ath10k: use num_pending_tx instead of msdu id bitmap
It's more efficient to simply check num_pending_tx value instead of traversing whole bitmap of msdu ids. Signed-off-by: Michal Kazior <michal.kazior@tieto.com> Signed-off-by: Kalle Valo <kvalo@qca.qualcomm.com>
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@ -2853,8 +2853,7 @@ static void ath10k_flush(struct ieee80211_hw *hw, u32 queues, bool drop)
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bool empty;
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spin_lock_bh(&ar->htt.tx_lock);
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empty = bitmap_empty(ar->htt.used_msdu_ids,
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ar->htt.max_num_pending_tx);
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empty = (ar->htt.num_pending_tx == 0);
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spin_unlock_bh(&ar->htt.tx_lock);
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skip = (ar->state == ATH10K_STATE_WEDGED);
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@ -96,7 +96,7 @@ exit:
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htt->pending_tx[ATH10K_SKB_CB(txdesc)->htt.msdu_id] = NULL;
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ath10k_htt_tx_free_msdu_id(htt, ATH10K_SKB_CB(txdesc)->htt.msdu_id);
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__ath10k_htt_tx_dec_pending(htt);
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if (bitmap_empty(htt->used_msdu_ids, htt->max_num_pending_tx))
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if (htt->num_pending_tx == 0)
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wake_up(&htt->empty_tx_wq);
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spin_unlock_bh(&htt->tx_lock);
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