[修复]1. 修复重复定义的警告
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@ -16,7 +16,6 @@ namespace GameFrameX.Editor
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[CustomEditor(typeof(BaseComponent))]
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internal sealed class BaseComponentInspector : GameFrameworkInspector
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{
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private const string NoneOptionName = "<None>";
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private static readonly float[] GameSpeed = new float[] {0f, 0.01f, 0.1f, 0.25f, 0.5f, 1f, 1.5f, 2f, 4f, 8f};
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private static readonly string[] GameSpeedForDisplay = new string[] {"0x", "0.01x", "0.1x", "0.25x", "0.5x", "1x", "1.5x", "2x", "4x", "8x"};
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