cgroups/systemd: remove useless code

I think the remove code and devices.Set do the same things.

Signed-off-by: Andrey Vagin <avagin@openvz.org>
This commit is contained in:
Andrey Vagin 2015-04-27 23:49:38 +03:00
parent 984ec36fa1
commit 755bc77482
1 changed files with 1 additions and 27 deletions

View File

@ -398,33 +398,7 @@ func joinDevices(c *configs.Cgroup, pid int) error {
} }
devices := subsystems["devices"] devices := subsystems["devices"]
if err := devices.Set(path, c); err != nil { return devices.Set(path, c)
return err
}
if !c.AllowAllDevices {
if err := writeFile(path, "devices.deny", "a"); err != nil {
return err
}
for _, dev := range c.AllowedDevices {
if err := writeFile(path, "devices.allow", dev.CgroupString()); err != nil {
return err
}
}
return nil
}
if err := writeFile(path, "devices.allow", "a"); err != nil {
return err
}
for _, dev := range c.DeniedDevices {
if err := writeFile(path, "devices.deny", dev.CgroupString()); err != nil {
return err
}
}
return nil
} }
// Symmetrical public function to update device based cgroups. Also available // Symmetrical public function to update device based cgroups. Also available