drm/komeda: fix 32-bit komeda_crtc_update_clock_ratio
clang points out a bug in the clock calculation on 32-bit, that leads
to the clock_ratio always being zero:
drivers/gpu/drm/arm/display/komeda/komeda_crtc.c:31:36: error: shift count >= width of type [-Werror,-Wshift-count-overflow]
aclk = komeda_calc_aclk(kcrtc_st) << 32;
Move the shift into the division to make it apply on a 64-bit
variable. Also use the more expensive div64_u64() instead of div_u64()
to account for pxlclk being a 64-bit integer.
Fixes: 1f7f9ab790
("drm/komeda: Add engine clock requirement check for the downscaling")
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Reviewed-by: James Qian Wang (Arm Technology China) <james.qian.wang@arm.com>
Signed-off-by: Liviu Dudau <Liviu.Dudau@arm.com>
This commit is contained in:
parent
a6c6060478
commit
0b044a999e
|
@ -28,10 +28,9 @@ static void komeda_crtc_update_clock_ratio(struct komeda_crtc_state *kcrtc_st)
|
|||
}
|
||||
|
||||
pxlclk = kcrtc_st->base.adjusted_mode.clock * 1000;
|
||||
aclk = komeda_calc_aclk(kcrtc_st) << 32;
|
||||
aclk = komeda_calc_aclk(kcrtc_st);
|
||||
|
||||
do_div(aclk, pxlclk);
|
||||
kcrtc_st->clock_ratio = aclk;
|
||||
kcrtc_st->clock_ratio = div64_u64(aclk << 32, pxlclk);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue