GPUCodeForces/S1/26/l1loss_cuda.py

179 lines
6.3 KiB
Python

# l1loss_cuda.py
import torch
from torch.utils.cpp_extension import load_inline
class ModelNew(torch.nn.Module):
def __init__(self):
super().__init__()
self._compile_cuda_kernel()
def _compile_cuda_kernel(self):
cpp_source = """
#include <torch/extension.h>
torch::Tensor l1_forward_cuda(torch::Tensor pred, torch::Tensor target);
"""
cuda_source = """
#include <cuda_runtime.h>
#include <device_launch_parameters.h>
#define BLOCK_SIZE 256
#define VEC_SIZE 4
#define WARP_SIZE 32
// Warp-level reduction using shuffle instructions
__device__ __forceinline__ float warp_reduce_sum(float val) {
#pragma unroll
for (int offset = WARP_SIZE / 2; offset > 0; offset /= 2) {
val += __shfl_down_sync(0xffffffff, val, offset);
}
return val;
}
// Optimized L1 kernel with multiple improvements
__global__ void l1_optimized_kernel(
const float* __restrict__ pred,
const float* __restrict__ target,
float* __restrict__ output_sum,
int N_elements
) {
float thread_sum = 0.0f;
int N_vec = N_elements / VEC_SIZE;
int grid_stride_vec = gridDim.x * blockDim.x;
const float4* __restrict__ pred4 = reinterpret_cast<const float4*>(pred);
const float4* __restrict__ target4 = reinterpret_cast<const float4*>(target);
// Grid-stride loop with vectorized loads
for (int idx_vec = blockIdx.x * blockDim.x + threadIdx.x;
idx_vec < N_vec;
idx_vec += grid_stride_vec)
{
// Use read-only cache for better memory performance
float4 p4 = __ldg(&pred4[idx_vec]);
float4 t4 = __ldg(&target4[idx_vec]);
// Use fabsf() instead of std::abs() - much faster on GPU
// fabsf is a single instruction, while std::abs may have overhead
thread_sum += fabsf(p4.x - t4.x);
thread_sum += fabsf(p4.y - t4.y);
thread_sum += fabsf(p4.z - t4.z);
thread_sum += fabsf(p4.w - t4.w);
}
// Warp-level reduction (no shared memory for intra-warp)
thread_sum = warp_reduce_sum(thread_sum);
// Shared memory only for inter-warp reduction
__shared__ float warp_sums[BLOCK_SIZE / WARP_SIZE];
int lane = threadIdx.x % WARP_SIZE;
int warp_id = threadIdx.x / WARP_SIZE;
// First thread in each warp writes to shared memory
if (lane == 0) {
warp_sums[warp_id] = thread_sum;
}
__syncthreads();
// Final reduction by first warp
if (warp_id == 0) {
thread_sum = (threadIdx.x < BLOCK_SIZE / WARP_SIZE) ? warp_sums[lane] : 0.0f;
thread_sum = warp_reduce_sum(thread_sum);
if (threadIdx.x == 0) {
output_sum[blockIdx.x] = thread_sum;
}
}
}
// Final reduction kernel - sums up partial results on GPU
__global__ void final_reduction_kernel(
const float* __restrict__ partial_sums,
float* __restrict__ output,
int n
) {
__shared__ float sh_sum[BLOCK_SIZE];
float sum = 0.0f;
// Grid-stride loop to handle any number of partial sums
for (int i = threadIdx.x; i < n; i += blockDim.x) {
sum += partial_sums[i];
}
sh_sum[threadIdx.x] = sum;
__syncthreads();
// Tree reduction in shared memory
#pragma unroll
for (int s = BLOCK_SIZE / 2; s > 0; s /= 2) {
if (threadIdx.x < s) {
sh_sum[threadIdx.x] += sh_sum[threadIdx.x + s];
}
__syncthreads();
}
if (threadIdx.x == 0) {
output[0] = sh_sum[0];
}
}
torch::Tensor l1_forward_cuda(torch::Tensor pred, torch::Tensor target) {
TORCH_CHECK(pred.is_cuda() && target.is_cuda(), "Inputs must be CUDA tensors");
pred = pred.contiguous();
target = target.contiguous();
int N_elements = pred.numel();
TORCH_CHECK(N_elements % VEC_SIZE == 0,
"Total elements must be divisible by VEC_SIZE (4)");
// Adaptive grid size based on GPU architecture
const int block_size = BLOCK_SIZE;
int num_sms;
cudaDeviceGetAttribute(&num_sms, cudaDevAttrMultiProcessorCount, 0);
// Heuristic: 4 blocks per SM for good occupancy
const int grid_size = min(num_sms * 4, (N_elements / VEC_SIZE + block_size - 1) / block_size);
// Allocate temporary storage for partial sums
auto partial_sum = torch::empty({grid_size}, pred.options());
auto final_result = torch::empty({1}, pred.options());
// Launch main reduction kernel
l1_optimized_kernel<<<grid_size, block_size>>>(
pred.data_ptr<float>(),
target.data_ptr<float>(),
partial_sum.data_ptr<float>(),
N_elements
);
// Launch final reduction kernel (entirely on GPU)
final_reduction_kernel<<<1, block_size>>>(
partial_sum.data_ptr<float>(),
final_result.data_ptr<float>(),
grid_size
);
// Compute mean on GPU
final_result.div_(N_elements);
return final_result;
}
"""
self.l1_op = load_inline(
name="l1loss_optimized_op",
cpp_sources=cpp_source,
cuda_sources=cuda_source,
functions=["l1_forward_cuda"],
extra_cuda_cflags=["-O3", "--use_fast_math", "-lineinfo"],
verbose=True
)
def forward(self, pred: torch.Tensor, target: torch.Tensor) -> torch.Tensor:
return self.l1_op.l1_forward_cuda(pred, target)