tile/time: Set ->min_delta_ticks and ->max_delta_ticks

In preparation for making the clockevents core NTP correction aware,
all clockevent device drivers must set ->min_delta_ticks and
->max_delta_ticks rather than ->min_delta_ns and ->max_delta_ns: a
clockevent device's rate is going to change dynamically and thus, the
ratio of ns to ticks ceases to stay invariant.

Currently, the tile's timer clockevent device is initialized as follows:

  evt->max_delta_ns = clockevent_delta2ns(MAX_TICK, evt);

and

  .min_delta_ns = 1000,

The first one translates to a ->max_delta_ticks value of MAX_TICK.
For the latter, note that the clockevent core will superimpose a
minimum of 1us by itself -- setting ->min_delta_ticks to 1 is safe here.

Initialize ->min_delta_ticks and ->max_delta_ticks with these values.

This patch alone doesn't introduce any change in functionality as the
clockevents core still looks exclusively at the (untouched) ->min_delta_ns
and ->max_delta_ns. As soon as this has changed, a followup patch will
purge the initialization of ->min_delta_ns and ->max_delta_ns from this
driver.

Cc: Ingo Molnar <mingo@redhat.com>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Daniel Lezcano <daniel.lezcano@linaro.org>
Cc: Richard Cochran <richardcochran@gmail.com>
Cc: Prarit Bhargava <prarit@redhat.com>
Cc: Stephen Boyd <sboyd@codeaurora.org>
Cc: Chris Metcalf <cmetcalf@mellanox.com>
Signed-off-by: Nicolai Stange <nicstange@gmail.com>
Signed-off-by: John Stultz <john.stultz@linaro.org>
This commit is contained in:
Nicolai Stange 2017-03-30 21:57:43 +02:00 committed by John Stultz
parent c5d710654c
commit 45b586ef23
1 changed files with 2 additions and 0 deletions

View File

@ -155,6 +155,8 @@ static DEFINE_PER_CPU(struct clock_event_device, tile_timer) = {
.name = "tile timer", .name = "tile timer",
.features = CLOCK_EVT_FEAT_ONESHOT, .features = CLOCK_EVT_FEAT_ONESHOT,
.min_delta_ns = 1000, .min_delta_ns = 1000,
.min_delta_ticks = 1,
.max_delta_ticks = MAX_TICK,
.rating = 100, .rating = 100,
.irq = -1, .irq = -1,
.set_next_event = tile_timer_set_next_event, .set_next_event = tile_timer_set_next_event,