Merge tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux into drm-next
I've decided to just send this fixes-for-next pull request now, even if we don't have a patch for the CONFIG_PM_SLEEP build failure reviewed. If you like my patch for that, I'd be happy to see it applied directly. This pull request brings in little fixes from Dan Carpenter for the 3D support added in this -next cycle. * tag 'drm-vc4-next-2015-12-21' of http://github.com/anholt/linux: drm/vc4: fix an error code drm/vc4: allocate enough memory in vc4_save_hang_state() drm/vc4: copy_to_user() returns the number of bytes remaining
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commit
0239c75978
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@ -71,7 +71,7 @@ vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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unsigned long irqflags;
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u32 i;
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int ret;
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int ret = 0;
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spin_lock_irqsave(&vc4->job_lock, irqflags);
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kernel_state = vc4->hang_state;
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@ -119,9 +119,11 @@ vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
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bo_state[i].size = vc4_bo->base.base.size;
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}
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ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
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if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
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bo_state,
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state->bo_count * sizeof(*bo_state));
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state->bo_count * sizeof(*bo_state)))
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ret = -EFAULT;
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kfree(bo_state);
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err_free:
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@ -143,7 +145,7 @@ vc4_save_hang_state(struct drm_device *dev)
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unsigned long irqflags;
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unsigned int i, unref_list_count;
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kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
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kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
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if (!kernel_state)
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return;
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@ -554,34 +556,31 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
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exec->shader_state = temp + exec_size;
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exec->shader_state_size = args->shader_rec_count;
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ret = copy_from_user(bin,
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if (copy_from_user(bin,
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(void __user *)(uintptr_t)args->bin_cl,
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args->bin_cl_size);
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if (ret) {
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DRM_ERROR("Failed to copy in bin cl\n");
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args->bin_cl_size)) {
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ret = -EFAULT;
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goto fail;
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}
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ret = copy_from_user(exec->shader_rec_u,
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if (copy_from_user(exec->shader_rec_u,
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(void __user *)(uintptr_t)args->shader_rec,
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args->shader_rec_size);
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if (ret) {
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DRM_ERROR("Failed to copy in shader recs\n");
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args->shader_rec_size)) {
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ret = -EFAULT;
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goto fail;
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}
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ret = copy_from_user(exec->uniforms_u,
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if (copy_from_user(exec->uniforms_u,
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(void __user *)(uintptr_t)args->uniforms,
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args->uniforms_size);
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if (ret) {
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DRM_ERROR("Failed to copy in uniforms cl\n");
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args->uniforms_size)) {
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ret = -EFAULT;
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goto fail;
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}
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bo = vc4_bo_create(dev, exec_size, true);
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if (!bo) {
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DRM_ERROR("Couldn't allocate BO for binning\n");
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ret = PTR_ERR(exec->exec_bo);
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ret = -ENOMEM;
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goto fail;
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}
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exec->exec_bo = &bo->base;
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