OpenCloudOS-Kernel/drivers/block/aoe/aoecmd.c

1103 lines
23 KiB
C
Raw Normal View History

/* Copyright (c) 2007 Coraid, Inc. See COPYING for GPL terms. */
/*
* aoecmd.c
* Filesystem request handling methods
*/
#include <linux/hdreg.h>
#include <linux/blkdev.h>
#include <linux/skbuff.h>
#include <linux/netdevice.h>
#include <linux/genhd.h>
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
#include <linux/moduleparam.h>
[NET]: Make the device list and device lookups per namespace. This patch makes most of the generic device layer network namespace safe. This patch makes dev_base_head a network namespace variable, and then it picks up a few associated variables. The functions: dev_getbyhwaddr dev_getfirsthwbytype dev_get_by_flags dev_get_by_name __dev_get_by_name dev_get_by_index __dev_get_by_index dev_ioctl dev_ethtool dev_load wireless_process_ioctl were modified to take a network namespace argument, and deal with it. vlan_ioctl_set and brioctl_set were modified so their hooks will receive a network namespace argument. So basically anthing in the core of the network stack that was affected to by the change of dev_base was modified to handle multiple network namespaces. The rest of the network stack was simply modified to explicitly use &init_net the initial network namespace. This can be fixed when those components of the network stack are modified to handle multiple network namespaces. For now the ifindex generator is left global. Fundametally ifindex numbers are per namespace, or else we will have corner case problems with migration when we get that far. At the same time there are assumptions in the network stack that the ifindex of a network device won't change. Making the ifindex number global seems a good compromise until the network stack can cope with ifindex changes when you change namespaces, and the like. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2007-09-18 02:56:21 +08:00
#include <net/net_namespace.h>
#include <asm/unaligned.h>
#include "aoe.h"
static int aoe_deadsecs = 60 * 3;
module_param(aoe_deadsecs, int, 0644);
MODULE_PARM_DESC(aoe_deadsecs, "After aoe_deadsecs seconds, give up and fail dev.");
static int aoe_maxout = 16;
module_param(aoe_maxout, int, 0644);
MODULE_PARM_DESC(aoe_maxout,
"Only aoe_maxout outstanding packets for every MAC on eX.Y.");
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
static struct sk_buff *
new_skb(ulong len)
{
struct sk_buff *skb;
skb = alloc_skb(len, GFP_ATOMIC);
if (skb) {
skb_reset_mac_header(skb);
skb_reset_network_header(skb);
skb->protocol = __constant_htons(ETH_P_AOE);
skb->priority = 0;
skb->next = skb->prev = NULL;
/* tell the network layer not to perform IP checksums
* or to get the NIC to do it
*/
skb->ip_summed = CHECKSUM_NONE;
}
return skb;
}
static struct frame *
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
getframe(struct aoetgt *t, int tag)
{
struct frame *f, *e;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f = t->frames;
e = f + t->nframes;
for (; f<e; f++)
if (f->tag == tag)
return f;
return NULL;
}
/*
* Leave the top bit clear so we have tagspace for userland.
* The bottom 16 bits are the xmit tick for rexmit/rttavg processing.
* This driver reserves tag -1 to mean "unused frame."
*/
static int
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
newtag(struct aoetgt *t)
{
register ulong n;
n = jiffies & 0xffff;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
return n |= (++t->lasttag & 0x7fff) << 16;
}
static int
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
aoehdr_atainit(struct aoedev *d, struct aoetgt *t, struct aoe_hdr *h)
{
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
u32 host_tag = newtag(t);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
memcpy(h->src, t->ifp->nd->dev_addr, sizeof h->src);
memcpy(h->dst, t->addr, sizeof h->dst);
h->type = __constant_cpu_to_be16(ETH_P_AOE);
h->verfl = AOE_HVER;
h->major = cpu_to_be16(d->aoemajor);
h->minor = d->aoeminor;
h->cmd = AOECMD_ATA;
h->tag = cpu_to_be32(host_tag);
return host_tag;
}
static inline void
put_lba(struct aoe_atahdr *ah, sector_t lba)
{
ah->lba0 = lba;
ah->lba1 = lba >>= 8;
ah->lba2 = lba >>= 8;
ah->lba3 = lba >>= 8;
ah->lba4 = lba >>= 8;
ah->lba5 = lba >>= 8;
}
static void
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
ifrotate(struct aoetgt *t)
{
t->ifp++;
if (t->ifp >= &t->ifs[NAOEIFS] || t->ifp->nd == NULL)
t->ifp = t->ifs;
if (t->ifp->nd == NULL) {
printk(KERN_INFO "aoe: no interface to rotate to\n");
BUG();
}
}
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
static void
skb_pool_put(struct aoedev *d, struct sk_buff *skb)
{
if (!d->skbpool_hd)
d->skbpool_hd = skb;
else
d->skbpool_tl->next = skb;
d->skbpool_tl = skb;
}
static struct sk_buff *
skb_pool_get(struct aoedev *d)
{
struct sk_buff *skb;
skb = d->skbpool_hd;
if (skb && atomic_read(&skb_shinfo(skb)->dataref) == 1) {
d->skbpool_hd = skb->next;
skb->next = NULL;
return skb;
}
if (d->nskbpool < NSKBPOOLMAX
&& (skb = new_skb(ETH_ZLEN))) {
d->nskbpool++;
return skb;
}
return NULL;
}
/* freeframe is where we do our load balancing so it's a little hairy. */
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
static struct frame *
freeframe(struct aoedev *d)
{
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
struct frame *f, *e, *rf;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct aoetgt **t;
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
struct sk_buff *skb;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (d->targets[0] == NULL) { /* shouldn't happen, but I'm paranoid */
printk(KERN_ERR "aoe: NULL TARGETS!\n");
return NULL;
}
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
t = d->tgt;
t++;
if (t >= &d->targets[NTARGETS] || !*t)
t = d->targets;
for (;;) {
if ((*t)->nout < (*t)->maxout
&& t != d->htgt
&& (*t)->ifp->nd) {
rf = NULL;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f = (*t)->frames;
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
e = f + (*t)->nframes;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
for (; f < e; f++) {
if (f->tag != FREETAG)
continue;
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
skb = f->skb;
if (!skb
&& !(f->skb = skb = new_skb(ETH_ZLEN)))
continue;
if (atomic_read(&skb_shinfo(skb)->dataref)
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
!= 1) {
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
if (!rf)
rf = f;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
continue;
}
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
gotone: skb_shinfo(skb)->nr_frags = skb->data_len = 0;
skb_trim(skb, 0);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
d->tgt = t;
ifrotate(*t);
return f;
}
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
/* Work can be done, but the network layer is
holding our precious packets. Try to grab
one from the pool. */
f = rf;
if (f == NULL) { /* more paranoia */
printk(KERN_ERR
"aoe: freeframe: %s.\n",
"unexpected null rf");
d->flags |= DEVFL_KICKME;
return NULL;
}
skb = skb_pool_get(d);
if (skb) {
skb_pool_put(d, f->skb);
f->skb = skb;
goto gotone;
}
(*t)->dataref++;
if ((*t)->nout == 0)
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
d->flags |= DEVFL_KICKME;
}
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
if (t == d->tgt) /* we've looped and found nada */
break;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t++;
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
if (t >= &d->targets[NTARGETS] || !*t)
t = d->targets;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
return NULL;
}
static int
aoecmd_ata_rw(struct aoedev *d)
{
struct frame *f;
struct aoe_hdr *h;
struct aoe_atahdr *ah;
struct buf *buf;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct bio_vec *bv;
struct aoetgt *t;
struct sk_buff *skb;
ulong bcnt;
char writebit, extbit;
writebit = 0x10;
extbit = 0x4;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f = freeframe(d);
if (f == NULL)
return 0;
t = *d->tgt;
buf = d->inprocess;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
bv = buf->bv;
bcnt = t->ifp->maxbcnt;
if (bcnt == 0)
bcnt = DEFAULTBCNT;
if (bcnt > buf->bv_resid)
bcnt = buf->bv_resid;
/* initialize the headers & frame */
skb = f->skb;
h = (struct aoe_hdr *) skb_mac_header(skb);
ah = (struct aoe_atahdr *) (h+1);
skb_put(skb, sizeof *h + sizeof *ah);
memset(h, 0, skb->len);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f->tag = aoehdr_atainit(d, t, h);
t->nout++;
f->waited = 0;
f->buf = buf;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f->bufaddr = page_address(bv->bv_page) + buf->bv_off;
f->bcnt = bcnt;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f->lba = buf->sector;
/* set up ata header */
ah->scnt = bcnt >> 9;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
put_lba(ah, buf->sector);
if (d->flags & DEVFL_EXT) {
ah->aflags |= AOEAFL_EXT;
} else {
extbit = 0;
ah->lba3 &= 0x0f;
ah->lba3 |= 0xe0; /* LBA bit + obsolete 0xa0 */
}
if (bio_data_dir(buf->bio) == WRITE) {
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
skb_fill_page_desc(skb, 0, bv->bv_page, buf->bv_off, bcnt);
ah->aflags |= AOEAFL_WRITE;
skb->len += bcnt;
skb->data_len = bcnt;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t->wpkts++;
} else {
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t->rpkts++;
writebit = 0;
}
ah->cmdstat = WIN_READ | writebit | extbit;
/* mark all tracking fields and load out */
buf->nframesout += 1;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
buf->bv_off += bcnt;
buf->bv_resid -= bcnt;
buf->resid -= bcnt;
buf->sector += bcnt >> 9;
if (buf->resid == 0) {
d->inprocess = NULL;
} else if (buf->bv_resid == 0) {
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
buf->bv = ++bv;
buf->bv_resid = bv->bv_len;
WARN_ON(buf->bv_resid == 0);
buf->bv_off = bv->bv_offset;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
skb->dev = t->ifp->nd;
skb = skb_clone(skb, GFP_ATOMIC);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (skb) {
if (d->sendq_hd)
d->sendq_tl->next = skb;
else
d->sendq_hd = skb;
d->sendq_tl = skb;
}
return 1;
}
/* some callers cannot sleep, and they can call this function,
* transmitting the packets later, when interrupts are on
*/
static struct sk_buff *
aoecmd_cfg_pkts(ushort aoemajor, unsigned char aoeminor, struct sk_buff **tail)
{
struct aoe_hdr *h;
struct aoe_cfghdr *ch;
struct sk_buff *skb, *sl, *sl_tail;
struct net_device *ifp;
sl = sl_tail = NULL;
read_lock(&dev_base_lock);
[NET]: Make the device list and device lookups per namespace. This patch makes most of the generic device layer network namespace safe. This patch makes dev_base_head a network namespace variable, and then it picks up a few associated variables. The functions: dev_getbyhwaddr dev_getfirsthwbytype dev_get_by_flags dev_get_by_name __dev_get_by_name dev_get_by_index __dev_get_by_index dev_ioctl dev_ethtool dev_load wireless_process_ioctl were modified to take a network namespace argument, and deal with it. vlan_ioctl_set and brioctl_set were modified so their hooks will receive a network namespace argument. So basically anthing in the core of the network stack that was affected to by the change of dev_base was modified to handle multiple network namespaces. The rest of the network stack was simply modified to explicitly use &init_net the initial network namespace. This can be fixed when those components of the network stack are modified to handle multiple network namespaces. For now the ifindex generator is left global. Fundametally ifindex numbers are per namespace, or else we will have corner case problems with migration when we get that far. At the same time there are assumptions in the network stack that the ifindex of a network device won't change. Making the ifindex number global seems a good compromise until the network stack can cope with ifindex changes when you change namespaces, and the like. Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2007-09-18 02:56:21 +08:00
for_each_netdev(&init_net, ifp) {
dev_hold(ifp);
if (!is_aoe_netif(ifp))
goto cont;
skb = new_skb(sizeof *h + sizeof *ch);
if (skb == NULL) {
printk(KERN_INFO "aoe: skb alloc failure\n");
goto cont;
}
skb_put(skb, sizeof *h + sizeof *ch);
skb->dev = ifp;
if (sl_tail == NULL)
sl_tail = skb;
h = (struct aoe_hdr *) skb_mac_header(skb);
memset(h, 0, sizeof *h + sizeof *ch);
memset(h->dst, 0xff, sizeof h->dst);
memcpy(h->src, ifp->dev_addr, sizeof h->src);
h->type = __constant_cpu_to_be16(ETH_P_AOE);
h->verfl = AOE_HVER;
h->major = cpu_to_be16(aoemajor);
h->minor = aoeminor;
h->cmd = AOECMD_CFG;
skb->next = sl;
sl = skb;
cont:
dev_put(ifp);
}
read_unlock(&dev_base_lock);
if (tail != NULL)
*tail = sl_tail;
return sl;
}
static void
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
resend(struct aoedev *d, struct aoetgt *t, struct frame *f)
{
struct sk_buff *skb;
struct aoe_hdr *h;
struct aoe_atahdr *ah;
char buf[128];
u32 n;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
ifrotate(t);
n = newtag(t);
skb = f->skb;
h = (struct aoe_hdr *) skb_mac_header(skb);
ah = (struct aoe_atahdr *) (h+1);
snprintf(buf, sizeof buf,
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
"%15s e%ld.%d oldtag=%08x@%08lx newtag=%08x "
"s=%012llx d=%012llx nout=%d\n",
"retransmit", d->aoemajor, d->aoeminor, f->tag, jiffies, n,
mac_addr(h->src),
mac_addr(h->dst), t->nout);
aoechr_error(buf);
f->tag = n;
h->tag = cpu_to_be32(n);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
memcpy(h->dst, t->addr, sizeof h->dst);
memcpy(h->src, t->ifp->nd->dev_addr, sizeof h->src);
switch (ah->cmdstat) {
default:
break;
case WIN_READ:
case WIN_READ_EXT:
case WIN_WRITE:
case WIN_WRITE_EXT:
put_lba(ah, f->lba);
n = f->bcnt;
if (n > DEFAULTBCNT)
n = DEFAULTBCNT;
ah->scnt = n >> 9;
if (ah->aflags & AOEAFL_WRITE) {
skb_fill_page_desc(skb, 0, virt_to_page(f->bufaddr),
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
offset_in_page(f->bufaddr), n);
skb->len = sizeof *h + sizeof *ah + n;
skb->data_len = n;
}
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
skb->dev = t->ifp->nd;
skb = skb_clone(skb, GFP_ATOMIC);
if (skb == NULL)
return;
if (d->sendq_hd)
d->sendq_tl->next = skb;
else
d->sendq_hd = skb;
d->sendq_tl = skb;
}
static int
tsince(int tag)
{
int n;
n = jiffies & 0xffff;
n -= tag & 0xffff;
if (n < 0)
n += 1<<16;
return n;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
static struct aoeif *
getif(struct aoetgt *t, struct net_device *nd)
{
struct aoeif *p, *e;
p = t->ifs;
e = p + NAOEIFS;
for (; p < e; p++)
if (p->nd == nd)
return p;
return NULL;
}
static struct aoeif *
addif(struct aoetgt *t, struct net_device *nd)
{
struct aoeif *p;
p = getif(t, NULL);
if (!p)
return NULL;
p->nd = nd;
p->maxbcnt = DEFAULTBCNT;
p->lost = 0;
p->lostjumbo = 0;
return p;
}
static void
ejectif(struct aoetgt *t, struct aoeif *ifp)
{
struct aoeif *e;
ulong n;
e = t->ifs + NAOEIFS - 1;
n = (e - ifp) * sizeof *ifp;
memmove(ifp, ifp+1, n);
e->nd = NULL;
}
static int
sthtith(struct aoedev *d)
{
struct frame *f, *e, *nf;
struct sk_buff *skb;
struct aoetgt *ht = *d->htgt;
f = ht->frames;
e = f + ht->nframes;
for (; f < e; f++) {
if (f->tag == FREETAG)
continue;
nf = freeframe(d);
if (!nf)
return 0;
skb = nf->skb;
*nf = *f;
f->skb = skb;
f->tag = FREETAG;
nf->waited = 0;
ht->nout--;
(*d->tgt)->nout++;
resend(d, *d->tgt, nf);
}
/* he's clean, he's useless. take away his interfaces */
memset(ht->ifs, 0, sizeof ht->ifs);
d->htgt = NULL;
return 1;
}
static inline unsigned char
ata_scnt(unsigned char *packet) {
struct aoe_hdr *h;
struct aoe_atahdr *ah;
h = (struct aoe_hdr *) packet;
ah = (struct aoe_atahdr *) (h+1);
return ah->scnt;
}
static void
rexmit_timer(ulong vp)
{
struct aoedev *d;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct aoetgt *t, **tt, **te;
struct aoeif *ifp;
struct frame *f, *e;
struct sk_buff *sl;
register long timeout;
ulong flags, n;
d = (struct aoedev *) vp;
sl = NULL;
/* timeout is always ~150% of the moving average */
timeout = d->rttavg;
timeout += timeout >> 1;
spin_lock_irqsave(&d->lock, flags);
if (d->flags & DEVFL_TKILL) {
spin_unlock_irqrestore(&d->lock, flags);
return;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
tt = d->targets;
te = tt + NTARGETS;
for (; tt < te && *tt; tt++) {
t = *tt;
f = t->frames;
e = f + t->nframes;
for (; f < e; f++) {
if (f->tag == FREETAG
|| tsince(f->tag) < timeout)
continue;
n = f->waited += timeout;
n /= HZ;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (n > aoe_deadsecs) {
/* waited too long. device failure. */
aoedev_downdev(d);
break;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (n > HELPWAIT /* see if another target can help */
&& (tt != d->targets || d->targets[1]))
d->htgt = tt;
if (t->nout == t->maxout) {
if (t->maxout > 1)
t->maxout--;
t->lastwadj = jiffies;
}
ifp = getif(t, f->skb->dev);
if (ifp && ++ifp->lost > (t->nframes << 1)
&& (ifp != t->ifs || t->ifs[1].nd)) {
ejectif(t, ifp);
ifp = NULL;
}
if (ata_scnt(skb_mac_header(f->skb)) > DEFAULTBCNT / 512
&& ifp && ++ifp->lostjumbo > (t->nframes << 1)
&& ifp->maxbcnt != DEFAULTBCNT) {
printk(KERN_INFO
"aoe: e%ld.%d: "
"too many lost jumbo on "
"%s:%012llx - "
"falling back to %d frames.\n",
d->aoemajor, d->aoeminor,
ifp->nd->name, mac_addr(t->addr),
DEFAULTBCNT);
ifp->maxbcnt = 0;
}
resend(d, t, f);
}
/* window check */
if (t->nout == t->maxout
&& t->maxout < t->nframes
&& (jiffies - t->lastwadj)/HZ > 10) {
t->maxout++;
t->lastwadj = jiffies;
}
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (d->sendq_hd) {
n = d->rttavg <<= 1;
if (n > MAXTIMER)
d->rttavg = MAXTIMER;
}
if (d->flags & DEVFL_KICKME || d->htgt) {
d->flags &= ~DEVFL_KICKME;
aoecmd_work(d);
}
sl = d->sendq_hd;
d->sendq_hd = d->sendq_tl = NULL;
d->timer.expires = jiffies + TIMERTICK;
add_timer(&d->timer);
spin_unlock_irqrestore(&d->lock, flags);
aoenet_xmit(sl);
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
/* enters with d->lock held */
void
aoecmd_work(struct aoedev *d)
{
struct buf *buf;
loop:
if (d->htgt && !sthtith(d))
return;
if (d->inprocess == NULL) {
if (list_empty(&d->bufq))
return;
buf = container_of(d->bufq.next, struct buf, bufs);
list_del(d->bufq.next);
d->inprocess = buf;
}
if (aoecmd_ata_rw(d))
goto loop;
}
/* this function performs work that has been deferred until sleeping is OK
*/
void
aoecmd_sleepwork(struct work_struct *work)
{
struct aoedev *d = container_of(work, struct aoedev, work);
if (d->flags & DEVFL_GDALLOC)
aoeblk_gdalloc(d);
if (d->flags & DEVFL_NEWSIZE) {
struct block_device *bd;
unsigned long flags;
u64 ssize;
ssize = d->gd->capacity;
bd = bdget_disk(d->gd, 0);
if (bd) {
mutex_lock(&bd->bd_inode->i_mutex);
i_size_write(bd->bd_inode, (loff_t)ssize<<9);
mutex_unlock(&bd->bd_inode->i_mutex);
bdput(bd);
}
spin_lock_irqsave(&d->lock, flags);
d->flags |= DEVFL_UP;
d->flags &= ~DEVFL_NEWSIZE;
spin_unlock_irqrestore(&d->lock, flags);
}
}
static void
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
ataid_complete(struct aoedev *d, struct aoetgt *t, unsigned char *id)
{
u64 ssize;
u16 n;
/* word 83: command set supported */
n = get_unaligned_le16(&id[83 << 1]);
/* word 86: command set/feature enabled */
n |= get_unaligned_le16(&id[86 << 1]);
if (n & (1<<10)) { /* bit 10: LBA 48 */
d->flags |= DEVFL_EXT;
/* word 100: number lba48 sectors */
ssize = get_unaligned_le64(&id[100 << 1]);
/* set as in ide-disk.c:init_idedisk_capacity */
d->geo.cylinders = ssize;
d->geo.cylinders /= (255 * 63);
d->geo.heads = 255;
d->geo.sectors = 63;
} else {
d->flags &= ~DEVFL_EXT;
/* number lba28 sectors */
ssize = get_unaligned_le32(&id[60 << 1]);
/* NOTE: obsolete in ATA 6 */
d->geo.cylinders = get_unaligned_le16(&id[54 << 1]);
d->geo.heads = get_unaligned_le16(&id[55 << 1]);
d->geo.sectors = get_unaligned_le16(&id[56 << 1]);
}
if (d->ssize != ssize)
printk(KERN_INFO
"aoe: %012llx e%ld.%d v%04x has %llu sectors\n",
mac_addr(t->addr),
d->aoemajor, d->aoeminor,
d->fw_ver, (long long)ssize);
d->ssize = ssize;
d->geo.start = 0;
if (d->flags & (DEVFL_GDALLOC|DEVFL_NEWSIZE))
return;
if (d->gd != NULL) {
d->gd->capacity = ssize;
d->flags |= DEVFL_NEWSIZE;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
} else
d->flags |= DEVFL_GDALLOC;
schedule_work(&d->work);
}
static void
calc_rttavg(struct aoedev *d, int rtt)
{
register long n;
n = rtt;
if (n < 0) {
n = -rtt;
if (n < MINTIMER)
n = MINTIMER;
else if (n > MAXTIMER)
n = MAXTIMER;
d->mintimer += (n - d->mintimer) >> 1;
} else if (n < d->mintimer)
n = d->mintimer;
else if (n > MAXTIMER)
n = MAXTIMER;
/* g == .25; cf. Congestion Avoidance and Control, Jacobson & Karels; 1988 */
n -= d->rttavg;
d->rttavg += n >> 2;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
static struct aoetgt *
gettgt(struct aoedev *d, char *addr)
{
struct aoetgt **t, **e;
t = d->targets;
e = t + NTARGETS;
for (; t < e && *t; t++)
if (memcmp((*t)->addr, addr, sizeof((*t)->addr)) == 0)
return *t;
return NULL;
}
static inline void
diskstats(struct gendisk *disk, struct bio *bio, ulong duration, sector_t sector)
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
{
unsigned long n_sect = bio->bi_size >> 9;
const int rw = bio_data_dir(bio);
struct hd_struct *part;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
part = get_part(disk, sector);
all_stat_inc(disk, part, ios[rw], sector);
all_stat_add(disk, part, ticks[rw], duration, sector);
all_stat_add(disk, part, sectors[rw], n_sect, sector);
all_stat_add(disk, part, io_ticks, duration, sector);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
}
void
aoecmd_ata_rsp(struct sk_buff *skb)
{
struct aoedev *d;
struct aoe_hdr *hin, *hout;
struct aoe_atahdr *ahin, *ahout;
struct frame *f;
struct buf *buf;
struct sk_buff *sl;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct aoetgt *t;
struct aoeif *ifp;
register long n;
ulong flags;
char ebuf[128];
u16 aoemajor;
hin = (struct aoe_hdr *) skb_mac_header(skb);
aoemajor = get_unaligned_be16(&hin->major);
d = aoedev_by_aoeaddr(aoemajor, hin->minor);
if (d == NULL) {
snprintf(ebuf, sizeof ebuf, "aoecmd_ata_rsp: ata response "
"for unknown device %d.%d\n",
aoemajor, hin->minor);
aoechr_error(ebuf);
return;
}
spin_lock_irqsave(&d->lock, flags);
n = get_unaligned_be32(&hin->tag);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t = gettgt(d, hin->src);
if (t == NULL) {
printk(KERN_INFO "aoe: can't find target e%ld.%d:%012llx\n",
d->aoemajor, d->aoeminor, mac_addr(hin->src));
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
spin_unlock_irqrestore(&d->lock, flags);
return;
}
f = getframe(t, n);
if (f == NULL) {
calc_rttavg(d, -tsince(n));
spin_unlock_irqrestore(&d->lock, flags);
snprintf(ebuf, sizeof ebuf,
"%15s e%d.%d tag=%08x@%08lx\n",
"unexpected rsp",
get_unaligned_be16(&hin->major),
hin->minor,
get_unaligned_be32(&hin->tag),
jiffies);
aoechr_error(ebuf);
return;
}
calc_rttavg(d, tsince(f->tag));
ahin = (struct aoe_atahdr *) (hin+1);
hout = (struct aoe_hdr *) skb_mac_header(f->skb);
ahout = (struct aoe_atahdr *) (hout+1);
buf = f->buf;
if (ahin->cmdstat & 0xa9) { /* these bits cleared on success */
printk(KERN_ERR
"aoe: ata error cmd=%2.2Xh stat=%2.2Xh from e%ld.%d\n",
ahout->cmdstat, ahin->cmdstat,
d->aoemajor, d->aoeminor);
if (buf)
buf->flags |= BUFFL_FAIL;
} else {
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (d->htgt && t == *d->htgt) /* I'll help myself, thank you. */
d->htgt = NULL;
n = ahout->scnt << 9;
switch (ahout->cmdstat) {
case WIN_READ:
case WIN_READ_EXT:
if (skb->len - sizeof *hin - sizeof *ahin < n) {
printk(KERN_ERR
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
"aoe: %s. skb->len=%d need=%ld\n",
"runt data size in read", skb->len, n);
/* fail frame f? just returning will rexmit. */
spin_unlock_irqrestore(&d->lock, flags);
return;
}
memcpy(f->bufaddr, ahin+1, n);
case WIN_WRITE:
case WIN_WRITE_EXT:
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
ifp = getif(t, skb->dev);
if (ifp) {
ifp->lost = 0;
if (n > DEFAULTBCNT)
ifp->lostjumbo = 0;
}
if (f->bcnt -= n) {
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f->lba += n >> 9;
f->bufaddr += n;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
resend(d, t, f);
goto xmit;
}
break;
case WIN_IDENTIFY:
if (skb->len - sizeof *hin - sizeof *ahin < 512) {
printk(KERN_INFO
"aoe: runt data size in ataid. skb->len=%d\n",
skb->len);
spin_unlock_irqrestore(&d->lock, flags);
return;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
ataid_complete(d, t, (char *) (ahin+1));
break;
default:
printk(KERN_INFO
"aoe: unrecognized ata command %2.2Xh for %d.%d\n",
ahout->cmdstat,
get_unaligned_be16(&hin->major),
hin->minor);
}
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (buf && --buf->nframesout == 0 && buf->resid == 0) {
diskstats(d->gd, buf->bio, jiffies - buf->stime, buf->sector);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
n = (buf->flags & BUFFL_FAIL) ? -EIO : 0;
bio_endio(buf->bio, n);
mempool_free(buf, d->bufpool);
}
f->buf = NULL;
f->tag = FREETAG;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t->nout--;
aoecmd_work(d);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
xmit:
sl = d->sendq_hd;
d->sendq_hd = d->sendq_tl = NULL;
spin_unlock_irqrestore(&d->lock, flags);
aoenet_xmit(sl);
}
void
aoecmd_cfg(ushort aoemajor, unsigned char aoeminor)
{
struct sk_buff *sl;
sl = aoecmd_cfg_pkts(aoemajor, aoeminor, NULL);
aoenet_xmit(sl);
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct sk_buff *
aoecmd_ata_id(struct aoedev *d)
{
struct aoe_hdr *h;
struct aoe_atahdr *ah;
struct frame *f;
struct sk_buff *skb;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct aoetgt *t;
f = freeframe(d);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (f == NULL)
return NULL;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t = *d->tgt;
/* initialize the headers & frame */
skb = f->skb;
h = (struct aoe_hdr *) skb_mac_header(skb);
ah = (struct aoe_atahdr *) (h+1);
skb_put(skb, sizeof *h + sizeof *ah);
memset(h, 0, skb->len);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f->tag = aoehdr_atainit(d, t, h);
t->nout++;
f->waited = 0;
/* set up ata header */
ah->scnt = 1;
ah->cmdstat = WIN_IDENTIFY;
ah->lba3 = 0xa0;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
skb->dev = t->ifp->nd;
d->rttavg = MAXTIMER;
d->timer.function = rexmit_timer;
return skb_clone(skb, GFP_ATOMIC);
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
static struct aoetgt *
addtgt(struct aoedev *d, char *addr, ulong nframes)
{
struct aoetgt *t, **tt, **te;
struct frame *f, *e;
tt = d->targets;
te = tt + NTARGETS;
for (; tt < te && *tt; tt++)
;
if (tt == te) {
printk(KERN_INFO
"aoe: device addtgt failure; too many targets\n");
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
return NULL;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t = kcalloc(1, sizeof *t, GFP_ATOMIC);
f = kcalloc(nframes, sizeof *f, GFP_ATOMIC);
if (!t || !f) {
kfree(f);
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
kfree(t);
printk(KERN_INFO "aoe: cannot allocate memory to add target\n");
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
return NULL;
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t->nframes = nframes;
t->frames = f;
e = f + nframes;
aoe: dynamically allocate a capped number of skbs when necessary What this Patch Does Even before this recent series of 12 patches to 2.6.22-rc4, the aoe driver was reusing a small set of skbs that were allocated once and were only used for outbound AoE commands. The network layer cannot be allowed to put_page on the data that is still associated with a bio we haven't returned to the block layer, so the aoe driver (even before the patch under discussion) is still the owner of skbs that have been handed to the network layer for transmission. We need to keep track of these skbs so that we can free them, but by tracking them, we can also easily re-use them. The new patch was a response to the behavior of certain network drivers. We cannot reuse an skb that the network driver still has in its transmit ring. Network drivers can defer transmit ring cleanup and then use the state in the skb to determine how many data segments to clean up in its transmit ring. The tg3 driver is one driver that behaves in this way. When the network driver defers cleanup of its transmit ring, the aoe driver can find itself in a situation where it would like to send an AoE command, and the AoE target is ready for more work, but the network driver still has all of the pre-allocated skbs. In that case, the new patch just calls alloc_skb, as you'd expect. We don't want to get carried away, though. We try not to do excessive allocation in the write path, so we cap the number of skbs we dynamically allocate. Probably calling it a "dynamic pool" is misleading. We were already trying to use a small fixed-size set of pre-allocated skbs before this patch, and this patch just provides a little headroom (with a ceiling, though) to accomodate network drivers that hang onto skbs, by allocating when needed. The d->skbpool_hd list of allocated skbs is necessary so that we can free them later. We didn't notice the need for this headroom until AoE targets got fast enough. Alternatives If the network layer never did a put_page on the pages in the bio's we get from the block layer, then it would be possible for us to hand skbs to the network layer and forget about them, allowing the network layer to free skbs itself (and thereby calling our own skb->destructor callback function if we needed that). In that case we could get rid of the pre-allocated skbs and also the d->skbpool_hd, instead just calling alloc_skb every time we wanted to transmit a packet. The slab allocator would effectively maintain the list of skbs. Besides a loss of CPU cache locality, the main concern with that approach the danger that it would increase the likelihood of deadlock when VM is trying to free pages by writing dirty data from the page cache through the aoe driver out to persistent storage on an AoE device. Right now we have a situation where we have pre-allocation that corresponds to how much we use, which seems ideal. Of course, there's still the separate issue of receiving the packets that tell us that a write has successfully completed on the AoE target. When memory is low and VM is using AoE to flush dirty data to free up pages, it would be perfect if there were a way for us to register a fast callback that could recognize write command completion responses. But I don't think the current problems with the receive side of the situation are a justification for exacerbating the problem on the transmit side. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
for (; f < e; f++)
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
f->tag = FREETAG;
memcpy(t->addr, addr, sizeof t->addr);
t->ifp = t->ifs;
t->maxout = t->nframes;
return *tt = t;
}
void
aoecmd_cfg_rsp(struct sk_buff *skb)
{
struct aoedev *d;
struct aoe_hdr *h;
struct aoe_cfghdr *ch;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
struct aoetgt *t;
struct aoeif *ifp;
ulong flags, sysminor, aoemajor;
struct sk_buff *sl;
u16 n;
h = (struct aoe_hdr *) skb_mac_header(skb);
ch = (struct aoe_cfghdr *) (h+1);
/*
* Enough people have their dip switches set backwards to
* warrant a loud message for this special case.
*/
aoemajor = get_unaligned_be16(&h->major);
if (aoemajor == 0xfff) {
printk(KERN_ERR "aoe: Warning: shelf address is all ones. "
"Check shelf dip switches.\n");
return;
}
sysminor = SYSMINOR(aoemajor, h->minor);
if (sysminor * AOE_PARTITIONS + AOE_PARTITIONS > MINORMASK) {
printk(KERN_INFO "aoe: e%ld.%d: minor number too large\n",
aoemajor, (int) h->minor);
return;
}
n = be16_to_cpu(ch->bufcnt);
if (n > aoe_maxout) /* keep it reasonable */
n = aoe_maxout;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
d = aoedev_by_sysminor_m(sysminor);
if (d == NULL) {
printk(KERN_INFO "aoe: device sysminor_m failure\n");
return;
}
spin_lock_irqsave(&d->lock, flags);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
t = gettgt(d, h->src);
if (!t) {
t = addtgt(d, h->src, n);
if (!t) {
spin_unlock_irqrestore(&d->lock, flags);
return;
}
}
ifp = getif(t, skb->dev);
if (!ifp) {
ifp = addif(t, skb->dev);
if (!ifp) {
printk(KERN_INFO
"aoe: device addif failure; "
"too many interfaces?\n");
spin_unlock_irqrestore(&d->lock, flags);
return;
}
}
if (ifp->maxbcnt) {
n = ifp->nd->mtu;
n -= sizeof (struct aoe_hdr) + sizeof (struct aoe_atahdr);
n /= 512;
if (n > ch->scnt)
n = ch->scnt;
n = n ? n * 512 : DEFAULTBCNT;
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (n != ifp->maxbcnt) {
printk(KERN_INFO
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
"aoe: e%ld.%d: setting %d%s%s:%012llx\n",
d->aoemajor, d->aoeminor, n,
" byte data frames on ", ifp->nd->name,
mac_addr(t->addr));
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
ifp->maxbcnt = n;
}
}
/* don't change users' perspective */
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
if (d->nopen) {
spin_unlock_irqrestore(&d->lock, flags);
return;
}
d->fw_ver = be16_to_cpu(ch->fwver);
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
sl = aoecmd_ata_id(d);
spin_unlock_irqrestore(&d->lock, flags);
aoenet_xmit(sl);
}
aoe: handle multiple network paths to AoE device A remote AoE device is something can process ATA commands and is identified by an AoE shelf number and an AoE slot number. Such a device might have more than one network interface, and it might be reachable by more than one local network interface. This patch tracks the available network paths available to each AoE device, allowing them to be used more efficiently. Andrew Morton asked about the call to msleep_interruptible in the revalidate function. Yes, if a signal is pending, then msleep_interruptible will not return 0. That means we will not loop but will call aoenet_xmit with a NULL skb, which is a noop. If the system is too low on memory or the aoe driver is too low on frames, then the user can hit control-C to interrupt the attempt to do a revalidate. I have added a comment to the code summarizing that. Andrew Morton asked whether the allocation performed inside addtgt could use a more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev lock has been locked with spin_lock_irqsave. It would be nice to allocate the memory under fewer restrictions, but targets are only added when the device is being discovered, and if the target can't be added right now, we can try again in a minute when then next AoE config query broadcast goes out. Andrew Morton pointed out that the "too many targets" message could be printed for failing GFP_ATOMIC allocations. The last patch in this series makes the messages more specific. Signed-off-by: Ed L. Cashin <ecashin@coraid.com> Cc: Greg KH <greg@kroah.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
void
aoecmd_cleanslate(struct aoedev *d)
{
struct aoetgt **t, **te;
struct aoeif *p, *e;
d->mintimer = MINTIMER;
t = d->targets;
te = t + NTARGETS;
for (; t < te && *t; t++) {
(*t)->maxout = (*t)->nframes;
p = (*t)->ifs;
e = p + NAOEIFS;
for (; p < e; p++) {
p->lostjumbo = 0;
p->lost = 0;
p->maxbcnt = DEFAULTBCNT;
}
}
}