GPUCodeForces/S1/uucoco_#6/HellingerDistance_cuda.py

234 lines
7.3 KiB
Python

import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline
N, C, H, W = 32, 64, 56, 56
EPS = 1e-6
assert (C * H * W) % 4 == 0, "Instance size (C*H*W) must be a multiple of 4"
class ModelNew(nn.Module):
def __init__(self):
super().__init__()
self.block_size = 512
self.eps = EPS
self._compile_cuda_kernel()
def _compile_cuda_kernel(self):
cpp_source = """
#include <torch/extension.h>
#include <cuda_runtime.h>
void hellinger_sum_cuda(
torch::Tensor x,
torch::Tensor y,
torch::Tensor out,
float eps,
int N,
int D);
"""
cuda_source = f"""
#include <cuda_runtime.h>
#include <cmath>
#define BLOCK_SIZE {self.block_size}
#define WARP_SIZE 32
#define ILP 4 // 每个线程处理 4 个 float4 (16个 float)
// Warp 归约
__inline__ __device__ float warp_reduce_sum(float val) {{
#pragma unroll
for (int offset = 16; offset > 0; offset /= 2) {{
val += __shfl_down_sync(0xffffffff, val, offset);
}}
return val;
}}
__global__ __launch_bounds__(BLOCK_SIZE)
void hellinger_split_kernel(
const float* __restrict__ x,
const float* __restrict__ y,
float* __restrict__ out,
float eps,
int D_vec_total // D / 4
) {{
// 1. 任务映射: Grid(Split, Batch)
const int n_idx = blockIdx.y; // Batch Index
const int split_idx = blockIdx.x; // Split Index
const int num_splits = gridDim.x;
// 2. 计算分块范围
const int chunk_size = (D_vec_total + num_splits - 1) / num_splits;
const int start_idx = split_idx * chunk_size;
const int end_idx = min(start_idx + chunk_size, D_vec_total);
if (start_idx >= D_vec_total) return;
// 3. 指针设置
const int64_t batch_offset = (int64_t)n_idx * D_vec_total * 4;
const float4* curr_x = reinterpret_cast<const float4*>(x + batch_offset) + start_idx + threadIdx.x;
const float4* curr_y = reinterpret_cast<const float4*>(y + batch_offset) + start_idx + threadIdx.x;
const float4* end_ptr = reinterpret_cast<const float4*>(x + batch_offset) + end_idx;
// 4. 累加器
float sum[ILP];
#pragma unroll
for (int k=0; k<ILP; ++k) sum[k] = 0.0f;
const int stride = BLOCK_SIZE * ILP;
// 5. 主循环 (Pointer Chasing)
while (curr_x + (ILP - 1) * BLOCK_SIZE < end_ptr) {{
float4 r_x[ILP];
float4 r_y[ILP];
// Load
#pragma unroll
for (int k = 0; k < ILP; ++k) {{
r_x[k] = __ldg(curr_x + k * BLOCK_SIZE);
r_y[k] = __ldg(curr_y + k * BLOCK_SIZE);
}}
// Compute: (sqrt(x) - sqrt(y))^2
#pragma unroll
for (int k = 0; k < ILP; ++k) {{
float sx_x = sqrtf(r_x[k].x + eps); float sy_x = sqrtf(r_y[k].x + eps);
float diff_x = sx_x - sy_x; sum[k] += diff_x * diff_x;
float sx_y = sqrtf(r_x[k].y + eps); float sy_y = sqrtf(r_y[k].y + eps);
float diff_y = sx_y - sy_y; sum[k] += diff_y * diff_y;
float sx_z = sqrtf(r_x[k].z + eps); float sy_z = sqrtf(r_y[k].z + eps);
float diff_z = sx_z - sy_z; sum[k] += diff_z * diff_z;
float sx_w = sqrtf(r_x[k].w + eps); float sy_w = sqrtf(r_y[k].w + eps);
float diff_w = sx_w - sy_w; sum[k] += diff_w * diff_w;
}}
curr_x += stride;
curr_y += stride;
}}
// 6. 尾部循环
while (curr_x < end_ptr) {{
float4 vx = __ldg(curr_x);
float4 vy = __ldg(curr_y);
float d1 = sqrtf(vx.x + eps) - sqrtf(vy.x + eps);
float d2 = sqrtf(vx.y + eps) - sqrtf(vy.y + eps);
float d3 = sqrtf(vx.z + eps) - sqrtf(vy.z + eps);
float d4 = sqrtf(vx.w + eps) - sqrtf(vy.w + eps);
sum[0] += d1*d1 + d2*d2 + d3*d3 + d4*d4;
curr_x += BLOCK_SIZE;
curr_y += BLOCK_SIZE;
}}
// 7. 汇总
float local_sum = 0.0f;
#pragma unroll
for (int k=0; k<ILP; ++k) local_sum += sum[k];
// 8. Warp 归约
float warp_sum = warp_reduce_sum(local_sum);
// 9. Semi-Sync Reduction (减少原子操作)
__shared__ float s_warp_sums[BLOCK_SIZE / WARP_SIZE];
const int lane_id = threadIdx.x % WARP_SIZE;
const int warp_id = threadIdx.x / WARP_SIZE;
if (lane_id == 0) {{
s_warp_sums[warp_id] = warp_sum;
}}
__syncthreads();
if (warp_id == 0) {{
float block_val = 0.0f;
if (lane_id < (BLOCK_SIZE / WARP_SIZE)) {{
block_val = s_warp_sums[lane_id];
}}
block_val = warp_reduce_sum(block_val);
if (lane_id == 0) {{
atomicAdd(&out[n_idx], block_val);
}}
}}
}}
void hellinger_sum_cuda(
torch::Tensor x,
torch::Tensor y,
torch::Tensor out,
float eps,
int N,
int D)
{{
int D_vec = D / 4;
int device_id;
cudaGetDevice(&device_id);
int sm_count;
cudaDeviceGetAttribute(&sm_count, cudaDevAttrMultiProcessorCount, device_id);
int target_blocks = sm_count * 4;
int splits = (target_blocks + N - 1) / N;
int max_splits = (D_vec + 1024 - 1) / 1024;
if (splits > max_splits) splits = max_splits;
if (splits < 1) splits = 1;
if (splits > 512) splits = 512;
dim3 blocks(splits, N);
dim3 threads(BLOCK_SIZE);
hellinger_split_kernel<<<blocks, threads>>>(
x.data_ptr<float>(),
y.data_ptr<float>(),
out.data_ptr<float>(),
eps,
D_vec
);
}}
"""
self.op = load_inline(
name='hellinger_cuda_opt_v1',
cpp_sources=cpp_source,
cuda_sources=cuda_source,
functions=['hellinger_sum_cuda'],
extra_cuda_cflags=[
'-O3',
'--use_fast_math',
'-Xptxas=-v'
],
verbose=False
)
def forward(self, x: torch.Tensor, y: torch.Tensor) -> torch.Tensor:
if not x.is_contiguous(): x = x.contiguous()
if not y.is_contiguous(): y = y.contiguous()
N, C, H, W = x.size()
D = C * H * W
out = torch.zeros(N, device=x.device, dtype=torch.float32)
self.op.hellinger_sum_cuda(
x,
y,
out,
self.eps,
N,
D
)
return torch.sqrt(out + self.eps) * 0.70710678