drm/v3d: Drop unused v3d_flush_caches().
Now that I've specified how the end-of-pipeline flushing should work, we're never going to use this function. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
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@ -308,7 +308,6 @@ void v3d_exec_put(struct v3d_exec_info *exec);
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void v3d_tfu_job_put(struct v3d_tfu_job *exec);
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void v3d_reset(struct v3d_dev *v3d);
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void v3d_invalidate_caches(struct v3d_dev *v3d);
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void v3d_flush_caches(struct v3d_dev *v3d);
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/* v3d_irq.c */
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void v3d_irq_init(struct v3d_dev *v3d);
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@ -175,20 +175,6 @@ v3d_invalidate_slices(struct v3d_dev *v3d, int core)
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V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
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}
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/* Invalidates texture L2 cachelines */
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static void
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v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
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{
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V3D_CORE_WRITE(core,
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V3D_CTL_L2TCACTL,
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V3D_L2TCACTL_L2TFLS |
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V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
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if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
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V3D_L2TCACTL_L2TFLS), 100)) {
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DRM_ERROR("Timeout waiting for L2T invalidate\n");
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}
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}
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void
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v3d_invalidate_caches(struct v3d_dev *v3d)
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{
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@ -199,13 +185,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
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v3d_flush_l2t(v3d, 0);
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}
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void
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v3d_flush_caches(struct v3d_dev *v3d)
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{
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v3d_invalidate_l1td(v3d, 0);
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v3d_invalidate_l2t(v3d, 0);
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}
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static void
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v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
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struct dma_fence *fence)
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