[修改]1. 修改新的参数适配
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@ -5,7 +5,7 @@ using GameFrameX.UI.Runtime;
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namespace GameFrameX.UI.FairyGUI.Runtime
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{
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[UnityEngine.Scripting.Preserve]
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public class FUI : UIFormLogic
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public class FUI : UIForm
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{
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/// <summary>
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/// UI 对象
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@ -27,7 +27,7 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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GObject.visible = value;
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OnVisibleChanged?.Invoke(value);
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EventSubscriber.Fire(UIFormVisibleChangedEventArgs.EventId, UIFormVisibleChangedEventArgs.Create(UIForm, value, null));
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EventSubscriber.Fire(UIFormVisibleChangedEventArgs.EventId, UIFormVisibleChangedEventArgs.Create(this, value, null));
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}
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public override bool Visible
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@ -55,7 +55,7 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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GObject.visible = value;
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OnVisibleChanged?.Invoke(value);
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EventSubscriber.Fire(UIFormVisibleChangedEventArgs.EventId, UIFormVisibleChangedEventArgs.Create(UIForm, value, null));
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EventSubscriber.Fire(UIFormVisibleChangedEventArgs.EventId, UIFormVisibleChangedEventArgs.Create(this, value, null));
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}
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}
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@ -5,6 +5,7 @@
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using FairyGUI;
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using GameFrameX.Asset.Runtime;
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using GameFrameX.Runtime;
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@ -39,9 +40,10 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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/// </summary>
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/// <param name="uiFormInstance">界面实例。</param>
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/// <param name="uiGroup">界面所属的界面组。</param>
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/// <param name="uiFormType">界面逻辑类型</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>界面。</returns>
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public override IUIForm CreateUIForm(object uiFormInstance, IUIGroup uiGroup, object userData)
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public override IUIForm CreateUIForm(object uiFormInstance, IUIGroup uiGroup, Type uiFormType, object userData)
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{
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GComponent component = uiFormInstance as GComponent;
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if (component == null)
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@ -66,7 +68,8 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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uiGroupComponent.AddChild(component);
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return component.displayObject.gameObject.GetOrAddComponent<UIForm>();
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var componentType = component.displayObject.gameObject.GetOrAddComponent(uiFormType);
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return componentType as IUIForm;
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}
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/// <summary>
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@ -582,7 +582,7 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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/// <param name="uiFormAssetName">界面资源名称。</param>
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/// <param name="uiGroupName">界面组名称。</param>
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/// <returns>界面的序列编号。</returns>
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public Task<IUIForm> OpenUIFormAsync<T>(string uiFormAssetPath, string uiFormAssetName, string uiGroupName) where T : IUIFormLogic
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public Task<IUIForm> OpenUIFormAsync<T>(string uiFormAssetPath, string uiFormAssetName, string uiGroupName) where T : IUIForm
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{
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return OpenUIFormAsync(uiFormAssetPath, uiFormAssetName, uiGroupName, typeof(T), false, null);
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}
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@ -596,7 +596,7 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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/// <param name="uiGroupName">界面组名称。</param>
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/// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
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/// <returns>界面的序列编号。</returns>
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public Task<IUIForm> OpenUIFormAsync<T>(string uiFormAssetPath, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm) where T : IUIFormLogic
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public Task<IUIForm> OpenUIFormAsync<T>(string uiFormAssetPath, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm) where T : IUIForm
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{
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return OpenUIFormAsync(uiFormAssetPath, uiFormAssetName, uiGroupName, typeof(T), pauseCoveredUIForm, null);
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}
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@ -609,7 +609,7 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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/// <param name="uiGroupName">界面组名称。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>界面的序列编号。</returns>
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public async Task<IUIForm> OpenUIFormAsync<T>(string uiFormAssetPath, string uiFormAssetName, string uiGroupName, object userData) where T : IUIFormLogic
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public async Task<IUIForm> OpenUIFormAsync<T>(string uiFormAssetPath, string uiFormAssetName, string uiGroupName, object userData) where T : IUIForm
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{
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return await OpenUIFormAsync(uiFormAssetPath, uiFormAssetName, uiGroupName, typeof(T), false, userData);
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}
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@ -1004,15 +1004,15 @@ namespace GameFrameX.UI.FairyGUI.Runtime
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{
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try
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{
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IUIForm uiForm = m_UIFormHelper.CreateUIForm(uiFormInstance, uiGroup, userData);
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IUIForm uiForm = m_UIFormHelper.CreateUIForm(uiFormInstance, uiGroup, uiFormType, userData);
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if (uiForm == null)
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{
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throw new GameFrameworkException("Can not create UI form in UI form helper.");
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}
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uiForm.OnInit(serialId, uiFormAssetName, uiGroup, uiFormType, OnInitAction, pauseCoveredUIForm, isNewInstance, userData, isFullScreen);
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uiForm.OnInit(serialId, uiFormAssetName, uiGroup, OnInitAction, pauseCoveredUIForm, isNewInstance, userData, isFullScreen);
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void OnInitAction(UIFormLogic obj)
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void OnInitAction(IUIForm obj)
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{
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if (obj is FUI fui)
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{
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