OpenCloudOS-Kernel/Documentation/driver-api/dmaengine/provider.rst

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==================================
DMAengine controller documentation
==================================
Hardware Introduction
=====================
Most of the Slave DMA controllers have the same general principles of
operations.
They have a given number of channels to use for the DMA transfers, and
a given number of requests lines.
Requests and channels are pretty much orthogonal. Channels can be used
to serve several to any requests. To simplify, channels are the
entities that will be doing the copy, and requests what endpoints are
involved.
The request lines actually correspond to physical lines going from the
DMA-eligible devices to the controller itself. Whenever the device
will want to start a transfer, it will assert a DMA request (DRQ) by
asserting that request line.
A very simple DMA controller would only take into account a single
parameter: the transfer size. At each clock cycle, it would transfer a
byte of data from one buffer to another, until the transfer size has
been reached.
That wouldn't work well in the real world, since slave devices might
require a specific number of bits to be transferred in a single
cycle. For example, we may want to transfer as much data as the
physical bus allows to maximize performances when doing a simple
memory copy operation, but our audio device could have a narrower FIFO
that requires data to be written exactly 16 or 24 bits at a time. This
is why most if not all of the DMA controllers can adjust this, using a
parameter called the transfer width.
Moreover, some DMA controllers, whenever the RAM is used as a source
or destination, can group the reads or writes in memory into a buffer,
so instead of having a lot of small memory accesses, which is not
really efficient, you'll get several bigger transfers. This is done
using a parameter called the burst size, that defines how many single
reads/writes it's allowed to do without the controller splitting the
transfer into smaller sub-transfers.
Our theoretical DMA controller would then only be able to do transfers
that involve a single contiguous block of data. However, some of the
transfers we usually have are not, and want to copy data from
non-contiguous buffers to a contiguous buffer, which is called
scatter-gather.
DMAEngine, at least for mem2dev transfers, require support for
scatter-gather. So we're left with two cases here: either we have a
quite simple DMA controller that doesn't support it, and we'll have to
implement it in software, or we have a more advanced DMA controller,
that implements in hardware scatter-gather.
The latter are usually programmed using a collection of chunks to
transfer, and whenever the transfer is started, the controller will go
over that collection, doing whatever we programmed there.
This collection is usually either a table or a linked list. You will
then push either the address of the table and its number of elements,
or the first item of the list to one channel of the DMA controller,
and whenever a DRQ will be asserted, it will go through the collection
to know where to fetch the data from.
Either way, the format of this collection is completely dependent on
your hardware. Each DMA controller will require a different structure,
but all of them will require, for every chunk, at least the source and
destination addresses, whether it should increment these addresses or
not and the three parameters we saw earlier: the burst size, the
transfer width and the transfer size.
The one last thing is that usually, slave devices won't issue DRQ by
default, and you have to enable this in your slave device driver first
whenever you're willing to use DMA.
These were just the general memory-to-memory (also called mem2mem) or
memory-to-device (mem2dev) kind of transfers. Most devices often
support other kind of transfers or memory operations that dmaengine
support and will be detailed later in this document.
DMA Support in Linux
====================
Historically, DMA controller drivers have been implemented using the
async TX API, to offload operations such as memory copy, XOR,
cryptography, etc., basically any memory to memory operation.
Over time, the need for memory to device transfers arose, and
dmaengine was extended. Nowadays, the async TX API is written as a
layer on top of dmaengine, and acts as a client. Still, dmaengine
accommodates that API in some cases, and made some design choices to
ensure that it stayed compatible.
For more information on the Async TX API, please look the relevant
documentation file in Documentation/crypto/async-tx-api.rst.
DMAEngine APIs
==============
``struct dma_device`` Initialization
------------------------------------
Just like any other kernel framework, the whole DMAEngine registration
relies on the driver filling a structure and registering against the
framework. In our case, that structure is dma_device.
The first thing you need to do in your driver is to allocate this
structure. Any of the usual memory allocators will do, but you'll also
need to initialize a few fields in there:
- ``channels``: should be initialized as a list using the
INIT_LIST_HEAD macro for example
- ``src_addr_widths``:
should contain a bitmask of the supported source transfer width
- ``dst_addr_widths``:
should contain a bitmask of the supported destination transfer width
- ``directions``:
should contain a bitmask of the supported slave directions
(i.e. excluding mem2mem transfers)
- ``residue_granularity``:
granularity of the transfer residue reported to dma_set_residue.
This can be either:
- Descriptor:
your device doesn't support any kind of residue
reporting. The framework will only know that a particular
transaction descriptor is done.
- Segment:
your device is able to report which chunks have been transferred
- Burst:
your device is able to report which burst have been transferred
- ``dev``: should hold the pointer to the ``struct device`` associated
to your current driver instance.
Supported transaction types
---------------------------
The next thing you need is to set which transaction types your device
(and driver) supports.
Our ``dma_device structure`` has a field called cap_mask that holds the
various types of transaction supported, and you need to modify this
mask using the dma_cap_set function, with various flags depending on
transaction types you support as an argument.
All those capabilities are defined in the ``dma_transaction_type enum``,
in ``include/linux/dmaengine.h``
Currently, the types available are:
- DMA_MEMCPY
- The device is able to do memory to memory copies
- No matter what the overall size of the combined chunks for source and
destination is, only as many bytes as the smallest of the two will be
transmitted. That means the number and size of the scatter-gather buffers in
both lists need not be the same, and that the operation functionally is
equivalent to a ``strncpy`` where the ``count`` argument equals the smallest
total size of the two scatter-gather list buffers.
- It's usually used for copying pixel data between host memory and
memory-mapped GPU device memory, such as found on modern PCI video graphics
cards. The most immediate example is the OpenGL API function
``glReadPielx()``, which might require a verbatim copy of a huge framebuffer
from local device memory onto host memory.
- DMA_XOR
- The device is able to perform XOR operations on memory areas
- Used to accelerate XOR intensive tasks, such as RAID5
- DMA_XOR_VAL
- The device is able to perform parity check using the XOR
algorithm against a memory buffer.
- DMA_PQ
- The device is able to perform RAID6 P+Q computations, P being a
simple XOR, and Q being a Reed-Solomon algorithm.
- DMA_PQ_VAL
- The device is able to perform parity check using RAID6 P+Q
algorithm against a memory buffer.
- DMA_MEMSET
- The device is able to fill memory with the provided pattern
- The pattern is treated as a single byte signed value.
- DMA_INTERRUPT
- The device is able to trigger a dummy transfer that will
generate periodic interrupts
- Used by the client drivers to register a callback that will be
called on a regular basis through the DMA controller interrupt
- DMA_PRIVATE
- The devices only supports slave transfers, and as such isn't
available for async transfers.
- DMA_ASYNC_TX
- Must not be set by the device, and will be set by the framework
if needed
- TODO: What is it about?
- DMA_SLAVE
- The device can handle device to memory transfers, including
scatter-gather transfers.
- While in the mem2mem case we were having two distinct types to
deal with a single chunk to copy or a collection of them, here,
we just have a single transaction type that is supposed to
handle both.
- If you want to transfer a single contiguous memory buffer,
simply build a scatter list with only one item.
- DMA_CYCLIC
- The device can handle cyclic transfers.
- A cyclic transfer is a transfer where the chunk collection will
loop over itself, with the last item pointing to the first.
- It's usually used for audio transfers, where you want to operate
on a single ring buffer that you will fill with your audio data.
- DMA_INTERLEAVE
- The device supports interleaved transfer.
- These transfers can transfer data from a non-contiguous buffer
to a non-contiguous buffer, opposed to DMA_SLAVE that can
transfer data from a non-contiguous data set to a continuous
destination buffer.
- It's usually used for 2d content transfers, in which case you
want to transfer a portion of uncompressed data directly to the
display to print it
- DMA_COMPLETION_NO_ORDER
- The device does not support in order completion.
- The driver should return DMA_OUT_OF_ORDER for device_tx_status if
the device is setting this capability.
- All cookie tracking and checking API should be treated as invalid if
the device exports this capability.
- At this point, this is incompatible with polling option for dmatest.
- If this cap is set, the user is recommended to provide an unique
identifier for each descriptor sent to the DMA device in order to
properly track the completion.
dmaengine: Add support for repeating transactions DMA engines used with displays perform 2D interleaved transfers to read framebuffers from memory and feed the data to the display engine. As the same framebuffer can be displayed for multiple frames, the DMA transactions need to be repeated until a new framebuffer replaces the current one. This feature is implemented natively by some DMA engines that have the ability to repeat transactions and switch to a new transaction at the end of a transfer without any race condition or frame loss. This patch implements support for this feature in the DMA engine API. A new DMA_PREP_REPEAT transaction flag allows DMA clients to instruct the DMA channel to repeat the transaction automatically until one or more new transactions are issued on the channel (or until all active DMA transfers are explicitly terminated with the dmaengine_terminate_*() functions). A new DMA_REPEAT transaction type is also added for DMA engine drivers to report their support of the DMA_PREP_REPEAT flag. A new DMA_PREP_LOAD_EOT transaction flag is also introduced (with a corresponding DMA_LOAD_EOT capability bit), as requested during the review of v4. The flag instructs the DMA channel that the transaction being queued should replace the active repeated transaction when the latter terminates (at End Of Transaction). Not setting the flag will result in the active repeated transaction to continue being repeated, and the new transaction being silently ignored. The DMA_PREP_REPEAT flag is currently supported for interleaved transactions only. Its usage can easily be extended to cover more transaction types simply by adding an appropriate check in the corresponding dmaengine_prep_*() function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Peter Ujfalusi <peter.ujfalusi@ti.com> Link: https://lore.kernel.org/r/20200717013337.24122-3-laurent.pinchart@ideasonboard.com Signed-off-by: Vinod Koul <vkoul@kernel.org>
2020-07-17 09:33:34 +08:00
- DMA_REPEAT
- The device supports repeated transfers. A repeated transfer, indicated by
the DMA_PREP_REPEAT transfer flag, is similar to a cyclic transfer in that
it gets automatically repeated when it ends, but can additionally be
replaced by the client.
- This feature is limited to interleaved transfers, this flag should thus not
be set if the DMA_INTERLEAVE flag isn't set. This limitation is based on
the current needs of DMA clients, support for additional transfer types
should be added in the future if and when the need arises.
- DMA_LOAD_EOT
- The device supports replacing repeated transfers at end of transfer (EOT)
by queuing a new transfer with the DMA_PREP_LOAD_EOT flag set.
- Support for replacing a currently running transfer at another point (such
as end of burst instead of end of transfer) will be added in the future
based on DMA clients needs, if and when the need arises.
These various types will also affect how the source and destination
addresses change over time.
Addresses pointing to RAM are typically incremented (or decremented)
after each transfer. In case of a ring buffer, they may loop
(DMA_CYCLIC). Addresses pointing to a device's register (e.g. a FIFO)
are typically fixed.
Per descriptor metadata support
-------------------------------
Some data movement architecture (DMA controller and peripherals) uses metadata
associated with a transaction. The DMA controller role is to transfer the
payload and the metadata alongside.
The metadata itself is not used by the DMA engine itself, but it contains
parameters, keys, vectors, etc for peripheral or from the peripheral.
The DMAengine framework provides a generic ways to facilitate the metadata for
descriptors. Depending on the architecture the DMA driver can implement either
or both of the methods and it is up to the client driver to choose which one
to use.
- DESC_METADATA_CLIENT
The metadata buffer is allocated/provided by the client driver and it is
attached (via the dmaengine_desc_attach_metadata() helper to the descriptor.
From the DMA driver the following is expected for this mode:
- DMA_MEM_TO_DEV / DEV_MEM_TO_MEM
The data from the provided metadata buffer should be prepared for the DMA
controller to be sent alongside of the payload data. Either by copying to a
hardware descriptor, or highly coupled packet.
- DMA_DEV_TO_MEM
On transfer completion the DMA driver must copy the metadata to the client
provided metadata buffer before notifying the client about the completion.
After the transfer completion, DMA drivers must not touch the metadata
buffer provided by the client.
- DESC_METADATA_ENGINE
The metadata buffer is allocated/managed by the DMA driver. The client driver
can ask for the pointer, maximum size and the currently used size of the
metadata and can directly update or read it. dmaengine_desc_get_metadata_ptr()
and dmaengine_desc_set_metadata_len() is provided as helper functions.
From the DMA driver the following is expected for this mode:
- get_metadata_ptr()
Should return a pointer for the metadata buffer, the maximum size of the
metadata buffer and the currently used / valid (if any) bytes in the buffer.
- set_metadata_len()
It is called by the clients after it have placed the metadata to the buffer
to let the DMA driver know the number of valid bytes provided.
Note: since the client will ask for the metadata pointer in the completion
callback (in DMA_DEV_TO_MEM case) the DMA driver must ensure that the
descriptor is not freed up prior the callback is called.
Device operations
-----------------
Our dma_device structure also requires a few function pointers in
order to implement the actual logic, now that we described what
operations we were able to perform.
The functions that we have to fill in there, and hence have to
implement, obviously depend on the transaction types you reported as
supported.
- ``device_alloc_chan_resources``
- ``device_free_chan_resources``
- These functions will be called whenever a driver will call
``dma_request_channel`` or ``dma_release_channel`` for the first/last
time on the channel associated to that driver.
- They are in charge of allocating/freeing all the needed
resources in order for that channel to be useful for your driver.
- These functions can sleep.
- ``device_prep_dma_*``
- These functions are matching the capabilities you registered
previously.
- These functions all take the buffer or the scatterlist relevant
for the transfer being prepared, and should create a hardware
descriptor or a list of hardware descriptors from it
- These functions can be called from an interrupt context
- Any allocation you might do should be using the GFP_NOWAIT
flag, in order not to potentially sleep, but without depleting
the emergency pool either.
- Drivers should try to pre-allocate any memory they might need
during the transfer setup at probe time to avoid putting to
much pressure on the nowait allocator.
- It should return a unique instance of the
``dma_async_tx_descriptor structure``, that further represents this
particular transfer.
- This structure can be initialized using the function
``dma_async_tx_descriptor_init``.
- You'll also need to set two fields in this structure:
- flags:
TODO: Can it be modified by the driver itself, or
should it be always the flags passed in the arguments
- tx_submit: A pointer to a function you have to implement,
that is supposed to push the current transaction descriptor to a
pending queue, waiting for issue_pending to be called.
- In this structure the function pointer callback_result can be
initialized in order for the submitter to be notified that a
transaction has completed. In the earlier code the function pointer
callback has been used. However it does not provide any status to the
transaction and will be deprecated. The result structure defined as
``dmaengine_result`` that is passed in to callback_result
has two fields:
- result: This provides the transfer result defined by
``dmaengine_tx_result``. Either success or some error condition.
- residue: Provides the residue bytes of the transfer for those that
support residue.
- ``device_issue_pending``
- Takes the first transaction descriptor in the pending queue,
and starts the transfer. Whenever that transfer is done, it
should move to the next transaction in the list.
- This function can be called in an interrupt context
- ``device_tx_status``
- Should report the bytes left to go over on the given channel
- Should only care about the transaction descriptor passed as
argument, not the currently active one on a given channel
- The tx_state argument might be NULL
- Should use dma_set_residue to report it
- In the case of a cyclic transfer, it should only take into
account the total size of the cyclic buffer.
- Should return DMA_OUT_OF_ORDER if the device does not support in order
completion and is completing the operation out of order.
- This function can be called in an interrupt context.
- device_config
- Reconfigures the channel with the configuration given as argument
- This command should NOT perform synchronously, or on any
currently queued transfers, but only on subsequent ones
- In this case, the function will receive a ``dma_slave_config``
structure pointer as an argument, that will detail which
configuration to use.
- Even though that structure contains a direction field, this
field is deprecated in favor of the direction argument given to
the prep_* functions
- This call is mandatory for slave operations only. This should NOT be
set or expected to be set for memcpy operations.
If a driver support both, it should use this call for slave
operations only and not for memcpy ones.
- device_pause
- Pauses a transfer on the channel
- This command should operate synchronously on the channel,
pausing right away the work of the given channel
- device_resume
- Resumes a transfer on the channel
- This command should operate synchronously on the channel,
resuming right away the work of the given channel
- device_terminate_all
- Aborts all the pending and ongoing transfers on the channel
- For aborted transfers the complete callback should not be called
- Can be called from atomic context or from within a complete
callback of a descriptor. Must not sleep. Drivers must be able
to handle this correctly.
- Termination may be asynchronous. The driver does not have to
wait until the currently active transfer has completely stopped.
See device_synchronize.
- device_synchronize
- Must synchronize the termination of a channel to the current
context.
- Must make sure that memory for previously submitted
descriptors is no longer accessed by the DMA controller.
- Must make sure that all complete callbacks for previously
submitted descriptors have finished running and none are
scheduled to run.
- May sleep.
Misc notes
==========
(stuff that should be documented, but don't really know
where to put them)
``dma_run_dependencies``
- Should be called at the end of an async TX transfer, and can be
ignored in the slave transfers case.
- Makes sure that dependent operations are run before marking it
as complete.
dma_cookie_t
- it's a DMA transaction ID that will increment over time.
- Not really relevant any more since the introduction of ``virt-dma``
that abstracts it away.
DMA_CTRL_ACK
- If clear, the descriptor cannot be reused by provider until the
client acknowledges receipt, i.e. has a chance to establish any
dependency chains
- This can be acked by invoking async_tx_ack()
- If set, does not mean descriptor can be reused
DMA_CTRL_REUSE
- If set, the descriptor can be reused after being completed. It should
not be freed by provider if this flag is set.
- The descriptor should be prepared for reuse by invoking
``dmaengine_desc_set_reuse()`` which will set DMA_CTRL_REUSE.
- ``dmaengine_desc_set_reuse()`` will succeed only when channel support
reusable descriptor as exhibited by capabilities
- As a consequence, if a device driver wants to skip the
``dma_map_sg()`` and ``dma_unmap_sg()`` in between 2 transfers,
because the DMA'd data wasn't used, it can resubmit the transfer right after
its completion.
- Descriptor can be freed in few ways
- Clearing DMA_CTRL_REUSE by invoking
``dmaengine_desc_clear_reuse()`` and submitting for last txn
- Explicitly invoking ``dmaengine_desc_free()``, this can succeed only
when DMA_CTRL_REUSE is already set
- Terminating the channel
- DMA_PREP_CMD
- If set, the client driver tells DMA controller that passed data in DMA
API is command data.
- Interpretation of command data is DMA controller specific. It can be
used for issuing commands to other peripherals/register reads/register
writes for which the descriptor should be in different format from
normal data descriptors.
dmaengine: Add support for repeating transactions DMA engines used with displays perform 2D interleaved transfers to read framebuffers from memory and feed the data to the display engine. As the same framebuffer can be displayed for multiple frames, the DMA transactions need to be repeated until a new framebuffer replaces the current one. This feature is implemented natively by some DMA engines that have the ability to repeat transactions and switch to a new transaction at the end of a transfer without any race condition or frame loss. This patch implements support for this feature in the DMA engine API. A new DMA_PREP_REPEAT transaction flag allows DMA clients to instruct the DMA channel to repeat the transaction automatically until one or more new transactions are issued on the channel (or until all active DMA transfers are explicitly terminated with the dmaengine_terminate_*() functions). A new DMA_REPEAT transaction type is also added for DMA engine drivers to report their support of the DMA_PREP_REPEAT flag. A new DMA_PREP_LOAD_EOT transaction flag is also introduced (with a corresponding DMA_LOAD_EOT capability bit), as requested during the review of v4. The flag instructs the DMA channel that the transaction being queued should replace the active repeated transaction when the latter terminates (at End Of Transaction). Not setting the flag will result in the active repeated transaction to continue being repeated, and the new transaction being silently ignored. The DMA_PREP_REPEAT flag is currently supported for interleaved transactions only. Its usage can easily be extended to cover more transaction types simply by adding an appropriate check in the corresponding dmaengine_prep_*() function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Peter Ujfalusi <peter.ujfalusi@ti.com> Link: https://lore.kernel.org/r/20200717013337.24122-3-laurent.pinchart@ideasonboard.com Signed-off-by: Vinod Koul <vkoul@kernel.org>
2020-07-17 09:33:34 +08:00
- DMA_PREP_REPEAT
- If set, the transfer will be automatically repeated when it ends until a
new transfer is queued on the same channel with the DMA_PREP_LOAD_EOT flag.
If the next transfer to be queued on the channel does not have the
DMA_PREP_LOAD_EOT flag set, the current transfer will be repeated until the
client terminates all transfers.
- This flag is only supported if the channel reports the DMA_REPEAT
capability.
- DMA_PREP_LOAD_EOT
- If set, the transfer will replace the transfer currently being executed at
the end of the transfer.
- This is the default behaviour for non-repeated transfers, specifying
DMA_PREP_LOAD_EOT for non-repeated transfers will thus make no difference.
- When using repeated transfers, DMA clients will usually need to set the
DMA_PREP_LOAD_EOT flag on all transfers, otherwise the channel will keep
repeating the last repeated transfer and ignore the new transfers being
queued. Failure to set DMA_PREP_LOAD_EOT will appear as if the channel was
stuck on the previous transfer.
- This flag is only supported if the channel reports the DMA_LOAD_EOT
capability.
General Design Notes
====================
Most of the DMAEngine drivers you'll see are based on a similar design
that handles the end of transfer interrupts in the handler, but defer
most work to a tasklet, including the start of a new transfer whenever
the previous transfer ended.
This is a rather inefficient design though, because the inter-transfer
latency will be not only the interrupt latency, but also the
scheduling latency of the tasklet, which will leave the channel idle
in between, which will slow down the global transfer rate.
You should avoid this kind of practice, and instead of electing a new
transfer in your tasklet, move that part to the interrupt handler in
order to have a shorter idle window (that we can't really avoid
anyway).
Glossary
========
- Burst: A number of consecutive read or write operations that
can be queued to buffers before being flushed to memory.
- Chunk: A contiguous collection of bursts
- Transfer: A collection of chunks (be it contiguous or not)