drm/amd/display: FreeSync LFC MIN/MAX update on current frame
- Update BTR/LFC logic so that V_TOTAL_MIN/MAX will take affect on current frame - Add in FreeSync update to MPO code path Signed-off-by: Eric Cook <Eric.Cook@amd.com> Acked-by: Harry Wentland <Harry.Wentland@amd.com> Reviewed-by: Anthony Koo <Anthony.Koo@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -641,7 +641,8 @@ static void set_static_ramp_variables(struct core_freesync *core_freesync,
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void mod_freesync_handle_v_update(struct mod_freesync *mod_freesync,
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const struct dc_stream **streams, int num_streams)
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{
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unsigned int index, v_total = 0;
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unsigned int index, v_total, inserted_frame_v_total = 0;
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unsigned int min_frame_duration_in_ns, vmax, vmin = 0;
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struct freesync_state *state;
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struct core_freesync *core_freesync = NULL;
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@ -665,19 +666,48 @@ void mod_freesync_handle_v_update(struct mod_freesync *mod_freesync,
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/* Only execute if in fullscreen mode */
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if (state->fullscreen == true &&
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core_freesync->map[index].user_enable.enable_for_gaming) {
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core_freesync->map[index].user_enable.enable_for_gaming &&
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core_freesync->map[index].caps->btr_supported &&
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state->btr.btr_active) {
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if (state->btr.btr_active)
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if (state->btr.frame_counter > 0)
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/* TODO: pass in flag for Pre-DCE12 ASIC
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* in order for frame variable duration to take affect,
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* it needs to be done one VSYNC early, which is at
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* frameCounter == 1.
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* For DCE12 and newer updates to V_TOTAL_MIN/MAX
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* will take affect on current frame
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*/
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if (state->btr.frames_to_insert == state->btr.frame_counter) {
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state->btr.frame_counter--;
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min_frame_duration_in_ns = ((unsigned int) (div64_u64(
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(1000000000ULL * 1000000),
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state->nominal_refresh_rate_in_micro_hz)));
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if (state->btr.frame_counter == 1) {
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calc_vmin_vmax(core_freesync, *streams, &vmin, &vmax);
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/* Restore FreeSync */
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set_freesync_on_streams(core_freesync, streams,
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num_streams);
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inserted_frame_v_total = vmin;
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if (min_frame_duration_in_ns / 1000)
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inserted_frame_v_total =
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state->btr.inserted_frame_duration_in_us *
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vmin / (min_frame_duration_in_ns / 1000);
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/* Set length of inserted frames as v_total_max*/
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vmax = inserted_frame_v_total;
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vmin = inserted_frame_v_total;
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/* Program V_TOTAL */
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core_freesync->dc->stream_funcs.adjust_vmin_vmax(
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core_freesync->dc, streams,
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num_streams, vmin, vmax);
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}
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if (state->btr.frame_counter > 0)
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state->btr.frame_counter--;
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/* Restore FreeSync */
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if (state->btr.frame_counter == 0)
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set_freesync_on_streams(core_freesync, streams, num_streams);
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}
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/* If in fullscreen freesync mode or in video, do not program
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@ -1022,8 +1052,6 @@ static void apply_below_the_range(struct core_freesync *core_freesync,
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unsigned int delta_from_mid_point_in_us_1 = 0xFFFFFFFF;
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unsigned int delta_from_mid_point_in_us_2 = 0xFFFFFFFF;
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unsigned int frames_to_insert = 0;
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unsigned int inserted_frame_v_total = 0;
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unsigned int vmin = 0, vmax = 0;
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unsigned int min_frame_duration_in_ns = 0;
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struct freesync_state *state = &core_freesync->map[map_index].state;
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@ -1101,23 +1129,6 @@ static void apply_below_the_range(struct core_freesync *core_freesync,
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inserted_frame_duration_in_us =
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state->time.min_render_time_in_us;
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/* We need the v_total_min from capability */
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calc_vmin_vmax(core_freesync, stream, &vmin, &vmax);
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inserted_frame_v_total = vmin;
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if (min_frame_duration_in_ns / 1000)
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inserted_frame_v_total = inserted_frame_duration_in_us *
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vmin / (min_frame_duration_in_ns / 1000);
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/* Set length of inserted frames as v_total_max*/
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vmax = inserted_frame_v_total;
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/* Program V_TOTAL */
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core_freesync->dc->stream_funcs.adjust_vmin_vmax(
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core_freesync->dc, &stream,
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1, vmin,
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vmax);
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/* Cache the calculated variables */
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state->btr.inserted_frame_duration_in_us =
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inserted_frame_duration_in_us;
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