2019-05-21 01:08:01 +08:00
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2016-04-04 21:00:37 +08:00
|
|
|
/* Client connection-specific management code.
|
|
|
|
*
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
* Copyright (C) 2016, 2020 Red Hat, Inc. All Rights Reserved.
|
2016-04-04 21:00:37 +08:00
|
|
|
* Written by David Howells (dhowells@redhat.com)
|
|
|
|
*
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
* Client connections need to be cached for a little while after they've made a
|
|
|
|
* call so as to handle retransmitted DATA packets in case the server didn't
|
|
|
|
* receive the final ACK or terminating ABORT we sent it.
|
|
|
|
*
|
|
|
|
* There are flags of relevance to the cache:
|
|
|
|
*
|
|
|
|
* (2) DONT_REUSE - The connection should be discarded as soon as possible and
|
|
|
|
* should not be reused. This is set when an exclusive connection is used
|
|
|
|
* or a call ID counter overflows.
|
|
|
|
*
|
|
|
|
* The caching state may only be changed if the cache lock is held.
|
|
|
|
*
|
|
|
|
* There are two idle client connection expiry durations. If the total number
|
|
|
|
* of connections is below the reap threshold, we use the normal duration; if
|
|
|
|
* it's above, we use the fast duration.
|
2016-04-04 21:00:37 +08:00
|
|
|
*/
|
|
|
|
|
|
|
|
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
|
|
|
|
|
|
|
|
#include <linux/slab.h>
|
|
|
|
#include <linux/idr.h>
|
|
|
|
#include <linux/timer.h>
|
2017-02-03 02:15:33 +08:00
|
|
|
#include <linux/sched/signal.h>
|
|
|
|
|
2016-04-04 21:00:37 +08:00
|
|
|
#include "ar-internal.h"
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
__read_mostly unsigned int rxrpc_reap_client_connections = 900;
|
2017-11-24 18:18:41 +08:00
|
|
|
__read_mostly unsigned long rxrpc_conn_idle_client_expiry = 2 * 60 * HZ;
|
|
|
|
__read_mostly unsigned long rxrpc_conn_idle_client_fast_expiry = 2 * HZ;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2016-04-04 21:00:37 +08:00
|
|
|
/*
|
|
|
|
* We use machine-unique IDs for our client connections.
|
|
|
|
*/
|
|
|
|
DEFINE_IDR(rxrpc_client_conn_ids);
|
|
|
|
static DEFINE_SPINLOCK(rxrpc_conn_id_lock);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get a connection ID and epoch for a client connection from the global pool.
|
|
|
|
* The connection struct pointer is then recorded in the idr radix tree. The
|
2016-09-04 20:14:46 +08:00
|
|
|
* epoch doesn't change until the client is rebooted (or, at least, unless the
|
|
|
|
* module is unloaded).
|
2016-04-04 21:00:37 +08:00
|
|
|
*/
|
2016-04-04 21:00:40 +08:00
|
|
|
static int rxrpc_get_client_connection_id(struct rxrpc_connection *conn,
|
|
|
|
gfp_t gfp)
|
2016-04-04 21:00:37 +08:00
|
|
|
{
|
2017-05-25 00:02:32 +08:00
|
|
|
struct rxrpc_net *rxnet = conn->params.local->rxnet;
|
2016-04-04 21:00:37 +08:00
|
|
|
int id;
|
|
|
|
|
|
|
|
_enter("");
|
|
|
|
|
|
|
|
idr_preload(gfp);
|
|
|
|
spin_lock(&rxrpc_conn_id_lock);
|
|
|
|
|
2016-09-04 20:14:46 +08:00
|
|
|
id = idr_alloc_cyclic(&rxrpc_client_conn_ids, conn,
|
|
|
|
1, 0x40000000, GFP_NOWAIT);
|
|
|
|
if (id < 0)
|
|
|
|
goto error;
|
2016-04-04 21:00:37 +08:00
|
|
|
|
|
|
|
spin_unlock(&rxrpc_conn_id_lock);
|
|
|
|
idr_preload_end();
|
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
conn->proto.epoch = rxnet->epoch;
|
2016-04-04 21:00:37 +08:00
|
|
|
conn->proto.cid = id << RXRPC_CIDSHIFT;
|
|
|
|
set_bit(RXRPC_CONN_HAS_IDR, &conn->flags);
|
2016-09-04 20:14:46 +08:00
|
|
|
_leave(" [CID %x]", conn->proto.cid);
|
2016-04-04 21:00:37 +08:00
|
|
|
return 0;
|
|
|
|
|
|
|
|
error:
|
|
|
|
spin_unlock(&rxrpc_conn_id_lock);
|
|
|
|
idr_preload_end();
|
|
|
|
_leave(" = %d", id);
|
|
|
|
return id;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Release a connection ID for a client connection from the global pool.
|
|
|
|
*/
|
2016-06-30 17:45:22 +08:00
|
|
|
static void rxrpc_put_client_connection_id(struct rxrpc_connection *conn)
|
2016-04-04 21:00:37 +08:00
|
|
|
{
|
|
|
|
if (test_bit(RXRPC_CONN_HAS_IDR, &conn->flags)) {
|
|
|
|
spin_lock(&rxrpc_conn_id_lock);
|
|
|
|
idr_remove(&rxrpc_client_conn_ids,
|
|
|
|
conn->proto.cid >> RXRPC_CIDSHIFT);
|
|
|
|
spin_unlock(&rxrpc_conn_id_lock);
|
|
|
|
}
|
|
|
|
}
|
2016-06-27 17:32:02 +08:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Destroy the client connection ID tree.
|
|
|
|
*/
|
|
|
|
void rxrpc_destroy_client_conn_ids(void)
|
|
|
|
{
|
|
|
|
struct rxrpc_connection *conn;
|
|
|
|
int id;
|
|
|
|
|
|
|
|
if (!idr_is_empty(&rxrpc_client_conn_ids)) {
|
|
|
|
idr_for_each_entry(&rxrpc_client_conn_ids, conn, id) {
|
|
|
|
pr_err("AF_RXRPC: Leaked client conn %p {%d}\n",
|
|
|
|
conn, atomic_read(&conn->usage));
|
|
|
|
}
|
|
|
|
BUG();
|
|
|
|
}
|
|
|
|
|
|
|
|
idr_destroy(&rxrpc_client_conn_ids);
|
|
|
|
}
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/*
|
|
|
|
* Allocate a connection bundle.
|
|
|
|
*/
|
|
|
|
static struct rxrpc_bundle *rxrpc_alloc_bundle(struct rxrpc_conn_parameters *cp,
|
|
|
|
gfp_t gfp)
|
|
|
|
{
|
|
|
|
struct rxrpc_bundle *bundle;
|
|
|
|
|
|
|
|
bundle = kzalloc(sizeof(*bundle), gfp);
|
|
|
|
if (bundle) {
|
|
|
|
bundle->params = *cp;
|
|
|
|
rxrpc_get_peer(bundle->params.peer);
|
|
|
|
atomic_set(&bundle->usage, 1);
|
|
|
|
spin_lock_init(&bundle->channel_lock);
|
|
|
|
INIT_LIST_HEAD(&bundle->waiting_calls);
|
|
|
|
}
|
|
|
|
return bundle;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct rxrpc_bundle *rxrpc_get_bundle(struct rxrpc_bundle *bundle)
|
|
|
|
{
|
|
|
|
atomic_inc(&bundle->usage);
|
|
|
|
return bundle;
|
|
|
|
}
|
|
|
|
|
2021-11-21 12:16:07 +08:00
|
|
|
static void rxrpc_free_bundle(struct rxrpc_bundle *bundle)
|
|
|
|
{
|
|
|
|
rxrpc_put_peer(bundle->params.peer);
|
|
|
|
kfree(bundle);
|
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
void rxrpc_put_bundle(struct rxrpc_bundle *bundle)
|
|
|
|
{
|
|
|
|
unsigned int d = bundle->debug_id;
|
|
|
|
unsigned int u = atomic_dec_return(&bundle->usage);
|
|
|
|
|
|
|
|
_debug("PUT B=%x %u", d, u);
|
2021-11-21 12:16:07 +08:00
|
|
|
if (u == 0)
|
|
|
|
rxrpc_free_bundle(bundle);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
}
|
|
|
|
|
2016-04-04 21:00:40 +08:00
|
|
|
/*
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
* Allocate a client connection.
|
2016-04-04 21:00:40 +08:00
|
|
|
*/
|
|
|
|
static struct rxrpc_connection *
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_alloc_client_connection(struct rxrpc_bundle *bundle, gfp_t gfp)
|
2016-04-04 21:00:40 +08:00
|
|
|
{
|
|
|
|
struct rxrpc_connection *conn;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_net *rxnet = bundle->params.local->rxnet;
|
2016-04-04 21:00:40 +08:00
|
|
|
int ret;
|
|
|
|
|
|
|
|
_enter("");
|
|
|
|
|
|
|
|
conn = rxrpc_alloc_connection(gfp);
|
|
|
|
if (!conn) {
|
|
|
|
_leave(" = -ENOMEM");
|
|
|
|
return ERR_PTR(-ENOMEM);
|
|
|
|
}
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
atomic_set(&conn->usage, 1);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
conn->bundle = bundle;
|
|
|
|
conn->params = bundle->params;
|
2016-04-04 21:00:40 +08:00
|
|
|
conn->out_clientflag = RXRPC_CLIENT_INITIATED;
|
|
|
|
conn->state = RXRPC_CONN_CLIENT;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
conn->service_id = conn->params.service_id;
|
2016-04-04 21:00:40 +08:00
|
|
|
|
|
|
|
ret = rxrpc_get_client_connection_id(conn, gfp);
|
|
|
|
if (ret < 0)
|
|
|
|
goto error_0;
|
|
|
|
|
|
|
|
ret = rxrpc_init_client_conn_security(conn);
|
|
|
|
if (ret < 0)
|
|
|
|
goto error_1;
|
|
|
|
|
2018-03-31 04:05:33 +08:00
|
|
|
atomic_inc(&rxnet->nr_conns);
|
2017-05-25 00:02:32 +08:00
|
|
|
write_lock(&rxnet->conn_lock);
|
|
|
|
list_add_tail(&conn->proc_link, &rxnet->conn_proc_list);
|
|
|
|
write_unlock(&rxnet->conn_lock);
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_get_bundle(bundle);
|
|
|
|
rxrpc_get_peer(conn->params.peer);
|
2016-04-04 21:00:40 +08:00
|
|
|
rxrpc_get_local(conn->params.local);
|
|
|
|
key_get(conn->params.key);
|
|
|
|
|
2019-10-07 17:58:29 +08:00
|
|
|
trace_rxrpc_conn(conn->debug_id, rxrpc_conn_new_client,
|
|
|
|
atomic_read(&conn->usage),
|
2016-09-17 17:49:14 +08:00
|
|
|
__builtin_return_address(0));
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
|
|
|
|
atomic_inc(&rxnet->nr_client_conns);
|
2016-09-17 17:49:14 +08:00
|
|
|
trace_rxrpc_client(conn, -1, rxrpc_client_alloc);
|
2016-04-04 21:00:40 +08:00
|
|
|
_leave(" = %p", conn);
|
|
|
|
return conn;
|
|
|
|
|
|
|
|
error_1:
|
|
|
|
rxrpc_put_client_connection_id(conn);
|
|
|
|
error_0:
|
|
|
|
kfree(conn);
|
|
|
|
_leave(" = %d", ret);
|
|
|
|
return ERR_PTR(ret);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
* Determine if a connection may be reused.
|
2016-04-04 21:00:40 +08:00
|
|
|
*/
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
static bool rxrpc_may_reuse_conn(struct rxrpc_connection *conn)
|
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_net *rxnet;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
int id_cursor, id, distance, limit;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (!conn)
|
|
|
|
goto dont_reuse;
|
|
|
|
|
|
|
|
rxnet = conn->params.local->rxnet;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
if (test_bit(RXRPC_CONN_DONT_REUSE, &conn->flags))
|
|
|
|
goto dont_reuse;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (conn->state != RXRPC_CONN_CLIENT ||
|
|
|
|
conn->proto.epoch != rxnet->epoch)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
goto mark_dont_reuse;
|
|
|
|
|
|
|
|
/* The IDR tree gets very expensive on memory if the connection IDs are
|
|
|
|
* widely scattered throughout the number space, so we shall want to
|
|
|
|
* kill off connections that, say, have an ID more than about four
|
|
|
|
* times the maximum number of client conns away from the current
|
|
|
|
* allocation point to try and keep the IDs concentrated.
|
|
|
|
*/
|
2016-12-15 07:09:19 +08:00
|
|
|
id_cursor = idr_get_cursor(&rxrpc_client_conn_ids);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
id = conn->proto.cid >> RXRPC_CIDSHIFT;
|
|
|
|
distance = id - id_cursor;
|
|
|
|
if (distance < 0)
|
|
|
|
distance = -distance;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
limit = max_t(unsigned long, atomic_read(&rxnet->nr_conns) * 4, 1024);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
if (distance > limit)
|
|
|
|
goto mark_dont_reuse;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
mark_dont_reuse:
|
|
|
|
set_bit(RXRPC_CONN_DONT_REUSE, &conn->flags);
|
|
|
|
dont_reuse:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
* Look up the conn bundle that matches the connection parameters, adding it if
|
|
|
|
* it doesn't yet exist.
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static struct rxrpc_bundle *rxrpc_look_up_bundle(struct rxrpc_conn_parameters *cp,
|
|
|
|
gfp_t gfp)
|
2016-04-04 21:00:40 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static atomic_t rxrpc_bundle_id;
|
|
|
|
struct rxrpc_bundle *bundle, *candidate;
|
2016-04-04 21:00:40 +08:00
|
|
|
struct rxrpc_local *local = cp->local;
|
|
|
|
struct rb_node *p, **pp, *parent;
|
|
|
|
long diff;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("{%px,%x,%u,%u}",
|
|
|
|
cp->peer, key_serial(cp->key), cp->security_level, cp->upgrade);
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (cp->exclusive)
|
|
|
|
return rxrpc_alloc_bundle(cp, gfp);
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/* First, see if the bundle is already there. */
|
|
|
|
_debug("search 1");
|
|
|
|
spin_lock(&local->client_bundles_lock);
|
|
|
|
p = local->client_bundles.rb_node;
|
|
|
|
while (p) {
|
|
|
|
bundle = rb_entry(p, struct rxrpc_bundle, local_node);
|
2017-06-15 00:56:50 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
#define cmp(X) ((long)bundle->params.X - (long)cp->X)
|
|
|
|
diff = (cmp(peer) ?:
|
|
|
|
cmp(key) ?:
|
|
|
|
cmp(security_level) ?:
|
|
|
|
cmp(upgrade));
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
#undef cmp
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (diff < 0)
|
|
|
|
p = p->rb_left;
|
|
|
|
else if (diff > 0)
|
|
|
|
p = p->rb_right;
|
|
|
|
else
|
|
|
|
goto found_bundle;
|
2016-04-04 21:00:40 +08:00
|
|
|
}
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_unlock(&local->client_bundles_lock);
|
|
|
|
_debug("not found");
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/* It wasn't. We need to add one. */
|
|
|
|
candidate = rxrpc_alloc_bundle(cp, gfp);
|
|
|
|
if (!candidate)
|
|
|
|
return NULL;
|
2016-04-04 21:00:40 +08:00
|
|
|
|
|
|
|
_debug("search 2");
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_lock(&local->client_bundles_lock);
|
|
|
|
pp = &local->client_bundles.rb_node;
|
2016-04-04 21:00:40 +08:00
|
|
|
parent = NULL;
|
|
|
|
while (*pp) {
|
|
|
|
parent = *pp;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
bundle = rb_entry(parent, struct rxrpc_bundle, local_node);
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
#define cmp(X) ((long)bundle->params.X - (long)cp->X)
|
2016-04-04 21:00:40 +08:00
|
|
|
diff = (cmp(peer) ?:
|
|
|
|
cmp(key) ?:
|
2017-06-05 21:30:49 +08:00
|
|
|
cmp(security_level) ?:
|
|
|
|
cmp(upgrade));
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
#undef cmp
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (diff < 0)
|
2016-04-04 21:00:40 +08:00
|
|
|
pp = &(*pp)->rb_left;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
else if (diff > 0)
|
2016-04-04 21:00:40 +08:00
|
|
|
pp = &(*pp)->rb_right;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
else
|
|
|
|
goto found_bundle_free;
|
2016-04-04 21:00:40 +08:00
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_debug("new bundle");
|
|
|
|
candidate->debug_id = atomic_inc_return(&rxrpc_bundle_id);
|
|
|
|
rb_link_node(&candidate->local_node, parent, pp);
|
|
|
|
rb_insert_color(&candidate->local_node, &local->client_bundles);
|
|
|
|
rxrpc_get_bundle(candidate);
|
|
|
|
spin_unlock(&local->client_bundles_lock);
|
|
|
|
_leave(" = %u [new]", candidate->debug_id);
|
|
|
|
return candidate;
|
|
|
|
|
|
|
|
found_bundle_free:
|
2021-11-21 12:16:07 +08:00
|
|
|
rxrpc_free_bundle(candidate);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
found_bundle:
|
|
|
|
rxrpc_get_bundle(bundle);
|
|
|
|
spin_unlock(&local->client_bundles_lock);
|
|
|
|
_leave(" = %u [found]", bundle->debug_id);
|
|
|
|
return bundle;
|
|
|
|
}
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/*
|
|
|
|
* Create or find a client bundle to use for a call.
|
|
|
|
*
|
|
|
|
* If we return with a connection, the call will be on its waiting list. It's
|
|
|
|
* left to the caller to assign a channel and wake up the call.
|
|
|
|
*/
|
|
|
|
static struct rxrpc_bundle *rxrpc_prep_call(struct rxrpc_sock *rx,
|
|
|
|
struct rxrpc_call *call,
|
|
|
|
struct rxrpc_conn_parameters *cp,
|
|
|
|
struct sockaddr_rxrpc *srx,
|
|
|
|
gfp_t gfp)
|
|
|
|
{
|
|
|
|
struct rxrpc_bundle *bundle;
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("{%d,%lx},", call->debug_id, call->user_call_ID);
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
cp->peer = rxrpc_lookup_peer(rx, cp->local, srx, gfp);
|
|
|
|
if (!cp->peer)
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
call->cong_cwnd = cp->peer->cong_cwnd;
|
|
|
|
if (call->cong_cwnd >= call->cong_ssthresh)
|
|
|
|
call->cong_mode = RXRPC_CALL_CONGEST_AVOIDANCE;
|
|
|
|
else
|
|
|
|
call->cong_mode = RXRPC_CALL_SLOW_START;
|
|
|
|
if (cp->upgrade)
|
|
|
|
__set_bit(RXRPC_CALL_UPGRADE, &call->flags);
|
|
|
|
|
|
|
|
/* Find the client connection bundle. */
|
|
|
|
bundle = rxrpc_look_up_bundle(cp, gfp);
|
|
|
|
if (!bundle)
|
|
|
|
goto error;
|
|
|
|
|
|
|
|
/* Get this call queued. Someone else may activate it whilst we're
|
|
|
|
* lining up a new connection, but that's fine.
|
|
|
|
*/
|
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
list_add_tail(&call->chan_wait_link, &bundle->waiting_calls);
|
|
|
|
spin_unlock(&bundle->channel_lock);
|
|
|
|
|
|
|
|
_leave(" = [B=%x]", bundle->debug_id);
|
|
|
|
return bundle;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
error:
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_leave(" = -ENOMEM");
|
|
|
|
return ERR_PTR(-ENOMEM);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
/*
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
* Allocate a new connection and add it into a bundle.
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static void rxrpc_add_conn_to_bundle(struct rxrpc_bundle *bundle, gfp_t gfp)
|
|
|
|
__releases(bundle->channel_lock)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_connection *candidate = NULL, *old = NULL;
|
|
|
|
bool conflict;
|
|
|
|
int i;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("");
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
conflict = bundle->alloc_conn;
|
|
|
|
if (!conflict)
|
|
|
|
bundle->alloc_conn = true;
|
|
|
|
spin_unlock(&bundle->channel_lock);
|
|
|
|
if (conflict) {
|
|
|
|
_leave(" [conf]");
|
|
|
|
return;
|
|
|
|
}
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
candidate = rxrpc_alloc_client_connection(bundle, gfp);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
bundle->alloc_conn = false;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (IS_ERR(candidate)) {
|
|
|
|
bundle->alloc_error = PTR_ERR(candidate);
|
|
|
|
spin_unlock(&bundle->channel_lock);
|
|
|
|
_leave(" [err %ld]", PTR_ERR(candidate));
|
|
|
|
return;
|
2016-09-17 17:49:14 +08:00
|
|
|
}
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
bundle->alloc_error = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_SIZE(bundle->conns); i++) {
|
|
|
|
unsigned int shift = i * RXRPC_MAXCALLS;
|
|
|
|
int j;
|
|
|
|
|
|
|
|
old = bundle->conns[i];
|
|
|
|
if (!rxrpc_may_reuse_conn(old)) {
|
|
|
|
if (old)
|
|
|
|
trace_rxrpc_client(old, -1, rxrpc_client_replace);
|
|
|
|
candidate->bundle_shift = shift;
|
|
|
|
bundle->conns[i] = candidate;
|
|
|
|
for (j = 0; j < RXRPC_MAXCALLS; j++)
|
|
|
|
set_bit(shift + j, &bundle->avail_chans);
|
|
|
|
candidate = NULL;
|
|
|
|
break;
|
|
|
|
}
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
old = NULL;
|
2016-06-30 17:45:22 +08:00
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_unlock(&bundle->channel_lock);
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (candidate) {
|
|
|
|
_debug("discard C=%x", candidate->debug_id);
|
|
|
|
trace_rxrpc_client(candidate, -1, rxrpc_client_duplicate);
|
|
|
|
rxrpc_put_connection(candidate);
|
|
|
|
}
|
|
|
|
|
|
|
|
rxrpc_put_connection(old);
|
|
|
|
_leave("");
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
* Add a connection to a bundle if there are no usable connections or we have
|
|
|
|
* connections waiting for extra capacity.
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static void rxrpc_maybe_add_conn(struct rxrpc_bundle *bundle, gfp_t gfp)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_call *call;
|
|
|
|
int i, usable;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("");
|
|
|
|
|
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
|
|
|
|
/* See if there are any usable connections. */
|
|
|
|
usable = 0;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(bundle->conns); i++)
|
|
|
|
if (rxrpc_may_reuse_conn(bundle->conns[i]))
|
|
|
|
usable++;
|
|
|
|
|
|
|
|
if (!usable && !list_empty(&bundle->waiting_calls)) {
|
|
|
|
call = list_first_entry(&bundle->waiting_calls,
|
|
|
|
struct rxrpc_call, chan_wait_link);
|
|
|
|
if (test_bit(RXRPC_CALL_UPGRADE, &call->flags))
|
|
|
|
bundle->try_upgrade = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!usable)
|
|
|
|
goto alloc_conn;
|
|
|
|
|
2020-07-03 07:39:47 +08:00
|
|
|
if (!bundle->avail_chans &&
|
|
|
|
!bundle->try_upgrade &&
|
|
|
|
!list_empty(&bundle->waiting_calls) &&
|
|
|
|
usable < ARRAY_SIZE(bundle->conns))
|
|
|
|
goto alloc_conn;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_unlock(&bundle->channel_lock);
|
|
|
|
_leave("");
|
|
|
|
return;
|
|
|
|
|
|
|
|
alloc_conn:
|
|
|
|
return rxrpc_add_conn_to_bundle(bundle, gfp);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Assign a channel to the call at the front of the queue and wake the call up.
|
|
|
|
* We don't increment the callNumber counter until this number has been exposed
|
|
|
|
* to the world.
|
|
|
|
*/
|
|
|
|
static void rxrpc_activate_one_channel(struct rxrpc_connection *conn,
|
|
|
|
unsigned int channel)
|
|
|
|
{
|
|
|
|
struct rxrpc_channel *chan = &conn->channels[channel];
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_bundle *bundle = conn->bundle;
|
|
|
|
struct rxrpc_call *call = list_entry(bundle->waiting_calls.next,
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
struct rxrpc_call, chan_wait_link);
|
|
|
|
u32 call_id = chan->call_counter + 1;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("C=%x,%u", conn->debug_id, channel);
|
|
|
|
|
2016-09-17 17:49:14 +08:00
|
|
|
trace_rxrpc_client(conn, channel, rxrpc_client_chan_activate);
|
|
|
|
|
2017-11-24 18:18:41 +08:00
|
|
|
/* Cancel the final ACK on the previous call if it hasn't been sent yet
|
|
|
|
* as the DATA packet will implicitly ACK it.
|
|
|
|
*/
|
|
|
|
clear_bit(RXRPC_CONN_FINAL_ACK_0 + channel, &conn->flags);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
clear_bit(conn->bundle_shift + channel, &bundle->avail_chans);
|
2016-09-04 20:10:10 +08:00
|
|
|
|
2016-08-30 16:49:29 +08:00
|
|
|
rxrpc_see_call(call);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
list_del_init(&call->chan_wait_link);
|
|
|
|
call->peer = rxrpc_get_peer(conn->params.peer);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
call->conn = rxrpc_get_connection(conn);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
call->cid = conn->proto.cid | channel;
|
|
|
|
call->call_id = call_id;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
call->security = conn->security;
|
|
|
|
call->security_ix = conn->security_ix;
|
|
|
|
call->service_id = conn->service_id;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2017-04-06 17:12:00 +08:00
|
|
|
trace_rxrpc_connect_call(call);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_net("CONNECT call %08x:%08x as call %d on conn %d",
|
|
|
|
call->cid, call->call_id, call->debug_id, conn->debug_id);
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
write_lock_bh(&call->state_lock);
|
|
|
|
call->state = RXRPC_CALL_CLIENT_SEND_REQUEST;
|
|
|
|
write_unlock_bh(&call->state_lock);
|
|
|
|
|
|
|
|
/* Paired with the read barrier in rxrpc_connect_call(). This orders
|
|
|
|
* cid and epoch in the connection wrt to call_id without the need to
|
|
|
|
* take the channel_lock.
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
*
|
|
|
|
* We provisionally assign a callNumber at this point, but we don't
|
|
|
|
* confirm it until the call is about to be exposed.
|
|
|
|
*
|
|
|
|
* TODO: Pair with a barrier in the data_ready handler when that looks
|
|
|
|
* at the call ID through a connection channel.
|
|
|
|
*/
|
|
|
|
smp_wmb();
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
|
|
|
|
chan->call_id = call_id;
|
|
|
|
chan->call_debug_id = call->debug_id;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
rcu_assign_pointer(chan->call, call);
|
|
|
|
wake_up(&call->waitq);
|
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/*
|
|
|
|
* Remove a connection from the idle list if it's on it.
|
|
|
|
*/
|
|
|
|
static void rxrpc_unidle_conn(struct rxrpc_bundle *bundle, struct rxrpc_connection *conn)
|
|
|
|
{
|
|
|
|
struct rxrpc_net *rxnet = bundle->params.local->rxnet;
|
|
|
|
bool drop_ref;
|
|
|
|
|
|
|
|
if (!list_empty(&conn->cache_link)) {
|
|
|
|
drop_ref = false;
|
|
|
|
spin_lock(&rxnet->client_conn_cache_lock);
|
|
|
|
if (!list_empty(&conn->cache_link)) {
|
|
|
|
list_del_init(&conn->cache_link);
|
|
|
|
drop_ref = true;
|
|
|
|
}
|
|
|
|
spin_unlock(&rxnet->client_conn_cache_lock);
|
|
|
|
if (drop_ref)
|
|
|
|
rxrpc_put_connection(conn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-09-30 05:37:15 +08:00
|
|
|
/*
|
|
|
|
* Assign channels and callNumbers to waiting calls with channel_lock
|
|
|
|
* held by caller.
|
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static void rxrpc_activate_channels_locked(struct rxrpc_bundle *bundle)
|
2016-09-30 05:37:15 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_connection *conn;
|
|
|
|
unsigned long avail, mask;
|
|
|
|
unsigned int channel, slot;
|
2016-09-30 05:37:15 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (bundle->try_upgrade)
|
|
|
|
mask = 1;
|
|
|
|
else
|
|
|
|
mask = ULONG_MAX;
|
|
|
|
|
|
|
|
while (!list_empty(&bundle->waiting_calls)) {
|
|
|
|
avail = bundle->avail_chans & mask;
|
|
|
|
if (!avail)
|
|
|
|
break;
|
|
|
|
channel = __ffs(avail);
|
|
|
|
clear_bit(channel, &bundle->avail_chans);
|
|
|
|
|
|
|
|
slot = channel / RXRPC_MAXCALLS;
|
|
|
|
conn = bundle->conns[slot];
|
|
|
|
if (!conn)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (bundle->try_upgrade)
|
|
|
|
set_bit(RXRPC_CONN_PROBING_FOR_UPGRADE, &conn->flags);
|
|
|
|
rxrpc_unidle_conn(bundle, conn);
|
|
|
|
|
|
|
|
channel &= (RXRPC_MAXCALLS - 1);
|
|
|
|
conn->act_chans |= 1 << channel;
|
|
|
|
rxrpc_activate_one_channel(conn, channel);
|
|
|
|
}
|
2016-09-30 05:37:15 +08:00
|
|
|
}
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
/*
|
|
|
|
* Assign channels and callNumbers to waiting calls.
|
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static void rxrpc_activate_channels(struct rxrpc_bundle *bundle)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("B=%x", bundle->debug_id);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
trace_rxrpc_client(NULL, -1, rxrpc_client_activate_chans);
|
2016-09-17 17:49:14 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (!bundle->avail_chans)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
return;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
rxrpc_activate_channels_locked(bundle);
|
|
|
|
spin_unlock(&bundle->channel_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_leave("");
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Wait for a callNumber and a channel to be granted to a call.
|
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static int rxrpc_wait_for_channel(struct rxrpc_bundle *bundle,
|
|
|
|
struct rxrpc_call *call, gfp_t gfp)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
DECLARE_WAITQUEUE(myself, current);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
int ret = 0;
|
|
|
|
|
|
|
|
_enter("%d", call->debug_id);
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (!gfpflags_allow_blocking(gfp)) {
|
|
|
|
rxrpc_maybe_add_conn(bundle, gfp);
|
|
|
|
rxrpc_activate_channels(bundle);
|
|
|
|
ret = bundle->alloc_error ?: -EAGAIN;
|
|
|
|
goto out;
|
|
|
|
}
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
add_wait_queue_exclusive(&call->waitq, &myself);
|
|
|
|
for (;;) {
|
|
|
|
rxrpc_maybe_add_conn(bundle, gfp);
|
|
|
|
rxrpc_activate_channels(bundle);
|
|
|
|
ret = bundle->alloc_error;
|
|
|
|
if (ret < 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
switch (call->interruptibility) {
|
|
|
|
case RXRPC_INTERRUPTIBLE:
|
|
|
|
case RXRPC_PREINTERRUPTIBLE:
|
|
|
|
set_current_state(TASK_INTERRUPTIBLE);
|
|
|
|
break;
|
|
|
|
case RXRPC_UNINTERRUPTIBLE:
|
|
|
|
default:
|
|
|
|
set_current_state(TASK_UNINTERRUPTIBLE);
|
|
|
|
break;
|
2016-04-04 21:00:40 +08:00
|
|
|
}
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (READ_ONCE(call->state) != RXRPC_CALL_CLIENT_AWAIT_CONN)
|
|
|
|
break;
|
|
|
|
if ((call->interruptibility == RXRPC_INTERRUPTIBLE ||
|
|
|
|
call->interruptibility == RXRPC_PREINTERRUPTIBLE) &&
|
|
|
|
signal_pending(current)) {
|
|
|
|
ret = -ERESTARTSYS;
|
|
|
|
break;
|
2016-04-04 21:00:40 +08:00
|
|
|
}
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
schedule();
|
2016-04-04 21:00:40 +08:00
|
|
|
}
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
remove_wait_queue(&call->waitq, &myself);
|
|
|
|
__set_current_state(TASK_RUNNING);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
out:
|
|
|
|
_leave(" = %d", ret);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* find a connection for a call
|
|
|
|
* - called in process context with IRQs enabled
|
|
|
|
*/
|
2018-10-05 21:05:34 +08:00
|
|
|
int rxrpc_connect_call(struct rxrpc_sock *rx,
|
|
|
|
struct rxrpc_call *call,
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
struct rxrpc_conn_parameters *cp,
|
|
|
|
struct sockaddr_rxrpc *srx,
|
|
|
|
gfp_t gfp)
|
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_bundle *bundle;
|
2017-05-25 00:02:32 +08:00
|
|
|
struct rxrpc_net *rxnet = cp->local->rxnet;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
int ret = 0;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
_enter("{%d,%lx},", call->debug_id, call->user_call_ID);
|
|
|
|
|
2017-11-24 18:18:42 +08:00
|
|
|
rxrpc_discard_expired_client_conns(&rxnet->client_conn_reaper);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
bundle = rxrpc_prep_call(rx, call, cp, srx, gfp);
|
|
|
|
if (IS_ERR(bundle)) {
|
|
|
|
ret = PTR_ERR(bundle);
|
2017-08-29 17:19:01 +08:00
|
|
|
goto out;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
}
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (call->state == RXRPC_CALL_CLIENT_AWAIT_CONN) {
|
|
|
|
ret = rxrpc_wait_for_channel(bundle, call, gfp);
|
|
|
|
if (ret < 0)
|
|
|
|
goto wait_failed;
|
2017-08-29 17:19:01 +08:00
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
granted_channel:
|
|
|
|
/* Paired with the write barrier in rxrpc_activate_one_channel(). */
|
|
|
|
smp_rmb();
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2020-09-14 19:57:13 +08:00
|
|
|
out_put_bundle:
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_put_bundle(bundle);
|
2020-09-14 19:57:13 +08:00
|
|
|
out:
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_leave(" = %d", ret);
|
|
|
|
return ret;
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
wait_failed:
|
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
list_del_init(&call->chan_wait_link);
|
|
|
|
spin_unlock(&bundle->channel_lock);
|
|
|
|
|
|
|
|
if (call->state != RXRPC_CALL_CLIENT_AWAIT_CONN) {
|
|
|
|
ret = 0;
|
|
|
|
goto granted_channel;
|
2016-09-17 17:49:14 +08:00
|
|
|
}
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
|
|
|
|
trace_rxrpc_client(call->conn, ret, rxrpc_client_chan_wait_failed);
|
|
|
|
rxrpc_set_call_completion(call, RXRPC_CALL_LOCAL_ERROR, 0, ret);
|
|
|
|
rxrpc_disconnect_client_call(bundle, call);
|
2020-09-14 19:57:13 +08:00
|
|
|
goto out_put_bundle;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Note that a call, and thus a connection, is about to be exposed to the
|
|
|
|
* world.
|
|
|
|
*/
|
|
|
|
void rxrpc_expose_client_call(struct rxrpc_call *call)
|
|
|
|
{
|
2016-09-17 17:49:14 +08:00
|
|
|
unsigned int channel = call->cid & RXRPC_CHANNELMASK;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
struct rxrpc_connection *conn = call->conn;
|
2016-09-17 17:49:14 +08:00
|
|
|
struct rxrpc_channel *chan = &conn->channels[channel];
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
if (!test_and_set_bit(RXRPC_CALL_EXPOSED, &call->flags)) {
|
|
|
|
/* Mark the call ID as being used. If the callNumber counter
|
|
|
|
* exceeds ~2 billion, we kill the connection after its
|
|
|
|
* outstanding calls have finished so that the counter doesn't
|
|
|
|
* wrap.
|
|
|
|
*/
|
|
|
|
chan->call_counter++;
|
|
|
|
if (chan->call_counter >= INT_MAX)
|
|
|
|
set_bit(RXRPC_CONN_DONT_REUSE, &conn->flags);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
trace_rxrpc_client(conn, channel, rxrpc_client_exposed);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-11-24 18:18:42 +08:00
|
|
|
/*
|
|
|
|
* Set the reap timer.
|
|
|
|
*/
|
|
|
|
static void rxrpc_set_client_reap_timer(struct rxrpc_net *rxnet)
|
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (!rxnet->kill_all_client_conns) {
|
|
|
|
unsigned long now = jiffies;
|
|
|
|
unsigned long reap_at = now + rxrpc_conn_idle_client_expiry;
|
2017-11-24 18:18:42 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (rxnet->live)
|
|
|
|
timer_reduce(&rxnet->client_conn_reap_timer, reap_at);
|
|
|
|
}
|
2017-11-24 18:18:42 +08:00
|
|
|
}
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
/*
|
|
|
|
* Disconnect a client call.
|
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
void rxrpc_disconnect_client_call(struct rxrpc_bundle *bundle, struct rxrpc_call *call)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_connection *conn;
|
2019-03-08 20:48:39 +08:00
|
|
|
struct rxrpc_channel *chan = NULL;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
struct rxrpc_net *rxnet = bundle->params.local->rxnet;
|
|
|
|
unsigned int channel;
|
|
|
|
bool may_reuse;
|
2019-03-08 20:48:39 +08:00
|
|
|
u32 cid;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("c=%x", call->debug_id);
|
2019-03-08 20:48:39 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
set_bit(RXRPC_CALL_DISCONNECTED, &call->flags);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
/* Calls that have never actually been assigned a channel can simply be
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
* discarded.
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
conn = call->conn;
|
|
|
|
if (!conn) {
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_debug("call is waiting");
|
|
|
|
ASSERTCMP(call->call_id, ==, 0);
|
|
|
|
ASSERT(!test_bit(RXRPC_CALL_EXPOSED, &call->flags));
|
|
|
|
list_del_init(&call->chan_wait_link);
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
cid = call->cid;
|
|
|
|
channel = cid & RXRPC_CHANNELMASK;
|
|
|
|
chan = &conn->channels[channel];
|
|
|
|
trace_rxrpc_client(conn, channel, rxrpc_client_chan_disconnect);
|
|
|
|
|
2019-03-08 20:48:39 +08:00
|
|
|
if (rcu_access_pointer(chan->call) != call) {
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_unlock(&bundle->channel_lock);
|
2019-03-08 20:48:39 +08:00
|
|
|
BUG();
|
|
|
|
}
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
may_reuse = rxrpc_may_reuse_conn(conn);
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
/* If a client call was exposed to the world, we save the result for
|
|
|
|
* retransmission.
|
|
|
|
*
|
|
|
|
* We use a barrier here so that the call number and abort code can be
|
|
|
|
* read without needing to take a lock.
|
|
|
|
*
|
|
|
|
* TODO: Make the incoming packet handler check this and handle
|
|
|
|
* terminal retransmission without requiring access to the call.
|
|
|
|
*/
|
|
|
|
if (test_bit(RXRPC_CALL_EXPOSED, &call->flags)) {
|
2016-08-30 16:49:28 +08:00
|
|
|
_debug("exposed %u,%u", call->call_id, call->abort_code);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
__rxrpc_disconnect_call(conn, call);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
|
|
|
|
if (test_and_clear_bit(RXRPC_CONN_PROBING_FOR_UPGRADE, &conn->flags)) {
|
|
|
|
trace_rxrpc_client(conn, channel, rxrpc_client_to_active);
|
|
|
|
bundle->try_upgrade = false;
|
|
|
|
if (may_reuse)
|
|
|
|
rxrpc_activate_channels_locked(bundle);
|
|
|
|
}
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/* See if we can pass the channel directly to another call. */
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
if (may_reuse && !list_empty(&bundle->waiting_calls)) {
|
2016-09-17 17:49:14 +08:00
|
|
|
trace_rxrpc_client(conn, channel, rxrpc_client_chan_pass);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
rxrpc_activate_one_channel(conn, channel);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
goto out;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
|
2017-11-24 18:18:41 +08:00
|
|
|
/* Schedule the final ACK to be transmitted in a short while so that it
|
|
|
|
* can be skipped if we find a follow-on call. The first DATA packet
|
|
|
|
* of the follow on call will implicitly ACK this call.
|
|
|
|
*/
|
2018-02-07 00:44:12 +08:00
|
|
|
if (call->completion == RXRPC_CALL_SUCCEEDED &&
|
|
|
|
test_bit(RXRPC_CALL_EXPOSED, &call->flags)) {
|
2017-11-24 18:18:41 +08:00
|
|
|
unsigned long final_ack_at = jiffies + 2;
|
|
|
|
|
|
|
|
WRITE_ONCE(chan->final_ack_at, final_ack_at);
|
|
|
|
smp_wmb(); /* vs rxrpc_process_delayed_final_acks() */
|
|
|
|
set_bit(RXRPC_CONN_FINAL_ACK_0 + channel, &conn->flags);
|
|
|
|
rxrpc_reduce_conn_timer(conn, final_ack_at);
|
|
|
|
}
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/* Deactivate the channel. */
|
|
|
|
rcu_assign_pointer(chan->call, NULL);
|
|
|
|
set_bit(conn->bundle_shift + channel, &conn->bundle->avail_chans);
|
|
|
|
conn->act_chans &= ~(1 << channel);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/* If no channels remain active, then put the connection on the idle
|
|
|
|
* list for a short while. Give it a ref to stop it going away if it
|
|
|
|
* becomes unbundled.
|
|
|
|
*/
|
|
|
|
if (!conn->act_chans) {
|
|
|
|
trace_rxrpc_client(conn, channel, rxrpc_client_to_idle);
|
|
|
|
conn->idle_timestamp = jiffies;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_get_connection(conn);
|
|
|
|
spin_lock(&rxnet->client_conn_cache_lock);
|
|
|
|
list_move_tail(&conn->cache_link, &rxnet->idle_client_conns);
|
|
|
|
spin_unlock(&rxnet->client_conn_cache_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_set_client_reap_timer(rxnet);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
2016-04-04 21:00:40 +08:00
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
out:
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_unlock(&bundle->channel_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_leave("");
|
|
|
|
return;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
}
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
/*
|
|
|
|
* Remove a connection from a bundle.
|
|
|
|
*/
|
|
|
|
static void rxrpc_unbundle_conn(struct rxrpc_connection *conn)
|
|
|
|
{
|
|
|
|
struct rxrpc_bundle *bundle = conn->bundle;
|
|
|
|
struct rxrpc_local *local = bundle->params.local;
|
|
|
|
unsigned int bindex;
|
2020-09-30 05:29:44 +08:00
|
|
|
bool need_drop = false, need_put = false;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
int i;
|
|
|
|
|
|
|
|
_enter("C=%x", conn->debug_id);
|
|
|
|
|
2020-10-01 06:54:44 +08:00
|
|
|
if (conn->flags & RXRPC_CONN_FINAL_ACK_MASK)
|
|
|
|
rxrpc_process_delayed_final_acks(conn, true);
|
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_lock(&bundle->channel_lock);
|
|
|
|
bindex = conn->bundle_shift / RXRPC_MAXCALLS;
|
|
|
|
if (bundle->conns[bindex] == conn) {
|
|
|
|
_debug("clear slot %u", bindex);
|
|
|
|
bundle->conns[bindex] = NULL;
|
|
|
|
for (i = 0; i < RXRPC_MAXCALLS; i++)
|
|
|
|
clear_bit(conn->bundle_shift + i, &bundle->avail_chans);
|
|
|
|
need_drop = true;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
spin_unlock(&bundle->channel_lock);
|
|
|
|
|
|
|
|
/* If there are no more connections, remove the bundle */
|
|
|
|
if (!bundle->avail_chans) {
|
|
|
|
_debug("maybe unbundle");
|
|
|
|
spin_lock(&local->client_bundles_lock);
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_SIZE(bundle->conns); i++)
|
|
|
|
if (bundle->conns[i])
|
|
|
|
break;
|
|
|
|
if (i == ARRAY_SIZE(bundle->conns) && !bundle->params.exclusive) {
|
|
|
|
_debug("erase bundle");
|
|
|
|
rb_erase(&bundle->local_node, &local->client_bundles);
|
2020-09-30 05:29:44 +08:00
|
|
|
need_put = true;
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
spin_unlock(&local->client_bundles_lock);
|
2020-09-30 05:29:44 +08:00
|
|
|
if (need_put)
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_put_bundle(bundle);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (need_drop)
|
|
|
|
rxrpc_put_connection(conn);
|
|
|
|
_leave("");
|
2016-04-04 21:00:40 +08:00
|
|
|
}
|
2016-06-30 17:45:22 +08:00
|
|
|
|
|
|
|
/*
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
* Clean up a dead client connection.
|
2016-06-30 17:45:22 +08:00
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
static void rxrpc_kill_client_conn(struct rxrpc_connection *conn)
|
2016-06-30 17:45:22 +08:00
|
|
|
{
|
|
|
|
struct rxrpc_local *local = conn->params.local;
|
2017-05-25 00:02:32 +08:00
|
|
|
struct rxrpc_net *rxnet = local->rxnet;
|
2016-06-30 17:45:22 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
_enter("C=%x", conn->debug_id);
|
2016-09-17 17:49:14 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
trace_rxrpc_client(conn, -1, rxrpc_client_cleanup);
|
|
|
|
atomic_dec(&rxnet->nr_client_conns);
|
2016-06-30 17:45:22 +08:00
|
|
|
|
|
|
|
rxrpc_put_client_connection_id(conn);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
rxrpc_kill_connection(conn);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Clean up a dead client connections.
|
|
|
|
*/
|
|
|
|
void rxrpc_put_client_conn(struct rxrpc_connection *conn)
|
|
|
|
{
|
2016-09-17 17:49:14 +08:00
|
|
|
const void *here = __builtin_return_address(0);
|
2019-10-07 17:58:29 +08:00
|
|
|
unsigned int debug_id = conn->debug_id;
|
2016-09-17 17:49:14 +08:00
|
|
|
int n;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
n = atomic_dec_return(&conn->usage);
|
|
|
|
trace_rxrpc_conn(debug_id, rxrpc_conn_put_client, n, here);
|
|
|
|
if (n <= 0) {
|
2016-09-17 17:49:14 +08:00
|
|
|
ASSERTCMP(n, >=, 0);
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_kill_client_conn(conn);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Discard expired client connections from the idle list. Each conn in the
|
|
|
|
* idle list has been exposed and holds an extra ref because of that.
|
|
|
|
*
|
|
|
|
* This may be called from conn setup or from a work item so cannot be
|
|
|
|
* considered non-reentrant.
|
|
|
|
*/
|
2017-05-25 00:02:32 +08:00
|
|
|
void rxrpc_discard_expired_client_conns(struct work_struct *work)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
|
|
|
struct rxrpc_connection *conn;
|
2017-05-25 00:02:32 +08:00
|
|
|
struct rxrpc_net *rxnet =
|
2017-11-24 18:18:42 +08:00
|
|
|
container_of(work, struct rxrpc_net, client_conn_reaper);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
unsigned long expiry, conn_expires_at, now;
|
|
|
|
unsigned int nr_conns;
|
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
_enter("");
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
if (list_empty(&rxnet->idle_client_conns)) {
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_leave(" [empty]");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Don't double up on the discarding */
|
2017-05-25 00:02:32 +08:00
|
|
|
if (!spin_trylock(&rxnet->client_conn_discard_lock)) {
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_leave(" [already]");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We keep an estimate of what the number of conns ought to be after
|
|
|
|
* we've discarded some so that we don't overdo the discarding.
|
|
|
|
*/
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
nr_conns = atomic_read(&rxnet->nr_client_conns);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
next:
|
2017-05-25 00:02:32 +08:00
|
|
|
spin_lock(&rxnet->client_conn_cache_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
if (list_empty(&rxnet->idle_client_conns))
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
goto out;
|
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
conn = list_entry(rxnet->idle_client_conns.next,
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
struct rxrpc_connection, cache_link);
|
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
if (!rxnet->kill_all_client_conns) {
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
/* If the number of connections is over the reap limit, we
|
|
|
|
* expedite discard by reducing the expiry timeout. We must,
|
|
|
|
* however, have at least a short grace period to be able to do
|
|
|
|
* final-ACK or ABORT retransmission.
|
|
|
|
*/
|
|
|
|
expiry = rxrpc_conn_idle_client_expiry;
|
|
|
|
if (nr_conns > rxrpc_reap_client_connections)
|
|
|
|
expiry = rxrpc_conn_idle_client_fast_expiry;
|
2017-11-24 18:18:42 +08:00
|
|
|
if (conn->params.local->service_closed)
|
|
|
|
expiry = rxrpc_closed_conn_expiry * HZ;
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
conn_expires_at = conn->idle_timestamp + expiry;
|
|
|
|
|
|
|
|
now = READ_ONCE(jiffies);
|
|
|
|
if (time_after(conn_expires_at, now))
|
|
|
|
goto not_yet_expired;
|
|
|
|
}
|
|
|
|
|
2016-09-17 17:49:14 +08:00
|
|
|
trace_rxrpc_client(conn, -1, rxrpc_client_discard);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
list_del_init(&conn->cache_link);
|
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
spin_unlock(&rxnet->client_conn_cache_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
rxrpc_unbundle_conn(conn);
|
|
|
|
rxrpc_put_connection(conn); /* Drop the ->cache_link ref */
|
|
|
|
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
nr_conns--;
|
|
|
|
goto next;
|
|
|
|
|
|
|
|
not_yet_expired:
|
|
|
|
/* The connection at the front of the queue hasn't yet expired, so
|
|
|
|
* schedule the work item for that point if we discarded something.
|
|
|
|
*
|
|
|
|
* We don't worry if the work item is already scheduled - it can look
|
|
|
|
* after rescheduling itself at a later time. We could cancel it, but
|
|
|
|
* then things get messier.
|
|
|
|
*/
|
|
|
|
_debug("not yet");
|
2017-05-25 00:02:32 +08:00
|
|
|
if (!rxnet->kill_all_client_conns)
|
rxrpc: Rewrite the client connection manager
Rewrite the rxrpc client connection manager so that it can support multiple
connections for a given security key to a peer. The following changes are
made:
(1) For each open socket, the code currently maintains an rbtree with the
connections placed into it, keyed by communications parameters. This
is tricky to maintain as connections can be culled from the tree or
replaced within it. Connections can require replacement for a number
of reasons, e.g. their IDs span too great a range for the IDR data
type to represent efficiently, the call ID numbers on that conn would
overflow or the conn got aborted.
This is changed so that there's now a connection bundle object placed
in the tree, keyed on the same parameters. The bundle, however, does
not need to be replaced.
(2) An rxrpc_bundle object can now manage the available channels for a set
of parallel connections. The lock that manages this is moved there
from the rxrpc_connection struct (channel_lock).
(3) There'a a dummy bundle for all incoming connections to share so that
they have a channel_lock too. It might be better to give each
incoming connection its own bundle. This bundle is not needed to
manage which channels incoming calls are made on because that's the
solely at whim of the client.
(4) The restrictions on how many client connections are around are
removed. Instead, a previous patch limits the number of client calls
that can be allocated. Ordinarily, client connections are reaped
after 2 minutes on the idle queue, but when more than a certain number
of connections are in existence, the reaper starts reaping them after
2s of idleness instead to get the numbers back down.
It could also be made such that new call allocations are forced to
wait until the number of outstanding connections subsides.
Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
|
|
|
timer_reduce(&rxnet->client_conn_reap_timer, conn_expires_at);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
|
|
|
out:
|
2017-05-25 00:02:32 +08:00
|
|
|
spin_unlock(&rxnet->client_conn_cache_lock);
|
|
|
|
spin_unlock(&rxnet->client_conn_discard_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_leave("");
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Preemptively destroy all the client connection records rather than waiting
|
|
|
|
* for them to time out
|
|
|
|
*/
|
2017-05-25 00:02:32 +08:00
|
|
|
void rxrpc_destroy_all_client_connections(struct rxrpc_net *rxnet)
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
{
|
|
|
|
_enter("");
|
|
|
|
|
2017-05-25 00:02:32 +08:00
|
|
|
spin_lock(&rxnet->client_conn_cache_lock);
|
|
|
|
rxnet->kill_all_client_conns = true;
|
|
|
|
spin_unlock(&rxnet->client_conn_cache_lock);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2017-11-24 18:18:42 +08:00
|
|
|
del_timer_sync(&rxnet->client_conn_reap_timer);
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
|
2017-11-24 18:18:42 +08:00
|
|
|
if (!rxrpc_queue_work(&rxnet->client_conn_reaper))
|
rxrpc: Improve management and caching of client connection objects
Improve the management and caching of client rxrpc connection objects.
From this point, client connections will be managed separately from service
connections because AF_RXRPC controls the creation and re-use of client
connections but doesn't have that luxury with service connections.
Further, there will be limits on the numbers of client connections that may
be live on a machine. No direct restriction will be placed on the number
of client calls, excepting that each client connection can support a
maximum of four concurrent calls.
Note that, for a number of reasons, we don't want to simply discard a
client connection as soon as the last call is apparently finished:
(1) Security is negotiated per-connection and the context is then shared
between all calls on that connection. The context can be negotiated
again if the connection lapses, but that involves holding up calls
whilst at least two packets are exchanged and various crypto bits are
performed - so we'd ideally like to cache it for a little while at
least.
(2) If a packet goes astray, we will need to retransmit a final ACK or
ABORT packet. To make this work, we need to keep around the
connection details for a little while.
(3) The locally held structures represent some amount of setup time, to be
weighed against their occupation of memory when idle.
To this end, the client connection cache is managed by a state machine on
each connection. There are five states:
(1) INACTIVE - The connection is not held in any list and may not have
been exposed to the world. If it has been previously exposed, it was
discarded from the idle list after expiring.
(2) WAITING - The connection is waiting for the number of client conns to
drop below the maximum capacity. Calls may be in progress upon it
from when it was active and got culled.
The connection is on the rxrpc_waiting_client_conns list which is kept
in to-be-granted order. Culled conns with waiters go to the back of
the queue just like new conns.
(3) ACTIVE - The connection has at least one call in progress upon it, it
may freely grant available channels to new calls and calls may be
waiting on it for channels to become available.
The connection is on the rxrpc_active_client_conns list which is kept
in activation order for culling purposes.
(4) CULLED - The connection got summarily culled to try and free up
capacity. Calls currently in progress on the connection are allowed
to continue, but new calls will have to wait. There can be no waiters
in this state - the conn would have to go to the WAITING state
instead.
(5) IDLE - The connection has no calls in progress upon it and must have
been exposed to the world (ie. the EXPOSED flag must be set). When it
expires, the EXPOSED flag is cleared and the connection transitions to
the INACTIVE state.
The connection is on the rxrpc_idle_client_conns list which is kept in
order of how soon they'll expire.
A connection in the ACTIVE or CULLED state must have at least one active
call upon it; if in the WAITING state it may have active calls upon it;
other states may not have active calls.
As long as a connection remains active and doesn't get culled, it may
continue to process calls - even if there are connections on the wait
queue. This simplifies things a bit and reduces the amount of checking we
need do.
There are a couple flags of relevance to the cache:
(1) EXPOSED - The connection ID got exposed to the world. If this flag is
set, an extra ref is added to the connection preventing it from being
reaped when it has no calls outstanding. This flag is cleared and the
ref dropped when a conn is discarded from the idle list.
(2) DONT_REUSE - The connection should be discarded as soon as possible and
should not be reused.
This commit also provides a number of new settings:
(*) /proc/net/rxrpc/max_client_conns
The maximum number of live client connections. Above this number, new
connections get added to the wait list and must wait for an active
conn to be culled. Culled connections can be reused, but they will go
to the back of the wait list and have to wait.
(*) /proc/net/rxrpc/reap_client_conns
If the number of desired connections exceeds the maximum above, the
active connection list will be culled until there are only this many
left in it.
(*) /proc/net/rxrpc/idle_conn_expiry
The normal expiry time for a client connection, provided there are
fewer than reap_client_conns of them around.
(*) /proc/net/rxrpc/idle_conn_fast_expiry
The expedited expiry time, used when there are more than
reap_client_conns of them around.
Note that I combined the Tx wait queue with the channel grant wait queue to
save space as only one of these should be in use at once.
Note also that, for the moment, the service connection cache still uses the
old connection management code.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
|
|
|
_debug("destroy: queue failed");
|
|
|
|
|
|
|
|
_leave("");
|
2016-06-30 17:45:22 +08:00
|
|
|
}
|
2019-08-29 21:12:11 +08:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Clean up the client connections on a local endpoint.
|
|
|
|
*/
|
|
|
|
void rxrpc_clean_up_local_conns(struct rxrpc_local *local)
|
|
|
|
{
|
|
|
|
struct rxrpc_connection *conn, *tmp;
|
|
|
|
struct rxrpc_net *rxnet = local->rxnet;
|
|
|
|
LIST_HEAD(graveyard);
|
|
|
|
|
|
|
|
_enter("");
|
|
|
|
|
|
|
|
spin_lock(&rxnet->client_conn_cache_lock);
|
|
|
|
|
|
|
|
list_for_each_entry_safe(conn, tmp, &rxnet->idle_client_conns,
|
|
|
|
cache_link) {
|
|
|
|
if (conn->params.local == local) {
|
|
|
|
trace_rxrpc_client(conn, -1, rxrpc_client_discard);
|
|
|
|
list_move(&conn->cache_link, &graveyard);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
spin_unlock(&rxnet->client_conn_cache_lock);
|
|
|
|
|
|
|
|
while (!list_empty(&graveyard)) {
|
|
|
|
conn = list_entry(graveyard.next,
|
|
|
|
struct rxrpc_connection, cache_link);
|
|
|
|
list_del_init(&conn->cache_link);
|
2020-09-14 20:26:47 +08:00
|
|
|
rxrpc_unbundle_conn(conn);
|
2019-08-29 21:12:11 +08:00
|
|
|
rxrpc_put_connection(conn);
|
|
|
|
}
|
|
|
|
|
|
|
|
_leave(" [culled]");
|
|
|
|
}
|