drm/i915: Fix overlay colorkey for 30bpp and 8bpp
As with the video sprites the colorkey is always specified as 8bpc. For 10bpc primary plane formats we just ignore the two lsbs of each component. For C8 we'll replicate the same key to each chanel, which is what the hardware wants. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191028113036.27553-3-ville.syrjala@linux.intel.com Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -100,12 +100,15 @@
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#define CLK_RGB24_MASK 0x0
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#define CLK_RGB16_MASK 0x070307
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#define CLK_RGB15_MASK 0x070707
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#define CLK_RGB8I_MASK 0xffffff
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#define RGB30_TO_COLORKEY(c) \
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(((c & 0x3FC00000) >> 6) | ((c & 0x000FF000) >> 4) | ((c & 0x000003FC) >> 2))
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#define RGB16_TO_COLORKEY(c) \
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(((c & 0xF800) << 8) | ((c & 0x07E0) << 5) | ((c & 0x001F) << 3))
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#define RGB15_TO_COLORKEY(c) \
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(((c & 0x7c00) << 9) | ((c & 0x03E0) << 6) | ((c & 0x001F) << 3))
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#define RGB8I_TO_COLORKEY(c) \
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(((c & 0xFF) << 16) | ((c & 0XFF) << 8) | ((c & 0xFF) << 0))
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/* overlay flip addr flag */
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#define OFC_UPDATE 0x1
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@ -682,8 +685,8 @@ static void update_colorkey(struct intel_overlay *overlay,
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switch (format) {
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case DRM_FORMAT_C8:
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key = 0;
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flags |= CLK_RGB8I_MASK;
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key = RGB8I_TO_COLORKEY(key);
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flags |= CLK_RGB24_MASK;
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break;
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case DRM_FORMAT_XRGB1555:
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key = RGB15_TO_COLORKEY(key);
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@ -693,6 +696,11 @@ static void update_colorkey(struct intel_overlay *overlay,
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key = RGB16_TO_COLORKEY(key);
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flags |= CLK_RGB16_MASK;
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break;
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case DRM_FORMAT_XRGB2101010:
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case DRM_FORMAT_XBGR2101010:
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key = RGB30_TO_COLORKEY(key);
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flags |= CLK_RGB24_MASK;
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break;
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default:
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flags |= CLK_RGB24_MASK;
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break;
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