418 lines
17 KiB
Ruby
418 lines
17 KiB
Ruby
#coding=utf-8
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class GamesController < ApplicationController
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layout "base_myshixun"
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skip_before_filter :verify_authenticity_token, :only => [:file_update]
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before_filter :find_myshixun, :only => [:index]
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before_filter :find_game, :only => [:show, :game_build, :entry,:next_step, :outputs_show, :file_edit, :file_update, :game_status, :change_status, :answer, :minus_score, :refresh_game_list]
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before_filter :find_repository, :only => [:show, :entry, :file_edit, :file_update]
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before_filter :allowd_manager
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before_filter :allowd_view, :only => [:show]
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before_filter :find__shixun_language, :only => [:show, :entry]
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include ApplicationHelper
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def index
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@games = @myshixun.games.includes(:challenge)
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@games_count = @games.count
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respond_to do |format|
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format.html
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format.js
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end
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end
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# mushixun的版本库必须创建时就创建
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# 首次进入版本库自动打开文件
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# path:"" && path: @game.path
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# @praise 判断是否点赞
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# @tread 判断是否踩
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# git_repository_url @myshixun, "Myshixun"
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def show
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# 展示全部实训
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if @game.status == 1
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# 放置页面ajax数据还没获取就关闭
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@game.update_attribute(:status, 0)
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end
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# logger.info("#################%%%%%%#{@game.outputs.first.out_put}")
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# @games = @myshixun.games.includes(:challenge)
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@challenges = Challenge.where(:shixun_id => @myshixun.shixun_id)
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@shixun = @myshixun.shixun
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# @games_count = @games.count
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@game_challenge = @game.challenge
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@had_done = @game.had_done
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@praise = PraiseTread.where("praise_tread_object_id=? and praise_tread_object_type=? and user_id=?", @game_challenge.id, @game_challenge.class.to_s, User.current.id).first
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@tread = PraiseTread.where("praise_tread_object_id=? and praise_tread_object_type=? and user_id=?", @game_challenge.id, "ChallengeTread", User.current.id).first
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@rev = @rev.nil? ? "master" : @rev
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@type = params[:type]
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challenge_path = @game_challenge.path
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# 默认打开文件
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logger.info("repository id is #{@repository.try(:id)}, repository's shixun_id =#{@repository.try(:myshixun_id)} shixun_id =#{@repository.try(:shixun_id)}, project_id => #{@repository.try(:project_id)}")
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# 验证challenge文件名的合法性
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if @path.blank? && !challenge_path.blank? && challenge_path.include?(".") && @type != "root"
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@path = challenge_path.strip
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file_content = @g.files(@myshixun.gpid, @path, @rev).content
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if file_content.blank?
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# gitlab缺陷:forked完成,短暂时间内取不了内容的,所以做一个小轮询,间隔0.1秒
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# 超过2秒则失败,需通过页面刷新
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for i in 0..20 do
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sleep(0.1)
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file_content = @g.files(@myshixun.gpid, @path, @rev).content
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unless file_content.blank?
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logger.info("start: file_content is####{file_content.first(6)}")
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break
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end
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end
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end
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@content = Base64.urlsafe_decode64(file_content) unless file_content.blank?
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end
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if @content.nil?
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@entries = @repository.entries(@path, @rev)
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end
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# 页面前后端分离数据转换
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test_sets = @game_challenge.test_sets
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unless test_sets.blank?
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@test_sets = test_set_static_data(test_sets)
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end
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logger.info("#################################{@public_test_sets}")
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@test_sets_count = test_sets.count
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@test_sets_hidden_count = test_sets.blank? ? 0 :test_sets.select{|test_set| test_set.is_public == false}.count
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@test_sets_public_count = @test_sets_count - @test_sets_hidden_count
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had_test = @game.outputs
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@had_test_count = had_test.count
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@had_passed_testsests_error_count = had_test.blank? ? 0 : had_test.select{|had_test| had_test.result == false}.count
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@had_passed_testsests_hidden_count = had_test.blank? ? 0 : had_test.select{|had_test| had_test.result == true && had_test.is_public == false}.count
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@had_passed_testsests_public_count = had_test.blank? ? 0 : had_test.select{|had_test| had_test.result == true && had_test.is_public == true}.count
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@final_score = (@game.answer_open == 1 ? 0 : @game.final_score.to_i)
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@had_done = ((@myshixun.games.where(:status => 2).count == @myshixun.games.count && @game_challenge.position == @myshixun.games.count) ? 1 : 0)
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error_position = had_test.blank? ? nil : had_test.select{|had_test| had_test.result == false}.last
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logger.info("latest output id is #{error_position.id unless error_position.blank?}")
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@latest_output = error_position.try(:out_put).gsub(/\n/, '<br />').gsub(/\t/, ' ').to_json unless error_position.try(:out_put).blank?
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logger.info(@latest_output)
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respond_to do |format|
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format.html
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format.js
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end
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rescue Exception => e
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logger.error("game error##############{e.message}")
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flash[:error] = e.message
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end
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# 代码预览
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def entry
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# entry_and_raw(false)
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file_content = @g.files(@myshixun.gpid, @path, @rev).content
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@content = Base64.urlsafe_decode64(file_content) unless file_content.blank?
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# @content = @repository.cat(@path, @rev)
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end
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def file_edit
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# entry_and_raw(false)
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# @content = @repository.cat(@path, @rev).strip
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# # respond_to do |format|
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# # format.js
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# end
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end
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def file_update
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@g = Gitlab.client
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content = params[:content].strip
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code_file = @g.edit_file(@myshixun.gpid, :content => params[:content], :file_path => @path, :branch_name => @rev, :commit_message => "shixun exec")
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unless code_file.blank?
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render :json => {:success => "success"}
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end
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=begin
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respond_to do |format|
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format.js
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end
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rescue Exception => e
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puts e.message
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=end
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end
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# json调用,显示左边的隐藏具体详情@game 字段 msg
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# 刷新右边的输出结果 @game out_put
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def outputs_show
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@output = Output.find(params[:game_output_id])
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respond_to do |format|
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format.js
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end
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end
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# status 0: 未提交测评或者提交测评失败后报错;1:中间状态还没返回值;2:返回值并成功
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# resubmit 唯一随机码,为了区分每一次重新评测结果
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CODES = %W(1 2 3 4 5 6 7 8 9 A B C D E F G H J K L N M O P Q R S T U V W X Y Z)
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def game_build
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game_challenge = @game.challenge
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gitUrl = git_repository_url(@myshixun, "Myshixun")
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gitUrl = Base64.encode64(gitUrl)
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taskId = @game.id
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jobName = "myshixun_#{@myshixun.id}"
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code = CODES.sample(8).join
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if @game.status == 2
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resubmit = "#{code}_#{@myshixun.id}"
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end
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# 过关后重评不更新状态
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if resubmit.nil?
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@game.update_attributes!(:status => 1)
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end
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jenkins_shixuns = Redmine::Configuration['jenkins_shixuns']
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step = game_challenge.try(:position)
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params = {:jobNameForInstance => "#{jobName}", :buildID => "#{taskId}", :step => "#{step}", :instanceGitURL => "#{gitUrl}", :instanceChallenge => "#{step}", :resubmit => resubmit}
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uri = URI("#{jenkins_shixuns}/jenkins-exec/api/buildJobForInstance")
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res = uri_exec uri, params
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logger.info("#####################buildJobForInstance result is #{res}")
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if (res && res['code'] != 0)
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@message = "实训云平台繁忙(繁忙等级:86)"
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raise("实训云平台繁忙(繁忙等级:86)")
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end
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render :json => {:result => "success", :resubmit => resubmit}
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rescue
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if resubmit.nil?
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@game.update_attributes!(:status => 0)
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end
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#REDO Jenkins服务异常弹框抛出
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render :json => {:result => "failed"}
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end
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# @myshixun -status 1:完成实训
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# 全部通关奖励1000分
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# retry_status 评测的唯一标识,重新评测对以前已产生的结果不造成影响
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# params[:resubmit] 不为空表示已通过该关后重新评测, 重新评测必须是通过该关后才能执行
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# @had_done 1 通关所有关
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def game_status
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game_challenge = @game.challenge
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had_done = @game.had_done
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resubmit_identifier = @game.resubmit_identifier
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logger.info("##### resubmit_identifier is #{resubmit_identifier}")
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if params[:resubmit].blank? # 非重新评测
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if had_done == 1 # 通过最后一关,即所有关卡
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@myshixun.update_attribute(:status, 1)
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else # 通过当前一关
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if @game.status == 2
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@game.next_game.update_attribute(:status, 0)
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unless @game.answer_open == true
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reward_grade(@game.user, @game.id, @game.class, game_challenge.score)
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end
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end
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end
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game_status = @game.status
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else # 重新评测
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if params[:resubmit] == resubmit_identifier # 本次重新评测结果已经返回并存入数据库
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game_status = (@game.retry_status == 2 ? 2 : 0) # retry_status 2:成功 1: 失败
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if game_status == 2 && had_done == 1 # 重新评测如果评测成功
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had_done =1
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else
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had_done = 0
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end
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else
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# game_status 在前端有行为判断,2表示通关;0表示失败;1表示评测中的中间状态
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game_status = 1
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had_done = 0
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end
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end
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test_sets = game_challenge.test_sets
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unless test_sets.blank?
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total_test_sets = test_set_static_data(test_sets)
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end
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logger.info("#################################{@public_test_sets}")
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@test_sets_count = test_sets.count
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@test_sets_hidden_count = test_sets.blank? ? 0 :test_sets.select{|test_set| test_set.is_public == false}.count
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@test_sets_public_count = @test_sets_count - @test_sets_hidden_count
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had_test = @game.outputs
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@had_test_count = had_test.count
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@had_passed_testsests_error_count = had_test.blank? ? 0 : had_test.select{|had_test| had_test.result == false}.count
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@had_passed_testsests_hidden_count = had_test.blank? ? 0 : had_test.select{|had_test| had_test.result == true && had_test.is_public == false}.count
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@had_passed_testsests_public_count = had_test.blank? ? 0 : had_test.select{|had_test| had_test.result == true && had_test.is_public == true}.count
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@final_score = (@game.answer_open == 1 ? 0 : @game.final_score.to_i)
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error_position = had_test.blank? ? nil : had_test.select{|had_test| had_test.result == false}.last
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@latest_output = error_position.try(:out_put).gsub(/\n/, '<br />').gsub(/\t/, ' ') unless error_position.try(:out_put).blank?
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render :json => {test_sets: total_test_sets,
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test_sets_count: @test_sets_count,
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test_sets_hidden_count: @test_sets_hidden_count,
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test_sets_public_count: @test_sets_public_count,
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had_test_count: @had_test_count,
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had_passed_testsests_error_count: @had_passed_testsests_error_count,
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had_passed_testsests_hidden_count: @had_passed_testsests_hidden_count,
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had_passed_testsests_public_count: @had_passed_testsests_public_count,
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final_score: @final_score,
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latest_output: @latest_output,
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status: game_status,
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had_done: had_done}
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end
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def change_status
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@game.update_attribute(:status, 0)
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outputs = @game.outputs
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if outputs.count == 0
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outputs = ""
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else
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outputs = outputs.map{|result| [result.code, result.id]}
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end
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render :json => {status: @game.status, output: "服务器网络异常", results: outputs, had_done: 0}
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end
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# 自动推送下一个任务
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def next_step
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render_403 if @game.status != 2
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next_game = @game.next_game
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next_game.update_attributes(:status => 0, :open_time => Time.now) if next_game.status == 3
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respond_to do |format|
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format.js{ redirect_to myshixun_game_path(next_game, :myshixun_id => @myshixun)}
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end
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end
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# 获取答案,第一次查看需扣掉该关卡的积分
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# 如果已看过,下次可以免费查看
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# viewed 1: 直接查看 2:弹框提示将要扣除积分,确定后显示内容 3:弹框提示分数不够
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def answer
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challenge = @game.challenge
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@challenge_score = challenge.score.to_i
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# 已经开启过
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@score = User.current.grade.to_i - @challenge_score
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@answer = challenge.answer
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if @game.answer_open
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@viewed = 1
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else
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if @score >= 0
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@viewed = 2
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else
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@viewed = 3
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end
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end
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respond_to do |format|
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format.js
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format.html
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end
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end
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def minus_score
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@game_challenge = @game.challenge
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user = User.current
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challenge_score = @game_challenge.score.to_i
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reward_grade(user, @game.id, 'Answer', -challenge_score)
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@answer = @game_challenge.answer
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@game.update_column(:answer_open, true)
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respond_to do |format|
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format.js
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end
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end
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def refresh_game_list
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myshixun_id = params[:myshixun_id]
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@myshixun = Myshixun.find_by_identifier(myshixun_id)
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@challenges = Challenge.where(:shixun_id => @myshixun.shixun_id)
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respond_to do |format|
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format.js
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end
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end
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private
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def test_set_static_data test_sets
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test_result = []
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unless test_sets.blank?
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test_sets.each do |test_set|
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output = Output.where(:game_id => @game.id, :test_set_position => test_set.position).first
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actual_output = (output.try(:actual_output).gsub(/\n/, '<br />').gsub(/\t/, ' ') unless output.try(:actual_output).blank?)
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result = output.try(:result)
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public_result = {:is_public => (test_set.is_public ? 1 : 0), :result => result, :input => test_set.input,
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:actual_output => actual_output, :output => test_set.output}
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logger.info("1111#################################{public_result.to_json}")
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test_result << public_result.to_json
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end
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end
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test_result = test_result.blank? ? test_result : test_result.join(",")
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logger.info("222#################################{test_result}")
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return test_result
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end
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def entry_and_raw(is_raw)
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@entry = @repository.entry(@path, @rev)
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(show_error_not_found; return) unless @entry
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# If the entry is a dir, show the browser
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(show; return) if @entry.is_dir?
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@content = @repository.cat(@path, @rev)
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(show_error_not_found; return) unless @content
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if is_raw || (@content.size && @content.size > Setting.file_max_size_displayed.to_i.kilobyte) || !is_entry_text_data?(@content, @path)
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# Force the download
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send_opt = { :filename => filename_for_content_disposition(@path.split('/').last) }
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send_type = Redmine::MimeType.of(@path)
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send_opt[:type] = send_type.to_s if send_type
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send_opt[:disposition] = (Redmine::MimeType.is_type?('image', @path) && !is_raw ? 'inline' : 'attachment')
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send_data @content, send_opt
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else
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# Prevent empty lines when displaying a file with Windows style eol
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# TODO: UTF-16
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# Is this needs? AttachmentsController reads file simply.
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@content.gsub!("\r\n", "\n")
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@changeset = @repository.find_changeset_by_name(@rev)
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end
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end
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def is_entry_text_data?(ent, path)
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# UTF-16 contains "\x00".
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# It is very strict that file contains less than 30% of ascii symbols
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# in non Western Europe.
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return true if Redmine::MimeType.is_type?('text', path)
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# Ruby 1.8.6 has a bug of integer divisions.
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# http://apidock.com/ruby/v1_8_6_287/String/is_binary_data%3F
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return false if ent.is_binary_data?
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true
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end
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def find_repository
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@repository = @myshixun.repository
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render_404 if @myshixun.gpid.nil?
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@path = params[:path].is_a?(Array) ? params[:path].join('/') : params[:path].to_s
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@g = Gitlab.client
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@g_project = @g.project(@myshixun.gpid)
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@g_default_branch = @g_project.default_branch
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# gitlab端获取默认分支
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@rev = params[:rev].blank? ? @g_default_branch : params[:rev].to_s.strip
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rescue ActiveRecord::RecordNotFound
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render_404
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end
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def allowd_manager
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render_403 unless (User.current.manager_of_myshixun?(@myshixun) || User.current.admin? || User.current.id == @myshixun.shixun.try(:user_id))
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end
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# 判断成员是否允许查看
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def allowd_view
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render_403 if (@game.status == 3 && User.current.id != @myshixun.shixun.try(:user_id))
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end
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def find__shixun_language
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language = @myshixun.shixun.try(:language)
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@language = language_switch(language)
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end
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# Find myshixun of id params[:id]
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def find_myshixun
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myshixun_id = params[:myshixun_id] || (params[:game] && params[:game][:myshixun_id])
|
||
@myshixun = Myshixun.find_by_identifier(myshixun_id)
|
||
if @myshixun.nil?
|
||
render_404
|
||
return
|
||
end
|
||
rescue ActiveRecord::RecordNotFound
|
||
render_404
|
||
end
|
||
|
||
def find_game
|
||
# myshixun_id = params[:myshixun_id]
|
||
@game = Game.find_by_identifier(params[:id])
|
||
if @game.nil?
|
||
render_404
|
||
return
|
||
end
|
||
@myshixun = @game.myshixun
|
||
rescue ActiveRecord::RecordNotFound
|
||
render_404
|
||
end
|
||
end
|