OpenCloudOS-Kernel/net/rxrpc/conn_client.c

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// SPDX-License-Identifier: GPL-2.0-or-later
2016-04-04 21:00:37 +08:00
/* Client connection-specific management code.
*
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
* Copyright (C) 2016, 2020 Red Hat, Inc. All Rights Reserved.
2016-04-04 21:00:37 +08:00
* Written by David Howells (dhowells@redhat.com)
*
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
* Client connections need to be cached for a little while after they've made a
* call so as to handle retransmitted DATA packets in case the server didn't
* receive the final ACK or terminating ABORT we sent it.
*
* There are flags of relevance to the cache:
*
* (2) DONT_REUSE - The connection should be discarded as soon as possible and
* should not be reused. This is set when an exclusive connection is used
* or a call ID counter overflows.
*
* The caching state may only be changed if the cache lock is held.
*
* There are two idle client connection expiry durations. If the total number
* of connections is below the reap threshold, we use the normal duration; if
* it's above, we use the fast duration.
2016-04-04 21:00:37 +08:00
*/
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
#include <linux/slab.h>
#include <linux/idr.h>
#include <linux/timer.h>
#include <linux/sched/signal.h>
2016-04-04 21:00:37 +08:00
#include "ar-internal.h"
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
__read_mostly unsigned int rxrpc_reap_client_connections = 900;
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 18:18:41 +08:00
__read_mostly unsigned long rxrpc_conn_idle_client_expiry = 2 * 60 * HZ;
__read_mostly unsigned long rxrpc_conn_idle_client_fast_expiry = 2 * HZ;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
2016-04-04 21:00:37 +08:00
/*
* We use machine-unique IDs for our client connections.
*/
DEFINE_IDR(rxrpc_client_conn_ids);
static DEFINE_SPINLOCK(rxrpc_conn_id_lock);
/*
* Get a connection ID and epoch for a client connection from the global pool.
* The connection struct pointer is then recorded in the idr radix tree. The
* epoch doesn't change until the client is rebooted (or, at least, unless the
* module is unloaded).
2016-04-04 21:00:37 +08:00
*/
static int rxrpc_get_client_connection_id(struct rxrpc_connection *conn,
gfp_t gfp)
2016-04-04 21:00:37 +08:00
{
struct rxrpc_net *rxnet = conn->params.local->rxnet;
2016-04-04 21:00:37 +08:00
int id;
_enter("");
idr_preload(gfp);
spin_lock(&rxrpc_conn_id_lock);
id = idr_alloc_cyclic(&rxrpc_client_conn_ids, conn,
1, 0x40000000, GFP_NOWAIT);
if (id < 0)
goto error;
2016-04-04 21:00:37 +08:00
spin_unlock(&rxrpc_conn_id_lock);
idr_preload_end();
conn->proto.epoch = rxnet->epoch;
2016-04-04 21:00:37 +08:00
conn->proto.cid = id << RXRPC_CIDSHIFT;
set_bit(RXRPC_CONN_HAS_IDR, &conn->flags);
_leave(" [CID %x]", conn->proto.cid);
2016-04-04 21:00:37 +08:00
return 0;
error:
spin_unlock(&rxrpc_conn_id_lock);
idr_preload_end();
_leave(" = %d", id);
return id;
}
/*
* Release a connection ID for a client connection from the global pool.
*/
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
static void rxrpc_put_client_connection_id(struct rxrpc_connection *conn)
2016-04-04 21:00:37 +08:00
{
if (test_bit(RXRPC_CONN_HAS_IDR, &conn->flags)) {
spin_lock(&rxrpc_conn_id_lock);
idr_remove(&rxrpc_client_conn_ids,
conn->proto.cid >> RXRPC_CIDSHIFT);
spin_unlock(&rxrpc_conn_id_lock);
}
}
/*
* Destroy the client connection ID tree.
*/
void rxrpc_destroy_client_conn_ids(void)
{
struct rxrpc_connection *conn;
int id;
if (!idr_is_empty(&rxrpc_client_conn_ids)) {
idr_for_each_entry(&rxrpc_client_conn_ids, conn, id) {
pr_err("AF_RXRPC: Leaked client conn %p {%d}\n",
conn, atomic_read(&conn->usage));
}
BUG();
}
idr_destroy(&rxrpc_client_conn_ids);
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/*
* Allocate a connection bundle.
*/
static struct rxrpc_bundle *rxrpc_alloc_bundle(struct rxrpc_conn_parameters *cp,
gfp_t gfp)
{
struct rxrpc_bundle *bundle;
bundle = kzalloc(sizeof(*bundle), gfp);
if (bundle) {
bundle->params = *cp;
rxrpc_get_peer(bundle->params.peer);
atomic_set(&bundle->usage, 1);
spin_lock_init(&bundle->channel_lock);
INIT_LIST_HEAD(&bundle->waiting_calls);
}
return bundle;
}
struct rxrpc_bundle *rxrpc_get_bundle(struct rxrpc_bundle *bundle)
{
atomic_inc(&bundle->usage);
return bundle;
}
void rxrpc_put_bundle(struct rxrpc_bundle *bundle)
{
unsigned int d = bundle->debug_id;
unsigned int u = atomic_dec_return(&bundle->usage);
_debug("PUT B=%x %u", d, u);
if (u == 0) {
rxrpc_put_peer(bundle->params.peer);
kfree(bundle);
}
}
/*
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
* Allocate a client connection.
*/
static struct rxrpc_connection *
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_alloc_client_connection(struct rxrpc_bundle *bundle, gfp_t gfp)
{
struct rxrpc_connection *conn;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_net *rxnet = bundle->params.local->rxnet;
int ret;
_enter("");
conn = rxrpc_alloc_connection(gfp);
if (!conn) {
_leave(" = -ENOMEM");
return ERR_PTR(-ENOMEM);
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
atomic_set(&conn->usage, 1);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
conn->bundle = bundle;
conn->params = bundle->params;
conn->out_clientflag = RXRPC_CLIENT_INITIATED;
conn->state = RXRPC_CONN_CLIENT;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
conn->service_id = conn->params.service_id;
ret = rxrpc_get_client_connection_id(conn, gfp);
if (ret < 0)
goto error_0;
ret = rxrpc_init_client_conn_security(conn);
if (ret < 0)
goto error_1;
ret = conn->security->prime_packet_security(conn);
if (ret < 0)
goto error_2;
atomic_inc(&rxnet->nr_conns);
write_lock(&rxnet->conn_lock);
list_add_tail(&conn->proc_link, &rxnet->conn_proc_list);
write_unlock(&rxnet->conn_lock);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_get_bundle(bundle);
rxrpc_get_peer(conn->params.peer);
rxrpc_get_local(conn->params.local);
key_get(conn->params.key);
trace_rxrpc_conn(conn->debug_id, rxrpc_conn_new_client,
atomic_read(&conn->usage),
__builtin_return_address(0));
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
atomic_inc(&rxnet->nr_client_conns);
trace_rxrpc_client(conn, -1, rxrpc_client_alloc);
_leave(" = %p", conn);
return conn;
error_2:
conn->security->clear(conn);
error_1:
rxrpc_put_client_connection_id(conn);
error_0:
kfree(conn);
_leave(" = %d", ret);
return ERR_PTR(ret);
}
/*
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
* Determine if a connection may be reused.
*/
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
static bool rxrpc_may_reuse_conn(struct rxrpc_connection *conn)
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_net *rxnet;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
int id_cursor, id, distance, limit;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (!conn)
goto dont_reuse;
rxnet = conn->params.local->rxnet;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
if (test_bit(RXRPC_CONN_DONT_REUSE, &conn->flags))
goto dont_reuse;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (conn->state != RXRPC_CONN_CLIENT ||
conn->proto.epoch != rxnet->epoch)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
goto mark_dont_reuse;
/* The IDR tree gets very expensive on memory if the connection IDs are
* widely scattered throughout the number space, so we shall want to
* kill off connections that, say, have an ID more than about four
* times the maximum number of client conns away from the current
* allocation point to try and keep the IDs concentrated.
*/
id_cursor = idr_get_cursor(&rxrpc_client_conn_ids);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
id = conn->proto.cid >> RXRPC_CIDSHIFT;
distance = id - id_cursor;
if (distance < 0)
distance = -distance;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
limit = max_t(unsigned long, atomic_read(&rxnet->nr_conns) * 4, 1024);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
if (distance > limit)
goto mark_dont_reuse;
return true;
mark_dont_reuse:
set_bit(RXRPC_CONN_DONT_REUSE, &conn->flags);
dont_reuse:
return false;
}
/*
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
* Look up the conn bundle that matches the connection parameters, adding it if
* it doesn't yet exist.
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static struct rxrpc_bundle *rxrpc_look_up_bundle(struct rxrpc_conn_parameters *cp,
gfp_t gfp)
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static atomic_t rxrpc_bundle_id;
struct rxrpc_bundle *bundle, *candidate;
struct rxrpc_local *local = cp->local;
struct rb_node *p, **pp, *parent;
long diff;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("{%px,%x,%u,%u}",
cp->peer, key_serial(cp->key), cp->security_level, cp->upgrade);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (cp->exclusive)
return rxrpc_alloc_bundle(cp, gfp);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/* First, see if the bundle is already there. */
_debug("search 1");
spin_lock(&local->client_bundles_lock);
p = local->client_bundles.rb_node;
while (p) {
bundle = rb_entry(p, struct rxrpc_bundle, local_node);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
#define cmp(X) ((long)bundle->params.X - (long)cp->X)
diff = (cmp(peer) ?:
cmp(key) ?:
cmp(security_level) ?:
cmp(upgrade));
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
#undef cmp
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (diff < 0)
p = p->rb_left;
else if (diff > 0)
p = p->rb_right;
else
goto found_bundle;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_unlock(&local->client_bundles_lock);
_debug("not found");
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/* It wasn't. We need to add one. */
candidate = rxrpc_alloc_bundle(cp, gfp);
if (!candidate)
return NULL;
_debug("search 2");
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_lock(&local->client_bundles_lock);
pp = &local->client_bundles.rb_node;
parent = NULL;
while (*pp) {
parent = *pp;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
bundle = rb_entry(parent, struct rxrpc_bundle, local_node);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
#define cmp(X) ((long)bundle->params.X - (long)cp->X)
diff = (cmp(peer) ?:
cmp(key) ?:
cmp(security_level) ?:
cmp(upgrade));
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
#undef cmp
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (diff < 0)
pp = &(*pp)->rb_left;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
else if (diff > 0)
pp = &(*pp)->rb_right;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
else
goto found_bundle_free;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_debug("new bundle");
candidate->debug_id = atomic_inc_return(&rxrpc_bundle_id);
rb_link_node(&candidate->local_node, parent, pp);
rb_insert_color(&candidate->local_node, &local->client_bundles);
rxrpc_get_bundle(candidate);
spin_unlock(&local->client_bundles_lock);
_leave(" = %u [new]", candidate->debug_id);
return candidate;
found_bundle_free:
kfree(candidate);
found_bundle:
rxrpc_get_bundle(bundle);
spin_unlock(&local->client_bundles_lock);
_leave(" = %u [found]", bundle->debug_id);
return bundle;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/*
* Create or find a client bundle to use for a call.
*
* If we return with a connection, the call will be on its waiting list. It's
* left to the caller to assign a channel and wake up the call.
*/
static struct rxrpc_bundle *rxrpc_prep_call(struct rxrpc_sock *rx,
struct rxrpc_call *call,
struct rxrpc_conn_parameters *cp,
struct sockaddr_rxrpc *srx,
gfp_t gfp)
{
struct rxrpc_bundle *bundle;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("{%d,%lx},", call->debug_id, call->user_call_ID);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
cp->peer = rxrpc_lookup_peer(rx, cp->local, srx, gfp);
if (!cp->peer)
goto error;
call->cong_cwnd = cp->peer->cong_cwnd;
if (call->cong_cwnd >= call->cong_ssthresh)
call->cong_mode = RXRPC_CALL_CONGEST_AVOIDANCE;
else
call->cong_mode = RXRPC_CALL_SLOW_START;
if (cp->upgrade)
__set_bit(RXRPC_CALL_UPGRADE, &call->flags);
/* Find the client connection bundle. */
bundle = rxrpc_look_up_bundle(cp, gfp);
if (!bundle)
goto error;
/* Get this call queued. Someone else may activate it whilst we're
* lining up a new connection, but that's fine.
*/
spin_lock(&bundle->channel_lock);
list_add_tail(&call->chan_wait_link, &bundle->waiting_calls);
spin_unlock(&bundle->channel_lock);
_leave(" = [B=%x]", bundle->debug_id);
return bundle;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
error:
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_leave(" = -ENOMEM");
return ERR_PTR(-ENOMEM);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
/*
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
* Allocate a new connection and add it into a bundle.
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static void rxrpc_add_conn_to_bundle(struct rxrpc_bundle *bundle, gfp_t gfp)
__releases(bundle->channel_lock)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_connection *candidate = NULL, *old = NULL;
bool conflict;
int i;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("");
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
conflict = bundle->alloc_conn;
if (!conflict)
bundle->alloc_conn = true;
spin_unlock(&bundle->channel_lock);
if (conflict) {
_leave(" [conf]");
return;
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
candidate = rxrpc_alloc_client_connection(bundle, gfp);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_lock(&bundle->channel_lock);
bundle->alloc_conn = false;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (IS_ERR(candidate)) {
bundle->alloc_error = PTR_ERR(candidate);
spin_unlock(&bundle->channel_lock);
_leave(" [err %ld]", PTR_ERR(candidate));
return;
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
bundle->alloc_error = 0;
for (i = 0; i < ARRAY_SIZE(bundle->conns); i++) {
unsigned int shift = i * RXRPC_MAXCALLS;
int j;
old = bundle->conns[i];
if (!rxrpc_may_reuse_conn(old)) {
if (old)
trace_rxrpc_client(old, -1, rxrpc_client_replace);
candidate->bundle_shift = shift;
bundle->conns[i] = candidate;
for (j = 0; j < RXRPC_MAXCALLS; j++)
set_bit(shift + j, &bundle->avail_chans);
candidate = NULL;
break;
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
old = NULL;
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_unlock(&bundle->channel_lock);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (candidate) {
_debug("discard C=%x", candidate->debug_id);
trace_rxrpc_client(candidate, -1, rxrpc_client_duplicate);
rxrpc_put_connection(candidate);
}
rxrpc_put_connection(old);
_leave("");
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
/*
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
* Add a connection to a bundle if there are no usable connections or we have
* connections waiting for extra capacity.
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static void rxrpc_maybe_add_conn(struct rxrpc_bundle *bundle, gfp_t gfp)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_call *call;
int i, usable;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("");
spin_lock(&bundle->channel_lock);
/* See if there are any usable connections. */
usable = 0;
for (i = 0; i < ARRAY_SIZE(bundle->conns); i++)
if (rxrpc_may_reuse_conn(bundle->conns[i]))
usable++;
if (!usable && !list_empty(&bundle->waiting_calls)) {
call = list_first_entry(&bundle->waiting_calls,
struct rxrpc_call, chan_wait_link);
if (test_bit(RXRPC_CALL_UPGRADE, &call->flags))
bundle->try_upgrade = true;
}
if (!usable)
goto alloc_conn;
if (!bundle->avail_chans &&
!bundle->try_upgrade &&
!list_empty(&bundle->waiting_calls) &&
usable < ARRAY_SIZE(bundle->conns))
goto alloc_conn;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_unlock(&bundle->channel_lock);
_leave("");
return;
alloc_conn:
return rxrpc_add_conn_to_bundle(bundle, gfp);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
/*
* Assign a channel to the call at the front of the queue and wake the call up.
* We don't increment the callNumber counter until this number has been exposed
* to the world.
*/
static void rxrpc_activate_one_channel(struct rxrpc_connection *conn,
unsigned int channel)
{
struct rxrpc_channel *chan = &conn->channels[channel];
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_bundle *bundle = conn->bundle;
struct rxrpc_call *call = list_entry(bundle->waiting_calls.next,
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
struct rxrpc_call, chan_wait_link);
u32 call_id = chan->call_counter + 1;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("C=%x,%u", conn->debug_id, channel);
trace_rxrpc_client(conn, channel, rxrpc_client_chan_activate);
/* Cancel the final ACK on the previous call if it hasn't been sent yet
* as the DATA packet will implicitly ACK it.
*/
clear_bit(RXRPC_CONN_FINAL_ACK_0 + channel, &conn->flags);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
clear_bit(conn->bundle_shift + channel, &bundle->avail_chans);
rxrpc_see_call(call);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
list_del_init(&call->chan_wait_link);
call->peer = rxrpc_get_peer(conn->params.peer);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
call->conn = rxrpc_get_connection(conn);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
call->cid = conn->proto.cid | channel;
call->call_id = call_id;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
call->security = conn->security;
call->security_ix = conn->security_ix;
call->service_id = conn->service_id;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
trace_rxrpc_connect_call(call);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_net("CONNECT call %08x:%08x as call %d on conn %d",
call->cid, call->call_id, call->debug_id, conn->debug_id);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
write_lock_bh(&call->state_lock);
call->state = RXRPC_CALL_CLIENT_SEND_REQUEST;
write_unlock_bh(&call->state_lock);
/* Paired with the read barrier in rxrpc_connect_call(). This orders
* cid and epoch in the connection wrt to call_id without the need to
* take the channel_lock.
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
*
* We provisionally assign a callNumber at this point, but we don't
* confirm it until the call is about to be exposed.
*
* TODO: Pair with a barrier in the data_ready handler when that looks
* at the call ID through a connection channel.
*/
smp_wmb();
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
chan->call_id = call_id;
chan->call_debug_id = call->debug_id;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rcu_assign_pointer(chan->call, call);
wake_up(&call->waitq);
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/*
* Remove a connection from the idle list if it's on it.
*/
static void rxrpc_unidle_conn(struct rxrpc_bundle *bundle, struct rxrpc_connection *conn)
{
struct rxrpc_net *rxnet = bundle->params.local->rxnet;
bool drop_ref;
if (!list_empty(&conn->cache_link)) {
drop_ref = false;
spin_lock(&rxnet->client_conn_cache_lock);
if (!list_empty(&conn->cache_link)) {
list_del_init(&conn->cache_link);
drop_ref = true;
}
spin_unlock(&rxnet->client_conn_cache_lock);
if (drop_ref)
rxrpc_put_connection(conn);
}
}
/*
* Assign channels and callNumbers to waiting calls with channel_lock
* held by caller.
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static void rxrpc_activate_channels_locked(struct rxrpc_bundle *bundle)
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_connection *conn;
unsigned long avail, mask;
unsigned int channel, slot;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (bundle->try_upgrade)
mask = 1;
else
mask = ULONG_MAX;
while (!list_empty(&bundle->waiting_calls)) {
avail = bundle->avail_chans & mask;
if (!avail)
break;
channel = __ffs(avail);
clear_bit(channel, &bundle->avail_chans);
slot = channel / RXRPC_MAXCALLS;
conn = bundle->conns[slot];
if (!conn)
break;
if (bundle->try_upgrade)
set_bit(RXRPC_CONN_PROBING_FOR_UPGRADE, &conn->flags);
rxrpc_unidle_conn(bundle, conn);
channel &= (RXRPC_MAXCALLS - 1);
conn->act_chans |= 1 << channel;
rxrpc_activate_one_channel(conn, channel);
}
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
/*
* Assign channels and callNumbers to waiting calls.
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static void rxrpc_activate_channels(struct rxrpc_bundle *bundle)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("B=%x", bundle->debug_id);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
trace_rxrpc_client(NULL, -1, rxrpc_client_activate_chans);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (!bundle->avail_chans)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
return;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_lock(&bundle->channel_lock);
rxrpc_activate_channels_locked(bundle);
spin_unlock(&bundle->channel_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_leave("");
}
/*
* Wait for a callNumber and a channel to be granted to a call.
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static int rxrpc_wait_for_channel(struct rxrpc_bundle *bundle,
struct rxrpc_call *call, gfp_t gfp)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
DECLARE_WAITQUEUE(myself, current);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
int ret = 0;
_enter("%d", call->debug_id);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (!gfpflags_allow_blocking(gfp)) {
rxrpc_maybe_add_conn(bundle, gfp);
rxrpc_activate_channels(bundle);
ret = bundle->alloc_error ?: -EAGAIN;
goto out;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
add_wait_queue_exclusive(&call->waitq, &myself);
for (;;) {
rxrpc_maybe_add_conn(bundle, gfp);
rxrpc_activate_channels(bundle);
ret = bundle->alloc_error;
if (ret < 0)
break;
switch (call->interruptibility) {
case RXRPC_INTERRUPTIBLE:
case RXRPC_PREINTERRUPTIBLE:
set_current_state(TASK_INTERRUPTIBLE);
break;
case RXRPC_UNINTERRUPTIBLE:
default:
set_current_state(TASK_UNINTERRUPTIBLE);
break;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (READ_ONCE(call->state) != RXRPC_CALL_CLIENT_AWAIT_CONN)
break;
if ((call->interruptibility == RXRPC_INTERRUPTIBLE ||
call->interruptibility == RXRPC_PREINTERRUPTIBLE) &&
signal_pending(current)) {
ret = -ERESTARTSYS;
break;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
schedule();
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
remove_wait_queue(&call->waitq, &myself);
__set_current_state(TASK_RUNNING);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
out:
_leave(" = %d", ret);
return ret;
}
/*
* find a connection for a call
* - called in process context with IRQs enabled
*/
int rxrpc_connect_call(struct rxrpc_sock *rx,
struct rxrpc_call *call,
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
struct rxrpc_conn_parameters *cp,
struct sockaddr_rxrpc *srx,
gfp_t gfp)
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_bundle *bundle;
struct rxrpc_net *rxnet = cp->local->rxnet;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
int ret = 0;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_enter("{%d,%lx},", call->debug_id, call->user_call_ID);
rxrpc_discard_expired_client_conns(&rxnet->client_conn_reaper);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
bundle = rxrpc_prep_call(rx, call, cp, srx, gfp);
if (IS_ERR(bundle)) {
ret = PTR_ERR(bundle);
goto out;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (call->state == RXRPC_CALL_CLIENT_AWAIT_CONN) {
ret = rxrpc_wait_for_channel(bundle, call, gfp);
if (ret < 0)
goto wait_failed;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
granted_channel:
/* Paired with the write barrier in rxrpc_activate_one_channel(). */
smp_rmb();
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
out_put_bundle:
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_put_bundle(bundle);
out:
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_leave(" = %d", ret);
return ret;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
wait_failed:
spin_lock(&bundle->channel_lock);
list_del_init(&call->chan_wait_link);
spin_unlock(&bundle->channel_lock);
if (call->state != RXRPC_CALL_CLIENT_AWAIT_CONN) {
ret = 0;
goto granted_channel;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
trace_rxrpc_client(call->conn, ret, rxrpc_client_chan_wait_failed);
rxrpc_set_call_completion(call, RXRPC_CALL_LOCAL_ERROR, 0, ret);
rxrpc_disconnect_client_call(bundle, call);
goto out_put_bundle;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
/*
* Note that a call, and thus a connection, is about to be exposed to the
* world.
*/
void rxrpc_expose_client_call(struct rxrpc_call *call)
{
unsigned int channel = call->cid & RXRPC_CHANNELMASK;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
struct rxrpc_connection *conn = call->conn;
struct rxrpc_channel *chan = &conn->channels[channel];
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
if (!test_and_set_bit(RXRPC_CALL_EXPOSED, &call->flags)) {
/* Mark the call ID as being used. If the callNumber counter
* exceeds ~2 billion, we kill the connection after its
* outstanding calls have finished so that the counter doesn't
* wrap.
*/
chan->call_counter++;
if (chan->call_counter >= INT_MAX)
set_bit(RXRPC_CONN_DONT_REUSE, &conn->flags);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
trace_rxrpc_client(conn, channel, rxrpc_client_exposed);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
}
/*
* Set the reap timer.
*/
static void rxrpc_set_client_reap_timer(struct rxrpc_net *rxnet)
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (!rxnet->kill_all_client_conns) {
unsigned long now = jiffies;
unsigned long reap_at = now + rxrpc_conn_idle_client_expiry;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (rxnet->live)
timer_reduce(&rxnet->client_conn_reap_timer, reap_at);
}
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
/*
* Disconnect a client call.
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
void rxrpc_disconnect_client_call(struct rxrpc_bundle *bundle, struct rxrpc_call *call)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_connection *conn;
rxrpc: Fix client call connect/disconnect race rxrpc_disconnect_client_call() reads the call's connection ID protocol value (call->cid) as part of that function's variable declarations. This is bad because it's not inside the locked section and so may race with someone granting use of the channel to the call. This manifests as an assertion failure (see below) where the call in the presumed channel (0 because call->cid wasn't set when we read it) doesn't match the call attached to the channel we were actually granted (if 1, 2 or 3). Fix this by moving the read and dependent calculations inside of the channel_lock section. Also, only set the channel number and pointer variables if cid is not zero (ie. unset). This problem can be induced by injecting an occasional error in rxrpc_wait_for_channel() before the call to schedule(). Make two further changes also: (1) Add a trace for wait failure in rxrpc_connect_call(). (2) Drop channel_lock before BUG'ing in the case of the assertion failure. The failure causes a trace akin to the following: rxrpc: Assertion failed - 18446612685268945920(0xffff8880beab8c00) == 18446612685268621312(0xffff8880bea69800) is false ------------[ cut here ]------------ kernel BUG at net/rxrpc/conn_client.c:824! ... RIP: 0010:rxrpc_disconnect_client_call+0x2bf/0x99d ... Call Trace: rxrpc_connect_call+0x902/0x9b3 ? wake_up_q+0x54/0x54 rxrpc_new_client_call+0x3a0/0x751 ? rxrpc_kernel_begin_call+0x141/0x1bc ? afs_alloc_call+0x1b5/0x1b5 rxrpc_kernel_begin_call+0x141/0x1bc afs_make_call+0x20c/0x525 ? afs_alloc_call+0x1b5/0x1b5 ? __lock_is_held+0x40/0x71 ? lockdep_init_map+0xaf/0x193 ? lockdep_init_map+0xaf/0x193 ? __lock_is_held+0x40/0x71 ? yfs_fs_fetch_data+0x33b/0x34a yfs_fs_fetch_data+0x33b/0x34a afs_fetch_data+0xdc/0x3b7 afs_read_dir+0x52d/0x97f afs_dir_iterate+0xa0/0x661 ? iterate_dir+0x63/0x141 iterate_dir+0xa2/0x141 ksys_getdents64+0x9f/0x11b ? filldir+0x111/0x111 ? do_syscall_64+0x3e/0x1a0 __x64_sys_getdents64+0x16/0x19 do_syscall_64+0x7d/0x1a0 entry_SYSCALL_64_after_hwframe+0x49/0xbe Fixes: 45025bceef17 ("rxrpc: Improve management and caching of client connection objects") Signed-off-by: David Howells <dhowells@redhat.com> Reviewed-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-03-08 20:48:39 +08:00
struct rxrpc_channel *chan = NULL;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
struct rxrpc_net *rxnet = bundle->params.local->rxnet;
unsigned int channel;
bool may_reuse;
rxrpc: Fix client call connect/disconnect race rxrpc_disconnect_client_call() reads the call's connection ID protocol value (call->cid) as part of that function's variable declarations. This is bad because it's not inside the locked section and so may race with someone granting use of the channel to the call. This manifests as an assertion failure (see below) where the call in the presumed channel (0 because call->cid wasn't set when we read it) doesn't match the call attached to the channel we were actually granted (if 1, 2 or 3). Fix this by moving the read and dependent calculations inside of the channel_lock section. Also, only set the channel number and pointer variables if cid is not zero (ie. unset). This problem can be induced by injecting an occasional error in rxrpc_wait_for_channel() before the call to schedule(). Make two further changes also: (1) Add a trace for wait failure in rxrpc_connect_call(). (2) Drop channel_lock before BUG'ing in the case of the assertion failure. The failure causes a trace akin to the following: rxrpc: Assertion failed - 18446612685268945920(0xffff8880beab8c00) == 18446612685268621312(0xffff8880bea69800) is false ------------[ cut here ]------------ kernel BUG at net/rxrpc/conn_client.c:824! ... RIP: 0010:rxrpc_disconnect_client_call+0x2bf/0x99d ... Call Trace: rxrpc_connect_call+0x902/0x9b3 ? wake_up_q+0x54/0x54 rxrpc_new_client_call+0x3a0/0x751 ? rxrpc_kernel_begin_call+0x141/0x1bc ? afs_alloc_call+0x1b5/0x1b5 rxrpc_kernel_begin_call+0x141/0x1bc afs_make_call+0x20c/0x525 ? afs_alloc_call+0x1b5/0x1b5 ? __lock_is_held+0x40/0x71 ? lockdep_init_map+0xaf/0x193 ? lockdep_init_map+0xaf/0x193 ? __lock_is_held+0x40/0x71 ? yfs_fs_fetch_data+0x33b/0x34a yfs_fs_fetch_data+0x33b/0x34a afs_fetch_data+0xdc/0x3b7 afs_read_dir+0x52d/0x97f afs_dir_iterate+0xa0/0x661 ? iterate_dir+0x63/0x141 iterate_dir+0xa2/0x141 ksys_getdents64+0x9f/0x11b ? filldir+0x111/0x111 ? do_syscall_64+0x3e/0x1a0 __x64_sys_getdents64+0x16/0x19 do_syscall_64+0x7d/0x1a0 entry_SYSCALL_64_after_hwframe+0x49/0xbe Fixes: 45025bceef17 ("rxrpc: Improve management and caching of client connection objects") Signed-off-by: David Howells <dhowells@redhat.com> Reviewed-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-03-08 20:48:39 +08:00
u32 cid;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("c=%x", call->debug_id);
rxrpc: Fix client call connect/disconnect race rxrpc_disconnect_client_call() reads the call's connection ID protocol value (call->cid) as part of that function's variable declarations. This is bad because it's not inside the locked section and so may race with someone granting use of the channel to the call. This manifests as an assertion failure (see below) where the call in the presumed channel (0 because call->cid wasn't set when we read it) doesn't match the call attached to the channel we were actually granted (if 1, 2 or 3). Fix this by moving the read and dependent calculations inside of the channel_lock section. Also, only set the channel number and pointer variables if cid is not zero (ie. unset). This problem can be induced by injecting an occasional error in rxrpc_wait_for_channel() before the call to schedule(). Make two further changes also: (1) Add a trace for wait failure in rxrpc_connect_call(). (2) Drop channel_lock before BUG'ing in the case of the assertion failure. The failure causes a trace akin to the following: rxrpc: Assertion failed - 18446612685268945920(0xffff8880beab8c00) == 18446612685268621312(0xffff8880bea69800) is false ------------[ cut here ]------------ kernel BUG at net/rxrpc/conn_client.c:824! ... RIP: 0010:rxrpc_disconnect_client_call+0x2bf/0x99d ... Call Trace: rxrpc_connect_call+0x902/0x9b3 ? wake_up_q+0x54/0x54 rxrpc_new_client_call+0x3a0/0x751 ? rxrpc_kernel_begin_call+0x141/0x1bc ? afs_alloc_call+0x1b5/0x1b5 rxrpc_kernel_begin_call+0x141/0x1bc afs_make_call+0x20c/0x525 ? afs_alloc_call+0x1b5/0x1b5 ? __lock_is_held+0x40/0x71 ? lockdep_init_map+0xaf/0x193 ? lockdep_init_map+0xaf/0x193 ? __lock_is_held+0x40/0x71 ? yfs_fs_fetch_data+0x33b/0x34a yfs_fs_fetch_data+0x33b/0x34a afs_fetch_data+0xdc/0x3b7 afs_read_dir+0x52d/0x97f afs_dir_iterate+0xa0/0x661 ? iterate_dir+0x63/0x141 iterate_dir+0xa2/0x141 ksys_getdents64+0x9f/0x11b ? filldir+0x111/0x111 ? do_syscall_64+0x3e/0x1a0 __x64_sys_getdents64+0x16/0x19 do_syscall_64+0x7d/0x1a0 entry_SYSCALL_64_after_hwframe+0x49/0xbe Fixes: 45025bceef17 ("rxrpc: Improve management and caching of client connection objects") Signed-off-by: David Howells <dhowells@redhat.com> Reviewed-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-03-08 20:48:39 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_lock(&bundle->channel_lock);
set_bit(RXRPC_CALL_DISCONNECTED, &call->flags);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
/* Calls that have never actually been assigned a channel can simply be
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
* discarded.
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
conn = call->conn;
if (!conn) {
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_debug("call is waiting");
ASSERTCMP(call->call_id, ==, 0);
ASSERT(!test_bit(RXRPC_CALL_EXPOSED, &call->flags));
list_del_init(&call->chan_wait_link);
goto out;
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
cid = call->cid;
channel = cid & RXRPC_CHANNELMASK;
chan = &conn->channels[channel];
trace_rxrpc_client(conn, channel, rxrpc_client_chan_disconnect);
rxrpc: Fix client call connect/disconnect race rxrpc_disconnect_client_call() reads the call's connection ID protocol value (call->cid) as part of that function's variable declarations. This is bad because it's not inside the locked section and so may race with someone granting use of the channel to the call. This manifests as an assertion failure (see below) where the call in the presumed channel (0 because call->cid wasn't set when we read it) doesn't match the call attached to the channel we were actually granted (if 1, 2 or 3). Fix this by moving the read and dependent calculations inside of the channel_lock section. Also, only set the channel number and pointer variables if cid is not zero (ie. unset). This problem can be induced by injecting an occasional error in rxrpc_wait_for_channel() before the call to schedule(). Make two further changes also: (1) Add a trace for wait failure in rxrpc_connect_call(). (2) Drop channel_lock before BUG'ing in the case of the assertion failure. The failure causes a trace akin to the following: rxrpc: Assertion failed - 18446612685268945920(0xffff8880beab8c00) == 18446612685268621312(0xffff8880bea69800) is false ------------[ cut here ]------------ kernel BUG at net/rxrpc/conn_client.c:824! ... RIP: 0010:rxrpc_disconnect_client_call+0x2bf/0x99d ... Call Trace: rxrpc_connect_call+0x902/0x9b3 ? wake_up_q+0x54/0x54 rxrpc_new_client_call+0x3a0/0x751 ? rxrpc_kernel_begin_call+0x141/0x1bc ? afs_alloc_call+0x1b5/0x1b5 rxrpc_kernel_begin_call+0x141/0x1bc afs_make_call+0x20c/0x525 ? afs_alloc_call+0x1b5/0x1b5 ? __lock_is_held+0x40/0x71 ? lockdep_init_map+0xaf/0x193 ? lockdep_init_map+0xaf/0x193 ? __lock_is_held+0x40/0x71 ? yfs_fs_fetch_data+0x33b/0x34a yfs_fs_fetch_data+0x33b/0x34a afs_fetch_data+0xdc/0x3b7 afs_read_dir+0x52d/0x97f afs_dir_iterate+0xa0/0x661 ? iterate_dir+0x63/0x141 iterate_dir+0xa2/0x141 ksys_getdents64+0x9f/0x11b ? filldir+0x111/0x111 ? do_syscall_64+0x3e/0x1a0 __x64_sys_getdents64+0x16/0x19 do_syscall_64+0x7d/0x1a0 entry_SYSCALL_64_after_hwframe+0x49/0xbe Fixes: 45025bceef17 ("rxrpc: Improve management and caching of client connection objects") Signed-off-by: David Howells <dhowells@redhat.com> Reviewed-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-03-08 20:48:39 +08:00
if (rcu_access_pointer(chan->call) != call) {
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_unlock(&bundle->channel_lock);
rxrpc: Fix client call connect/disconnect race rxrpc_disconnect_client_call() reads the call's connection ID protocol value (call->cid) as part of that function's variable declarations. This is bad because it's not inside the locked section and so may race with someone granting use of the channel to the call. This manifests as an assertion failure (see below) where the call in the presumed channel (0 because call->cid wasn't set when we read it) doesn't match the call attached to the channel we were actually granted (if 1, 2 or 3). Fix this by moving the read and dependent calculations inside of the channel_lock section. Also, only set the channel number and pointer variables if cid is not zero (ie. unset). This problem can be induced by injecting an occasional error in rxrpc_wait_for_channel() before the call to schedule(). Make two further changes also: (1) Add a trace for wait failure in rxrpc_connect_call(). (2) Drop channel_lock before BUG'ing in the case of the assertion failure. The failure causes a trace akin to the following: rxrpc: Assertion failed - 18446612685268945920(0xffff8880beab8c00) == 18446612685268621312(0xffff8880bea69800) is false ------------[ cut here ]------------ kernel BUG at net/rxrpc/conn_client.c:824! ... RIP: 0010:rxrpc_disconnect_client_call+0x2bf/0x99d ... Call Trace: rxrpc_connect_call+0x902/0x9b3 ? wake_up_q+0x54/0x54 rxrpc_new_client_call+0x3a0/0x751 ? rxrpc_kernel_begin_call+0x141/0x1bc ? afs_alloc_call+0x1b5/0x1b5 rxrpc_kernel_begin_call+0x141/0x1bc afs_make_call+0x20c/0x525 ? afs_alloc_call+0x1b5/0x1b5 ? __lock_is_held+0x40/0x71 ? lockdep_init_map+0xaf/0x193 ? lockdep_init_map+0xaf/0x193 ? __lock_is_held+0x40/0x71 ? yfs_fs_fetch_data+0x33b/0x34a yfs_fs_fetch_data+0x33b/0x34a afs_fetch_data+0xdc/0x3b7 afs_read_dir+0x52d/0x97f afs_dir_iterate+0xa0/0x661 ? iterate_dir+0x63/0x141 iterate_dir+0xa2/0x141 ksys_getdents64+0x9f/0x11b ? filldir+0x111/0x111 ? do_syscall_64+0x3e/0x1a0 __x64_sys_getdents64+0x16/0x19 do_syscall_64+0x7d/0x1a0 entry_SYSCALL_64_after_hwframe+0x49/0xbe Fixes: 45025bceef17 ("rxrpc: Improve management and caching of client connection objects") Signed-off-by: David Howells <dhowells@redhat.com> Reviewed-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-03-08 20:48:39 +08:00
BUG();
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
may_reuse = rxrpc_may_reuse_conn(conn);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
/* If a client call was exposed to the world, we save the result for
* retransmission.
*
* We use a barrier here so that the call number and abort code can be
* read without needing to take a lock.
*
* TODO: Make the incoming packet handler check this and handle
* terminal retransmission without requiring access to the call.
*/
if (test_bit(RXRPC_CALL_EXPOSED, &call->flags)) {
_debug("exposed %u,%u", call->call_id, call->abort_code);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
__rxrpc_disconnect_call(conn, call);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (test_and_clear_bit(RXRPC_CONN_PROBING_FOR_UPGRADE, &conn->flags)) {
trace_rxrpc_client(conn, channel, rxrpc_client_to_active);
bundle->try_upgrade = false;
if (may_reuse)
rxrpc_activate_channels_locked(bundle);
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
/* See if we can pass the channel directly to another call. */
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
if (may_reuse && !list_empty(&bundle->waiting_calls)) {
trace_rxrpc_client(conn, channel, rxrpc_client_chan_pass);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc_activate_one_channel(conn, channel);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
goto out;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
/* Schedule the final ACK to be transmitted in a short while so that it
* can be skipped if we find a follow-on call. The first DATA packet
* of the follow on call will implicitly ACK this call.
*/
if (call->completion == RXRPC_CALL_SUCCEEDED &&
test_bit(RXRPC_CALL_EXPOSED, &call->flags)) {
unsigned long final_ack_at = jiffies + 2;
WRITE_ONCE(chan->final_ack_at, final_ack_at);
smp_wmb(); /* vs rxrpc_process_delayed_final_acks() */
set_bit(RXRPC_CONN_FINAL_ACK_0 + channel, &conn->flags);
rxrpc_reduce_conn_timer(conn, final_ack_at);
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/* Deactivate the channel. */
rcu_assign_pointer(chan->call, NULL);
set_bit(conn->bundle_shift + channel, &conn->bundle->avail_chans);
conn->act_chans &= ~(1 << channel);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/* If no channels remain active, then put the connection on the idle
* list for a short while. Give it a ref to stop it going away if it
* becomes unbundled.
*/
if (!conn->act_chans) {
trace_rxrpc_client(conn, channel, rxrpc_client_to_idle);
conn->idle_timestamp = jiffies;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_get_connection(conn);
spin_lock(&rxnet->client_conn_cache_lock);
list_move_tail(&conn->cache_link, &rxnet->idle_client_conns);
spin_unlock(&rxnet->client_conn_cache_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_set_client_reap_timer(rxnet);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
out:
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_unlock(&bundle->channel_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_leave("");
return;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
}
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
/*
* Remove a connection from a bundle.
*/
static void rxrpc_unbundle_conn(struct rxrpc_connection *conn)
{
struct rxrpc_bundle *bundle = conn->bundle;
struct rxrpc_local *local = bundle->params.local;
unsigned int bindex;
bool need_drop = false, need_put = false;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
int i;
_enter("C=%x", conn->debug_id);
if (conn->flags & RXRPC_CONN_FINAL_ACK_MASK)
rxrpc_process_delayed_final_acks(conn, true);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_lock(&bundle->channel_lock);
bindex = conn->bundle_shift / RXRPC_MAXCALLS;
if (bundle->conns[bindex] == conn) {
_debug("clear slot %u", bindex);
bundle->conns[bindex] = NULL;
for (i = 0; i < RXRPC_MAXCALLS; i++)
clear_bit(conn->bundle_shift + i, &bundle->avail_chans);
need_drop = true;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
spin_unlock(&bundle->channel_lock);
/* If there are no more connections, remove the bundle */
if (!bundle->avail_chans) {
_debug("maybe unbundle");
spin_lock(&local->client_bundles_lock);
for (i = 0; i < ARRAY_SIZE(bundle->conns); i++)
if (bundle->conns[i])
break;
if (i == ARRAY_SIZE(bundle->conns) && !bundle->params.exclusive) {
_debug("erase bundle");
rb_erase(&bundle->local_node, &local->client_bundles);
need_put = true;
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
}
spin_unlock(&local->client_bundles_lock);
if (need_put)
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_put_bundle(bundle);
}
if (need_drop)
rxrpc_put_connection(conn);
_leave("");
}
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
/*
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
* Clean up a dead client connection.
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
static void rxrpc_kill_client_conn(struct rxrpc_connection *conn)
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
{
struct rxrpc_local *local = conn->params.local;
struct rxrpc_net *rxnet = local->rxnet;
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
_enter("C=%x", conn->debug_id);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
trace_rxrpc_client(conn, -1, rxrpc_client_cleanup);
atomic_dec(&rxnet->nr_client_conns);
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
rxrpc_put_client_connection_id(conn);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc_kill_connection(conn);
}
/*
* Clean up a dead client connections.
*/
void rxrpc_put_client_conn(struct rxrpc_connection *conn)
{
const void *here = __builtin_return_address(0);
unsigned int debug_id = conn->debug_id;
int n;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
n = atomic_dec_return(&conn->usage);
trace_rxrpc_conn(debug_id, rxrpc_conn_put_client, n, here);
if (n <= 0) {
ASSERTCMP(n, >=, 0);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_kill_client_conn(conn);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
}
}
/*
* Discard expired client connections from the idle list. Each conn in the
* idle list has been exposed and holds an extra ref because of that.
*
* This may be called from conn setup or from a work item so cannot be
* considered non-reentrant.
*/
void rxrpc_discard_expired_client_conns(struct work_struct *work)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
struct rxrpc_connection *conn;
struct rxrpc_net *rxnet =
container_of(work, struct rxrpc_net, client_conn_reaper);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
unsigned long expiry, conn_expires_at, now;
unsigned int nr_conns;
_enter("");
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
if (list_empty(&rxnet->idle_client_conns)) {
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_leave(" [empty]");
return;
}
/* Don't double up on the discarding */
if (!spin_trylock(&rxnet->client_conn_discard_lock)) {
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_leave(" [already]");
return;
}
/* We keep an estimate of what the number of conns ought to be after
* we've discarded some so that we don't overdo the discarding.
*/
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
nr_conns = atomic_read(&rxnet->nr_client_conns);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
next:
spin_lock(&rxnet->client_conn_cache_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
if (list_empty(&rxnet->idle_client_conns))
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
goto out;
conn = list_entry(rxnet->idle_client_conns.next,
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
struct rxrpc_connection, cache_link);
if (!rxnet->kill_all_client_conns) {
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
/* If the number of connections is over the reap limit, we
* expedite discard by reducing the expiry timeout. We must,
* however, have at least a short grace period to be able to do
* final-ACK or ABORT retransmission.
*/
expiry = rxrpc_conn_idle_client_expiry;
if (nr_conns > rxrpc_reap_client_connections)
expiry = rxrpc_conn_idle_client_fast_expiry;
if (conn->params.local->service_closed)
expiry = rxrpc_closed_conn_expiry * HZ;
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
conn_expires_at = conn->idle_timestamp + expiry;
now = READ_ONCE(jiffies);
if (time_after(conn_expires_at, now))
goto not_yet_expired;
}
trace_rxrpc_client(conn, -1, rxrpc_client_discard);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
list_del_init(&conn->cache_link);
spin_unlock(&rxnet->client_conn_cache_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
rxrpc_unbundle_conn(conn);
rxrpc_put_connection(conn); /* Drop the ->cache_link ref */
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
nr_conns--;
goto next;
not_yet_expired:
/* The connection at the front of the queue hasn't yet expired, so
* schedule the work item for that point if we discarded something.
*
* We don't worry if the work item is already scheduled - it can look
* after rescheduling itself at a later time. We could cancel it, but
* then things get messier.
*/
_debug("not yet");
if (!rxnet->kill_all_client_conns)
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 18:15:32 +08:00
timer_reduce(&rxnet->client_conn_reap_timer, conn_expires_at);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
out:
spin_unlock(&rxnet->client_conn_cache_lock);
spin_unlock(&rxnet->client_conn_discard_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_leave("");
}
/*
* Preemptively destroy all the client connection records rather than waiting
* for them to time out
*/
void rxrpc_destroy_all_client_connections(struct rxrpc_net *rxnet)
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
{
_enter("");
spin_lock(&rxnet->client_conn_cache_lock);
rxnet->kill_all_client_conns = true;
spin_unlock(&rxnet->client_conn_cache_lock);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
del_timer_sync(&rxnet->client_conn_reap_timer);
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
if (!rxrpc_queue_work(&rxnet->client_conn_reaper))
rxrpc: Improve management and caching of client connection objects Improve the management and caching of client rxrpc connection objects. From this point, client connections will be managed separately from service connections because AF_RXRPC controls the creation and re-use of client connections but doesn't have that luxury with service connections. Further, there will be limits on the numbers of client connections that may be live on a machine. No direct restriction will be placed on the number of client calls, excepting that each client connection can support a maximum of four concurrent calls. Note that, for a number of reasons, we don't want to simply discard a client connection as soon as the last call is apparently finished: (1) Security is negotiated per-connection and the context is then shared between all calls on that connection. The context can be negotiated again if the connection lapses, but that involves holding up calls whilst at least two packets are exchanged and various crypto bits are performed - so we'd ideally like to cache it for a little while at least. (2) If a packet goes astray, we will need to retransmit a final ACK or ABORT packet. To make this work, we need to keep around the connection details for a little while. (3) The locally held structures represent some amount of setup time, to be weighed against their occupation of memory when idle. To this end, the client connection cache is managed by a state machine on each connection. There are five states: (1) INACTIVE - The connection is not held in any list and may not have been exposed to the world. If it has been previously exposed, it was discarded from the idle list after expiring. (2) WAITING - The connection is waiting for the number of client conns to drop below the maximum capacity. Calls may be in progress upon it from when it was active and got culled. The connection is on the rxrpc_waiting_client_conns list which is kept in to-be-granted order. Culled conns with waiters go to the back of the queue just like new conns. (3) ACTIVE - The connection has at least one call in progress upon it, it may freely grant available channels to new calls and calls may be waiting on it for channels to become available. The connection is on the rxrpc_active_client_conns list which is kept in activation order for culling purposes. (4) CULLED - The connection got summarily culled to try and free up capacity. Calls currently in progress on the connection are allowed to continue, but new calls will have to wait. There can be no waiters in this state - the conn would have to go to the WAITING state instead. (5) IDLE - The connection has no calls in progress upon it and must have been exposed to the world (ie. the EXPOSED flag must be set). When it expires, the EXPOSED flag is cleared and the connection transitions to the INACTIVE state. The connection is on the rxrpc_idle_client_conns list which is kept in order of how soon they'll expire. A connection in the ACTIVE or CULLED state must have at least one active call upon it; if in the WAITING state it may have active calls upon it; other states may not have active calls. As long as a connection remains active and doesn't get culled, it may continue to process calls - even if there are connections on the wait queue. This simplifies things a bit and reduces the amount of checking we need do. There are a couple flags of relevance to the cache: (1) EXPOSED - The connection ID got exposed to the world. If this flag is set, an extra ref is added to the connection preventing it from being reaped when it has no calls outstanding. This flag is cleared and the ref dropped when a conn is discarded from the idle list. (2) DONT_REUSE - The connection should be discarded as soon as possible and should not be reused. This commit also provides a number of new settings: (*) /proc/net/rxrpc/max_client_conns The maximum number of live client connections. Above this number, new connections get added to the wait list and must wait for an active conn to be culled. Culled connections can be reused, but they will go to the back of the wait list and have to wait. (*) /proc/net/rxrpc/reap_client_conns If the number of desired connections exceeds the maximum above, the active connection list will be culled until there are only this many left in it. (*) /proc/net/rxrpc/idle_conn_expiry The normal expiry time for a client connection, provided there are fewer than reap_client_conns of them around. (*) /proc/net/rxrpc/idle_conn_fast_expiry The expedited expiry time, used when there are more than reap_client_conns of them around. Note that I combined the Tx wait queue with the channel grant wait queue to save space as only one of these should be in use at once. Note also that, for the moment, the service connection cache still uses the old connection management code. Signed-off-by: David Howells <dhowells@redhat.com>
2016-08-24 14:30:52 +08:00
_debug("destroy: queue failed");
_leave("");
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 17:45:22 +08:00
}
rxrpc: Fix lack of conn cleanup when local endpoint is cleaned up [ver #2] When a local endpoint is ceases to be in use, such as when the kafs module is unloaded, the kernel will emit an assertion failure if there are any outstanding client connections: rxrpc: Assertion failed ------------[ cut here ]------------ kernel BUG at net/rxrpc/local_object.c:433! and even beyond that, will evince other oopses if there are service connections still present. Fix this by: (1) Removing the triggering of connection reaping when an rxrpc socket is released. These don't actually clean up the connections anyway - and further, the local endpoint may still be in use through another socket. (2) Mark the local endpoint as dead when we start the process of tearing it down. (3) When destroying a local endpoint, strip all of its client connections from the idle list and discard the ref on each that the list was holding. (4) When destroying a local endpoint, call the service connection reaper directly (rather than through a workqueue) to immediately kill off all outstanding service connections. (5) Make the service connection reaper reap connections for which the local endpoint is marked dead. Only after destroying the connections can we close the socket lest we get an oops in a workqueue that's looking at a connection or a peer. Fixes: 3d18cbb7fd0c ("rxrpc: Fix conn expiry timers") Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-08-29 21:12:11 +08:00
/*
* Clean up the client connections on a local endpoint.
*/
void rxrpc_clean_up_local_conns(struct rxrpc_local *local)
{
struct rxrpc_connection *conn, *tmp;
struct rxrpc_net *rxnet = local->rxnet;
LIST_HEAD(graveyard);
_enter("");
spin_lock(&rxnet->client_conn_cache_lock);
list_for_each_entry_safe(conn, tmp, &rxnet->idle_client_conns,
cache_link) {
if (conn->params.local == local) {
trace_rxrpc_client(conn, -1, rxrpc_client_discard);
list_move(&conn->cache_link, &graveyard);
}
}
spin_unlock(&rxnet->client_conn_cache_lock);
while (!list_empty(&graveyard)) {
conn = list_entry(graveyard.next,
struct rxrpc_connection, cache_link);
list_del_init(&conn->cache_link);
rxrpc_unbundle_conn(conn);
rxrpc: Fix lack of conn cleanup when local endpoint is cleaned up [ver #2] When a local endpoint is ceases to be in use, such as when the kafs module is unloaded, the kernel will emit an assertion failure if there are any outstanding client connections: rxrpc: Assertion failed ------------[ cut here ]------------ kernel BUG at net/rxrpc/local_object.c:433! and even beyond that, will evince other oopses if there are service connections still present. Fix this by: (1) Removing the triggering of connection reaping when an rxrpc socket is released. These don't actually clean up the connections anyway - and further, the local endpoint may still be in use through another socket. (2) Mark the local endpoint as dead when we start the process of tearing it down. (3) When destroying a local endpoint, strip all of its client connections from the idle list and discard the ref on each that the list was holding. (4) When destroying a local endpoint, call the service connection reaper directly (rather than through a workqueue) to immediately kill off all outstanding service connections. (5) Make the service connection reaper reap connections for which the local endpoint is marked dead. Only after destroying the connections can we close the socket lest we get an oops in a workqueue that's looking at a connection or a peer. Fixes: 3d18cbb7fd0c ("rxrpc: Fix conn expiry timers") Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2019-08-29 21:12:11 +08:00
rxrpc_put_connection(conn);
}
_leave(" [culled]");
}