drm/msm: add internal MSM_BO_MAP_PRIV flag
This flag sets IOMMU_PRIV, which is required for some a6xx GMU objects. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Jordan Crouse <jcrouse@codeauorora.org> Signed-off-by: Rob Clark <robdclark@chromium.org>
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@ -428,6 +428,9 @@ static int msm_gem_pin_iova(struct drm_gem_object *obj,
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if (!(msm_obj->flags & MSM_BO_GPU_READONLY))
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if (!(msm_obj->flags & MSM_BO_GPU_READONLY))
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prot |= IOMMU_WRITE;
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prot |= IOMMU_WRITE;
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if (msm_obj->flags & MSM_BO_MAP_PRIV)
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prot |= IOMMU_PRIV;
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WARN_ON(!mutex_is_locked(&msm_obj->lock));
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WARN_ON(!mutex_is_locked(&msm_obj->lock));
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if (WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED))
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if (WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED))
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@ -13,6 +13,7 @@
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/* Additional internal-use only BO flags: */
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/* Additional internal-use only BO flags: */
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#define MSM_BO_STOLEN 0x10000000 /* try to use stolen/splash memory */
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#define MSM_BO_STOLEN 0x10000000 /* try to use stolen/splash memory */
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#define MSM_BO_MAP_PRIV 0x20000000 /* use IOMMU_PRIV when mapping */
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struct msm_gem_address_space {
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struct msm_gem_address_space {
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const char *name;
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const char *name;
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