OpenCloudOS-Kernel/net/batman-adv/Kconfig

61 lines
2.0 KiB
Plaintext
Raw Normal View History

#
# B.A.T.M.A.N meshing protocol
#
config BATMAN_ADV
tristate "B.A.T.M.A.N. Advanced Meshing Protocol"
depends on NET
batman-adv: improved client announcement mechanism The client announcement mechanism informs every mesh node in the network of any connected non-mesh client, in order to find the path towards that client from any given point in the mesh. The old implementation was based on the simple idea of appending a data buffer to each OGM containing all the client MAC addresses the node is serving. All other nodes can populate their global translation tables (table which links client MAC addresses to node addresses) using this MAC address buffer and linking it to the node's address contained in the OGM. A node that wants to contact a client has to lookup the node the client is connected to and its address in the global translation table. It is easy to understand that this implementation suffers from several issues: - big overhead (each and every OGM contains the entire list of connected clients) - high latencies for client route updates due to long OGM trip time and OGM losses The new implementation addresses these issues by appending client changes (new client joined or a client left) to the OGM instead of filling it with all the client addresses each time. In this way nodes can modify their global tables by means of "updates", thus reducing the overhead within the OGMs. To keep the entire network in sync each node maintains a translation table version number (ttvn) and a translation table checksum. These values are spread with the OGM to allow all the network participants to determine whether or not they need to update their translation table information. When a translation table lookup is performed in order to send a packet to a client attached to another node, the destination's ttvn is added to the payload packet. Forwarding nodes can compare the packet's ttvn with their destination's ttvn (this node could have a fresher information than the source) and re-route the packet if necessary. This greatly reduces the packet loss of clients roaming from one AP to the next. Signed-off-by: Antonio Quartulli <ordex@autistici.org> Signed-off-by: Marek Lindner <lindner_marek@yahoo.de> Signed-off-by: Sven Eckelmann <sven@narfation.org>
2011-04-27 20:27:44 +08:00
select CRC16
select LIBCRC32C
default n
help
B.A.T.M.A.N. (better approach to mobile ad-hoc networking) is
a routing protocol for multi-hop ad-hoc mesh networks. The
networks may be wired or wireless. See
http://www.open-mesh.org/ for more information and user space
tools.
config BATMAN_ADV_BLA
bool "Bridge Loop Avoidance"
depends on BATMAN_ADV && INET
default y
help
This option enables BLA (Bridge Loop Avoidance), a mechanism
to avoid Ethernet frames looping when mesh nodes are connected
to both the same LAN and the same mesh. If you will never use
more than one mesh node in the same LAN, you can safely remove
this feature and save some space.
config BATMAN_ADV_DAT
bool "Distributed ARP Table"
depends on BATMAN_ADV && INET
default n
help
This option enables DAT (Distributed ARP Table), a DHT based
mechanism that increases ARP reliability on sparse wireless
mesh networks. If you think that your network does not need
this option you can safely remove it and save some space.
batman-adv: network coding - add the initial infrastructure code Network coding exploits the 802.11 shared medium to allow multiple packets to be sent in a single transmission. In brief, a relay can XOR two packets, and send the coded packet to two destinations. The receivers can decode one of the original packets by XOR'ing the coded packet with the other original packet. This will lead to increased throughput in topologies where two packets cross one relay. In a simple topology with three nodes, it takes four transmissions without network coding to get one packet from Node A to Node B and one from Node B to Node A: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <--- p2 ---- Node R Node B 4. Node A Node R ---- p1 ---> Node B With network coding, the relay only needs one transmission, which saves us one slot of valuable airtime: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <- p1 x p2 - Node R - p1 x p2 -> Node B The same principle holds for a topology including five nodes. Here the packets from Node A and Node B are overheard by Node C and Node D, respectively. This allows Node R to send a network coded packet to save one transmission: Node A Node B | \ / | | p1 p2 | | \ / | p1 > Node R < p2 | | | / \ | | p1 x p2 p1 x p2 | v / \ v / \ Node C < > Node D More information is available on the open-mesh.org wiki[1]. This patch adds the initial code to support network coding in batman-adv. It sets up a worker thread to do house keeping and adds a sysfs file to enable/disable network coding. The feature is disabled by default, as it requires a wifi-driver with working promiscuous mode, and also because it adds a small delay at each hop. [1] http://www.open-mesh.org/projects/batman-adv/wiki/Catwoman Signed-off-by: Martin Hundebøll <martin@hundeboll.net> Signed-off-by: Marek Lindner <lindner_marek@yahoo.de> Signed-off-by: Antonio Quartulli <ordex@autistici.org>
2013-01-25 18:12:38 +08:00
config BATMAN_ADV_NC
bool "Network Coding"
depends on BATMAN_ADV
default n
help
This option enables network coding, a mechanism that aims to
increase the overall network throughput by fusing multiple
packets in one transmission.
Note that interfaces controlled by batman-adv must be manually
configured to have promiscuous mode enabled in order to make
network coding work.
If you think that your network does not need this feature you
can safely disable it and save some space.
config BATMAN_ADV_DEBUG
bool "B.A.T.M.A.N. debugging"
depends on BATMAN_ADV
help
This is an option for use by developers; most people should
say N here. This enables compilation of support for
outputting debugging information to the kernel log. The
output is controlled via the module parameter debug.