91 lines
2.2 KiB
C
91 lines
2.2 KiB
C
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/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef _LINUX_LOCAL_LOCK_H
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# error "Do not include directly, include linux/local_lock.h"
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#endif
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#include <linux/percpu-defs.h>
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#include <linux/lockdep.h>
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typedef struct {
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#ifdef CONFIG_DEBUG_LOCK_ALLOC
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struct lockdep_map dep_map;
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struct task_struct *owner;
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#endif
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} local_lock_t;
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#ifdef CONFIG_DEBUG_LOCK_ALLOC
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# define LL_DEP_MAP_INIT(lockname) \
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.dep_map = { \
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.name = #lockname, \
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.wait_type_inner = LD_WAIT_CONFIG, \
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}
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#else
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# define LL_DEP_MAP_INIT(lockname)
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#endif
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#define INIT_LOCAL_LOCK(lockname) { LL_DEP_MAP_INIT(lockname) }
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#define __local_lock_init(lock) \
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do { \
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static struct lock_class_key __key; \
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\
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debug_check_no_locks_freed((void *)lock, sizeof(*lock));\
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lockdep_init_map_wait(&(lock)->dep_map, #lock, &__key, 0, LD_WAIT_CONFIG);\
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} while (0)
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#ifdef CONFIG_DEBUG_LOCK_ALLOC
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static inline void local_lock_acquire(local_lock_t *l)
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{
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lock_map_acquire(&l->dep_map);
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DEBUG_LOCKS_WARN_ON(l->owner);
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l->owner = current;
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}
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static inline void local_lock_release(local_lock_t *l)
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{
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DEBUG_LOCKS_WARN_ON(l->owner != current);
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l->owner = NULL;
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lock_map_release(&l->dep_map);
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}
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#else /* CONFIG_DEBUG_LOCK_ALLOC */
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static inline void local_lock_acquire(local_lock_t *l) { }
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static inline void local_lock_release(local_lock_t *l) { }
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#endif /* !CONFIG_DEBUG_LOCK_ALLOC */
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#define __local_lock(lock) \
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do { \
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preempt_disable(); \
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local_lock_acquire(this_cpu_ptr(lock)); \
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} while (0)
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#define __local_lock_irq(lock) \
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do { \
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local_irq_disable(); \
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local_lock_acquire(this_cpu_ptr(lock)); \
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} while (0)
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#define __local_lock_irqsave(lock, flags) \
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do { \
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local_irq_save(flags); \
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local_lock_acquire(this_cpu_ptr(lock)); \
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} while (0)
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#define __local_unlock(lock) \
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do { \
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local_lock_release(this_cpu_ptr(lock)); \
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preempt_enable(); \
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} while (0)
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#define __local_unlock_irq(lock) \
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do { \
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local_lock_release(this_cpu_ptr(lock)); \
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local_irq_enable(); \
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} while (0)
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#define __local_unlock_irqrestore(lock, flags) \
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do { \
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local_lock_release(this_cpu_ptr(lock)); \
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local_irq_restore(flags); \
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} while (0)
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