iommu/amd: Use BUG_ON instead of if () BUG()

Found by a coccicheck script.

Signed-off-by: Joerg Roedel <jroedel@suse.de>
This commit is contained in:
Joerg Roedel 2015-08-13 11:15:13 +02:00
parent 4160cd9e5e
commit 23d3a98c13
2 changed files with 4 additions and 4 deletions

View File

@ -1835,8 +1835,8 @@ static void free_gcr3_table(struct protection_domain *domain)
free_gcr3_tbl_level2(domain->gcr3_tbl);
else if (domain->glx == 1)
free_gcr3_tbl_level1(domain->gcr3_tbl);
else if (domain->glx != 0)
BUG();
else
BUG_ON(domain->glx != 0);
free_page((unsigned long)domain->gcr3_tbl);
}

View File

@ -356,8 +356,8 @@ static void free_pasid_states(struct device_state *dev_state)
free_pasid_states_level2(dev_state->states);
else if (dev_state->pasid_levels == 1)
free_pasid_states_level1(dev_state->states);
else if (dev_state->pasid_levels != 0)
BUG();
else
BUG_ON(dev_state->pasid_levels != 0);
free_page((unsigned long)dev_state->states);
}