GPUCodeForces/S1/uucoco_#16/softshrink_cuda.py

132 lines
4.4 KiB
Python

import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline
import math
N, C, H, W = 16, 16, 64, 64
LAMBDA = 0.5
BLOCK_SIZE = 256
class ModelNew(nn.Module):
def __init__(self, lambd=LAMBDA):
super().__init__()
self.lambd = lambd
self.block_size = BLOCK_SIZE
self._compile_cuda_kernel()
def _compile_cuda_kernel(self):
total_elements = N * C * H * W
if total_elements % 4 != 0:
raise ValueError("Total elements must be divisible by 4 for float4 vectorization.")
lambd_str = f"{self.lambd:.8f}f"
cpp_source = """
#include <torch/extension.h>
torch::Tensor softshrink_cuda_vec(torch::Tensor input, float lambd);
"""
cuda_source = f"""
#include <cuda_runtime.h>
#include <math.h>
#define BLOCK_SIZE {self.block_size}
/*
* Softshrink Kernel with float4 Vectorization
* Implements: y = sign(x) * max(0, |x| - lambda)
*/
__global__ void softshrink_kernel_vec(
const float* __restrict__ input,
float* __restrict__ output,
int total_vec_elements,
float lambd // lambda value passed as argument
) {{
int idx = blockIdx.x * blockDim.x + threadIdx.x;
for (; idx < total_vec_elements; idx += gridDim.x * blockDim.x) {{
// 1. Load float4 vector
const float4* in_ptr = reinterpret_cast<const float4*>(input);
float4 in_vec = in_ptr[idx];
// 2. Apply Softshrink element-wise
float4 out_vec;
// CUDA Intrinsics: fabsf (abs), copysignf (sign)
// Note: fabsf(x) - lambd is the core logic.
// We use copysignf to restore the sign, which is robust near zero.
// --- X component ---
float magnitude_x = fabsf(in_vec.x);
float thresholded_x = fmaxf(0.0f, magnitude_x - lambd); // max(0, |x| - lambda)
out_vec.x = copysignf(thresholded_x, in_vec.x); // sign(x) * thresholded_x
// --- Y component ---
float magnitude_y = fabsf(in_vec.y);
float thresholded_y = fmaxf(0.0f, magnitude_y - lambd);
out_vec.y = copysignf(thresholded_y, in_vec.y);
// --- Z component ---
float magnitude_z = fabsf(in_vec.z);
float thresholded_z = fmaxf(0.0f, magnitude_z - lambd);
out_vec.z = copysignf(thresholded_z, in_vec.z);
// --- W component ---
float magnitude_w = fabsf(in_vec.w);
float thresholded_w = fmaxf(0.0f, magnitude_w - lambd);
out_vec.w = copysignf(thresholded_w, in_vec.w);
// 3. Store float4 vector
float4* out_ptr = reinterpret_cast<float4*>(output);
out_ptr[idx] = out_vec;
}}
}}
torch::Tensor softshrink_cuda_vec(torch::Tensor input, float lambd) {{
TORCH_CHECK(input.is_cuda(), "Input must be a CUDA tensor");
TORCH_CHECK(input.scalar_type() == torch::kFloat32, "Input must be float32");
int total_elements = input.numel();
TORCH_CHECK(total_elements % 4 == 0, "Total elements must be divisible by 4 for float4 vectorization.");
input = input.contiguous();
auto output = torch::empty_like(input);
int total_vec_elements = total_elements / 4;
int blocks = std::min((total_vec_elements + BLOCK_SIZE - 1) / BLOCK_SIZE, 1024);
softshrink_kernel_vec<<<blocks, BLOCK_SIZE>>>(
input.data_ptr<float>(),
output.data_ptr<float>(),
total_vec_elements,
lambd // Passing lambda
);
return output;
}}
"""
nvcc_flags = ['-O3']
self.op = load_inline(
name='softshrink_opt_vec',
cpp_sources=cpp_source,
cuda_sources=cuda_source,
functions=['softshrink_cuda_vec'],
extra_cuda_cflags=nvcc_flags,
verbose=False
)
def forward(self, input: torch.Tensor) -> torch.Tensor:
if not input.is_cuda: input = input.cuda()
input_cont = input.contiguous()
return self.op.softshrink_cuda_vec(input_cont, self.lambd)