drm/amdgpu: remove entity idle timeout v2
Removing the entity from scheduling can deadlock the whole system. Wait forever till the remaining IBs are scheduled. v2: fix comment as well Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com> (v1)
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@ -167,32 +167,24 @@ static bool amd_sched_entity_is_idle(struct amd_sched_entity *entity)
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* @sched Pointer to scheduler instance
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* @entity The pointer to a valid scheduler entity
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*
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* return 0 if succeed. negative error code on failure
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* Cleanup and free the allocated resources.
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*/
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int amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
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struct amd_sched_entity *entity)
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void amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
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struct amd_sched_entity *entity)
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{
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struct amd_sched_rq *rq = entity->belongto_rq;
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long r;
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if (!amd_sched_entity_is_initialized(sched, entity))
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return 0;
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return;
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/**
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* The client will not queue more IBs during this fini, consume existing
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* queued IBs
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*/
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r = wait_event_timeout(entity->wait_queue,
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amd_sched_entity_is_idle(entity),
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msecs_to_jiffies(AMD_GPU_WAIT_IDLE_TIMEOUT_IN_MS));
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if (r <= 0)
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DRM_INFO("Entity %p is in waiting state during fini\n",
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entity);
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wait_event(entity->wait_queue, amd_sched_entity_is_idle(entity));
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amd_sched_rq_remove_entity(rq, entity);
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kfifo_free(&entity->job_queue);
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return r;
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}
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/**
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@ -27,8 +27,6 @@
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#include <linux/kfifo.h>
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#include <linux/fence.h>
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#define AMD_GPU_WAIT_IDLE_TIMEOUT_IN_MS 3000
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struct amd_gpu_scheduler;
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struct amd_sched_rq;
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@ -124,8 +122,8 @@ int amd_sched_entity_init(struct amd_gpu_scheduler *sched,
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struct amd_sched_entity *entity,
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struct amd_sched_rq *rq,
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uint32_t jobs);
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int amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
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struct amd_sched_entity *entity);
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void amd_sched_entity_fini(struct amd_gpu_scheduler *sched,
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struct amd_sched_entity *entity);
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int amd_sched_entity_push_job(struct amd_sched_job *sched_job);
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struct amd_sched_fence *amd_sched_fence_create(
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