drm/tve200: Use GEM DMA fbdev emulation

Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Acked-by: Linus Walleij <linus.walleij@linaro.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-21-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann 2023-03-13 16:51:33 +01:00
parent 4144334a41
commit 39463ef19b
1 changed files with 2 additions and 2 deletions

View File

@ -40,7 +40,7 @@
#include <drm/drm_atomic_helper.h>
#include <drm/drm_bridge.h>
#include <drm/drm_drv.h>
#include <drm/drm_fbdev_generic.h>
#include <drm/drm_fbdev_dma.h>
#include <drm/drm_gem_dma_helper.h>
#include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_module.h>
@ -227,7 +227,7 @@ static int tve200_probe(struct platform_device *pdev)
* Passing in 16 here will make the RGB565 mode the default
* Passing in 32 will use XRGB8888 mode
*/
drm_fbdev_generic_setup(drm, 16);
drm_fbdev_dma_setup(drm, 16);
return 0;