net/ceph: Only clear SOCK_NOSPACE when there is sufficient space in the socket buffer
The Ceph messenger would sometimes queue multiple work items to write data to a socket when the socket buffer was full. Fix this problem by making ceph_write_space() use SOCK_NOSPACE in the same way that net/core/stream.c:sk_stream_write_space() does, i.e., clearing it only when sufficient space is available in the socket buffer. Signed-off-by: Jim Schutt <jaschut@sandia.gov> Reviewed-by: Alex Elder <elder@dreamhost.com>
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@ -143,16 +143,22 @@ static void ceph_write_space(struct sock *sk)
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struct ceph_connection *con =
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(struct ceph_connection *)sk->sk_user_data;
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/* only queue to workqueue if there is data we want to write. */
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/* only queue to workqueue if there is data we want to write,
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* and there is sufficient space in the socket buffer to accept
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* more data. clear SOCK_NOSPACE so that ceph_write_space()
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* doesn't get called again until try_write() fills the socket
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* buffer. See net/ipv4/tcp_input.c:tcp_check_space()
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* and net/core/stream.c:sk_stream_write_space().
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*/
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if (test_bit(WRITE_PENDING, &con->state)) {
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dout("ceph_write_space %p queueing write work\n", con);
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queue_con(con);
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if (sk_stream_wspace(sk) >= sk_stream_min_wspace(sk)) {
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dout("ceph_write_space %p queueing write work\n", con);
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clear_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
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queue_con(con);
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}
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} else {
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dout("ceph_write_space %p nothing to write\n", con);
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}
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/* since we have our own write_space, clear the SOCK_NOSPACE flag */
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clear_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
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}
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/* socket's state has changed */
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