OpenCloudOS-Kernel/drivers/gpu/drm/i915/intel_ringbuffer.h

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/* SPDX-License-Identifier: MIT */
#ifndef _INTEL_RINGBUFFER_H_
#define _INTEL_RINGBUFFER_H_
#include <drm/drm_util.h>
#include <linux/hashtable.h>
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
#include <linux/irq_work.h>
#include <linux/random.h>
#include <linux/seqlock.h>
#include "i915_gem_batch_pool.h"
drm/i915/pmu: Expose a PMU interface for perf queries From: Chris Wilson <chris@chris-wilson.co.uk> From: Tvrtko Ursulin <tvrtko.ursulin@intel.com> From: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com> The first goal is to be able to measure GPU (and invidual ring) busyness without having to poll registers from userspace. (Which not only incurs holding the forcewake lock indefinitely, perturbing the system, but also runs the risk of hanging the machine.) As an alternative we can use the perf event counter interface to sample the ring registers periodically and send those results to userspace. Functionality we are exporting to userspace is via the existing perf PMU API and can be exercised via the existing tools. For example: perf stat -a -e i915/rcs0-busy/ -I 1000 Will print the render engine busynnes once per second. All the performance counters can be enumerated (perf list) and have their unit of measure correctly reported in sysfs. v1-v2 (Chris Wilson): v2: Use a common timer for the ring sampling. v3: (Tvrtko Ursulin) * Decouple uAPI from i915 engine ids. * Complete uAPI defines. * Refactor some code to helpers for clarity. * Skip sampling disabled engines. * Expose counters in sysfs. * Pass in fake regs to avoid null ptr deref in perf core. * Convert to class/instance uAPI. * Use shared driver code for rc6 residency, power and frequency. v4: (Dmitry Rogozhkin) * Register PMU with .task_ctx_nr=perf_invalid_context * Expose cpumask for the PMU with the single CPU in the mask * Properly support pmu->stop(): it should call pmu->read() * Properly support pmu->del(): it should call stop(event, PERF_EF_UPDATE) * Introduce refcounting of event subscriptions. * Make pmu.busy_stats a refcounter to avoid busy stats going away with some deleted event. * Expose cpumask for i915 PMU to avoid multiple events creation of the same type followed by counter aggregation by perf-stat. * Track CPUs getting online/offline to migrate perf context. If (likely) cpumask will initially set CPU0, CONFIG_BOOTPARAM_HOTPLUG_CPU0 will be needed to see effect of CPU status tracking. * End result is that only global events are supported and perf stat works correctly. * Deny perf driver level sampling - it is prohibited for uncore PMU. v5: (Tvrtko Ursulin) * Don't hardcode number of engine samplers. * Rewrite event ref-counting for correctness and simplicity. * Store initial counter value when starting already enabled events to correctly report values to all listeners. * Fix RC6 residency readout. * Comments, GPL header. v6: * Add missing entry to v4 changelog. * Fix accounting in CPU hotplug case by copying the approach from arch/x86/events/intel/cstate.c. (Dmitry Rogozhkin) v7: * Log failure message only on failure. * Remove CPU hotplug notification state on unregister. v8: * Fix error unwind on failed registration. * Checkpatch cleanup. v9: * Drop the energy metric, it is available via intel_rapl_perf. (Ville Syrjälä) * Use HAS_RC6(p). (Chris Wilson) * Handle unsupported non-engine events. (Dmitry Rogozhkin) * Rebase for intel_rc6_residency_ns needing caller managed runtime pm. * Drop HAS_RC6 checks from the read callback since creating those events will be rejected at init time already. * Add counter units to sysfs so perf stat output is nicer. * Cleanup the attribute tables for brevity and readability. v10: * Fixed queued accounting. v11: * Move intel_engine_lookup_user to intel_engine_cs.c * Commit update. (Joonas Lahtinen) v12: * More accurate sampling. (Chris Wilson) * Store and report frequency in MHz for better usability from perf stat. * Removed metrics: queued, interrupts, rc6 counters. * Sample engine busyness based on seqno difference only for less MMIO (and forcewake) on all platforms. (Chris Wilson) v13: * Comment spelling, use mul_u32_u32 to work around potential GCC issue and somne code alignment changes. (Chris Wilson) v14: * Rebase. v15: * Rebase for RPS refactoring. v16: * Use the dynamic slot in the CPU hotplug state machine so that we are free to setup our state as multi-instance. Previously we were re-using the CPUHP_AP_PERF_X86_UNCORE_ONLINE slot which is neither used as multi-instance, nor owned by our driver to start with. * Register the CPU hotplug handlers after the PMU, otherwise the callback will get called before the PMU is initialized which can end up in perf_pmu_migrate_context with an un-initialized base. * Added workaround for a probable bug in cpuhp core. v17: * Remove workaround for the cpuhp bug. v18: * Rebase for drm_i915_gem_engine_class getting upstream before us. v19: * Rebase. (trivial) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Signed-off-by: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com> Cc: Peter Zijlstra <peterz@infradead.org> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-2-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:45 +08:00
#include "i915_pmu.h"
#include "i915_reg.h"
#include "i915_request.h"
#include "i915_selftest.h"
#include "i915_timeline.h"
#include "intel_engine_types.h"
#include "intel_gpu_commands.h"
drm/i915: Introduce per-engine workarounds We stopped re-applying the GT workarounds after engine reset since commit 59b449d5c82a ("drm/i915: Split out functions for different kinds of workarounds"). Issue with this is that some of the GT workarounds live in the MMIO space which gets lost during engine resets. So far the registers in 0x2xxx and 0xbxxx address range have been identified to be affected. This losing of applied workarounds has obvious negative effects and can even lead to hard system hangs (see the linked Bugzilla). Rather than just restoring this re-application, because we have also observed that it is not safe to just re-write all GT workarounds after engine resets (GPU might be live and weird hardware states can happen), we introduce a new class of per-engine workarounds and move only the affected GT workarounds over. Using the framework introduced in the previous patch, we therefore after engine reset, re-apply only the workarounds living in the affected MMIO address ranges. v2: * Move Wa_1406609255:icl to engine workarounds as well. * Rename API. (Chris Wilson) * Drop redundant IS_KABYLAKE. (Chris Wilson) * Re-order engine wa/ init so latest platforms are first. (Rodrigo Vivi) Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=107945 Fixes: 59b449d5c82a ("drm/i915: Split out functions for different kinds of workarounds") Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Jani Nikula <jani.nikula@linux.intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: intel-gfx@lists.freedesktop.org Acked-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20181203133341.10258-1-tvrtko.ursulin@linux.intel.com
2018-12-03 21:33:41 +08:00
#include "intel_workarounds.h"
struct drm_printer;
/* Early gen2 devices have a cacheline of just 32 bytes, using 64 is overkill,
* but keeps the logic simple. Indeed, the whole purpose of this macro is just
* to give some inclination as to some of the magic values used in the various
* workarounds!
*/
#define CACHELINE_BYTES 64
#define CACHELINE_DWORDS (CACHELINE_BYTES / sizeof(u32))
#define I915_READ_TAIL(engine) I915_READ(RING_TAIL((engine)->mmio_base))
#define I915_WRITE_TAIL(engine, val) I915_WRITE(RING_TAIL((engine)->mmio_base), val)
#define I915_READ_START(engine) I915_READ(RING_START((engine)->mmio_base))
#define I915_WRITE_START(engine, val) I915_WRITE(RING_START((engine)->mmio_base), val)
#define I915_READ_HEAD(engine) I915_READ(RING_HEAD((engine)->mmio_base))
#define I915_WRITE_HEAD(engine, val) I915_WRITE(RING_HEAD((engine)->mmio_base), val)
#define I915_READ_CTL(engine) I915_READ(RING_CTL((engine)->mmio_base))
#define I915_WRITE_CTL(engine, val) I915_WRITE(RING_CTL((engine)->mmio_base), val)
#define I915_READ_IMR(engine) I915_READ(RING_IMR((engine)->mmio_base))
#define I915_WRITE_IMR(engine, val) I915_WRITE(RING_IMR((engine)->mmio_base), val)
#define I915_READ_MODE(engine) I915_READ(RING_MI_MODE((engine)->mmio_base))
#define I915_WRITE_MODE(engine, val) I915_WRITE(RING_MI_MODE((engine)->mmio_base), val)
/* seqno size is actually only a uint32, but since we plan to use MI_FLUSH_DW to
* do the writes, and that must have qw aligned offsets, simply pretend it's 8b.
*/
enum intel_engine_hangcheck_action {
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 21:09:04 +08:00
ENGINE_IDLE = 0,
ENGINE_WAIT,
ENGINE_ACTIVE_SEQNO,
ENGINE_ACTIVE_HEAD,
ENGINE_ACTIVE_SUBUNITS,
ENGINE_WAIT_KICK,
ENGINE_DEAD,
};
drm/i915: Decouple hang detection from hangcheck period Hangcheck state accumulation has gained more steps along the years, like head movement and more recently the subunit inactivity check. As the subunit sampling is only done if the previous state check showed inactivity, we have added more stages (and time) to reach a hang verdict. Asymmetric engine states led to different actual weight of 'one hangcheck unit' and it was demonstrated in some hangs that due to difference in stages, simpler engines were accused falsely of a hang as their scoring was much more quicker to accumulate above the hang treshold. To completely decouple the hangcheck guilty score from the hangcheck period, convert hangcheck score to a rough period of inactivity measurement. As these are tracked as jiffies, they are meaningful also across reset boundaries. This makes finding a guilty engine more accurate across multi engine activity scenarios, especially across asymmetric engines. We lose the ability to detect cross batch malicious attempts to hinder the progress. Plan is to move this functionality to be part of context banning which is more natural fit, later in the series. v2: use time_before macros (Chris) reinstate the pardoning of moving engine after hc (Chris) v3: avoid global state for per engine stall detection (Chris) v4: take timeline last retirement into account (Chris) v5: do debug print on pardoning, split out retirement timestamp (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2016-11-18 21:09:04 +08:00
static inline const char *
hangcheck_action_to_str(const enum intel_engine_hangcheck_action a)
{
switch (a) {
case ENGINE_IDLE:
return "idle";
case ENGINE_WAIT:
return "wait";
case ENGINE_ACTIVE_SEQNO:
return "active seqno";
case ENGINE_ACTIVE_HEAD:
return "active head";
case ENGINE_ACTIVE_SUBUNITS:
return "active subunits";
case ENGINE_WAIT_KICK:
return "wait kick";
case ENGINE_DEAD:
return "dead";
}
return "unknown";
}
void intel_engines_set_scheduler_caps(struct drm_i915_private *i915);
static inline bool __execlists_need_preempt(int prio, int last)
{
drm/i915: Allow normal clients to always preempt idle priority clients When first enabling preemption, we hesitated from making it a free-for-all where every higher priority client would force a preempt-to-idle cycle and take over from all lower priority clients. We hesitated because we were uncertain just how well preemption would work in practice, whether the preemption latency itself would detract from the latency gains for higher priority tasks and whether it would work at all. Since introducing preemption, we have been enabling it for more common tasks, even giving normal clients a small preemptive boost when they first start (to aide fairness and improve interactivity). Now lets take one step further and give permission for all normal (priority:0) clients to preempt any idle (priority:<0) task so that users running long compute jobs do not overly impact other jobs (i.e. their desktop) and the system remains responsive under such idle loads. References: f6322eddaff7 ("drm/i915/preemption: Allow preemption between submission ports") References: b16c765122f9 ("drm/i915: Priority boost for new clients") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Michal Wajdeczko <michal.wajdeczko@intel.com> Cc: Michał Winiarski <michal.winiarski@intel.com> Cc: "Bloomfield, Jon" <jon.bloomfield@intel.com> Cc: "Stead, Alan" <alan.stead@intel.com> Reviewed-by: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190204084116.3013-1-chris@chris-wilson.co.uk
2019-02-04 16:41:05 +08:00
/*
* Allow preemption of low -> normal -> high, but we do
* not allow low priority tasks to preempt other low priority
* tasks under the impression that latency for low priority
* tasks does not matter (as much as background throughput),
* so kiss.
*
* More naturally we would write
* prio >= max(0, last);
* except that we wish to prevent triggering preemption at the same
* priority level: the task that is running should remain running
* to preserve FIFO ordering of dependencies.
*/
return prio > max(I915_PRIORITY_NORMAL - 1, last);
}
drm/i915: Filter out spurious execlists context-switch interrupts Back in commit a4b2b01523a8 ("drm/i915: Don't mark an execlists context-switch when idle") we noticed the presence of late context-switch interrupts. We were able to filter those out by looking at whether the ELSP remained active, but in commit beecec901790 ("drm/i915/execlists: Preemption!") that became problematic as we now anticipate receiving a context-switch event for preemption while ELSP may be empty. To restore the spurious interrupt suppression, add a counter for the expected number of pending context-switches and skip if we do not need to handle this interrupt to make forward progress. v2: Don't forget to switch on for preempt. v3: Reduce the counter to a on/off boolean tracker. Declare the HW as active when we first submit, and idle after the final completion event (with which we confirm the HW says it is idle), and track each source of activity separately. With a finite number of sources, it should aide us in debugging which gets stuck. Fixes: beecec901790 ("drm/i915/execlists: Preemption!") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michal Winiarski <michal.winiarski@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171023213237.26536-3-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
2017-10-24 05:32:36 +08:00
static inline void
execlists_set_active(struct intel_engine_execlists *execlists,
unsigned int bit)
{
__set_bit(bit, (unsigned long *)&execlists->active);
}
static inline bool
execlists_set_active_once(struct intel_engine_execlists *execlists,
unsigned int bit)
{
return !__test_and_set_bit(bit, (unsigned long *)&execlists->active);
}
drm/i915: Filter out spurious execlists context-switch interrupts Back in commit a4b2b01523a8 ("drm/i915: Don't mark an execlists context-switch when idle") we noticed the presence of late context-switch interrupts. We were able to filter those out by looking at whether the ELSP remained active, but in commit beecec901790 ("drm/i915/execlists: Preemption!") that became problematic as we now anticipate receiving a context-switch event for preemption while ELSP may be empty. To restore the spurious interrupt suppression, add a counter for the expected number of pending context-switches and skip if we do not need to handle this interrupt to make forward progress. v2: Don't forget to switch on for preempt. v3: Reduce the counter to a on/off boolean tracker. Declare the HW as active when we first submit, and idle after the final completion event (with which we confirm the HW says it is idle), and track each source of activity separately. With a finite number of sources, it should aide us in debugging which gets stuck. Fixes: beecec901790 ("drm/i915/execlists: Preemption!") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michal Winiarski <michal.winiarski@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171023213237.26536-3-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
2017-10-24 05:32:36 +08:00
static inline void
execlists_clear_active(struct intel_engine_execlists *execlists,
unsigned int bit)
{
__clear_bit(bit, (unsigned long *)&execlists->active);
}
static inline void
execlists_clear_all_active(struct intel_engine_execlists *execlists)
{
execlists->active = 0;
}
drm/i915: Filter out spurious execlists context-switch interrupts Back in commit a4b2b01523a8 ("drm/i915: Don't mark an execlists context-switch when idle") we noticed the presence of late context-switch interrupts. We were able to filter those out by looking at whether the ELSP remained active, but in commit beecec901790 ("drm/i915/execlists: Preemption!") that became problematic as we now anticipate receiving a context-switch event for preemption while ELSP may be empty. To restore the spurious interrupt suppression, add a counter for the expected number of pending context-switches and skip if we do not need to handle this interrupt to make forward progress. v2: Don't forget to switch on for preempt. v3: Reduce the counter to a on/off boolean tracker. Declare the HW as active when we first submit, and idle after the final completion event (with which we confirm the HW says it is idle), and track each source of activity separately. With a finite number of sources, it should aide us in debugging which gets stuck. Fixes: beecec901790 ("drm/i915/execlists: Preemption!") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michal Winiarski <michal.winiarski@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171023213237.26536-3-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
2017-10-24 05:32:36 +08:00
static inline bool
execlists_is_active(const struct intel_engine_execlists *execlists,
unsigned int bit)
{
return test_bit(bit, (unsigned long *)&execlists->active);
}
void execlists_user_begin(struct intel_engine_execlists *execlists,
const struct execlist_port *port);
void execlists_user_end(struct intel_engine_execlists *execlists);
drm/i915/guc: Preemption! With GuC Pretty similar to what we have on execlists. We're reusing most of the GEM code, however, due to GuC quirks we need a couple of extra bits. Preemption is implemented as GuC action, and actions can be pretty slow. Because of that, we're using a mutex to serialize them. Since we're requesting preemption from the tasklet, the task of creating a workitem and wrapping it in GuC action is delegated to a worker. To distinguish that preemption has finished, we're using additional piece of HWSP, and since we're not getting context switch interrupts, we're also adding a user interrupt. The fact that our special preempt context has completed unfortunately doesn't mean that we're ready to submit new work. We also need to wait for GuC to finish its own processing. v2: Don't compile out the wait for GuC, handle workqueue flush on reset, no need for ordered workqueue, put on a reviewer hat when looking at my own patches (Chris) Move struct work around in intel_guc, move user interruput outside of conditional (Michał) Keep ring around rather than chase though intel_context v3: Extract WA for flushing ggtt writes to a helper (Chris) Keep work_struct in intel_guc rather than engine (Michał) Use ordered workqueue for inject_preempt worker to avoid GuC quirks. v4: Drop now unused INTEL_GUC_PREEMPT_OPTION_IMMEDIATE (Daniele) Drop stray newlines, use container_of for intel_guc in worker, check for presence of workqueue when flushing it, rather than enable_guc_submission modparam, reorder preempt postprocessing (Chris) v5: Make wq NULL after destroying it v6: Swap struct guc_preempt_work members (Michał) Signed-off-by: Michał Winiarski <michal.winiarski@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Jeff McGee <jeff.mcgee@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Cc: Oscar Mateo <oscar.mateo@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171026133558.19580-1-michal.winiarski@intel.com
2017-10-26 21:35:58 +08:00
void
execlists_cancel_port_requests(struct intel_engine_execlists * const execlists);
void
execlists_unwind_incomplete_requests(struct intel_engine_execlists *execlists);
static inline unsigned int
execlists_num_ports(const struct intel_engine_execlists * const execlists)
{
return execlists->port_mask + 1;
}
static inline struct execlist_port *
execlists_port_complete(struct intel_engine_execlists * const execlists,
struct execlist_port * const port)
{
const unsigned int m = execlists->port_mask;
GEM_BUG_ON(port_index(port, execlists) != 0);
drm/i915: Filter out spurious execlists context-switch interrupts Back in commit a4b2b01523a8 ("drm/i915: Don't mark an execlists context-switch when idle") we noticed the presence of late context-switch interrupts. We were able to filter those out by looking at whether the ELSP remained active, but in commit beecec901790 ("drm/i915/execlists: Preemption!") that became problematic as we now anticipate receiving a context-switch event for preemption while ELSP may be empty. To restore the spurious interrupt suppression, add a counter for the expected number of pending context-switches and skip if we do not need to handle this interrupt to make forward progress. v2: Don't forget to switch on for preempt. v3: Reduce the counter to a on/off boolean tracker. Declare the HW as active when we first submit, and idle after the final completion event (with which we confirm the HW says it is idle), and track each source of activity separately. With a finite number of sources, it should aide us in debugging which gets stuck. Fixes: beecec901790 ("drm/i915/execlists: Preemption!") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michal Winiarski <michal.winiarski@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171023213237.26536-3-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
2017-10-24 05:32:36 +08:00
GEM_BUG_ON(!execlists_is_active(execlists, EXECLISTS_ACTIVE_USER));
memmove(port, port + 1, m * sizeof(struct execlist_port));
memset(port + m, 0, sizeof(struct execlist_port));
return port;
}
static inline u32
intel_read_status_page(const struct intel_engine_cs *engine, int reg)
{
/* Ensure that the compiler doesn't optimize away the load. */
return READ_ONCE(engine->status_page.addr[reg]);
}
static inline void
intel_write_status_page(struct intel_engine_cs *engine, int reg, u32 value)
{
/* Writing into the status page should be done sparingly. Since
* we do when we are uncertain of the device state, we take a bit
* of extra paranoia to try and ensure that the HWS takes the value
* we give and that it doesn't end up trapped inside the CPU!
*/
if (static_cpu_has(X86_FEATURE_CLFLUSH)) {
mb();
clflush(&engine->status_page.addr[reg]);
engine->status_page.addr[reg] = value;
clflush(&engine->status_page.addr[reg]);
mb();
} else {
WRITE_ONCE(engine->status_page.addr[reg], value);
}
}
/*
* Reads a dword out of the status page, which is written to from the command
* queue by automatic updates, MI_REPORT_HEAD, MI_STORE_DATA_INDEX, or
* MI_STORE_DATA_IMM.
*
* The following dwords have a reserved meaning:
* 0x00: ISR copy, updated when an ISR bit not set in the HWSTAM changes.
* 0x04: ring 0 head pointer
* 0x05: ring 1 head pointer (915-class)
* 0x06: ring 2 head pointer (915-class)
* 0x10-0x1b: Context status DWords (GM45)
* 0x1f: Last written status offset. (GM45)
* 0x20-0x2f: Reserved (Gen6+)
*
* The area from dword 0x30 to 0x3ff is available for driver usage.
*/
#define I915_GEM_HWS_PREEMPT 0x32
#define I915_GEM_HWS_PREEMPT_ADDR (I915_GEM_HWS_PREEMPT * sizeof(u32))
#define I915_GEM_HWS_HANGCHECK 0x34
#define I915_GEM_HWS_HANGCHECK_ADDR (I915_GEM_HWS_HANGCHECK * sizeof(u32))
#define I915_GEM_HWS_SEQNO 0x40
#define I915_GEM_HWS_SEQNO_ADDR (I915_GEM_HWS_SEQNO * sizeof(u32))
#define I915_GEM_HWS_SCRATCH 0x80
#define I915_GEM_HWS_SCRATCH_ADDR (I915_GEM_HWS_SCRATCH * sizeof(u32))
drm/i915/execlists: Read the context-status buffer from the HWSP The engine provides a mirror of the CSB in the HWSP. If we use the cacheable reads from the HWSP, we can shave off a few mmio reads per context-switch interrupt (which are quite frequent!). Just removing a couple of mmio is not enough to actually reduce any latency, but a small reduction in overall cpu usage. Much appreciation for Ben dropping the bombshell that the CSB was in the HWSP and for Michel in digging out the details. v2: Don't be lazy, add the defines for the indices. v3: Include the HWSP in debugfs/i915_engine_info v4: Check for GVT-g, it currently depends on intercepting CSB mmio v5: Fixup GVT-g mmio path v6: Disable HWSP if VT-d is active as the iommu adds unpredictable memory latency. (Mika) v7: Also markup the CSB read with READ_ONCE() as it may still be an mmio read and we want to stop the compiler from issuing a later (v.slow) reload. Suggested-by: Ben Widawsky <benjamin.widawsky@intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michel Thierry <michel.thierry@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Zhenyu Wang <zhenyuw@linux.intel.com> Cc: Zhi Wang <zhi.a.wang@intel.com> Acked-by: Michel Thierry <michel.thierry@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20170913133534.26927-1-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
2017-09-13 21:35:34 +08:00
#define I915_HWS_CSB_BUF0_INDEX 0x10
drm/i915/execlists: Read the context-status HEAD from the HWSP The engine also provides a mirror of the CSB write pointer in the HWSP, but not of our read pointer. To take advantage of this we need to remember where we read up to on the last interrupt and continue off from there. This poses a problem following a reset, as we don't know where the hw will start writing from, and due to the use of power contexts we cannot perform that query during the reset itself. So we continue the current modus operandi of delaying the first read of the context-status read/write pointers until after the first interrupt. With this we should now have eliminated all uncached mmio reads in handling the context-status interrupt, though we still have the uncached mmio writes for submitting new work, and many uncached mmio reads in the global interrupt handler itself. Still a step in the right direction towards reducing our resubmit latency, although it appears lost in the noise! v2: Cannonlake moved the CSB write index v3: Include the sw/hwsp state in debugfs/i915_engine_info v4: Also revert to using CSB mmio for GVT-g v5: Prevent the compiler reloading tail (Mika) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michel Thierry <michel.thierry@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Zhenyu Wang <zhenyuw@linux.intel.com> Cc: Zhi Wang <zhi.a.wang@intel.com> Acked-by: Michel Thierry <michel.thierry@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20170913085605.18299-6-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
2017-09-13 16:56:05 +08:00
#define I915_HWS_CSB_WRITE_INDEX 0x1f
#define CNL_HWS_CSB_WRITE_INDEX 0x2f
drm/i915/execlists: Read the context-status buffer from the HWSP The engine provides a mirror of the CSB in the HWSP. If we use the cacheable reads from the HWSP, we can shave off a few mmio reads per context-switch interrupt (which are quite frequent!). Just removing a couple of mmio is not enough to actually reduce any latency, but a small reduction in overall cpu usage. Much appreciation for Ben dropping the bombshell that the CSB was in the HWSP and for Michel in digging out the details. v2: Don't be lazy, add the defines for the indices. v3: Include the HWSP in debugfs/i915_engine_info v4: Check for GVT-g, it currently depends on intercepting CSB mmio v5: Fixup GVT-g mmio path v6: Disable HWSP if VT-d is active as the iommu adds unpredictable memory latency. (Mika) v7: Also markup the CSB read with READ_ONCE() as it may still be an mmio read and we want to stop the compiler from issuing a later (v.slow) reload. Suggested-by: Ben Widawsky <benjamin.widawsky@intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Michel Thierry <michel.thierry@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Zhenyu Wang <zhenyuw@linux.intel.com> Cc: Zhi Wang <zhi.a.wang@intel.com> Acked-by: Michel Thierry <michel.thierry@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20170913133534.26927-1-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
2017-09-13 21:35:34 +08:00
struct intel_ring *
intel_engine_create_ring(struct intel_engine_cs *engine,
struct i915_timeline *timeline,
int size);
int intel_ring_pin(struct intel_ring *ring);
void intel_ring_reset(struct intel_ring *ring, u32 tail);
unsigned int intel_ring_update_space(struct intel_ring *ring);
void intel_ring_unpin(struct intel_ring *ring);
void intel_ring_free(struct intel_ring *ring);
void intel_engine_stop(struct intel_engine_cs *engine);
void intel_engine_cleanup(struct intel_engine_cs *engine);
drm/i915: Update reset path to fix incomplete requests Update reset path in preparation for engine reset which requires identification of incomplete requests and associated context and fixing their state so that engine can resume correctly after reset. The request that caused the hang will be skipped and head is reset to the start of breadcrumb. This allows us to resume from where we left-off. Since this request didn't complete normally we also need to cleanup elsp queue manually. This is vital if we employ nonblocking request submission where we may have a web of dependencies upon the hung request and so advancing the seqno manually is no longer trivial. ABI: gem_reset_stats / DRM_IOCTL_I915_GET_RESET_STATS We change the way we count pending batches. Only the active context involved in the reset is marked as either innocent or guilty, and not mark the entire world as pending. By inspection this only affects igt/gem_reset_stats (which assumes implementation details) and not piglit. ARB_robustness gives this guide on how we expect the user of this interface to behave: * Provide a mechanism for an OpenGL application to learn about graphics resets that affect the context. When a graphics reset occurs, the OpenGL context becomes unusable and the application must create a new context to continue operation. Detecting a graphics reset happens through an inexpensive query. And with regards to the actual meaning of the reset values: Certain events can result in a reset of the GL context. Such a reset causes all context state to be lost. Recovery from such events requires recreation of all objects in the affected context. The current status of the graphics reset state is returned by enum GetGraphicsResetStatusARB(); The symbolic constant returned indicates if the GL context has been in a reset state at any point since the last call to GetGraphicsResetStatusARB. NO_ERROR indicates that the GL context has not been in a reset state since the last call. GUILTY_CONTEXT_RESET_ARB indicates that a reset has been detected that is attributable to the current GL context. INNOCENT_CONTEXT_RESET_ARB indicates a reset has been detected that is not attributable to the current GL context. UNKNOWN_CONTEXT_RESET_ARB indicates a detected graphics reset whose cause is unknown. The language here is explicit in that we must mark up the guilty batch, but is loose enough for us to relax the innocent (i.e. pending) accounting as only the active batches are involved with the reset. In the future, we are looking towards single engine resetting (with minimal locking), where it seems inappropriate to mark the entire world as innocent since the reset occurred on a different engine. Reducing the information available means we only have to encounter the pain once, and also reduces the information leaking from one context to another. v2: Legacy ringbuffer submission required a reset following hibernation, or else we restore stale values to the RING_HEAD and walked over stolen garbage. v3: GuC requires replaying the requests after a reset. v4: Restore engine IRQ after reset (so waiters will be woken!) Rearm hangcheck if resetting with a waiter. Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Arun Siluvery <arun.siluvery@linux.intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-13-chris@chris-wilson.co.uk
2016-09-09 21:11:53 +08:00
void intel_legacy_submission_resume(struct drm_i915_private *dev_priv);
int __must_check intel_ring_cacheline_align(struct i915_request *rq);
u32 __must_check *intel_ring_begin(struct i915_request *rq, unsigned int n);
static inline void intel_ring_advance(struct i915_request *rq, u32 *cs)
drm/i915: Write RING_TAIL once per-request Ignoring the legacy DRI1 code, and a couple of special cases (to be discussed later), all access to the ring is mediated through requests. The first write to a ring will grab a seqno and mark the ring as having an outstanding_lazy_request. Either through explicitly adding a request after an execbuffer or through an implicit wait (either by the CPU or by a semaphore), that sequence of writes will be terminated with a request. So we can ellide all the intervening writes to the tail register and send the entire command stream to the GPU at once. This will reduce the number of *serialising* writes to the tail register by a factor or 3-5 times (depending upon architecture and number of workarounds, context switches, etc involved). This becomes even more noticeable when the register write is overloaded with a number of debugging tools. The astute reader will wonder if it is then possible to overflow the ring with a single command. It is not. When we start a command sequence to the ring, we check for available space and issue a wait in case we have not. The ring wait will in this case be forced to flush the outstanding register write and then poll the ACTHD for sufficient space to continue. The exception to the rule where everything is inside a request are a few initialisation cases where we may want to write GPU commands via the CS before userspace wakes up and page flips. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-11 05:16:32 +08:00
{
/* Dummy function.
*
* This serves as a placeholder in the code so that the reader
* can compare against the preceding intel_ring_begin() and
* check that the number of dwords emitted matches the space
* reserved for the command packet (i.e. the value passed to
* intel_ring_begin()).
*/
GEM_BUG_ON((rq->ring->vaddr + rq->ring->emit) != cs);
}
static inline u32 intel_ring_wrap(const struct intel_ring *ring, u32 pos)
{
return pos & (ring->size - 1);
}
static inline bool
intel_ring_offset_valid(const struct intel_ring *ring,
unsigned int pos)
{
if (pos & -ring->size) /* must be strictly within the ring */
return false;
if (!IS_ALIGNED(pos, 8)) /* must be qword aligned */
return false;
return true;
}
static inline u32 intel_ring_offset(const struct i915_request *rq, void *addr)
{
/* Don't write ring->size (equivalent to 0) as that hangs some GPUs. */
u32 offset = addr - rq->ring->vaddr;
GEM_BUG_ON(offset > rq->ring->size);
return intel_ring_wrap(rq->ring, offset);
drm/i915: Write RING_TAIL once per-request Ignoring the legacy DRI1 code, and a couple of special cases (to be discussed later), all access to the ring is mediated through requests. The first write to a ring will grab a seqno and mark the ring as having an outstanding_lazy_request. Either through explicitly adding a request after an execbuffer or through an implicit wait (either by the CPU or by a semaphore), that sequence of writes will be terminated with a request. So we can ellide all the intervening writes to the tail register and send the entire command stream to the GPU at once. This will reduce the number of *serialising* writes to the tail register by a factor or 3-5 times (depending upon architecture and number of workarounds, context switches, etc involved). This becomes even more noticeable when the register write is overloaded with a number of debugging tools. The astute reader will wonder if it is then possible to overflow the ring with a single command. It is not. When we start a command sequence to the ring, we check for available space and issue a wait in case we have not. The ring wait will in this case be forced to flush the outstanding register write and then poll the ACTHD for sufficient space to continue. The exception to the rule where everything is inside a request are a few initialisation cases where we may want to write GPU commands via the CS before userspace wakes up and page flips. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-11 05:16:32 +08:00
}
static inline void
assert_ring_tail_valid(const struct intel_ring *ring, unsigned int tail)
{
GEM_BUG_ON(!intel_ring_offset_valid(ring, tail));
/*
* "Ring Buffer Use"
* Gen2 BSpec "1. Programming Environment" / 1.4.4.6
* Gen3 BSpec "1c Memory Interface Functions" / 2.3.4.5
* Gen4+ BSpec "1c Memory Interface and Command Stream" / 5.3.4.5
* "If the Ring Buffer Head Pointer and the Tail Pointer are on the
* same cacheline, the Head Pointer must not be greater than the Tail
* Pointer."
*
* We use ring->head as the last known location of the actual RING_HEAD,
* it may have advanced but in the worst case it is equally the same
* as ring->head and so we should never program RING_TAIL to advance
* into the same cacheline as ring->head.
*/
#define cacheline(a) round_down(a, CACHELINE_BYTES)
GEM_BUG_ON(cacheline(tail) == cacheline(ring->head) &&
tail < ring->head);
#undef cacheline
}
static inline unsigned int
intel_ring_set_tail(struct intel_ring *ring, unsigned int tail)
{
/* Whilst writes to the tail are strictly order, there is no
* serialisation between readers and the writers. The tail may be
* read by i915_request_retire() just as it is being updated
* by execlists, as although the breadcrumb is complete, the context
* switch hasn't been seen.
*/
assert_ring_tail_valid(ring, tail);
ring->tail = tail;
return tail;
}
drm/i915: Write RING_TAIL once per-request Ignoring the legacy DRI1 code, and a couple of special cases (to be discussed later), all access to the ring is mediated through requests. The first write to a ring will grab a seqno and mark the ring as having an outstanding_lazy_request. Either through explicitly adding a request after an execbuffer or through an implicit wait (either by the CPU or by a semaphore), that sequence of writes will be terminated with a request. So we can ellide all the intervening writes to the tail register and send the entire command stream to the GPU at once. This will reduce the number of *serialising* writes to the tail register by a factor or 3-5 times (depending upon architecture and number of workarounds, context switches, etc involved). This becomes even more noticeable when the register write is overloaded with a number of debugging tools. The astute reader will wonder if it is then possible to overflow the ring with a single command. It is not. When we start a command sequence to the ring, we check for available space and issue a wait in case we have not. The ring wait will in this case be forced to flush the outstanding register write and then poll the ACTHD for sufficient space to continue. The exception to the rule where everything is inside a request are a few initialisation cases where we may want to write GPU commands via the CS before userspace wakes up and page flips. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-11 05:16:32 +08:00
static inline unsigned int
__intel_ring_space(unsigned int head, unsigned int tail, unsigned int size)
{
/*
* "If the Ring Buffer Head Pointer and the Tail Pointer are on the
* same cacheline, the Head Pointer must not be greater than the Tail
* Pointer."
*/
GEM_BUG_ON(!is_power_of_2(size));
return (head - tail - CACHELINE_BYTES) & (size - 1);
}
int intel_engine_setup_common(struct intel_engine_cs *engine);
int intel_engine_init_common(struct intel_engine_cs *engine);
void intel_engine_cleanup_common(struct intel_engine_cs *engine);
int intel_init_render_ring_buffer(struct intel_engine_cs *engine);
int intel_init_bsd_ring_buffer(struct intel_engine_cs *engine);
int intel_init_blt_ring_buffer(struct intel_engine_cs *engine);
int intel_init_vebox_ring_buffer(struct intel_engine_cs *engine);
int intel_engine_stop_cs(struct intel_engine_cs *engine);
void intel_engine_cancel_stop_cs(struct intel_engine_cs *engine);
void intel_engine_set_hwsp_writemask(struct intel_engine_cs *engine, u32 mask);
u64 intel_engine_get_active_head(const struct intel_engine_cs *engine);
u64 intel_engine_get_last_batch_head(const struct intel_engine_cs *engine);
void intel_engine_get_instdone(struct intel_engine_cs *engine,
struct intel_instdone *instdone);
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
void intel_engine_init_breadcrumbs(struct intel_engine_cs *engine);
void intel_engine_fini_breadcrumbs(struct intel_engine_cs *engine);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
void intel_engine_pin_breadcrumbs_irq(struct intel_engine_cs *engine);
void intel_engine_unpin_breadcrumbs_irq(struct intel_engine_cs *engine);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
bool intel_engine_signal_breadcrumbs(struct intel_engine_cs *engine);
void intel_engine_disarm_breadcrumbs(struct intel_engine_cs *engine);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
static inline void
intel_engine_queue_breadcrumbs(struct intel_engine_cs *engine)
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
{
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
irq_work_queue(&engine->breadcrumbs.irq_work);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
}
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
bool intel_engine_breadcrumbs_irq(struct intel_engine_cs *engine);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
void intel_engine_reset_breadcrumbs(struct intel_engine_cs *engine);
drm/i915: Slaughter the thundering i915_wait_request herd One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
2016-07-02 00:23:15 +08:00
void intel_engine_fini_breadcrumbs(struct intel_engine_cs *engine);
drm/i915: Replace global breadcrumbs with per-context interrupt tracking A few years ago, see commit 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd"), the issue of handling multiple clients waiting in parallel was brought to our attention. The requirement was that every client should be woken immediately upon its request being signaled, without incurring any cpu overhead. To handle certain fragility of our hw meant that we could not do a simple check inside the irq handler (some generations required almost unbounded delays before we could be sure of seqno coherency) and so request completion checking required delegation. Before commit 688e6c725816, the solution was simple. Every client waiting on a request would be woken on every interrupt and each would do a heavyweight check to see if their request was complete. Commit 688e6c725816 introduced an rbtree so that only the earliest waiter on the global timeline would woken, and would wake the next and so on. (Along with various complications to handle requests being reordered along the global timeline, and also a requirement for kthread to provide a delegate for fence signaling that had no process context.) The global rbtree depends on knowing the execution timeline (and global seqno). Without knowing that order, we must instead check all contexts queued to the HW to see which may have advanced. We trim that list by only checking queued contexts that are being waited on, but still we keep a list of all active contexts and their active signalers that we inspect from inside the irq handler. By moving the waiters onto the fence signal list, we can combine the client wakeup with the dma_fence signaling (a dramatic reduction in complexity, but does require the HW being coherent, the seqno must be visible from the cpu before the interrupt is raised - we keep a timer backup just in case). Having previously fixed all the issues with irq-seqno serialisation (by inserting delays onto the GPU after each request instead of random delays on the CPU after each interrupt), we can rely on the seqno state to perfom direct wakeups from the interrupt handler. This allows us to preserve our single context switch behaviour of the current routine, with the only downside that we lose the RT priority sorting of wakeups. In general, direct wakeup latency of multiple clients is about the same (about 10% better in most cases) with a reduction in total CPU time spent in the waiter (about 20-50% depending on gen). Average herd behaviour is improved, but at the cost of not delegating wakeups on task_prio. v2: Capture fence signaling state for error state and add comments to warm even the most cold of hearts. v3: Check if the request is still active before busywaiting v4: Reduce the amount of pointer misdirection with list_for_each_safe and using a local i915_request variable inside the loops v5: Add a missing pluralisation to a purely informative selftest message. References: 688e6c725816 ("drm/i915: Slaughter the thundering i915_wait_request herd") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190129205230.19056-2-chris@chris-wilson.co.uk
2019-01-30 04:52:29 +08:00
void intel_engine_print_breadcrumbs(struct intel_engine_cs *engine,
struct drm_printer *p);
static inline u32 *gen8_emit_pipe_control(u32 *batch, u32 flags, u32 offset)
{
memset(batch, 0, 6 * sizeof(u32));
batch[0] = GFX_OP_PIPE_CONTROL(6);
batch[1] = flags;
batch[2] = offset;
return batch + 6;
}
static inline u32 *
gen8_emit_ggtt_write_rcs(u32 *cs, u32 value, u32 gtt_offset, u32 flags)
{
/* We're using qword write, offset should be aligned to 8 bytes. */
GEM_BUG_ON(!IS_ALIGNED(gtt_offset, 8));
/* w/a for post sync ops following a GPGPU operation we
* need a prior CS_STALL, which is emitted by the flush
* following the batch.
*/
*cs++ = GFX_OP_PIPE_CONTROL(6);
*cs++ = flags | PIPE_CONTROL_QW_WRITE | PIPE_CONTROL_GLOBAL_GTT_IVB;
*cs++ = gtt_offset;
*cs++ = 0;
*cs++ = value;
/* We're thrashing one dword of HWS. */
*cs++ = 0;
return cs;
}
static inline u32 *
gen8_emit_ggtt_write(u32 *cs, u32 value, u32 gtt_offset, u32 flags)
{
/* w/a: bit 5 needs to be zero for MI_FLUSH_DW address. */
GEM_BUG_ON(gtt_offset & (1 << 5));
/* Offset should be aligned to 8 bytes for both (QW/DW) write types */
GEM_BUG_ON(!IS_ALIGNED(gtt_offset, 8));
*cs++ = (MI_FLUSH_DW + 1) | MI_FLUSH_DW_OP_STOREDW | flags;
*cs++ = gtt_offset | MI_FLUSH_DW_USE_GTT;
*cs++ = 0;
*cs++ = value;
return cs;
}
static inline void intel_engine_reset(struct intel_engine_cs *engine,
bool stalled)
{
if (engine->reset.reset)
engine->reset.reset(engine, stalled);
}
void intel_engines_sanitize(struct drm_i915_private *i915, bool force);
bool intel_engine_is_idle(struct intel_engine_cs *engine);
bool intel_engines_are_idle(struct drm_i915_private *dev_priv);
void intel_engine_lost_context(struct intel_engine_cs *engine);
void intel_engines_park(struct drm_i915_private *i915);
void intel_engines_unpark(struct drm_i915_private *i915);
void intel_engines_reset_default_submission(struct drm_i915_private *i915);
unsigned int intel_engines_has_context_isolation(struct drm_i915_private *i915);
bool intel_engine_can_store_dword(struct intel_engine_cs *engine);
__printf(3, 4)
void intel_engine_dump(struct intel_engine_cs *engine,
struct drm_printer *m,
const char *header, ...);
drm/i915/pmu: Expose a PMU interface for perf queries From: Chris Wilson <chris@chris-wilson.co.uk> From: Tvrtko Ursulin <tvrtko.ursulin@intel.com> From: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com> The first goal is to be able to measure GPU (and invidual ring) busyness without having to poll registers from userspace. (Which not only incurs holding the forcewake lock indefinitely, perturbing the system, but also runs the risk of hanging the machine.) As an alternative we can use the perf event counter interface to sample the ring registers periodically and send those results to userspace. Functionality we are exporting to userspace is via the existing perf PMU API and can be exercised via the existing tools. For example: perf stat -a -e i915/rcs0-busy/ -I 1000 Will print the render engine busynnes once per second. All the performance counters can be enumerated (perf list) and have their unit of measure correctly reported in sysfs. v1-v2 (Chris Wilson): v2: Use a common timer for the ring sampling. v3: (Tvrtko Ursulin) * Decouple uAPI from i915 engine ids. * Complete uAPI defines. * Refactor some code to helpers for clarity. * Skip sampling disabled engines. * Expose counters in sysfs. * Pass in fake regs to avoid null ptr deref in perf core. * Convert to class/instance uAPI. * Use shared driver code for rc6 residency, power and frequency. v4: (Dmitry Rogozhkin) * Register PMU with .task_ctx_nr=perf_invalid_context * Expose cpumask for the PMU with the single CPU in the mask * Properly support pmu->stop(): it should call pmu->read() * Properly support pmu->del(): it should call stop(event, PERF_EF_UPDATE) * Introduce refcounting of event subscriptions. * Make pmu.busy_stats a refcounter to avoid busy stats going away with some deleted event. * Expose cpumask for i915 PMU to avoid multiple events creation of the same type followed by counter aggregation by perf-stat. * Track CPUs getting online/offline to migrate perf context. If (likely) cpumask will initially set CPU0, CONFIG_BOOTPARAM_HOTPLUG_CPU0 will be needed to see effect of CPU status tracking. * End result is that only global events are supported and perf stat works correctly. * Deny perf driver level sampling - it is prohibited for uncore PMU. v5: (Tvrtko Ursulin) * Don't hardcode number of engine samplers. * Rewrite event ref-counting for correctness and simplicity. * Store initial counter value when starting already enabled events to correctly report values to all listeners. * Fix RC6 residency readout. * Comments, GPL header. v6: * Add missing entry to v4 changelog. * Fix accounting in CPU hotplug case by copying the approach from arch/x86/events/intel/cstate.c. (Dmitry Rogozhkin) v7: * Log failure message only on failure. * Remove CPU hotplug notification state on unregister. v8: * Fix error unwind on failed registration. * Checkpatch cleanup. v9: * Drop the energy metric, it is available via intel_rapl_perf. (Ville Syrjälä) * Use HAS_RC6(p). (Chris Wilson) * Handle unsupported non-engine events. (Dmitry Rogozhkin) * Rebase for intel_rc6_residency_ns needing caller managed runtime pm. * Drop HAS_RC6 checks from the read callback since creating those events will be rejected at init time already. * Add counter units to sysfs so perf stat output is nicer. * Cleanup the attribute tables for brevity and readability. v10: * Fixed queued accounting. v11: * Move intel_engine_lookup_user to intel_engine_cs.c * Commit update. (Joonas Lahtinen) v12: * More accurate sampling. (Chris Wilson) * Store and report frequency in MHz for better usability from perf stat. * Removed metrics: queued, interrupts, rc6 counters. * Sample engine busyness based on seqno difference only for less MMIO (and forcewake) on all platforms. (Chris Wilson) v13: * Comment spelling, use mul_u32_u32 to work around potential GCC issue and somne code alignment changes. (Chris Wilson) v14: * Rebase. v15: * Rebase for RPS refactoring. v16: * Use the dynamic slot in the CPU hotplug state machine so that we are free to setup our state as multi-instance. Previously we were re-using the CPUHP_AP_PERF_X86_UNCORE_ONLINE slot which is neither used as multi-instance, nor owned by our driver to start with. * Register the CPU hotplug handlers after the PMU, otherwise the callback will get called before the PMU is initialized which can end up in perf_pmu_migrate_context with an un-initialized base. * Added workaround for a probable bug in cpuhp core. v17: * Remove workaround for the cpuhp bug. v18: * Rebase for drm_i915_gem_engine_class getting upstream before us. v19: * Rebase. (trivial) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Signed-off-by: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Dmitry Rogozhkin <dmitry.v.rogozhkin@intel.com> Cc: Peter Zijlstra <peterz@infradead.org> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-2-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:45 +08:00
struct intel_engine_cs *
intel_engine_lookup_user(struct drm_i915_private *i915, u8 class, u8 instance);
drm/i915: Engine busy time tracking Track total time requests have been executing on the hardware. We add new kernel API to allow software tracking of time GPU engines are spending executing requests. Both per-engine and global API is added with the latter also being exported for use by external users. v2: * Squashed with the internal API. * Dropped static key. * Made per-engine. * Store time in monotonic ktime. v3: Moved stats clearing to disable. v4: * Comments. * Don't export the API just yet. v5: Whitespace cleanup. v6: * Rename ref to active. * Drop engine aggregate stats for now. * Account initial busy period after enabling stats. v7: * Rebase. v8: * Move context in notification after the notifier. (Chris Wilson) v9: In cases where stats tracking is getting disabled while there is an active context on an engine, add up the current value to the total. This also implies we don't clear the total when tracking is disabled any longer. There is no real need to do so because we define the stats as relative while enabled, meaning comparison between two samples while tracking is enabled is the valid usage. However, when busy stats will later be plugged into the perf PMU API, it is beneficial to not reset the total, since the PMU core likes to do some counter disable/enable cycles on startup, and while doing so during a single long context executing on an engine we would lose some accuracy and so make unit testing more difficult than needs to be. v10: * Fix accounting for preemption. v11: * Rebase for i915_modparams.enable_execlists removal. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-5-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:48 +08:00
static inline void intel_engine_context_in(struct intel_engine_cs *engine)
{
unsigned long flags;
if (READ_ONCE(engine->stats.enabled) == 0)
return;
write_seqlock_irqsave(&engine->stats.lock, flags);
drm/i915: Engine busy time tracking Track total time requests have been executing on the hardware. We add new kernel API to allow software tracking of time GPU engines are spending executing requests. Both per-engine and global API is added with the latter also being exported for use by external users. v2: * Squashed with the internal API. * Dropped static key. * Made per-engine. * Store time in monotonic ktime. v3: Moved stats clearing to disable. v4: * Comments. * Don't export the API just yet. v5: Whitespace cleanup. v6: * Rename ref to active. * Drop engine aggregate stats for now. * Account initial busy period after enabling stats. v7: * Rebase. v8: * Move context in notification after the notifier. (Chris Wilson) v9: In cases where stats tracking is getting disabled while there is an active context on an engine, add up the current value to the total. This also implies we don't clear the total when tracking is disabled any longer. There is no real need to do so because we define the stats as relative while enabled, meaning comparison between two samples while tracking is enabled is the valid usage. However, when busy stats will later be plugged into the perf PMU API, it is beneficial to not reset the total, since the PMU core likes to do some counter disable/enable cycles on startup, and while doing so during a single long context executing on an engine we would lose some accuracy and so make unit testing more difficult than needs to be. v10: * Fix accounting for preemption. v11: * Rebase for i915_modparams.enable_execlists removal. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-5-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:48 +08:00
if (engine->stats.enabled > 0) {
if (engine->stats.active++ == 0)
engine->stats.start = ktime_get();
GEM_BUG_ON(engine->stats.active == 0);
}
write_sequnlock_irqrestore(&engine->stats.lock, flags);
drm/i915: Engine busy time tracking Track total time requests have been executing on the hardware. We add new kernel API to allow software tracking of time GPU engines are spending executing requests. Both per-engine and global API is added with the latter also being exported for use by external users. v2: * Squashed with the internal API. * Dropped static key. * Made per-engine. * Store time in monotonic ktime. v3: Moved stats clearing to disable. v4: * Comments. * Don't export the API just yet. v5: Whitespace cleanup. v6: * Rename ref to active. * Drop engine aggregate stats for now. * Account initial busy period after enabling stats. v7: * Rebase. v8: * Move context in notification after the notifier. (Chris Wilson) v9: In cases where stats tracking is getting disabled while there is an active context on an engine, add up the current value to the total. This also implies we don't clear the total when tracking is disabled any longer. There is no real need to do so because we define the stats as relative while enabled, meaning comparison between two samples while tracking is enabled is the valid usage. However, when busy stats will later be plugged into the perf PMU API, it is beneficial to not reset the total, since the PMU core likes to do some counter disable/enable cycles on startup, and while doing so during a single long context executing on an engine we would lose some accuracy and so make unit testing more difficult than needs to be. v10: * Fix accounting for preemption. v11: * Rebase for i915_modparams.enable_execlists removal. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-5-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:48 +08:00
}
static inline void intel_engine_context_out(struct intel_engine_cs *engine)
{
unsigned long flags;
if (READ_ONCE(engine->stats.enabled) == 0)
return;
write_seqlock_irqsave(&engine->stats.lock, flags);
drm/i915: Engine busy time tracking Track total time requests have been executing on the hardware. We add new kernel API to allow software tracking of time GPU engines are spending executing requests. Both per-engine and global API is added with the latter also being exported for use by external users. v2: * Squashed with the internal API. * Dropped static key. * Made per-engine. * Store time in monotonic ktime. v3: Moved stats clearing to disable. v4: * Comments. * Don't export the API just yet. v5: Whitespace cleanup. v6: * Rename ref to active. * Drop engine aggregate stats for now. * Account initial busy period after enabling stats. v7: * Rebase. v8: * Move context in notification after the notifier. (Chris Wilson) v9: In cases where stats tracking is getting disabled while there is an active context on an engine, add up the current value to the total. This also implies we don't clear the total when tracking is disabled any longer. There is no real need to do so because we define the stats as relative while enabled, meaning comparison between two samples while tracking is enabled is the valid usage. However, when busy stats will later be plugged into the perf PMU API, it is beneficial to not reset the total, since the PMU core likes to do some counter disable/enable cycles on startup, and while doing so during a single long context executing on an engine we would lose some accuracy and so make unit testing more difficult than needs to be. v10: * Fix accounting for preemption. v11: * Rebase for i915_modparams.enable_execlists removal. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-5-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:48 +08:00
if (engine->stats.enabled > 0) {
ktime_t last;
if (engine->stats.active && --engine->stats.active == 0) {
/*
* Decrement the active context count and in case GPU
* is now idle add up to the running total.
*/
last = ktime_sub(ktime_get(), engine->stats.start);
engine->stats.total = ktime_add(engine->stats.total,
last);
} else if (engine->stats.active == 0) {
/*
* After turning on engine stats, context out might be
* the first event in which case we account from the
* time stats gathering was turned on.
*/
last = ktime_sub(ktime_get(), engine->stats.enabled_at);
engine->stats.total = ktime_add(engine->stats.total,
last);
}
}
write_sequnlock_irqrestore(&engine->stats.lock, flags);
drm/i915: Engine busy time tracking Track total time requests have been executing on the hardware. We add new kernel API to allow software tracking of time GPU engines are spending executing requests. Both per-engine and global API is added with the latter also being exported for use by external users. v2: * Squashed with the internal API. * Dropped static key. * Made per-engine. * Store time in monotonic ktime. v3: Moved stats clearing to disable. v4: * Comments. * Don't export the API just yet. v5: Whitespace cleanup. v6: * Rename ref to active. * Drop engine aggregate stats for now. * Account initial busy period after enabling stats. v7: * Rebase. v8: * Move context in notification after the notifier. (Chris Wilson) v9: In cases where stats tracking is getting disabled while there is an active context on an engine, add up the current value to the total. This also implies we don't clear the total when tracking is disabled any longer. There is no real need to do so because we define the stats as relative while enabled, meaning comparison between two samples while tracking is enabled is the valid usage. However, when busy stats will later be plugged into the perf PMU API, it is beneficial to not reset the total, since the PMU core likes to do some counter disable/enable cycles on startup, and while doing so during a single long context executing on an engine we would lose some accuracy and so make unit testing more difficult than needs to be. v10: * Fix accounting for preemption. v11: * Rebase for i915_modparams.enable_execlists removal. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20171121181852.16128-5-tvrtko.ursulin@linux.intel.com
2017-11-22 02:18:48 +08:00
}
int intel_enable_engine_stats(struct intel_engine_cs *engine);
void intel_disable_engine_stats(struct intel_engine_cs *engine);
ktime_t intel_engine_get_busy_time(struct intel_engine_cs *engine);
struct i915_request *
intel_engine_find_active_request(struct intel_engine_cs *engine);
#if IS_ENABLED(CONFIG_DRM_I915_SELFTEST)
static inline bool inject_preempt_hang(struct intel_engine_execlists *execlists)
{
if (!execlists->preempt_hang.inject_hang)
return false;
complete(&execlists->preempt_hang.completion);
return true;
}
#else
static inline bool inject_preempt_hang(struct intel_engine_execlists *execlists)
{
return false;
}
#endif
static inline u32
intel_engine_next_hangcheck_seqno(struct intel_engine_cs *engine)
{
return engine->hangcheck.next_seqno =
next_pseudo_random32(engine->hangcheck.next_seqno);
}
static inline u32
intel_engine_get_hangcheck_seqno(struct intel_engine_cs *engine)
{
return intel_read_status_page(engine, I915_GEM_HWS_HANGCHECK);
}
#endif /* _INTEL_RINGBUFFER_H_ */