powerpc/slb: Use a local to avoid multiple calls to get_slb_shadow()
For no reason other than it looks ugly. Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
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@ -62,16 +62,16 @@ static inline void slb_shadow_update(unsigned long ea, int ssize,
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unsigned long flags,
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enum slb_index index)
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{
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struct slb_shadow *p = get_slb_shadow();
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/*
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* Clear the ESID first so the entry is not valid while we are
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* updating it. No write barriers are needed here, provided
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* we only update the current CPU's SLB shadow buffer.
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*/
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get_slb_shadow()->save_area[index].esid = 0;
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get_slb_shadow()->save_area[index].vsid =
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cpu_to_be64(mk_vsid_data(ea, ssize, flags));
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get_slb_shadow()->save_area[index].esid =
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cpu_to_be64(mk_esid_data(ea, ssize, index));
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p->save_area[index].esid = 0;
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p->save_area[index].vsid = cpu_to_be64(mk_vsid_data(ea, ssize, flags));
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p->save_area[index].esid = cpu_to_be64(mk_esid_data(ea, ssize, index));
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}
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static inline void slb_shadow_clear(enum slb_index index)
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