OpenCloudOS-Kernel/tools/bpf/bpftool/gen.c

622 lines
14 KiB
C
Raw Normal View History

bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
// SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
/* Copyright (C) 2019 Facebook */
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <ctype.h>
#include <errno.h>
#include <fcntl.h>
#include <linux/err.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <bpf/bpf.h>
#include <bpf/libbpf.h>
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include <bpf/btf.h>
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
#include "json_writer.h"
#include "main.h"
#define MAX_OBJ_NAME_LEN 64
static void sanitize_identifier(char *name)
{
int i;
for (i = 0; name[i]; i++)
if (!isalnum(name[i]) && name[i] != '_')
name[i] = '_';
}
static bool str_has_suffix(const char *str, const char *suffix)
{
size_t i, n1 = strlen(str), n2 = strlen(suffix);
if (n1 < n2)
return false;
for (i = 0; i < n2; i++) {
if (str[n1 - i - 1] != suffix[n2 - i - 1])
return false;
}
return true;
}
static void get_obj_name(char *name, const char *file)
{
/* Using basename() GNU version which doesn't modify arg. */
strncpy(name, basename(file), MAX_OBJ_NAME_LEN - 1);
name[MAX_OBJ_NAME_LEN - 1] = '\0';
if (str_has_suffix(name, ".o"))
name[strlen(name) - 2] = '\0';
sanitize_identifier(name);
}
static void get_header_guard(char *guard, const char *obj_name)
{
int i;
sprintf(guard, "__%s_SKEL_H__", obj_name);
for (i = 0; guard[i]; i++)
guard[i] = toupper(guard[i]);
}
static const char *get_map_ident(const struct bpf_map *map)
{
const char *name = bpf_map__name(map);
if (!bpf_map__is_internal(map))
return name;
if (str_has_suffix(name, ".data"))
return "data";
else if (str_has_suffix(name, ".rodata"))
return "rodata";
else if (str_has_suffix(name, ".bss"))
return "bss";
else if (str_has_suffix(name, ".kconfig"))
return "kconfig";
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
else
return NULL;
}
static void codegen_btf_dump_printf(void *ctx, const char *fmt, va_list args)
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
{
vprintf(fmt, args);
}
static int codegen_datasec_def(struct bpf_object *obj,
struct btf *btf,
struct btf_dump *d,
const struct btf_type *sec,
const char *obj_name)
{
const char *sec_name = btf__name_by_offset(btf, sec->name_off);
const struct btf_var_secinfo *sec_var = btf_var_secinfos(sec);
int i, err, off = 0, pad_cnt = 0, vlen = btf_vlen(sec);
const char *sec_ident;
char var_ident[256];
bool strip_mods = false;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
if (strcmp(sec_name, ".data") == 0) {
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
sec_ident = "data";
} else if (strcmp(sec_name, ".bss") == 0) {
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
sec_ident = "bss";
} else if (strcmp(sec_name, ".rodata") == 0) {
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
sec_ident = "rodata";
strip_mods = true;
} else if (strcmp(sec_name, ".kconfig") == 0) {
sec_ident = "kconfig";
} else {
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
return 0;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
printf(" struct %s__%s {\n", obj_name, sec_ident);
for (i = 0; i < vlen; i++, sec_var++) {
const struct btf_type *var = btf__type_by_id(btf, sec_var->type);
const char *var_name = btf__name_by_offset(btf, var->name_off);
DECLARE_LIBBPF_OPTS(btf_dump_emit_type_decl_opts, opts,
.field_name = var_ident,
.indent_level = 2,
.strip_mods = strip_mods,
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
);
int need_off = sec_var->offset, align_off, align;
__u32 var_type_id = var->type;
if (off > need_off) {
p_err("Something is wrong for %s's variable #%d: need offset %d, already at %d.\n",
sec_name, i, need_off, off);
return -EINVAL;
}
align = btf__align_of(btf, var->type);
if (align <= 0) {
p_err("Failed to determine alignment of variable '%s': %d",
var_name, align);
return -EINVAL;
}
/* Assume 32-bit architectures when generating data section
* struct memory layout. Given bpftool can't know which target
* host architecture it's emitting skeleton for, we need to be
* conservative and assume 32-bit one to ensure enough padding
* bytes are generated for pointer and long types. This will
* still work correctly for 64-bit architectures, because in
* the worst case we'll generate unnecessary padding field,
* which on 64-bit architectures is not strictly necessary and
* would be handled by natural 8-byte alignment. But it still
* will be a correct memory layout, based on recorded offsets
* in BTF.
*/
if (align > 4)
align = 4;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
align_off = (off + align - 1) / align * align;
if (align_off != need_off) {
printf("\t\tchar __pad%d[%d];\n",
pad_cnt, need_off - off);
pad_cnt++;
}
/* sanitize variable name, e.g., for static vars inside
* a function, it's name is '<function name>.<variable name>',
* which we'll turn into a '<function name>_<variable name>'
*/
var_ident[0] = '\0';
strncat(var_ident, var_name, sizeof(var_ident) - 1);
sanitize_identifier(var_ident);
printf("\t\t");
err = btf_dump__emit_type_decl(d, var_type_id, &opts);
if (err)
return err;
printf(";\n");
off = sec_var->offset + sec_var->size;
}
printf(" } *%s;\n", sec_ident);
return 0;
}
static int codegen_datasecs(struct bpf_object *obj, const char *obj_name)
{
struct btf *btf = bpf_object__btf(obj);
int n = btf__get_nr_types(btf);
struct btf_dump *d;
int i, err = 0;
d = btf_dump__new(btf, NULL, NULL, codegen_btf_dump_printf);
if (IS_ERR(d))
return PTR_ERR(d);
for (i = 1; i <= n; i++) {
const struct btf_type *t = btf__type_by_id(btf, i);
if (!btf_is_datasec(t))
continue;
err = codegen_datasec_def(obj, btf, d, t, obj_name);
if (err)
goto out;
}
out:
btf_dump__free(d);
return err;
}
static void codegen(const char *template, ...)
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
{
const char *src, *end;
int skip_tabs = 0, n;
char *s, *dst;
va_list args;
char c;
n = strlen(template);
s = malloc(n + 1);
if (!s)
exit(-1);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
src = template;
dst = s;
/* find out "baseline" indentation to skip */
while ((c = *src++)) {
if (c == '\t') {
skip_tabs++;
} else if (c == '\n') {
break;
} else {
p_err("unrecognized character at pos %td in template '%s'",
src - template - 1, template);
free(s);
exit(-1);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
}
}
while (*src) {
/* skip baseline indentation tabs */
for (n = skip_tabs; n > 0; n--, src++) {
if (*src != '\t') {
p_err("not enough tabs at pos %td in template '%s'",
src - template - 1, template);
free(s);
exit(-1);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
}
}
/* trim trailing whitespace */
end = strchrnul(src, '\n');
for (n = end - src; n > 0 && isspace(src[n - 1]); n--)
;
memcpy(dst, src, n);
dst += n;
if (*end)
*dst++ = '\n';
src = *end ? end + 1 : end;
}
*dst++ = '\0';
/* print out using adjusted template */
va_start(args, template);
n = vprintf(s, args);
va_end(args);
free(s);
}
static int do_skeleton(int argc, char **argv)
{
char header_guard[MAX_OBJ_NAME_LEN + sizeof("__SKEL_H__")];
size_t i, map_cnt = 0, prog_cnt = 0, file_sz, mmap_sz;
DECLARE_LIBBPF_OPTS(bpf_object_open_opts, opts);
char obj_name[MAX_OBJ_NAME_LEN], *obj_data;
struct bpf_object *obj = NULL;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
const char *file, *ident;
struct bpf_program *prog;
int fd, len, err = -1;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
struct bpf_map *map;
struct btf *btf;
struct stat st;
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
if (!REQ_ARGS(1)) {
usage();
return -1;
}
file = GET_ARG();
if (argc) {
p_err("extra unknown arguments");
return -1;
}
if (stat(file, &st)) {
p_err("failed to stat() %s: %s", file, strerror(errno));
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
return -1;
}
file_sz = st.st_size;
mmap_sz = roundup(file_sz, sysconf(_SC_PAGE_SIZE));
fd = open(file, O_RDONLY);
if (fd < 0) {
p_err("failed to open() %s: %s", file, strerror(errno));
return -1;
}
obj_data = mmap(NULL, mmap_sz, PROT_READ, MAP_PRIVATE, fd, 0);
if (obj_data == MAP_FAILED) {
obj_data = NULL;
p_err("failed to mmap() %s: %s", file, strerror(errno));
goto out;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
get_obj_name(obj_name, file);
opts.object_name = obj_name;
obj = bpf_object__open_mem(obj_data, file_sz, &opts);
if (IS_ERR(obj)) {
char err_buf[256];
libbpf_strerror(PTR_ERR(obj), err_buf, sizeof(err_buf));
p_err("failed to open BPF object file: %s", err_buf);
obj = NULL;
goto out;
}
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
bpf_object__for_each_map(map, obj) {
ident = get_map_ident(map);
if (!ident) {
p_err("ignoring unrecognized internal map '%s'...",
bpf_map__name(map));
continue;
}
map_cnt++;
}
bpf_object__for_each_program(prog, obj) {
prog_cnt++;
}
get_header_guard(header_guard, obj_name);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
codegen("\
\n\
/* SPDX-License-Identifier: (LGPL-2.1 OR BSD-2-Clause) */ \n\
\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
/* THIS FILE IS AUTOGENERATED! */ \n\
#ifndef %2$s \n\
#define %2$s \n\
\n\
#include <stdlib.h> \n\
#include <bpf/libbpf.h> \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
\n\
struct %1$s { \n\
struct bpf_object_skeleton *skeleton; \n\
struct bpf_object *obj; \n\
",
obj_name, header_guard
);
if (map_cnt) {
printf("\tstruct {\n");
bpf_object__for_each_map(map, obj) {
ident = get_map_ident(map);
if (!ident)
continue;
printf("\t\tstruct bpf_map *%s;\n", ident);
}
printf("\t} maps;\n");
}
if (prog_cnt) {
printf("\tstruct {\n");
bpf_object__for_each_program(prog, obj) {
printf("\t\tstruct bpf_program *%s;\n",
bpf_program__name(prog));
}
printf("\t} progs;\n");
printf("\tstruct {\n");
bpf_object__for_each_program(prog, obj) {
printf("\t\tstruct bpf_link *%s;\n",
bpf_program__name(prog));
}
printf("\t} links;\n");
}
btf = bpf_object__btf(obj);
if (btf) {
err = codegen_datasecs(obj, obj_name);
if (err)
goto out;
}
codegen("\
\n\
}; \n\
\n\
static void \n\
%1$s__destroy(struct %1$s *obj) \n\
{ \n\
if (!obj) \n\
return; \n\
if (obj->skeleton) \n\
bpf_object__destroy_skeleton(obj->skeleton);\n\
free(obj); \n\
} \n\
\n\
static inline int \n\
%1$s__create_skeleton(struct %1$s *obj); \n\
\n\
static inline struct %1$s * \n\
%1$s__open_opts(const struct bpf_object_open_opts *opts) \n\
{ \n\
struct %1$s *obj; \n\
\n\
obj = (struct %1$s *)calloc(1, sizeof(*obj)); \n\
if (!obj) \n\
return NULL; \n\
if (%1$s__create_skeleton(obj)) \n\
goto err; \n\
if (bpf_object__open_skeleton(obj->skeleton, opts)) \n\
goto err; \n\
\n\
return obj; \n\
err: \n\
%1$s__destroy(obj); \n\
return NULL; \n\
} \n\
\n\
static inline struct %1$s * \n\
%1$s__open(void) \n\
{ \n\
return %1$s__open_opts(NULL); \n\
} \n\
\n\
static inline int \n\
%1$s__load(struct %1$s *obj) \n\
{ \n\
return bpf_object__load_skeleton(obj->skeleton); \n\
} \n\
\n\
static inline struct %1$s * \n\
%1$s__open_and_load(void) \n\
{ \n\
struct %1$s *obj; \n\
\n\
obj = %1$s__open(); \n\
if (!obj) \n\
return NULL; \n\
if (%1$s__load(obj)) { \n\
%1$s__destroy(obj); \n\
return NULL; \n\
} \n\
return obj; \n\
} \n\
\n\
static inline int \n\
%1$s__attach(struct %1$s *obj) \n\
{ \n\
return bpf_object__attach_skeleton(obj->skeleton); \n\
} \n\
\n\
static inline void \n\
%1$s__detach(struct %1$s *obj) \n\
{ \n\
return bpf_object__detach_skeleton(obj->skeleton); \n\
} \n\
",
obj_name
);
codegen("\
\n\
\n\
static inline int \n\
%1$s__create_skeleton(struct %1$s *obj) \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
{ \n\
struct bpf_object_skeleton *s; \n\
\n\
s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
if (!s) \n\
return -1; \n\
obj->skeleton = s; \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
\n\
s->sz = sizeof(*s); \n\
s->name = \"%1$s\"; \n\
s->obj = &obj->obj; \n\
",
obj_name
);
if (map_cnt) {
codegen("\
\n\
\n\
/* maps */ \n\
s->map_cnt = %zu; \n\
s->map_skel_sz = sizeof(*s->maps); \n\
s->maps = (struct bpf_map_skeleton *)calloc(s->map_cnt, s->map_skel_sz);\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
if (!s->maps) \n\
goto err; \n\
",
map_cnt
);
i = 0;
bpf_object__for_each_map(map, obj) {
ident = get_map_ident(map);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
if (!ident)
continue;
codegen("\
\n\
\n\
s->maps[%zu].name = \"%s\"; \n\
s->maps[%zu].map = &obj->maps.%s; \n\
",
i, bpf_map__name(map), i, ident);
/* memory-mapped internal maps */
if (bpf_map__is_internal(map) &&
(bpf_map__def(map)->map_flags & BPF_F_MMAPABLE)) {
printf("\ts->maps[%zu].mmaped = (void **)&obj->%s;\n",
i, ident);
}
i++;
}
}
if (prog_cnt) {
codegen("\
\n\
\n\
/* programs */ \n\
s->prog_cnt = %zu; \n\
s->prog_skel_sz = sizeof(*s->progs); \n\
s->progs = (struct bpf_prog_skeleton *)calloc(s->prog_cnt, s->prog_skel_sz);\n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
if (!s->progs) \n\
goto err; \n\
",
prog_cnt
);
i = 0;
bpf_object__for_each_program(prog, obj) {
codegen("\
\n\
\n\
s->progs[%1$zu].name = \"%2$s\"; \n\
s->progs[%1$zu].prog = &obj->progs.%2$s;\n\
s->progs[%1$zu].link = &obj->links.%2$s;\n\
",
i, bpf_program__name(prog));
i++;
}
}
codegen("\
\n\
\n\
s->data_sz = %d; \n\
s->data = (void *)\"\\ \n\
",
file_sz);
/* embed contents of BPF object file */
for (i = 0, len = 0; i < file_sz; i++) {
int w = obj_data[i] ? 4 : 2;
len += w;
if (len > 78) {
printf("\\\n");
len = w;
}
if (!obj_data[i])
printf("\\0");
else
printf("\\x%02x", (unsigned char)obj_data[i]);
}
codegen("\
\n\
\"; \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
\n\
return 0; \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
err: \n\
bpf_object__destroy_skeleton(s); \n\
return -1; \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
} \n\
\n\
#endif /* %s */ \n\
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
",
header_guard);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
err = 0;
out:
bpf_object__close(obj);
if (obj_data)
munmap(obj_data, mmap_sz);
close(fd);
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
return err;
}
static int do_help(int argc, char **argv)
{
if (json_output) {
jsonw_null(json_wtr);
return 0;
}
fprintf(stderr,
"Usage: %1$s %2$s skeleton FILE\n"
" %1$s %2$s help\n"
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
"\n"
" " HELP_SPEC_OPTIONS "\n"
"",
bin_name, "gen");
bpftool: Add skeleton codegen command Add `bpftool gen skeleton` command, which takes in compiled BPF .o object file and dumps a BPF skeleton struct and related code to work with that skeleton. Skeleton itself is tailored to a specific structure of provided BPF object file, containing accessors (just plain struct fields) for every map and program, as well as dedicated space for bpf_links. If BPF program is using global variables, corresponding structure definitions of compatible memory layout are emitted as well, making it possible to initialize and subsequently read/update global variables values using simple and clear C syntax for accessing fields. This skeleton majorly improves usability of opening/loading/attaching of BPF object, as well as interacting with it throughout the lifetime of loaded BPF object. Generated skeleton struct has the following structure: struct <object-name> { /* used by libbpf's skeleton API */ struct bpf_object_skeleton *skeleton; /* bpf_object for libbpf APIs */ struct bpf_object *obj; struct { /* for every defined map in BPF object: */ struct bpf_map *<map-name>; } maps; struct { /* for every program in BPF object: */ struct bpf_program *<program-name>; } progs; struct { /* for every program in BPF object: */ struct bpf_link *<program-name>; } links; /* for every present global data section: */ struct <object-name>__<one of bss, data, or rodata> { /* memory layout of corresponding data section, * with every defined variable represented as a struct field * with exactly the same type, but without const/volatile * modifiers, e.g.: */ int *my_var_1; ... } *<one of bss, data, or rodata>; }; This provides great usability improvements: - no need to look up maps and programs by name, instead just my_obj->maps.my_map or my_obj->progs.my_prog would give necessary bpf_map/bpf_program pointers, which user can pass to existing libbpf APIs; - pre-defined places for bpf_links, which will be automatically populated for program types that libbpf knows how to attach automatically (currently tracepoints, kprobe/kretprobe, raw tracepoint and tracing programs). On tearing down skeleton, all active bpf_links will be destroyed (meaning BPF programs will be detached, if they are attached). For cases in which libbpf doesn't know how to auto-attach BPF program, user can manually create link after loading skeleton and they will be auto-detached on skeleton destruction: my_obj->links.my_fancy_prog = bpf_program__attach_cgroup_whatever( my_obj->progs.my_fancy_prog, <whatever extra param); - it's extremely easy and convenient to work with global data from userspace now. Both for read-only and read/write variables, it's possible to pre-initialize them before skeleton is loaded: skel = my_obj__open(raw_embed_data); my_obj->rodata->my_var = 123; my_obj__load(skel); /* 123 will be initialization value for my_var */ After load, if kernel supports mmap() for BPF arrays, user can still read (and write for .bss and .data) variables values, but at that point it will be directly mmap()-ed to BPF array, backing global variables. This allows to seamlessly exchange data with BPF side. From userspace program's POV, all the pointers and memory contents stay the same, but mapped kernel memory changes to point to created map. If kernel doesn't yet support mmap() for BPF arrays, it's still possible to use those data section structs to pre-initialize .bss, .data, and .rodata, but after load their pointers will be reset to NULL, allowing user code to gracefully handle this condition, if necessary. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-14-andriin@fb.com
2019-12-14 09:43:37 +08:00
return 0;
}
static const struct cmd cmds[] = {
{ "skeleton", do_skeleton },
{ "help", do_help },
{ 0 }
};
int do_gen(int argc, char **argv)
{
return cmd_select(cmds, argc, argv, do_help);
}