drm/amdgpu: allocate shadow for pd/pt bo V2
The pd/pt shadow bo will be used to backup page table, when gpu reset happens, we can restore the page table by them. V2: Free shadow bo. Signed-off-by: Chunming Zhou <David1.Zhou@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1328,7 +1328,8 @@ int amdgpu_vm_bo_map(struct amdgpu_device *adev,
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r = amdgpu_bo_create(adev, AMDGPU_VM_PTE_COUNT * 8,
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AMDGPU_GPU_PAGE_SIZE, true,
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AMDGPU_GEM_DOMAIN_VRAM,
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AMDGPU_GEM_CREATE_NO_CPU_ACCESS,
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AMDGPU_GEM_CREATE_NO_CPU_ACCESS |
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AMDGPU_GEM_CREATE_SHADOW,
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NULL, resv, &pt);
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if (r)
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goto error_free;
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@ -1527,7 +1528,8 @@ int amdgpu_vm_init(struct amdgpu_device *adev, struct amdgpu_vm *vm)
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r = amdgpu_bo_create(adev, pd_size, align, true,
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AMDGPU_GEM_DOMAIN_VRAM,
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AMDGPU_GEM_CREATE_NO_CPU_ACCESS,
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AMDGPU_GEM_CREATE_NO_CPU_ACCESS |
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AMDGPU_GEM_CREATE_SHADOW,
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NULL, NULL, &vm->page_directory);
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if (r)
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goto error_free_sched_entity;
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@ -1583,10 +1585,16 @@ void amdgpu_vm_fini(struct amdgpu_device *adev, struct amdgpu_vm *vm)
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kfree(mapping);
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}
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for (i = 0; i < amdgpu_vm_num_pdes(adev); i++)
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for (i = 0; i < amdgpu_vm_num_pdes(adev); i++) {
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if (vm->page_tables[i].entry.robj &&
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vm->page_tables[i].entry.robj->shadow)
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amdgpu_bo_unref(&vm->page_tables[i].entry.robj->shadow);
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amdgpu_bo_unref(&vm->page_tables[i].entry.robj);
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}
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drm_free_large(vm->page_tables);
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if (vm->page_directory->shadow)
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amdgpu_bo_unref(&vm->page_directory->shadow);
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amdgpu_bo_unref(&vm->page_directory);
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fence_put(vm->page_directory_fence);
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}
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