drm/vc4: Fix termination of the initial scan for branch targets.
The loop is scanning until the original max_ip (size of the BO), but we want to not examine any code after the PROG_END's delay slots. There was a block trying to do that, except that we had some early continue statements if the signal wasn't a PROG_END or a BRANCH. The failure mode would be that a valid shader is rejected because some undefined memory after the PROG_END slots is parsed as a branch and the rest of its setup is illegal. I haven't seen this in the wild, but valgrind was complaining when about this up in the userland simulator mode. Signed-off-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
b2cdeb19f1
commit
457e67a728
|
@ -608,9 +608,7 @@ static bool
|
|||
vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
|
||||
{
|
||||
uint32_t max_branch_target = 0;
|
||||
bool found_shader_end = false;
|
||||
int ip;
|
||||
int shader_end_ip = 0;
|
||||
int last_branch = -2;
|
||||
|
||||
for (ip = 0; ip < validation_state->max_ip; ip++) {
|
||||
|
@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
|
|||
uint32_t branch_target_ip;
|
||||
|
||||
if (sig == QPU_SIG_PROG_END) {
|
||||
shader_end_ip = ip;
|
||||
found_shader_end = true;
|
||||
/* There are two delay slots after program end is
|
||||
* signaled that are still executed, then we're
|
||||
* finished. validation_state->max_ip is the
|
||||
* instruction after the last valid instruction in the
|
||||
* program.
|
||||
*/
|
||||
validation_state->max_ip = ip + 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
|
|||
}
|
||||
set_bit(after_delay_ip, validation_state->branch_targets);
|
||||
max_branch_target = max(max_branch_target, after_delay_ip);
|
||||
|
||||
/* There are two delay slots after program end is signaled
|
||||
* that are still executed, then we're finished.
|
||||
*/
|
||||
if (found_shader_end && ip == shader_end_ip + 2)
|
||||
break;
|
||||
}
|
||||
|
||||
if (max_branch_target > shader_end_ip) {
|
||||
if (max_branch_target > validation_state->max_ip - 3) {
|
||||
DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue