ice: Implement VSI replay framework
Currently, switch filters get replayed after reset. In addition to filters, other VSI attributes (like RSS configuration, Tx scheduler configuration, etc.) also need to be replayed after reset. Thus, instead of replaying based on functional blocks (i.e. replay all filters for all VSIs, followed by RSS configuration replay for all VSIs, and so on), it makes more sense to have the replay centered around a VSI. In other words, replay all configurations for a VSI before moving on to rebuilding the next VSI. To that effect, this patch introduces a VSI replay framework in a new function ice_vsi_replay_all. Currently it only replays switch filters, but it will be expanded in the future to replay additional VSI attributes. Signed-off-by: Anirudh Venkataramanan <anirudh.venkataramanan@intel.com> Tested-by: Andrew Bowers <andrewx.bowers@intel.com> Signed-off-by: Jeff Kirsher <jeffrey.t.kirsher@intel.com>
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4fb33f3107
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334cb0626d
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@ -422,7 +422,7 @@ static void ice_cleanup_fltr_mgmt_struct(struct ice_hw *hw)
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devm_kfree(ice_hw_to_dev(hw), lst_itr);
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}
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}
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ice_rm_all_sw_replay_rule_info(hw);
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devm_kfree(ice_hw_to_dev(hw), sw->recp_list);
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devm_kfree(ice_hw_to_dev(hw), sw);
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}
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@ -2674,6 +2674,69 @@ ice_cfg_vsi_lan(struct ice_port_info *pi, u16 vsi_handle, u8 tc_bitmap,
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ICE_SCHED_NODE_OWNER_LAN);
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}
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/**
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* ice_replay_pre_init - replay pre initialization
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* @hw: pointer to the hw struct
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*
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* Initializes required config data for VSI, FD, ACL, and RSS before replay.
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*/
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static enum ice_status ice_replay_pre_init(struct ice_hw *hw)
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{
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struct ice_switch_info *sw = hw->switch_info;
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u8 i;
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/* Delete old entries from replay filter list head if there is any */
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ice_rm_all_sw_replay_rule_info(hw);
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/* In start of replay, move entries into replay_rules list, it
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* will allow adding rules entries back to filt_rules list,
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* which is operational list.
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*/
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for (i = 0; i < ICE_SW_LKUP_LAST; i++)
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list_replace_init(&sw->recp_list[i].filt_rules,
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&sw->recp_list[i].filt_replay_rules);
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return 0;
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}
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/**
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* ice_replay_vsi - replay VSI configuration
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* @hw: pointer to the hw struct
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* @vsi_handle: driver VSI handle
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*
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* Restore all VSI configuration after reset. It is required to call this
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* function with main VSI first.
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*/
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enum ice_status ice_replay_vsi(struct ice_hw *hw, u16 vsi_handle)
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{
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enum ice_status status;
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if (!ice_is_vsi_valid(hw, vsi_handle))
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return ICE_ERR_PARAM;
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/* Replay pre-initialization if there is any */
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if (vsi_handle == ICE_MAIN_VSI_HANDLE) {
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status = ice_replay_pre_init(hw);
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if (status)
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return status;
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}
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/* Replay per VSI all filters */
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status = ice_replay_vsi_all_fltr(hw, vsi_handle);
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return status;
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}
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/**
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* ice_replay_post - post replay configuration cleanup
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* @hw: pointer to the hw struct
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*
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* Post replay cleanup.
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*/
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void ice_replay_post(struct ice_hw *hw)
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{
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/* Delete old entries from replay filter list head */
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ice_rm_all_sw_replay_rule_info(hw);
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}
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/**
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* ice_stat_update40 - read 40 bit stat from the chip and update stat values
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* @hw: ptr to the hardware info
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@ -96,6 +96,8 @@ enum ice_status
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ice_ena_vsi_txq(struct ice_port_info *pi, u16 vsi_handle, u8 tc, u8 num_qgrps,
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struct ice_aqc_add_tx_qgrp *buf, u16 buf_size,
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struct ice_sq_cd *cd);
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enum ice_status ice_replay_vsi(struct ice_hw *hw, u16 vsi_handle);
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void ice_replay_post(struct ice_hw *hw);
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void ice_output_fw_log(struct ice_hw *hw, struct ice_aq_desc *desc, void *buf);
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void ice_stat_update40(struct ice_hw *hw, u32 hireg, u32 loreg,
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bool prev_stat_loaded, u64 *prev_stat, u64 *cur_stat);
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@ -3135,6 +3135,44 @@ static int ice_vsi_rebuild_all(struct ice_pf *pf)
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return 0;
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}
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/**
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* ice_vsi_replay_all - replay all VSIs configuration in the PF
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* @pf: the PF
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*/
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static int ice_vsi_replay_all(struct ice_pf *pf)
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{
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struct ice_hw *hw = &pf->hw;
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enum ice_status ret;
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int i;
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/* loop through pf->vsi array and replay the VSI if found */
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for (i = 0; i < pf->num_alloc_vsi; i++) {
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if (!pf->vsi[i])
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continue;
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ret = ice_replay_vsi(hw, pf->vsi[i]->idx);
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if (ret) {
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dev_err(&pf->pdev->dev,
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"VSI at index %d replay failed %d\n",
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pf->vsi[i]->idx, ret);
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return -EIO;
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}
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/* Re-map HW VSI number, using VSI handle that has been
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* previously validated in ice_replay_vsi() call above
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*/
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pf->vsi[i]->vsi_num = ice_get_hw_vsi_num(hw, pf->vsi[i]->idx);
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dev_info(&pf->pdev->dev,
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"VSI at index %d filter replayed successfully - vsi_num %i\n",
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pf->vsi[i]->idx, pf->vsi[i]->vsi_num);
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}
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/* Clean up replay filter after successful re-configuration */
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ice_replay_post(hw);
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return 0;
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}
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/**
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* ice_rebuild - rebuild after reset
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* @pf: pf to rebuild
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@ -3181,10 +3219,10 @@ static void ice_rebuild(struct ice_pf *pf)
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goto err_vsi_rebuild;
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}
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ret = ice_replay_all_fltr(&pf->hw);
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if (ret) {
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/* Replay all VSIs Configuration, including filters after reset */
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if (ice_vsi_replay_all(pf)) {
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dev_err(&pf->pdev->dev,
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"error replaying switch filter rules\n");
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"error replaying VSI configurations with switch filter rules\n");
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goto err_vsi_rebuild;
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}
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@ -106,6 +106,7 @@ ice_init_def_sw_recp(struct ice_hw *hw)
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for (i = 0; i < ICE_SW_LKUP_LAST; i++) {
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recps[i].root_rid = i;
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INIT_LIST_HEAD(&recps[i].filt_rules);
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INIT_LIST_HEAD(&recps[i].filt_replay_rules);
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mutex_init(&recps[i].filt_rule_lock);
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}
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@ -2196,87 +2197,105 @@ void ice_remove_vsi_fltr(struct ice_hw *hw, u16 vsi_handle)
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}
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/**
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* ice_replay_fltr - Replay all the filters stored by a specific list head
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* ice_replay_vsi_fltr - Replay filters for requested VSI
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* @hw: pointer to the hardware structure
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* @list_head: list for which filters needs to be replayed
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* @vsi_handle: driver VSI handle
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* @recp_id: Recipe id for which rules need to be replayed
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* @list_head: list for which filters need to be replayed
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*
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* Replays the filter of recipe recp_id for a VSI represented via vsi_handle.
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* It is required to pass valid VSI handle.
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*/
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static enum ice_status
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ice_replay_fltr(struct ice_hw *hw, u8 recp_id, struct list_head *list_head)
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ice_replay_vsi_fltr(struct ice_hw *hw, u16 vsi_handle, u8 recp_id,
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struct list_head *list_head)
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{
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struct ice_fltr_mgmt_list_entry *itr;
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struct list_head l_head;
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enum ice_status status = 0;
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u16 hw_vsi_id;
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if (list_empty(list_head))
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return status;
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hw_vsi_id = ice_get_hw_vsi_num(hw, vsi_handle);
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/* Move entries from the given list_head to a temporary l_head so that
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* they can be replayed. Otherwise when trying to re-add the same
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* filter, the function will return already exists
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*/
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list_replace_init(list_head, &l_head);
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/* Mark the given list_head empty by reinitializing it so filters
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* could be added again by *handler
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*/
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list_for_each_entry(itr, &l_head, list_entry) {
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list_for_each_entry(itr, list_head, list_entry) {
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struct ice_fltr_list_entry f_entry;
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f_entry.fltr_info = itr->fltr_info;
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if (itr->vsi_count < 2 && recp_id != ICE_SW_LKUP_VLAN) {
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if (itr->vsi_count < 2 && recp_id != ICE_SW_LKUP_VLAN &&
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itr->fltr_info.vsi_handle == vsi_handle) {
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/* update the src in case it is vsi num */
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if (f_entry.fltr_info.src_id == ICE_SRC_ID_VSI)
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f_entry.fltr_info.src = hw_vsi_id;
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status = ice_add_rule_internal(hw, recp_id, &f_entry);
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if (status)
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goto end;
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continue;
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}
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/* Add a filter per vsi separately */
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while (1) {
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u16 vsi;
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vsi = find_first_bit(itr->vsi_list_info->vsi_map,
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ICE_MAX_VSI);
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if (vsi == ICE_MAX_VSI)
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break;
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clear_bit(vsi, itr->vsi_list_info->vsi_map);
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f_entry.fltr_info.fwd_id.hw_vsi_id = vsi;
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f_entry.fltr_info.fltr_act = ICE_FWD_TO_VSI;
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if (recp_id == ICE_SW_LKUP_VLAN)
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status = ice_add_vlan_internal(hw, &f_entry);
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else
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status = ice_add_rule_internal(hw, recp_id,
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&f_entry);
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if (status)
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goto end;
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}
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if (!test_bit(vsi_handle, itr->vsi_list_info->vsi_map))
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continue;
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/* Clearing it so that the logic can add it back */
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clear_bit(vsi_handle, itr->vsi_list_info->vsi_map);
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f_entry.fltr_info.vsi_handle = vsi_handle;
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f_entry.fltr_info.fltr_act = ICE_FWD_TO_VSI;
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/* update the src in case it is vsi num */
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if (f_entry.fltr_info.src_id == ICE_SRC_ID_VSI)
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f_entry.fltr_info.src = hw_vsi_id;
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if (recp_id == ICE_SW_LKUP_VLAN)
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status = ice_add_vlan_internal(hw, &f_entry);
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else
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status = ice_add_rule_internal(hw, recp_id, &f_entry);
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if (status)
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goto end;
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}
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end:
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/* Clear the filter management list */
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ice_rem_sw_rule_info(hw, &l_head);
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return status;
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}
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/**
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* ice_replay_all_fltr - replay all filters stored in bookkeeping lists
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* ice_replay_vsi_all_fltr - replay all filters stored in bookkeeping lists
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* @hw: pointer to the hardware structure
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* @vsi_handle: driver VSI handle
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*
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* NOTE: This function does not clean up partially added filters on error.
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* It is up to caller of the function to issue a reset or fail early.
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* Replays filters for requested VSI via vsi_handle.
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*/
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enum ice_status ice_replay_all_fltr(struct ice_hw *hw)
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enum ice_status ice_replay_vsi_all_fltr(struct ice_hw *hw, u16 vsi_handle)
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{
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struct ice_switch_info *sw = hw->switch_info;
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enum ice_status status = 0;
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u8 i;
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for (i = 0; i < ICE_SW_LKUP_LAST; i++) {
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struct list_head *head = &sw->recp_list[i].filt_rules;
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struct list_head *head;
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status = ice_replay_fltr(hw, i, head);
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head = &sw->recp_list[i].filt_replay_rules;
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status = ice_replay_vsi_fltr(hw, vsi_handle, i, head);
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if (status)
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return status;
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}
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return status;
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}
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/**
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* ice_rm_all_sw_replay_rule_info - deletes filter replay rules
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* @hw: pointer to the hw struct
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*
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* Deletes the filter replay rules.
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*/
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void ice_rm_all_sw_replay_rule_info(struct ice_hw *hw)
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{
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struct ice_switch_info *sw = hw->switch_info;
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u8 i;
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if (!sw)
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return;
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for (i = 0; i < ICE_SW_LKUP_LAST; i++) {
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if (!list_empty(&sw->recp_list[i].filt_replay_rules)) {
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struct list_head *l_head;
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l_head = &sw->recp_list[i].filt_replay_rules;
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ice_rem_sw_rule_info(hw, l_head);
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}
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}
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}
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@ -126,6 +126,7 @@ struct ice_sw_recipe {
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/* List of type ice_fltr_mgmt_list_entry */
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struct list_head filt_rules;
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struct list_head filt_replay_rules;
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/* linked list of type recipe_list_entry */
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struct list_head rg_list;
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@ -200,10 +201,11 @@ enum ice_status ice_remove_vlan(struct ice_hw *hw, struct list_head *v_list);
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enum ice_status
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ice_cfg_dflt_vsi(struct ice_hw *hw, u16 vsi_handle, bool set, u8 direction);
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u16 ice_get_hw_vsi_num(struct ice_hw *hw, u16 vsi_handle);
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enum ice_status ice_replay_all_fltr(struct ice_hw *hw);
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enum ice_status ice_init_def_sw_recp(struct ice_hw *hw);
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u16 ice_get_hw_vsi_num(struct ice_hw *hw, u16 vsi_handle);
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bool ice_is_vsi_valid(struct ice_hw *hw, u16 vsi_handle);
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enum ice_status ice_replay_vsi_all_fltr(struct ice_hw *hw, u16 vsi_handle);
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void ice_rm_all_sw_replay_rule_info(struct ice_hw *hw);
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#endif /* _ICE_SWITCH_H_ */
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@ -18,6 +18,9 @@ static inline bool ice_is_tc_ena(u8 bitmap, u8 tc)
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return test_bit(tc, (unsigned long *)&bitmap);
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}
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/* Driver always calls main vsi_handle first */
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#define ICE_MAIN_VSI_HANDLE 0
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/* debug masks - set these bits in hw->debug_mask to control output */
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#define ICE_DBG_INIT BIT_ULL(1)
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#define ICE_DBG_LINK BIT_ULL(4)
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