media: docs: v4l2-controls: convert code blocks to C
All these code blocks contain C code, enable C formatting for a nicer reading. Signed-off-by: Luca Ceresoli <luca@lucaceresoli.net> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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@ -54,7 +54,7 @@ Basic usage for V4L2 and sub-device drivers
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For V4L2 drivers:
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.. code-block:: none
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.. code-block:: c
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struct foo_dev {
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...
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@ -66,7 +66,7 @@ For V4L2 drivers:
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For sub-device drivers:
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.. code-block:: none
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.. code-block:: c
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struct foo_dev {
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...
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@ -78,7 +78,7 @@ For sub-device drivers:
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1.2) Initialize the handler:
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.. code-block:: none
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.. code-block:: c
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v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
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@ -90,7 +90,7 @@ information. It is a hint only.
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For V4L2 drivers:
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.. code-block:: none
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.. code-block:: c
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foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
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@ -101,13 +101,13 @@ Those are now no longer needed.
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For sub-device drivers:
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.. code-block:: none
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.. code-block:: c
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foo->sd.ctrl_handler = &foo->ctrl_handler;
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1.4) Clean up the handler at the end:
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.. code-block:: none
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.. code-block:: c
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v4l2_ctrl_handler_free(&foo->ctrl_handler);
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@ -116,7 +116,7 @@ For sub-device drivers:
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You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`:
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.. code-block:: none
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.. code-block:: c
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struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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@ -125,7 +125,7 @@ You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`:
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Menu and integer menu controls are added by calling
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:c:func:`v4l2_ctrl_new_std_menu`:
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.. code-block:: none
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.. code-block:: c
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struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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@ -134,7 +134,7 @@ Menu and integer menu controls are added by calling
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Menu controls with a driver specific menu are added by calling
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:c:func:`v4l2_ctrl_new_std_menu_items`:
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.. code-block:: none
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.. code-block:: c
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struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
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struct v4l2_ctrl_handler *hdl,
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@ -144,7 +144,7 @@ Menu controls with a driver specific menu are added by calling
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Integer menu controls with a driver specific menu can be added by calling
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:c:func:`v4l2_ctrl_new_int_menu`:
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.. code-block:: none
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.. code-block:: c
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struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
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const struct v4l2_ctrl_ops *ops,
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@ -153,7 +153,7 @@ Integer menu controls with a driver specific menu can be added by calling
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These functions are typically called right after the
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:c:func:`v4l2_ctrl_handler_init`:
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.. code-block:: none
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.. code-block:: c
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static const s64 exp_bias_qmenu[] = {
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-2, -1, 0, 1, 2
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@ -232,7 +232,7 @@ a bit faster that way.
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3) Optionally force initial control setup:
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.. code-block:: none
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.. code-block:: c
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v4l2_ctrl_handler_setup(&foo->ctrl_handler);
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@ -243,7 +243,7 @@ the hardware are in sync.
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4) Finally: implement the :c:type:`v4l2_ctrl_ops`
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.. code-block:: none
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.. code-block:: c
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static const struct v4l2_ctrl_ops foo_ctrl_ops = {
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.s_ctrl = foo_s_ctrl,
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@ -251,7 +251,7 @@ the hardware are in sync.
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Usually all you need is s_ctrl:
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.. code-block:: none
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.. code-block:: c
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static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
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{
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@ -304,7 +304,7 @@ Accessing Control Values
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The following union is used inside the control framework to access control
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values:
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.. code-block:: none
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.. code-block:: c
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union v4l2_ctrl_ptr {
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s32 *p_s32;
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@ -316,7 +316,7 @@ values:
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The v4l2_ctrl struct contains these fields that can be used to access both
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current and new values:
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.. code-block:: none
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.. code-block:: c
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s32 val;
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struct {
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@ -329,7 +329,7 @@ current and new values:
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If the control has a simple s32 type type, then:
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.. code-block:: none
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.. code-block:: c
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&ctrl->val == ctrl->p_new.p_s32
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&ctrl->cur.val == ctrl->p_cur.p_s32
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@ -353,7 +353,7 @@ exception is for controls that return a volatile register such as a signal
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strength read-out that changes continuously. In that case you will need to
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implement g_volatile_ctrl like this:
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.. code-block:: none
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.. code-block:: c
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static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
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{
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@ -371,7 +371,7 @@ changes.
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To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
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.. code-block:: none
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.. code-block:: c
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ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
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if (ctrl)
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@ -392,7 +392,7 @@ not to introduce deadlocks.
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Outside of the control ops you have to go through to helper functions to get
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or set a single control value safely in your driver:
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.. code-block:: none
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.. code-block:: c
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s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
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int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
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@ -403,7 +403,7 @@ will result in a deadlock since these helpers lock the handler as well.
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You can also take the handler lock yourself:
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.. code-block:: none
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.. code-block:: c
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mutex_lock(&state->ctrl_handler.lock);
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pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
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@ -416,7 +416,7 @@ Menu Controls
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The v4l2_ctrl struct contains this union:
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.. code-block:: none
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.. code-block:: c
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union {
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u32 step;
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@ -444,7 +444,7 @@ Custom Controls
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Driver specific controls can be created using v4l2_ctrl_new_custom():
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.. code-block:: none
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.. code-block:: c
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static const struct v4l2_ctrl_config ctrl_filter = {
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.ops = &ctrl_custom_ops,
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@ -498,7 +498,7 @@ By default all controls are independent from the others. But in more
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complex scenarios you can get dependencies from one control to another.
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In that case you need to 'cluster' them:
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.. code-block:: none
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.. code-block:: c
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struct foo {
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struct v4l2_ctrl_handler ctrl_handler;
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@ -522,7 +522,7 @@ composite control. Similar to how a 'struct' works in C.
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So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
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all two controls belonging to the audio_cluster:
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.. code-block:: none
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.. code-block:: c
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static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
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{
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@ -544,7 +544,7 @@ all two controls belonging to the audio_cluster:
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In the example above the following are equivalent for the VOLUME case:
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.. code-block:: none
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.. code-block:: c
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ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
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ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
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@ -552,7 +552,7 @@ In the example above the following are equivalent for the VOLUME case:
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In practice using cluster arrays like this becomes very tiresome. So instead
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the following equivalent method is used:
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.. code-block:: none
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.. code-block:: c
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struct {
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/* audio cluster */
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@ -564,7 +564,7 @@ The anonymous struct is used to clearly 'cluster' these two control pointers,
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but it serves no other purpose. The effect is the same as creating an
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array with two control pointers. So you can just do:
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.. code-block:: none
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.. code-block:: c
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state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
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state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
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@ -620,7 +620,7 @@ changing that control affects the control flags of the manual controls.
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In order to simplify this a special variation of v4l2_ctrl_cluster was
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introduced:
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.. code-block:: none
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.. code-block:: c
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void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
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u8 manual_val, bool set_volatile);
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@ -675,7 +675,7 @@ of another handler (e.g. for a video device node), then you should first add
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the controls to the first handler, add the other controls to the second
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handler and finally add the first handler to the second. For example:
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.. code-block:: none
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.. code-block:: c
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v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
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v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
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@ -689,7 +689,7 @@ all controls.
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Or you can add specific controls to a handler:
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.. code-block:: none
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.. code-block:: c
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volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
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v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
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@ -698,7 +698,7 @@ Or you can add specific controls to a handler:
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What you should not do is make two identical controls for two handlers.
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For example:
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.. code-block:: none
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.. code-block:: c
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v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
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v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
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@ -719,7 +719,7 @@ not own. For example, if you have to find a volume control from a subdev.
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You can do that by calling v4l2_ctrl_find:
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.. code-block:: none
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.. code-block:: c
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struct v4l2_ctrl *volume;
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@ -728,7 +728,7 @@ You can do that by calling v4l2_ctrl_find:
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Since v4l2_ctrl_find will lock the handler you have to be careful where you
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use it. For example, this is not a good idea:
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.. code-block:: none
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.. code-block:: c
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struct v4l2_ctrl_handler ctrl_handler;
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@ -737,7 +737,7 @@ use it. For example, this is not a good idea:
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...and in video_ops.s_ctrl:
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.. code-block:: none
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.. code-block:: c
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case V4L2_CID_BRIGHTNESS:
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contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
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@ -759,7 +759,7 @@ not when it is used in consumer-level hardware. In that case you want to keep
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those low-level controls local to the subdev. You can do this by simply
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setting the 'is_private' flag of the control to 1:
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.. code-block:: none
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.. code-block:: c
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static const struct v4l2_ctrl_config ctrl_private = {
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.ops = &ctrl_custom_ops,
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@ -796,7 +796,7 @@ Sometimes the platform or bridge driver needs to be notified when a control
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from a sub-device driver changes. You can set a notify callback by calling
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this function:
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.. code-block:: none
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.. code-block:: c
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void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
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void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
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