x86_32: clean up play_dead
The removal of the CPU from the various maps was redundant as it already happened in cpu_disable. After cleaning this up, cpu_uninit only resets the tlb state, so rename it and create a noop version for the X86_64 case (so the two play_deads can be unified later). Signed-off-by: Alex Nixon <alex.nixon@citrix.com> Acked-by: Jeremy Fitzhardinge <jeremy@goop.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
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@ -714,14 +714,10 @@ void __cpuinit cpu_init(void)
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mxcsr_feature_mask_init();
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}
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#ifdef CONFIG_HOTPLUG_CPU
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void __cpuinit cpu_uninit(void)
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void reset_lazy_tlbstate(void)
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{
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int cpu = raw_smp_processor_id();
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cpu_clear(cpu, cpu_initialized);
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/* lazy TLB state */
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per_cpu(cpu_tlbstate, cpu).state = 0;
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per_cpu(cpu_tlbstate, cpu).active_mm = &init_mm;
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}
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#endif
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@ -75,26 +75,17 @@ unsigned long thread_saved_pc(struct task_struct *tsk)
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#ifdef CONFIG_HOTPLUG_CPU
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#include <asm/nmi.h>
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static void cpu_exit_clear(void)
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/* We don't actually take CPU down, just spin without interrupts. */
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void native_play_dead(void)
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{
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int cpu = raw_smp_processor_id();
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idle_task_exit();
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cpu_uninit();
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reset_lazy_tlbstate();
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irq_ctx_exit(cpu);
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cpu_clear(cpu, cpu_callout_map);
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cpu_clear(cpu, cpu_callin_map);
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numa_remove_cpu(cpu);
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}
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/* We don't actually take CPU down, just spin without interrupts. */
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void native_play_dead(void)
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{
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/* This must be done before dead CPU ack */
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cpu_exit_clear();
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mb();
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/* Ack it */
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__get_cpu_var(cpu_state) = CPU_DEAD;
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@ -221,7 +221,12 @@ static inline int hard_smp_processor_id(void)
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#endif /* CONFIG_X86_LOCAL_APIC */
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#ifdef CONFIG_HOTPLUG_CPU
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extern void cpu_uninit(void);
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#ifdef CONFIG_X86_32
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extern void reset_lazy_tlbstate(void);
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#else
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static inline void reset_lazy_tlbstate(void)
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{ }
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#endif /* CONFIG_X86_32 */
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#endif
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#endif /* __ASSEMBLY__ */
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