drm/v3d: remove _unlocked suffix in drm_gem_object_put_unlocked
Spelling out _unlocked for each and every driver is a annoying. Especially if we consider how many drivers, do not know (or need to) about the horror stories involving struct_mutex. Just drop the suffix. It makes the API cleaner. Done via the following script: __from=drm_gem_object_put_unlocked __to=drm_gem_object_put for __file in $(git grep --name-only $__from); do sed -i "s/$__from/$__to/g" $__file; done Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20200515095118.2743122-33-emil.l.velikov@gmail.com
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@ -185,7 +185,7 @@ int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
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args->offset = bo->node.start << PAGE_SHIFT;
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ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
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drm_gem_object_put_unlocked(&bo->base.base);
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drm_gem_object_put(&bo->base.base);
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return ret;
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}
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@ -208,7 +208,7 @@ int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
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}
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args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
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drm_gem_object_put_unlocked(gem_obj);
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drm_gem_object_put(gem_obj);
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return 0;
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}
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@ -229,6 +229,6 @@ int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
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args->offset = bo->node.start << PAGE_SHIFT;
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drm_gem_object_put_unlocked(gem_obj);
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drm_gem_object_put(gem_obj);
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return 0;
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}
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@ -358,7 +358,7 @@ v3d_job_free(struct kref *ref)
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for (i = 0; i < job->bo_count; i++) {
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if (job->bo[i])
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drm_gem_object_put_unlocked(job->bo[i]);
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drm_gem_object_put(job->bo[i]);
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}
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kvfree(job->bo);
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@ -384,7 +384,7 @@ v3d_render_job_free(struct kref *ref)
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struct v3d_bo *bo, *save;
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list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
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drm_gem_object_put_unlocked(&bo->base.base);
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drm_gem_object_put(&bo->base.base);
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}
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v3d_job_free(ref);
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@ -72,7 +72,7 @@ v3d_overflow_mem_work(struct work_struct *work)
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V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
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out:
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drm_gem_object_put_unlocked(obj);
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drm_gem_object_put(obj);
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}
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static irqreturn_t
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