GPUCodeForces/S1/uucoco_#15/softplus_cuda.py

107 lines
3.6 KiB
Python

import torch
import torch.nn as nn
from torch.utils.cpp_extension import load_inline
N, C, H, W = 16, 16, 64, 64
BETA = 1.0
THRESHOLD = 20.0
BLOCK_SIZE = 256
class ModelNew(nn.Module):
def __init__(self, beta=BETA, threshold=THRESHOLD):
super().__init__()
self.beta = beta
self.threshold = threshold
self.block_size = BLOCK_SIZE
self._compile_cuda_kernel()
def _compile_cuda_kernel(self):
total_elements = N * C * H * W
if total_elements % 4 != 0:
raise ValueError("Total elements must be divisible by 4 for float4 vectorization.")
cpp_source = """
#include <torch/extension.h>
torch::Tensor softplus_cuda_vec(torch::Tensor input, float beta, float threshold);
"""
cuda_source = f"""
#include <cuda_runtime.h>
#include <math.h>
#define BLOCK_SIZE {self.block_size}
__device__ __forceinline__ float softplus_elem(float x, float beta, float threshold, float inv_beta) {{
float scaled_x = x * beta;
return (scaled_x > threshold) ? x : inv_beta * __logf(1.0f + __expf(scaled_x));
}}
__global__ void softplus_kernel_vec(
const float4* __restrict__ input,
float4* __restrict__ output,
int total_vec_elements,
float beta,
float threshold,
float inv_beta
) {{
int idx = blockIdx.x * blockDim.x + threadIdx.x;
int stride = gridDim.x * blockDim.x;
for (int i = idx; i < total_vec_elements; i += stride) {{
float4 in_vec = input[i];
float4 out_vec;
out_vec.x = softplus_elem(in_vec.x, beta, threshold, inv_beta);
out_vec.y = softplus_elem(in_vec.y, beta, threshold, inv_beta);
out_vec.z = softplus_elem(in_vec.z, beta, threshold, inv_beta);
out_vec.w = softplus_elem(in_vec.w, beta, threshold, inv_beta);
output[i] = out_vec;
}}
}}
torch::Tensor softplus_cuda_vec(torch::Tensor input, float beta, float threshold) {{
TORCH_CHECK(input.is_cuda(), "Input must be a CUDA tensor");
TORCH_CHECK(input.scalar_type() == torch::kFloat32, "Input must be float32");
int total_elements = input.numel();
TORCH_CHECK(total_elements % 4 == 0, "Total elements must be divisible by 4 for float4 vectorization.");
input = input.contiguous();
auto output = torch::empty_like(input);
int total_vec_elements = total_elements / 4;
float inv_beta = 1.0f / beta;
int blocks = std::min((total_vec_elements + BLOCK_SIZE - 1) / BLOCK_SIZE, 1024);
softplus_kernel_vec<<<blocks, BLOCK_SIZE>>>(
reinterpret_cast<const float4*>(input.data_ptr<float>()),
reinterpret_cast<float4*>(output.data_ptr<float>()),
total_vec_elements,
beta,
threshold,
inv_beta
);
return output;
}}
"""
nvcc_flags = ['-O3', '--use_fast_math']
self.op = load_inline(
name='softplus_opt_vec',
cpp_sources=cpp_source,
cuda_sources=cuda_source,
functions=['softplus_cuda_vec'],
extra_cuda_cflags=nvcc_flags,
verbose=False
)
def forward(self, input: torch.Tensor) -> torch.Tensor:
if not input.is_cuda: input = input.cuda()
input_cont = input.contiguous()
return self.op.softplus_cuda_vec(input_cont, self.beta, self.threshold)