1TSKIP 0x0014c +#define V3D_CLE_CT1PTCT 0x00150 +#define V3D_CLE_CT0SYNC 0x00154 +#define V3D_CLE_CT1SYNC 0x00158 +#define V3D_CLE_CT0QTS 0x0015c +# define V3D_CLE_CT0QTS_ENABLE BIT(1) +#define V3D_CLE_CT0QBA 0x00160 +#define V3D_CLE_CT1QBA 0x00164 +#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) +#define V3D_CLE_CT0QEA 0x00168 +#define V3D_CLE_CT1QEA 0x0016c +#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) +#define V3D_CLE_CT0QMA 0x00170 +#define V3D_CLE_CT0QMS 0x00174 +#define V3D_CLE_CT1QCFG 0x00178 +/* If set without ETPROC, entirely skip tiles with no primitives. */ +# define V3D_CLE_QCFG_ETFILT BIT(7) +/* If set with ETFILT, just write the clear color to tiles with no + * primitives. + */ +# define V3D_CLE_QCFG_ETPROC BIT(6) +# define V3D_CLE_QCFG_ETSFLUSH BIT(1) +# define V3D_CLE_QCFG_MCDIS BIT(0) + +#define V3D_PTB_BPCA 0x00300 +#define V3D_PTB_BPCS 0x00304 +#define V3D_PTB_BPOA 0x00308 +#define V3D_PTB_BPOS 0x0030c + +#define V3D_PTB_BXCF 0x00310 +# define V3D_PTB_BXCF_RWORDERDISA BIT(1) +# define V3D_PTB_BXCF_CLIPDISA BIT(0) + +#define V3D_GMP_STATUS 0x00800 +# define V3D_GMP_STATUS_GMPRST BIT(31) +# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) +# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 +# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) +# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 +# define V3D_GMP_STATUS_WR_ACTIVE BIT(5) +# define V3D_GMP_STATUS_RD_ACTIVE BIT(4) +# define V3D_GMP_STATUS_CFG_BUSY BIT(3) +# define V3D_GMP_STATUS_CNTOVF BIT(2) +# define V3D_GMP_STATUS_INVPROT BIT(1) +# define V3D_GMP_STATUS_VIO BIT(0) + +#define V3D_GMP_CFG 0x00804 +# define V3D_GMP_CFG_LBURSTEN BIT(3) +# define V3D_GMP_CFG_PGCRSEN BIT() +# define V3D_GMP_CFG_STOP_REQ BIT(1) +# define V3D_GMP_CFG_PROT_ENABLE BIT(0) + +#define V3D_GMP_VIO_ADDR 0x00808 +#define V3D_GMP_VIO_TYPE 0x0080c +#define V3D_GMP_TABLE_ADDR 0x00810 +#define V3D_GMP_CLEAR_LOAD 0x00814 +#define V3D_GMP_PRESERVE_LOAD 0x00818 +#define V3D_GMP_VALID_LINES 0x00820 + +#endif /* V3D_REGS_H */ diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c new file mode 100644 index 000000000000..b07bece9417d --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -0,0 +1,228 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2018 Broadcom */ + +/** + * DOC: Broadcom V3D scheduling + * + * The shared DRM GPU scheduler is used to coordinate submitting jobs + * to the hardware. Each DRM fd (roughly a client process) gets its + * own scheduler entity, which will process jobs in order. The GPU + * scheduler will round-robin between clients to submit the next job. + * + * For simplicity, and in order to keep latency low for interactive + * jobs when bulk background jobs are queued up, we submit a new job + * to the HW only when it has completed the last one, instead of + * filling up the CT[01]Q FIFOs with jobs. Similarly, we use + * v3d_job_dependency() to manage the dependency between bin and + * render, instead of having the clients submit jobs with using the + * HW's semaphores to interlock between them. + */ + +#include + +#include "v3d_drv.h" +#include "v3d_regs.h" +#include "v3d_trace.h" + +static struct v3d_job * +to_v3d_job(struct drm_sched_job *sched_job) +{ + return container_of(sched_job, struct v3d_job, base); +} + +static void +v3d_job_free(struct drm_sched_job *sched_job) +{ + struct v3d_job *job = to_v3d_job(sched_job); + + v3d_exec_put(job->exec); +} + +/** + * Returns the fences that the bin job depends on, one by one. + * v3d_job_run() won't be called until all of them have been signaled. + */ +static struct dma_fence * +v3d_job_dependency(struct drm_sched_job *sched_job, + struct drm_sched_entity *s_entity) +{ + struct v3d_job *job = to_v3d_job(sched_job); + struct v3d_exec_info *exec = job->exec; + enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER; + struct dma_fence *fence; + + fence = job->in_fence; + if (fence) { + job->in_fence = NULL; + return fence; + } + + if (q == V3D_RENDER) { + /* If we had a bin job, the render job definitely depends on + * it. We first have to wait for bin to be scheduled, so that + * its done_fence is created. + */ + fence = exec->bin_done_fence; + if (fence) { + exec->bin_done_fence = NULL; + return fence; + } + } + + /* XXX: Wait on a fence for switching the GMP if necessary, + * and then do so. + */ + + return fence; +} + +static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) +{ + struct v3d_job *job = to_v3d_job(sched_job); + struct v3d_exec_info *exec = job->exec; + enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER; + struct v3d_dev *v3d = exec->v3d; + struct drm_device *dev = &v3d->drm; + struct dma_fence *fence; + unsigned long irqflags; + + if (unlikely(job->base.s_fence->finished.error)) + return NULL; + + /* Lock required around bin_job update vs + * v3d_overflow_mem_work(). + */ + spin_lock_irqsave(&v3d->job_lock, irqflags); + if (q == V3D_BIN) { + v3d->bin_job = job->exec; + + /* Clear out the overflow allocation, so we don't + * reuse the overflow attached to a previous job. + */ + V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); + } else { + v3d->render_job = job->exec; + } + spin_unlock_irqrestore(&v3d->job_lock, irqflags); + + /* Can we avoid this flush when q==RENDER? We need to be + * careful of scheduling, though -- imagine job0 rendering to + * texture and job1 reading, and them being executed as bin0, + * bin1, render0, render1, so that render1's flush at bin time + * wasn't enough. + */ + v3d_invalidate_caches(v3d); + + fence = v3d_fence_create(v3d, q); + if (!fence) + return fence; + + if (job->done_fence) + dma_fence_put(job->done_fence); + job->done_fence = dma_fence_get(fence); + + trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno, + job->start, job->end); + + if (q == V3D_BIN) { + if (exec->qma) { + V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma); + V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms); + } + if (exec->qts) { + V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, + V3D_CLE_CT0QTS_ENABLE | + exec->qts); + } + } else { + /* XXX: Set the QCFG */ + } + + /* Set the current and end address of the control list. + * Writing the end register is what starts the job. + */ + V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start); + V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end); + + return fence; +} + +static void +v3d_job_timedout(struct drm_sched_job *sched_job) +{ + struct v3d_job *job = to_v3d_job(sched_job); + struct v3d_exec_info *exec = job->exec; + struct v3d_dev *v3d = exec->v3d; + enum v3d_queue q; + + mutex_lock(&v3d->reset_lock); + + /* block scheduler */ + for (q = 0; q < V3D_MAX_QUEUES; q++) { + struct drm_gpu_scheduler *sched = &v3d->queue[q].sched; + + kthread_park(sched->thread); + drm_sched_hw_job_reset(sched, (sched_job->sched == sched ? + sched_job : NULL)); + } + + /* get the GPU back into the init state */ + v3d_reset(v3d); + + /* Unblock schedulers and restart their jobs. */ + for (q = 0; q < V3D_MAX_QUEUES; q++) { + drm_sched_job_recovery(&v3d->queue[q].sched); + kthread_unpark(v3d->queue[q].sched.thread); + } + + mutex_unlock(&v3d->reset_lock); +} + +static const struct drm_sched_backend_ops v3d_sched_ops = { + .dependency = v3d_job_dependency, + .run_job = v3d_job_run, + .timedout_job = v3d_job_timedout, + .free_job = v3d_job_free +}; + +int +v3d_sched_init(struct v3d_dev *v3d) +{ + int hw_jobs_limit = 1; + int job_hang_limit = 0; + int hang_limit_ms = 500; + int ret; + + ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, + &v3d_sched_ops, + hw_jobs_limit, job_hang_limit, + msecs_to_jiffies(hang_limit_ms), + "v3d_bin"); + if (ret) { + dev_err(v3d->dev, "Failed to create bin scheduler: %d.", ret); + return ret; + } + + ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, + &v3d_sched_ops, + hw_jobs_limit, job_hang_limit, + msecs_to_jiffies(hang_limit_ms), + "v3d_render"); + if (ret) { + dev_err(v3d->dev, "Failed to create render scheduler: %d.", + ret); + drm_sched_fini(&v3d->queue[V3D_BIN].sched); + return ret; + } + + return 0; +} + +void +v3d_sched_fini(struct v3d_dev *v3d) +{ + enum v3d_queue q; + + for (q = 0; q < V3D_MAX_QUEUES; q++) + drm_sched_fini(&v3d->queue[q].sched); +} diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h new file mode 100644 index 000000000000..85dd351e1e09 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_trace.h @@ -0,0 +1,82 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2015-2018 Broadcom */ + +#if !defined(_V3D_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ) +#define _V3D_TRACE_H_ + +#include +#include +#include + +#undef TRACE_SYSTEM +#define TRACE_SYSTEM v3d +#define TRACE_INCLUDE_FILE v3d_trace + +TRACE_EVENT(v3d_submit_cl, + TP_PROTO(struct drm_device *dev, bool is_render, + uint64_t seqno, + u32 ctnqba, u32 ctnqea), + TP_ARGS(dev, is_render, seqno, ctnqba, ctnqea), + + TP_STRUCT__entry( + __field(u32, dev) + __field(bool, is_render) + __field(u64, seqno) + __field(u32, ctnqba) + __field(u32, ctnqea) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + __entry->is_render = is_render; + __entry->seqno = seqno; + __entry->ctnqba = ctnqba; + __entry->ctnqea = ctnqea; + ), + + TP_printk("dev=%u, %s, seqno=%llu, 0x%08x..0x%08x", + __entry->dev, + __entry->is_render ? "RCL" : "BCL", + __entry->seqno, + __entry->ctnqba, + __entry->ctnqea) +); + +TRACE_EVENT(v3d_reset_begin, + TP_PROTO(struct drm_device *dev), + TP_ARGS(dev), + + TP_STRUCT__entry( + __field(u32, dev) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + ), + + TP_printk("dev=%u", + __entry->dev) +); + +TRACE_EVENT(v3d_reset_end, + TP_PROTO(struct drm_device *dev), + TP_ARGS(dev), + + TP_STRUCT__entry( + __field(u32, dev) + ), + + TP_fast_assign( + __entry->dev = dev->primary->index; + ), + + TP_printk("dev=%u", + __entry->dev) +); + +#endif /* _V3D_TRACE_H_ */ + +/* This part must be outside protection */ +#undef TRACE_INCLUDE_PATH +#define TRACE_INCLUDE_PATH . +#include diff --git a/drivers/gpu/drm/v3d/v3d_trace_points.c b/drivers/gpu/drm/v3d/v3d_trace_points.c new file mode 100644 index 000000000000..482922d7c7e1 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_trace_points.c @@ -0,0 +1,9 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2015 Broadcom */ + +#include "v3d_drv.h" + +#ifndef __CHECKER__ +#define CREATE_TRACE_POINTS +#include "v3d_trace.h" +#endif diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h new file mode 100644 index 000000000000..7b6627783608 --- /dev/null +++ b/include/uapi/drm/v3d_drm.h @@ -0,0 +1,194 @@ +/* + * Copyright © 2014-2018 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef _V3D_DRM_H_ +#define _V3D_DRM_H_ + +#include "drm.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +#define DRM_V3D_SUBMIT_CL 0x00 +#define DRM_V3D_WAIT_BO 0x01 +#define DRM_V3D_CREATE_BO 0x02 +#define DRM_V3D_MMAP_BO 0x03 +#define DRM_V3D_GET_PARAM 0x04 +#define DRM_V3D_GET_BO_OFFSET 0x05 + +#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) +#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) +#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo) +#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo) +#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) +#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) + +/** + * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D + * engine. + * + * This asks the kernel to have the GPU execute an optional binner + * command list, and a render command list. + */ +struct drm_v3d_submit_cl { + /* Pointer to the binner command list. + * + * This is the first set of commands executed, which runs the + * coordinate shader to determine where primitives land on the screen, + * then writes out the state updates and draw calls necessary per tile + * to the tile allocation BO. + */ + __u32 bcl_start; + + /** End address of the BCL (first byte after the BCL) */ + __u32 bcl_end; + + /* Offset of the render command list. + * + * This is the second set of commands executed, which will either + * execute the tiles that have been set up by the BCL, or a fixed set + * of tiles (in the case of RCL-only blits). + */ + __u32 rcl_start; + + /** End address of the RCL (first byte after the RCL) */ + __u32 rcl_end; + + /** An optional sync object to wait on before starting the BCL. */ + __u32 in_sync_bcl; + /** An optional sync object to wait on before starting the RCL. */ + __u32 in_sync_rcl; + /** An optional sync object to place the completion fence in. */ + __u32 out_sync; + + /* Offset of the tile alloc memory + * + * This is optional on V3D 3.3 (where the CL can set the value) but + * required on V3D 4.1. + */ + __u32 qma; + + /** Size of the tile alloc memory. */ + __u32 qms; + + /** Offset of the tile state data array. */ + __u32 qts; + + /* Pointer to a u32 array of the BOs that are referenced by the job. + */ + __u64 bo_handles; + + /* Number of BO handles passed in (size is that times 4). */ + __u32 bo_handle_count; + + /* Pad, must be zero-filled. */ + __u32 pad; +}; + +/** + * struct drm_v3d_wait_bo - ioctl argument for waiting for + * completion of the last DRM_V3D_SUBMIT_CL on a BO. + * + * This is useful for cases where multiple processes might be + * rendering to a BO and you want to wait for all rendering to be + * completed. + */ +struct drm_v3d_wait_bo { + __u32 handle; + __u32 pad; + __u64 timeout_ns; +}; + +/** + * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs. + * + * There are currently no values for the flags argument, but it may be + * used in a future extension. + */ +struct drm_v3d_create_bo { + __u32 size; + __u32 flags; + /** Returned GEM handle for the BO. */ + __u32 handle; + /** + * Returned offset for the BO in the V3D address space. This offset + * is private to the DRM fd and is valid for the lifetime of the GEM + * handle. + * + * This offset value will always be nonzero, since various HW + * units treat 0 specially. + */ + __u32 offset; +}; + +/** + * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs. + * + * This doesn't actually perform an mmap. Instead, it returns the + * offset you need to use in an mmap on the DRM device node. This + * means that tools like valgrind end up knowing about the mapped + * memory. + * + * There are currently no values for the flags argument, but it may be + * used in a future extension. + */ +struct drm_v3d_mmap_bo { + /** Handle for the object being mapped. */ + __u32 handle; + __u32 flags; + /** offset into the drm node to use for subsequent mmap call. */ + __u64 offset; +}; + +enum drm_v3d_param { + DRM_V3D_PARAM_V3D_UIFCFG, + DRM_V3D_PARAM_V3D_HUB_IDENT1, + DRM_V3D_PARAM_V3D_HUB_IDENT2, + DRM_V3D_PARAM_V3D_HUB_IDENT3, + DRM_V3D_PARAM_V3D_CORE0_IDENT0, + DRM_V3D_PARAM_V3D_CORE0_IDENT1, + DRM_V3D_PARAM_V3D_CORE0_IDENT2, +}; + +struct drm_v3d_get_param { + __u32 param; + __u32 pad; + __u64 value; +}; + +/** + * Returns the offset for the BO in the V3D address space for this DRM fd. + * This is the same value returned by drm_v3d_create_bo, if that was called + * from this DRM fd. + */ +struct drm_v3d_get_bo_offset { + __u32 handle; + __u32 offset; +}; + +#if defined(__cplusplus) +} +#endif + +#endif /* _V3D_DRM_H_ */