udlfb: avoid prefetch
Modern processors can detect linear memory accesses and prefetch data automatically, so there's no need to use prefetch. Signed-off-by: Mikulas Patocka <mpatocka@redhat.com> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
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@ -25,7 +25,6 @@
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#include <linux/fb.h>
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#include <linux/vmalloc.h>
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#include <linux/slab.h>
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#include <linux/prefetch.h>
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#include <linux/delay.h>
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#include <asm/unaligned.h>
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#include <video/udlfb.h>
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@ -375,9 +374,6 @@ static int dlfb_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes)
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int start = width;
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int end = width;
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prefetch((void *) front);
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prefetch((void *) back);
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for (j = 0; j < width; j++) {
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if (back[j] != front[j]) {
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start = j;
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@ -454,8 +450,6 @@ static void dlfb_compress_hline(
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continue;
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}
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prefetchw((void *) cmd); /* pull in one cache line at least */
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*cmd++ = 0xAF;
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*cmd++ = 0x6B;
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*cmd++ = dev_addr >> 16;
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@ -479,8 +473,6 @@ static void dlfb_compress_hline(
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cmd_pixel_end--;
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}
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prefetch_range((void *) pixel, (u8 *)cmd_pixel_end - (u8 *)pixel);
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while (pixel < cmd_pixel_end) {
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const uint16_t * const repeating_pixel = pixel;
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u16 pixel_value = *pixel;
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