drm/msm: Shadow current pointer in the ring until command is complete
Add a shadow pointer to track the current command being written into the ring. Don't commit it as 'cur' until the command is submitted. Because 'cur' is used to construct the software copy of the wptr this ensures that somebody peeking in on the ring doesn't assume that a command is inflight while it is being written. This isn't a huge deal with a single ring (though technically the hangcheck could assume the system is prematurely busy when it isn't) but it will be rather important for preemption where the decision to preempt is based on a non-empty ringbuffer. Without a shadow an aggressive preemption scheme could assume that the ringbuffer is non empty and switch to it before the CPU is done writing the command and boom. Even though preemption won't be supported for all targets because of the way the code is organized it is simpler to make this generic for all targets. The extra load for non-preemption targets should be minimal. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
parent
a6e29a0eea
commit
4c7085a5d5
|
@ -188,6 +188,7 @@ int adreno_hw_init(struct msm_gpu *gpu)
|
|||
}
|
||||
|
||||
ring->cur = ring->start;
|
||||
ring->next = ring->start;
|
||||
|
||||
/* reset completed fence seqno: */
|
||||
ring->memptrs->fence = ring->seqno;
|
||||
|
@ -332,12 +333,15 @@ void adreno_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
|
|||
struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
|
||||
uint32_t wptr;
|
||||
|
||||
/* Copy the shadow to the actual register */
|
||||
ring->cur = ring->next;
|
||||
|
||||
/*
|
||||
* Mask wptr value that we calculate to fit in the HW range. This is
|
||||
* to account for the possibility that the last command fit exactly into
|
||||
* the ringbuffer and rb->next hasn't wrapped to zero yet
|
||||
*/
|
||||
wptr = get_wptr(ring) % (MSM_GPU_RINGBUFFER_SZ >> 2);
|
||||
wptr = (ring->cur - ring->start) % (MSM_GPU_RINGBUFFER_SZ >> 2);
|
||||
|
||||
/* ensure writes to ringbuffer have hit system memory: */
|
||||
mb();
|
||||
|
@ -449,7 +453,8 @@ static uint32_t ring_freewords(struct msm_ringbuffer *ring)
|
|||
{
|
||||
struct adreno_gpu *adreno_gpu = to_adreno_gpu(ring->gpu);
|
||||
uint32_t size = MSM_GPU_RINGBUFFER_SZ >> 2;
|
||||
uint32_t wptr = get_wptr(ring);
|
||||
/* Use ring->next to calculate free size */
|
||||
uint32_t wptr = ring->next - ring->start;
|
||||
uint32_t rptr = get_rptr(adreno_gpu, ring);
|
||||
return (rptr + (size - 1) - wptr) % size;
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
|
|||
goto fail;
|
||||
}
|
||||
ring->end = ring->start + (MSM_GPU_RINGBUFFER_SZ >> 2);
|
||||
ring->next = ring->start;
|
||||
ring->cur = ring->start;
|
||||
|
||||
ring->memptrs = memptrs;
|
||||
|
|
|
@ -32,7 +32,7 @@ struct msm_ringbuffer {
|
|||
struct msm_gpu *gpu;
|
||||
int id;
|
||||
struct drm_gem_object *bo;
|
||||
uint32_t *start, *end, *cur;
|
||||
uint32_t *start, *end, *cur, *next;
|
||||
struct list_head submits;
|
||||
uint64_t iova;
|
||||
uint32_t seqno;
|
||||
|
@ -51,9 +51,13 @@ void msm_ringbuffer_destroy(struct msm_ringbuffer *ring);
|
|||
static inline void
|
||||
OUT_RING(struct msm_ringbuffer *ring, uint32_t data)
|
||||
{
|
||||
if (ring->cur == ring->end)
|
||||
ring->cur = ring->start;
|
||||
*(ring->cur++) = data;
|
||||
/*
|
||||
* ring->next points to the current command being written - it won't be
|
||||
* committed as ring->cur until the flush
|
||||
*/
|
||||
if (ring->next == ring->end)
|
||||
ring->next = ring->start;
|
||||
*(ring->next++) = data;
|
||||
}
|
||||
|
||||
#endif /* __MSM_RINGBUFFER_H__ */
|
||||
|
|
Loading…
Reference in New Issue