drm/vc4: Allow some more signals to be packed with uniform resets.
The intent was to make sure people don't sneak in a small immediate or something to change the interpretation of the uniform update args, but these signals are just fine. Fixes a validation failure in the current X server on some Render operation. Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
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* of uniforms on each side. However, this scheme is easy to
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* validate so it's all we allow for now.
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*/
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if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
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switch (QPU_GET_FIELD(inst, QPU_SIG)) {
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case QPU_SIG_NONE:
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case QPU_SIG_SCOREBOARD_UNLOCK:
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case QPU_SIG_COLOR_LOAD:
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case QPU_SIG_LOAD_TMU0:
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case QPU_SIG_LOAD_TMU1:
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break;
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default:
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DRM_ERROR("uniforms address change must be "
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"normal math\n");
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return false;
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