drm/tve200: Use GEM DMA fbdev emulation
Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Linus Walleij <linus.walleij@linaro.org> Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-21-tzimmermann@suse.de
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@ -40,7 +40,7 @@
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#include <drm/drm_atomic_helper.h>
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#include <drm/drm_bridge.h>
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#include <drm/drm_drv.h>
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#include <drm/drm_fbdev_generic.h>
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#include <drm/drm_fbdev_dma.h>
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#include <drm/drm_gem_dma_helper.h>
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#include <drm/drm_gem_framebuffer_helper.h>
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#include <drm/drm_module.h>
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@ -227,7 +227,7 @@ static int tve200_probe(struct platform_device *pdev)
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* Passing in 16 here will make the RGB565 mode the default
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* Passing in 32 will use XRGB8888 mode
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*/
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drm_fbdev_generic_setup(drm, 16);
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drm_fbdev_dma_setup(drm, 16);
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return 0;
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