mlx4: use bitmap_find_next_zero_area
Signed-off-by: Akinobu Mita <akinobu.mita@gmail.com> Reviewed-by: Roland Dreier <rolandd@cisco.com> Cc: Yevgeny Petrilin <yevgenyp@mellanox.co.il> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -72,35 +72,6 @@ void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj)
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mlx4_bitmap_free_range(bitmap, obj, 1);
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}
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static unsigned long find_aligned_range(unsigned long *bitmap,
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u32 start, u32 nbits,
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int len, int align)
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{
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unsigned long end, i;
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again:
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start = ALIGN(start, align);
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while ((start < nbits) && test_bit(start, bitmap))
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start += align;
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if (start >= nbits)
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return -1;
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end = start+len;
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if (end > nbits)
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return -1;
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for (i = start + 1; i < end; i++) {
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if (test_bit(i, bitmap)) {
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start = i + 1;
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goto again;
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}
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}
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return start;
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}
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u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
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{
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u32 obj, i;
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@ -110,13 +81,13 @@ u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
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spin_lock(&bitmap->lock);
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obj = find_aligned_range(bitmap->table, bitmap->last,
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bitmap->max, cnt, align);
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obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
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bitmap->last, cnt, align - 1);
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if (obj >= bitmap->max) {
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bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
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& bitmap->mask;
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obj = find_aligned_range(bitmap->table, 0, bitmap->max,
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cnt, align);
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obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
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0, cnt, align - 1);
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}
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if (obj < bitmap->max) {
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