iommu/amd: Use BUG_ON instead of if () BUG()
Found by a coccicheck script. Signed-off-by: Joerg Roedel <jroedel@suse.de>
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@ -1835,8 +1835,8 @@ static void free_gcr3_table(struct protection_domain *domain)
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free_gcr3_tbl_level2(domain->gcr3_tbl);
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else if (domain->glx == 1)
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free_gcr3_tbl_level1(domain->gcr3_tbl);
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else if (domain->glx != 0)
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BUG();
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else
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BUG_ON(domain->glx != 0);
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free_page((unsigned long)domain->gcr3_tbl);
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}
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@ -356,8 +356,8 @@ static void free_pasid_states(struct device_state *dev_state)
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free_pasid_states_level2(dev_state->states);
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else if (dev_state->pasid_levels == 1)
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free_pasid_states_level1(dev_state->states);
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else if (dev_state->pasid_levels != 0)
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BUG();
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else
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BUG_ON(dev_state->pasid_levels != 0);
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free_page((unsigned long)dev_state->states);
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}
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