2018-05-01 02:10:58 +08:00
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// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2014-2018 Broadcom */
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/**
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* DOC: Broadcom V3D Graphics Driver
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*
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* This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
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* For V3D 2.x support, see the VC4 driver.
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*
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2019-02-08 04:09:58 +08:00
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* Currently only single-core rendering using the binner and renderer,
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* along with TFU (texture formatting unit) rendering is supported.
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* V3D 4.x's CSD (compute shader dispatch) is not yet supported.
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2018-05-01 02:10:58 +08:00
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*/
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#include <linux/clk.h>
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#include <linux/device.h>
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#include <linux/io.h>
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#include <linux/module.h>
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#include <linux/of_platform.h>
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#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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#include <drm/drm_fb_cma_helper.h>
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#include <drm/drm_fb_helper.h>
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#include "uapi/drm/v3d_drm.h"
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#define DRIVER_NAME "v3d"
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#define DRIVER_DESC "Broadcom V3D graphics"
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#define DRIVER_DATE "20180419"
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#define DRIVER_MAJOR 1
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#define DRIVER_MINOR 0
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#define DRIVER_PATCHLEVEL 0
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#ifdef CONFIG_PM
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static int v3d_runtime_suspend(struct device *dev)
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{
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struct drm_device *drm = dev_get_drvdata(dev);
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struct v3d_dev *v3d = to_v3d_dev(drm);
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v3d_irq_disable(v3d);
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clk_disable_unprepare(v3d->clk);
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return 0;
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}
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static int v3d_runtime_resume(struct device *dev)
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{
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struct drm_device *drm = dev_get_drvdata(dev);
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struct v3d_dev *v3d = to_v3d_dev(drm);
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int ret;
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ret = clk_prepare_enable(v3d->clk);
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if (ret != 0)
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return ret;
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/* XXX: VPM base */
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v3d_mmu_set_page_table(v3d);
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v3d_irq_enable(v3d);
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return 0;
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}
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#endif
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static const struct dev_pm_ops v3d_v3d_pm_ops = {
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SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
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};
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static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct drm_v3d_get_param *args = data;
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int ret;
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static const u32 reg_map[] = {
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[DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG,
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[DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1,
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[DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2,
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[DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3,
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[DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0,
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[DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1,
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[DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2,
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};
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if (args->pad != 0)
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return -EINVAL;
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/* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need
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* to explicitly allow it in the "the register in our
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* parameter map" check.
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*/
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if (args->param < ARRAY_SIZE(reg_map) &&
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(reg_map[args->param] ||
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args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) {
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u32 offset = reg_map[args->param];
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if (args->value != 0)
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return -EINVAL;
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ret = pm_runtime_get_sync(v3d->dev);
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if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
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args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) {
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args->value = V3D_CORE_READ(0, offset);
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} else {
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args->value = V3D_READ(offset);
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}
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pm_runtime_mark_last_busy(v3d->dev);
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pm_runtime_put_autosuspend(v3d->dev);
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return 0;
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}
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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switch (args->param) {
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case DRM_V3D_PARAM_SUPPORTS_TFU:
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args->value = 1;
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return 0;
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default:
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DRM_DEBUG("Unknown parameter %d\n", args->param);
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return -EINVAL;
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}
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2018-05-01 02:10:58 +08:00
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}
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static int
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v3d_open(struct drm_device *dev, struct drm_file *file)
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{
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv;
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2018-07-13 17:51:14 +08:00
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struct drm_sched_rq *rq;
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2018-05-01 02:10:58 +08:00
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int i;
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v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL);
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if (!v3d_priv)
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return -ENOMEM;
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v3d_priv->v3d = v3d;
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for (i = 0; i < V3D_MAX_QUEUES; i++) {
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2018-07-13 17:51:14 +08:00
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rq = &v3d->queue[i].sched.sched_rq[DRM_SCHED_PRIORITY_NORMAL];
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drm_sched_entity_init(&v3d_priv->sched_entity[i], &rq, 1, NULL);
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2018-05-01 02:10:58 +08:00
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}
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file->driver_priv = v3d_priv;
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return 0;
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}
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static void
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v3d_postclose(struct drm_device *dev, struct drm_file *file)
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{
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struct v3d_file_priv *v3d_priv = file->driver_priv;
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enum v3d_queue q;
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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2018-07-20 20:21:05 +08:00
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drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
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2018-05-01 02:10:58 +08:00
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}
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kfree(v3d_priv);
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}
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static const struct file_operations v3d_drm_fops = {
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.owner = THIS_MODULE,
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.open = drm_open,
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.release = drm_release,
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.unlocked_ioctl = drm_ioctl,
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.mmap = v3d_mmap,
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.poll = drm_poll,
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.read = drm_read,
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.compat_ioctl = drm_compat_ioctl,
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.llseek = noop_llseek,
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};
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/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
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* protection between clients. Note that render nodes would be be
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* able to submit CLs that could access BOs from clients authenticated
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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* with the master node. The TFU doesn't use the GMP, so it would
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* need to stay DRM_AUTH until we do buffer size/offset validation.
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2018-05-01 02:10:58 +08:00
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*/
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static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
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DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
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DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW),
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DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW),
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DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
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DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
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DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
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2018-05-01 02:10:58 +08:00
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};
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static const struct vm_operations_struct v3d_vm_ops = {
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.fault = v3d_gem_fault,
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.open = drm_gem_vm_open,
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.close = drm_gem_vm_close,
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};
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static struct drm_driver v3d_drm_driver = {
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.driver_features = (DRIVER_GEM |
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DRIVER_RENDER |
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DRIVER_PRIME |
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DRIVER_SYNCOBJ),
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.open = v3d_open,
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.postclose = v3d_postclose,
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#if defined(CONFIG_DEBUG_FS)
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.debugfs_init = v3d_debugfs_init,
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#endif
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.gem_free_object_unlocked = v3d_free_object,
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.gem_vm_ops = &v3d_vm_ops,
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.prime_handle_to_fd = drm_gem_prime_handle_to_fd,
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.prime_fd_to_handle = drm_gem_prime_fd_to_handle,
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.gem_prime_import = drm_gem_prime_import,
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.gem_prime_export = drm_gem_prime_export,
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.gem_prime_get_sg_table = v3d_prime_get_sg_table,
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.gem_prime_import_sg_table = v3d_prime_import_sg_table,
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.gem_prime_mmap = v3d_prime_mmap,
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.ioctls = v3d_drm_ioctls,
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.num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
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.fops = &v3d_drm_fops,
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.name = DRIVER_NAME,
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.desc = DRIVER_DESC,
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.date = DRIVER_DATE,
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.major = DRIVER_MAJOR,
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.minor = DRIVER_MINOR,
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.patchlevel = DRIVER_PATCHLEVEL,
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};
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static const struct of_device_id v3d_of_match[] = {
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{ .compatible = "brcm,7268-v3d" },
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{ .compatible = "brcm,7278-v3d" },
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{},
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};
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MODULE_DEVICE_TABLE(of, v3d_of_match);
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static int
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map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
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{
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struct resource *res =
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platform_get_resource_byname(v3d->pdev, IORESOURCE_MEM, name);
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*regs = devm_ioremap_resource(v3d->dev, res);
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return PTR_ERR_OR_ZERO(*regs);
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}
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static int v3d_platform_drm_probe(struct platform_device *pdev)
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{
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struct device *dev = &pdev->dev;
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struct drm_device *drm;
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struct v3d_dev *v3d;
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int ret;
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u32 ident1;
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dev->coherent_dma_mask = DMA_BIT_MASK(36);
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v3d = kzalloc(sizeof(*v3d), GFP_KERNEL);
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if (!v3d)
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return -ENOMEM;
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v3d->dev = dev;
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v3d->pdev = pdev;
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drm = &v3d->drm;
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ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
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if (ret)
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goto dev_free;
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ret = map_regs(v3d, &v3d->hub_regs, "hub");
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if (ret)
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goto dev_free;
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ret = map_regs(v3d, &v3d->core_regs[0], "core0");
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if (ret)
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goto dev_free;
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ident1 = V3D_READ(V3D_HUB_IDENT1);
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v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
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V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
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v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
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WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
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if (v3d->ver < 41) {
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ret = map_regs(v3d, &v3d->gca_regs, "gca");
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if (ret)
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goto dev_free;
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}
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|
|
v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
|
|
|
|
GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
|
|
|
|
if (!v3d->mmu_scratch) {
|
|
|
|
dev_err(dev, "Failed to allocate MMU scratch page\n");
|
|
|
|
ret = -ENOMEM;
|
|
|
|
goto dev_free;
|
|
|
|
}
|
|
|
|
|
|
|
|
pm_runtime_use_autosuspend(dev);
|
|
|
|
pm_runtime_set_autosuspend_delay(dev, 50);
|
|
|
|
pm_runtime_enable(dev);
|
|
|
|
|
|
|
|
ret = drm_dev_init(&v3d->drm, &v3d_drm_driver, dev);
|
|
|
|
if (ret)
|
|
|
|
goto dma_free;
|
|
|
|
|
|
|
|
platform_set_drvdata(pdev, drm);
|
|
|
|
drm->dev_private = v3d;
|
|
|
|
|
|
|
|
ret = v3d_gem_init(drm);
|
|
|
|
if (ret)
|
|
|
|
goto dev_destroy;
|
|
|
|
|
|
|
|
v3d_irq_init(v3d);
|
|
|
|
|
|
|
|
ret = drm_dev_register(drm, 0);
|
|
|
|
if (ret)
|
|
|
|
goto gem_destroy;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
gem_destroy:
|
|
|
|
v3d_gem_destroy(drm);
|
|
|
|
dev_destroy:
|
|
|
|
drm_dev_put(drm);
|
|
|
|
dma_free:
|
|
|
|
dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
|
|
|
|
dev_free:
|
|
|
|
kfree(v3d);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int v3d_platform_drm_remove(struct platform_device *pdev)
|
|
|
|
{
|
|
|
|
struct drm_device *drm = platform_get_drvdata(pdev);
|
|
|
|
struct v3d_dev *v3d = to_v3d_dev(drm);
|
|
|
|
|
|
|
|
drm_dev_unregister(drm);
|
|
|
|
|
|
|
|
v3d_gem_destroy(drm);
|
|
|
|
|
|
|
|
drm_dev_put(drm);
|
|
|
|
|
|
|
|
dma_free_wc(v3d->dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct platform_driver v3d_platform_driver = {
|
|
|
|
.probe = v3d_platform_drm_probe,
|
|
|
|
.remove = v3d_platform_drm_remove,
|
|
|
|
.driver = {
|
|
|
|
.name = "v3d",
|
|
|
|
.of_match_table = v3d_of_match,
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
static int __init v3d_drm_register(void)
|
|
|
|
{
|
|
|
|
return platform_driver_register(&v3d_platform_driver);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void __exit v3d_drm_unregister(void)
|
|
|
|
{
|
|
|
|
platform_driver_unregister(&v3d_platform_driver);
|
|
|
|
}
|
|
|
|
|
|
|
|
module_init(v3d_drm_register);
|
|
|
|
module_exit(v3d_drm_unregister);
|
|
|
|
|
|
|
|
MODULE_ALIAS("platform:v3d-drm");
|
|
|
|
MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
|
|
|
|
MODULE_AUTHOR("Eric Anholt <eric@anholt.net>");
|
|
|
|
MODULE_LICENSE("GPL v2");
|