2018-05-01 02:10:58 +08:00
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/*
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* Copyright © 2014-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef _V3D_DRM_H_
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#define _V3D_DRM_H_
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#include "drm.h"
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#define DRM_V3D_SUBMIT_CL 0x00
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#define DRM_V3D_WAIT_BO 0x01
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#define DRM_V3D_CREATE_BO 0x02
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#define DRM_V3D_MMAP_BO 0x03
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#define DRM_V3D_GET_PARAM 0x04
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#define DRM_V3D_GET_BO_OFFSET 0x05
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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#define DRM_V3D_SUBMIT_TFU 0x06
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2019-04-17 06:58:54 +08:00
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#define DRM_V3D_SUBMIT_CSD 0x07
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2021-06-08 19:15:41 +08:00
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#define DRM_V3D_PERFMON_CREATE 0x08
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#define DRM_V3D_PERFMON_DESTROY 0x09
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#define DRM_V3D_PERFMON_GET_VALUES 0x0a
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2018-05-01 02:10:58 +08:00
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#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
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#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
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#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
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#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
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#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
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#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
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2019-04-17 06:58:54 +08:00
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#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
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2021-06-08 19:15:41 +08:00
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#define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
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struct drm_v3d_perfmon_create)
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#define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
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struct drm_v3d_perfmon_destroy)
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#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
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struct drm_v3d_perfmon_get_values)
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2018-05-01 02:10:58 +08:00
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2019-09-19 15:10:16 +08:00
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#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
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2021-10-01 00:18:50 +08:00
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#define DRM_V3D_SUBMIT_EXTENSION 0x02
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/* struct drm_v3d_extension - ioctl extensions
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*
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* Linked-list of generic extensions where the id identify which struct is
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* pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
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* the extension type.
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*/
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struct drm_v3d_extension {
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__u64 next;
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__u32 id;
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#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
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__u32 flags; /* mbz */
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};
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2019-09-19 15:10:16 +08:00
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2021-10-01 00:19:56 +08:00
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/* struct drm_v3d_sem - wait/signal semaphore
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*
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* If binary semaphore, it only takes syncobj handle and ignores flags and
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* point fields. Point is defined for timeline syncobj feature.
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*/
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struct drm_v3d_sem {
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__u32 handle; /* syncobj */
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/* rsv below, for future uses */
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__u32 flags;
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__u64 point; /* for timeline sem support */
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__u64 mbz[2]; /* must be zero, rsv */
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};
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/* Enum for each of the V3D queues. */
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enum v3d_queue {
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V3D_BIN,
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V3D_RENDER,
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V3D_TFU,
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V3D_CSD,
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V3D_CACHE_CLEAN,
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};
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/**
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* struct drm_v3d_multi_sync - ioctl extension to add support multiples
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* syncobjs for commands submission.
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*
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* When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
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* this extension to define wait and signal dependencies, instead of single
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* in/out sync entries on submitting commands. The field flags is used to
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* determine the stage to set wait dependencies.
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*/
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struct drm_v3d_multi_sync {
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struct drm_v3d_extension base;
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/* Array of wait and signal semaphores */
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__u64 in_syncs;
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__u64 out_syncs;
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/* Number of entries */
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__u32 in_sync_count;
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__u32 out_sync_count;
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/* set the stage (v3d_queue) to sync */
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__u32 wait_stage;
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__u32 pad; /* mbz */
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};
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2018-05-01 02:10:58 +08:00
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/**
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* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
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* engine.
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*
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* This asks the kernel to have the GPU execute an optional binner
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* command list, and a render command list.
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2018-12-04 06:24:33 +08:00
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*
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* The L1T, slice, L2C, L2T, and GCA caches will be flushed before
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* each CL executes. The VCD cache should be flushed (if necessary)
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* by the submitted CLs. The TLB writes are guaranteed to have been
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* flushed by the time the render done IRQ happens, which is the
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* trigger for out_sync. Any dirtying of cachelines by the job (only
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* possible using TMU writes) must be flushed by the caller using the
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2019-09-19 15:10:16 +08:00
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* DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
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2018-05-01 02:10:58 +08:00
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*/
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struct drm_v3d_submit_cl {
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/* Pointer to the binner command list.
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*
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* This is the first set of commands executed, which runs the
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* coordinate shader to determine where primitives land on the screen,
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* then writes out the state updates and draw calls necessary per tile
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* to the tile allocation BO.
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2018-09-29 07:21:25 +08:00
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*
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* This BCL will block on any previous BCL submitted on the
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* same FD, but not on any RCL or BCLs submitted by other
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* clients -- that is left up to the submitter to control
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* using in_sync_bcl if necessary.
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2018-05-01 02:10:58 +08:00
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*/
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__u32 bcl_start;
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2018-11-09 00:16:51 +08:00
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/** End address of the BCL (first byte after the BCL) */
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2018-05-01 02:10:58 +08:00
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__u32 bcl_end;
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/* Offset of the render command list.
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*
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* This is the second set of commands executed, which will either
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* execute the tiles that have been set up by the BCL, or a fixed set
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* of tiles (in the case of RCL-only blits).
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2018-09-29 07:21:25 +08:00
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*
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* This RCL will block on this submit's BCL, and any previous
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* RCL submitted on the same FD, but not on any RCL or BCLs
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* submitted by other clients -- that is left up to the
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* submitter to control using in_sync_rcl if necessary.
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2018-05-01 02:10:58 +08:00
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*/
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__u32 rcl_start;
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2018-11-09 00:16:51 +08:00
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/** End address of the RCL (first byte after the RCL) */
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2018-05-01 02:10:58 +08:00
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__u32 rcl_end;
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/** An optional sync object to wait on before starting the BCL. */
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__u32 in_sync_bcl;
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/** An optional sync object to wait on before starting the RCL. */
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__u32 in_sync_rcl;
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/** An optional sync object to place the completion fence in. */
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__u32 out_sync;
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/* Offset of the tile alloc memory
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*
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* This is optional on V3D 3.3 (where the CL can set the value) but
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* required on V3D 4.1.
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*/
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__u32 qma;
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/** Size of the tile alloc memory. */
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__u32 qms;
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/** Offset of the tile state data array. */
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__u32 qts;
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/* Pointer to a u32 array of the BOs that are referenced by the job.
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*/
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__u64 bo_handles;
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/* Number of BO handles passed in (size is that times 4). */
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__u32 bo_handle_count;
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2021-10-01 00:18:50 +08:00
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/* DRM_V3D_SUBMIT_* properties */
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2019-09-19 15:10:16 +08:00
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__u32 flags;
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2021-06-08 19:15:41 +08:00
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/* ID of the perfmon to attach to this job. 0 means no perfmon. */
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__u32 perfmon_id;
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__u32 pad;
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2021-10-01 00:18:50 +08:00
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/* Pointer to an array of ioctl extensions*/
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__u64 extensions;
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2018-05-01 02:10:58 +08:00
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};
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/**
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* struct drm_v3d_wait_bo - ioctl argument for waiting for
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* completion of the last DRM_V3D_SUBMIT_CL on a BO.
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*
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* This is useful for cases where multiple processes might be
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* rendering to a BO and you want to wait for all rendering to be
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* completed.
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*/
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struct drm_v3d_wait_bo {
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__u32 handle;
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__u32 pad;
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__u64 timeout_ns;
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};
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/**
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* struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
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*
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* There are currently no values for the flags argument, but it may be
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* used in a future extension.
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*/
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struct drm_v3d_create_bo {
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__u32 size;
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__u32 flags;
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/** Returned GEM handle for the BO. */
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__u32 handle;
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/**
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* Returned offset for the BO in the V3D address space. This offset
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* is private to the DRM fd and is valid for the lifetime of the GEM
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* handle.
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*
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* This offset value will always be nonzero, since various HW
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* units treat 0 specially.
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*/
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__u32 offset;
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};
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/**
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* struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
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*
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* This doesn't actually perform an mmap. Instead, it returns the
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* offset you need to use in an mmap on the DRM device node. This
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* means that tools like valgrind end up knowing about the mapped
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* memory.
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*
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* There are currently no values for the flags argument, but it may be
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* used in a future extension.
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*/
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struct drm_v3d_mmap_bo {
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/** Handle for the object being mapped. */
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__u32 handle;
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__u32 flags;
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/** offset into the drm node to use for subsequent mmap call. */
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__u64 offset;
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};
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enum drm_v3d_param {
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DRM_V3D_PARAM_V3D_UIFCFG,
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DRM_V3D_PARAM_V3D_HUB_IDENT1,
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DRM_V3D_PARAM_V3D_HUB_IDENT2,
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DRM_V3D_PARAM_V3D_HUB_IDENT3,
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DRM_V3D_PARAM_V3D_CORE0_IDENT0,
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DRM_V3D_PARAM_V3D_CORE0_IDENT1,
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DRM_V3D_PARAM_V3D_CORE0_IDENT2,
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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DRM_V3D_PARAM_SUPPORTS_TFU,
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2019-04-17 06:58:54 +08:00
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DRM_V3D_PARAM_SUPPORTS_CSD,
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2019-09-19 15:10:16 +08:00
|
|
|
DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
|
2021-06-08 19:15:41 +08:00
|
|
|
DRM_V3D_PARAM_SUPPORTS_PERFMON,
|
2021-10-01 00:19:56 +08:00
|
|
|
DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
|
2018-05-01 02:10:58 +08:00
|
|
|
};
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|
|
|
|
|
|
|
struct drm_v3d_get_param {
|
|
|
|
__u32 param;
|
|
|
|
__u32 pad;
|
|
|
|
__u64 value;
|
|
|
|
};
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|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the offset for the BO in the V3D address space for this DRM fd.
|
|
|
|
* This is the same value returned by drm_v3d_create_bo, if that was called
|
|
|
|
* from this DRM fd.
|
|
|
|
*/
|
|
|
|
struct drm_v3d_get_bo_offset {
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|
|
__u32 handle;
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|
|
|
__u32 offset;
|
|
|
|
};
|
|
|
|
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
struct drm_v3d_submit_tfu {
|
|
|
|
__u32 icfg;
|
|
|
|
__u32 iia;
|
|
|
|
__u32 iis;
|
|
|
|
__u32 ica;
|
|
|
|
__u32 iua;
|
|
|
|
__u32 ioa;
|
|
|
|
__u32 ios;
|
|
|
|
__u32 coef[4];
|
|
|
|
/* First handle is the output BO, following are other inputs.
|
|
|
|
* 0 for unused.
|
|
|
|
*/
|
|
|
|
__u32 bo_handles[4];
|
|
|
|
/* sync object to block on before running the TFU job. Each TFU
|
|
|
|
* job will execute in the order submitted to its FD. Synchronization
|
|
|
|
* against rendering jobs requires using sync objects.
|
|
|
|
*/
|
|
|
|
__u32 in_sync;
|
|
|
|
/* Sync object to signal when the TFU job is done. */
|
|
|
|
__u32 out_sync;
|
2021-10-01 00:18:50 +08:00
|
|
|
|
|
|
|
__u32 flags;
|
|
|
|
|
|
|
|
/* Pointer to an array of ioctl extensions*/
|
|
|
|
__u64 extensions;
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
};
|
|
|
|
|
2019-04-17 06:58:54 +08:00
|
|
|
/* Submits a compute shader for dispatch. This job will block on any
|
|
|
|
* previous compute shaders submitted on this fd, and any other
|
|
|
|
* synchronization must be performed with in_sync/out_sync.
|
|
|
|
*/
|
|
|
|
struct drm_v3d_submit_csd {
|
|
|
|
__u32 cfg[7];
|
|
|
|
__u32 coef[4];
|
|
|
|
|
|
|
|
/* Pointer to a u32 array of the BOs that are referenced by the job.
|
|
|
|
*/
|
|
|
|
__u64 bo_handles;
|
|
|
|
|
|
|
|
/* Number of BO handles passed in (size is that times 4). */
|
|
|
|
__u32 bo_handle_count;
|
|
|
|
|
|
|
|
/* sync object to block on before running the CSD job. Each
|
|
|
|
* CSD job will execute in the order submitted to its FD.
|
|
|
|
* Synchronization against rendering/TFU jobs or CSD from
|
|
|
|
* other fds requires using sync objects.
|
|
|
|
*/
|
|
|
|
__u32 in_sync;
|
|
|
|
/* Sync object to signal when the CSD job is done. */
|
|
|
|
__u32 out_sync;
|
2021-06-08 19:15:41 +08:00
|
|
|
|
|
|
|
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
|
|
|
|
__u32 perfmon_id;
|
2021-10-01 00:18:50 +08:00
|
|
|
|
|
|
|
/* Pointer to an array of ioctl extensions*/
|
|
|
|
__u64 extensions;
|
|
|
|
|
|
|
|
__u32 flags;
|
|
|
|
|
|
|
|
__u32 pad;
|
2021-06-08 19:15:41 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
|
|
|
|
V3D_PERFCNT_FEP_VALID_PRIMS,
|
|
|
|
V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
|
|
|
|
V3D_PERFCNT_FEP_VALID_QUADS,
|
|
|
|
V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
|
|
|
|
V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
|
|
|
|
V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
|
|
|
|
V3D_PERFCNT_TLB_QUADS_ZERO_COV,
|
|
|
|
V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
|
|
|
|
V3D_PERFCNT_TLB_QUADS_WRITTEN,
|
|
|
|
V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
|
|
|
|
V3D_PERFCNT_PTB_PRIM_CLIP,
|
|
|
|
V3D_PERFCNT_PTB_PRIM_REV,
|
|
|
|
V3D_PERFCNT_QPU_IDLE_CYCLES,
|
|
|
|
V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
|
|
|
|
V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
|
|
|
|
V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
|
|
|
|
V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
|
|
|
|
V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
|
|
|
|
V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
|
|
|
|
V3D_PERFCNT_QPU_IC_HIT,
|
|
|
|
V3D_PERFCNT_QPU_IC_MISS,
|
|
|
|
V3D_PERFCNT_QPU_UC_HIT,
|
|
|
|
V3D_PERFCNT_QPU_UC_MISS,
|
|
|
|
V3D_PERFCNT_TMU_TCACHE_ACCESS,
|
|
|
|
V3D_PERFCNT_TMU_TCACHE_MISS,
|
|
|
|
V3D_PERFCNT_VPM_VDW_STALL,
|
|
|
|
V3D_PERFCNT_VPM_VCD_STALL,
|
|
|
|
V3D_PERFCNT_BIN_ACTIVE,
|
|
|
|
V3D_PERFCNT_RDR_ACTIVE,
|
|
|
|
V3D_PERFCNT_L2T_HITS,
|
|
|
|
V3D_PERFCNT_L2T_MISSES,
|
|
|
|
V3D_PERFCNT_CYCLE_COUNT,
|
|
|
|
V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
|
|
|
|
V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
|
|
|
|
V3D_PERFCNT_PTB_PRIMS_BINNED,
|
|
|
|
V3D_PERFCNT_AXI_WRITES_WATCH_0,
|
|
|
|
V3D_PERFCNT_AXI_READS_WATCH_0,
|
|
|
|
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
|
|
|
|
V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
|
|
|
|
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
|
|
|
|
V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
|
|
|
|
V3D_PERFCNT_AXI_WRITES_WATCH_1,
|
|
|
|
V3D_PERFCNT_AXI_READS_WATCH_1,
|
|
|
|
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
|
|
|
|
V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
|
|
|
|
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
|
|
|
|
V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
|
|
|
|
V3D_PERFCNT_TLB_PARTIAL_QUADS,
|
|
|
|
V3D_PERFCNT_TMU_CONFIG_ACCESSES,
|
|
|
|
V3D_PERFCNT_L2T_NO_ID_STALL,
|
|
|
|
V3D_PERFCNT_L2T_COM_QUE_STALL,
|
|
|
|
V3D_PERFCNT_L2T_TMU_WRITES,
|
|
|
|
V3D_PERFCNT_TMU_ACTIVE_CYCLES,
|
|
|
|
V3D_PERFCNT_TMU_STALLED_CYCLES,
|
|
|
|
V3D_PERFCNT_CLE_ACTIVE,
|
|
|
|
V3D_PERFCNT_L2T_TMU_READS,
|
|
|
|
V3D_PERFCNT_L2T_CLE_READS,
|
|
|
|
V3D_PERFCNT_L2T_VCD_READS,
|
|
|
|
V3D_PERFCNT_L2T_TMUCFG_READS,
|
|
|
|
V3D_PERFCNT_L2T_SLC0_READS,
|
|
|
|
V3D_PERFCNT_L2T_SLC1_READS,
|
|
|
|
V3D_PERFCNT_L2T_SLC2_READS,
|
|
|
|
V3D_PERFCNT_L2T_TMU_W_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_TMU_R_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_CLE_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_VCD_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_TMUCFG_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_SLC0_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_SLC1_MISSES,
|
|
|
|
V3D_PERFCNT_L2T_SLC2_MISSES,
|
|
|
|
V3D_PERFCNT_CORE_MEM_WRITES,
|
|
|
|
V3D_PERFCNT_L2T_MEM_WRITES,
|
|
|
|
V3D_PERFCNT_PTB_MEM_WRITES,
|
|
|
|
V3D_PERFCNT_TLB_MEM_WRITES,
|
|
|
|
V3D_PERFCNT_CORE_MEM_READS,
|
|
|
|
V3D_PERFCNT_L2T_MEM_READS,
|
|
|
|
V3D_PERFCNT_PTB_MEM_READS,
|
|
|
|
V3D_PERFCNT_PSE_MEM_READS,
|
|
|
|
V3D_PERFCNT_TLB_MEM_READS,
|
|
|
|
V3D_PERFCNT_GMP_MEM_READS,
|
|
|
|
V3D_PERFCNT_PTB_W_MEM_WORDS,
|
|
|
|
V3D_PERFCNT_TLB_W_MEM_WORDS,
|
|
|
|
V3D_PERFCNT_PSE_R_MEM_WORDS,
|
|
|
|
V3D_PERFCNT_TLB_R_MEM_WORDS,
|
|
|
|
V3D_PERFCNT_TMU_MRU_HITS,
|
|
|
|
V3D_PERFCNT_COMPUTE_ACTIVE,
|
|
|
|
V3D_PERFCNT_NUM,
|
|
|
|
};
|
|
|
|
|
|
|
|
#define DRM_V3D_MAX_PERF_COUNTERS 32
|
|
|
|
|
|
|
|
struct drm_v3d_perfmon_create {
|
|
|
|
__u32 id;
|
|
|
|
__u32 ncounters;
|
|
|
|
__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct drm_v3d_perfmon_destroy {
|
|
|
|
__u32 id;
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Returns the values of the performance counters tracked by this
|
|
|
|
* perfmon (as an array of ncounters u64 values).
|
|
|
|
*
|
|
|
|
* No implicit synchronization is performed, so the user has to
|
|
|
|
* guarantee that any jobs using this perfmon have already been
|
|
|
|
* completed (probably by blocking on the seqno returned by the
|
|
|
|
* last exec that used the perfmon).
|
|
|
|
*/
|
|
|
|
struct drm_v3d_perfmon_get_values {
|
|
|
|
__u32 id;
|
|
|
|
__u32 pad;
|
|
|
|
__u64 values_ptr;
|
2019-04-17 06:58:54 +08:00
|
|
|
};
|
|
|
|
|
2018-05-01 02:10:58 +08:00
|
|
|
#if defined(__cplusplus)
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* _V3D_DRM_H_ */
|