49 lines
1.8 KiB
JavaScript
49 lines
1.8 KiB
JavaScript
/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule editOnBlur
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* @format
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*
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*/
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'use strict';
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var EditorState = require('./EditorState');
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var containsNode = require('fbjs/lib/containsNode');
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var getActiveElement = require('fbjs/lib/getActiveElement');
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function editOnBlur(editor, e) {
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// In a contentEditable element, when you select a range and then click
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// another active element, this does trigger a `blur` event but will not
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// remove the DOM selection from the contenteditable.
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// This is consistent across all browsers, but we prefer that the editor
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// behave like a textarea, where a `blur` event clears the DOM selection.
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// We therefore force the issue to be certain, checking whether the active
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// element is `body` to force it when blurring occurs within the window (as
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// opposed to clicking to another tab or window).
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if (getActiveElement() === document.body) {
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var _selection = global.getSelection();
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var editorNode = editor.editor;
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if (_selection.rangeCount === 1 && containsNode(editorNode, _selection.anchorNode) && containsNode(editorNode, _selection.focusNode)) {
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_selection.removeAllRanges();
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}
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}
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var editorState = editor._latestEditorState;
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var currentSelection = editorState.getSelection();
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if (!currentSelection.getHasFocus()) {
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return;
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}
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var selection = currentSelection.set('hasFocus', false);
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editor.props.onBlur && editor.props.onBlur(e);
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editor.update(EditorState.acceptSelection(editorState, selection));
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}
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module.exports = editOnBlur; |