mirror of https://github.com/xianyi/OpenBLAS.git
150 lines
4.6 KiB
C
150 lines
4.6 KiB
C
/***************************************************************************
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Copyright (c) 2022, The OpenBLAS Project
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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3. Neither the name of the OpenBLAS project nor the names of
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its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
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USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "common.h"
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#if !defined(DOUBLE)
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#define VSETVL(n) RISCV_RVV(vsetvl_e32m8)(n)
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#define FLOAT_V_T vfloat32m8_t
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#define VLEV_FLOAT RISCV_RVV(vle32_v_f32m8)
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#define VLSEV_FLOAT RISCV_RVV(vlse32_v_f32m8)
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#define VSEV_FLOAT RISCV_RVV(vse32_v_f32m8)
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#define VSSEV_FLOAT RISCV_RVV(vsse32_v_f32m8)
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#define VFMACCVF_FLOAT RISCV_RVV(vfmacc_vf_f32m8)
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#define VFMULVF_FLOAT RISCV_RVV(vfmul_vf_f32m8)
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#define VFMVVF_FLOAT RISCV_RVV(vfmv_v_f_f32m8)
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#else
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#define VSETVL(n) RISCV_RVV(vsetvl_e64m4)(n)
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#define FLOAT_V_T vfloat64m4_t
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#define VLEV_FLOAT RISCV_RVV(vle64_v_f64m4)
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#define VLSEV_FLOAT RISCV_RVV(vlse64_v_f64m4)
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#define VSEV_FLOAT RISCV_RVV(vse64_v_f64m4)
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#define VSSEV_FLOAT RISCV_RVV(vsse64_v_f64m4)
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#define VFMACCVF_FLOAT RISCV_RVV(vfmacc_vf_f64m4)
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#define VFMULVF_FLOAT RISCV_RVV(vfmul_vf_f64m4)
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#define VFMVVF_FLOAT RISCV_RVV(vfmv_v_f_f64m4)
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#endif
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int CNAME(BLASLONG n, FLOAT alpha, FLOAT *x, BLASLONG inc_x, FLOAT beta, FLOAT *y, BLASLONG inc_y)
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{
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FLOAT_V_T vx, vy;
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unsigned int gvl;
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if (n <= 0)
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return (0);
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if (inc_x == 1 && inc_y == 1)
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{
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while (n > 0)
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{
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gvl = VSETVL(n);
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vx = VLEV_FLOAT(x, gvl);
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vy = VLEV_FLOAT(y, gvl);
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vy = VFMULVF_FLOAT(vy, beta, gvl);
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vy = VFMACCVF_FLOAT(vy, alpha, vx, gvl);
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VSEV_FLOAT(y, vy, gvl);
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x += gvl;
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y += gvl;
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n -= gvl;
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}
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}
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else if (1 == inc_x)
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{
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BLASLONG stride_y = inc_y * sizeof(FLOAT);
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while (n > 0)
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{
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gvl = VSETVL(n);
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vy = VLSEV_FLOAT(y, stride_y, gvl);
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vx = VLEV_FLOAT(x, gvl);
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vy = VFMULVF_FLOAT(vy, beta, gvl);
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vy = VFMACCVF_FLOAT(vy, alpha, vx, gvl);
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VSSEV_FLOAT(y, stride_y, vy, gvl);
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x += gvl;
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y += gvl * inc_y;
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n -= gvl;
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}
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}
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else if (1 == inc_y)
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{
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BLASLONG stride_x = inc_x * sizeof(FLOAT);
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while (n > 0)
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{
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gvl = VSETVL(n);
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vx = VLSEV_FLOAT(x, stride_x, gvl);
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vy = VLEV_FLOAT(y, gvl);
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vy = VFMULVF_FLOAT(vy, beta, gvl);
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vy = VFMACCVF_FLOAT(vy, alpha, vx, gvl);
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VSEV_FLOAT(y, vy, gvl);
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x += gvl * inc_x;
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y += gvl;
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n -= gvl;
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}
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}
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else if (inc_y == 0)
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{
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FLOAT vf = y[0];
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for (; n > 0; n--)
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{
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vf = (vf * beta) + (x[0] * alpha);
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x += inc_x;
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}
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y[0] = vf;
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}
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else
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{
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BLASLONG stride_x = inc_x * sizeof(FLOAT);
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BLASLONG stride_y = inc_y * sizeof(FLOAT);
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while (n > 0)
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{
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gvl = VSETVL(n);
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vy = VLSEV_FLOAT(y, stride_y, gvl);
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vx = VLSEV_FLOAT(x, stride_x, gvl);
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vy = VFMULVF_FLOAT(vy, beta, gvl);
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vy = VFMACCVF_FLOAT(vy, alpha, vx, gvl);
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VSSEV_FLOAT(y, stride_y, vy, gvl);
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x += gvl * inc_x;
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y += gvl * inc_y;
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n -= gvl;
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}
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}
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return (0);
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}
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