drm/radeon: Add local 'fb' variables

Add a local 'fb' variable to a few places to get rid of the
'crtc->primary->fb' stuff. Looks neater and helps me with my poor
coccinelle skills later.

Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1479498793-31021-3-git-send-email-ville.syrjala@linux.intel.com
This commit is contained in:
Ville Syrjälä 2016-11-18 21:52:38 +02:00
parent 1967b34d5a
commit 489f326777
2 changed files with 10 additions and 3 deletions

View File

@ -3225,13 +3225,19 @@ void r100_bandwidth_update(struct radeon_device *rdev)
radeon_update_display_priority(rdev);
if (rdev->mode_info.crtcs[0]->base.enabled) {
const struct drm_framebuffer *fb =
rdev->mode_info.crtcs[0]->base.primary->fb;
mode1 = &rdev->mode_info.crtcs[0]->base.mode;
pixel_bytes1 = rdev->mode_info.crtcs[0]->base.primary->fb->bits_per_pixel / 8;
pixel_bytes1 = fb->bits_per_pixel / 8;
}
if (!(rdev->flags & RADEON_SINGLE_CRTC)) {
if (rdev->mode_info.crtcs[1]->base.enabled) {
const struct drm_framebuffer *fb =
rdev->mode_info.crtcs[1]->base.primary->fb;
mode2 = &rdev->mode_info.crtcs[1]->base.mode;
pixel_bytes2 = rdev->mode_info.crtcs[1]->base.primary->fb->bits_per_pixel / 8;
pixel_bytes2 = fb->bits_per_pixel / 8;
}
}

View File

@ -579,6 +579,7 @@ static bool radeon_set_crtc_timing(struct drm_crtc *crtc, struct drm_display_mod
struct drm_device *dev = crtc->dev;
struct radeon_device *rdev = dev->dev_private;
struct radeon_crtc *radeon_crtc = to_radeon_crtc(crtc);
const struct drm_framebuffer *fb = crtc->primary->fb;
struct drm_encoder *encoder;
int format;
int hsync_start;
@ -602,7 +603,7 @@ static bool radeon_set_crtc_timing(struct drm_crtc *crtc, struct drm_display_mod
}
}
switch (crtc->primary->fb->bits_per_pixel) {
switch (fb->bits_per_pixel) {
case 8:
format = 2;
break;