swim3: fix interruptible_sleep_on race
interruptible_sleep_on is racy and going away. This replaces the one caller in the swim3 driver with the equivalent race-free wait_event_interruptible call. Since we're here already, this also fixes the case where we get interrupted from atomic context, which used to just spin in the loop. Signed-off-by: Arnd Bergmann <arnd@arndb.de> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Jens Axboe <axboe@fb.com>
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@ -30,6 +30,7 @@
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#include <linux/mutex.h>
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#include <linux/module.h>
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#include <linux/spinlock.h>
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#include <linux/wait.h>
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#include <asm/io.h>
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#include <asm/dbdma.h>
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#include <asm/prom.h>
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@ -840,15 +841,18 @@ static int grab_drive(struct floppy_state *fs, enum swim_state state,
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spin_lock_irqsave(&swim3_lock, flags);
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if (fs->state != idle && fs->state != available) {
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++fs->wanted;
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while (fs->state != available) {
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spin_unlock_irqrestore(&swim3_lock, flags);
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if (interruptible && signal_pending(current)) {
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/* this will enable irqs in order to sleep */
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if (!interruptible)
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wait_event_lock_irq(fs->wait,
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fs->state == available,
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swim3_lock);
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else if (wait_event_interruptible_lock_irq(fs->wait,
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fs->state == available,
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swim3_lock)) {
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--fs->wanted;
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spin_unlock_irqrestore(&swim3_lock, flags);
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return -EINTR;
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}
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interruptible_sleep_on(&fs->wait);
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spin_lock_irqsave(&swim3_lock, flags);
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}
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--fs->wanted;
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}
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fs->state = state;
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